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Posted (edited)
5 hours ago, izzyknows said:

RC8 added the bell and chain sound effects, which don't effect the other FX.

Right, and those files are even in a different path Sound/fx/DeviousDevices_HR and there are gag sounds in Sound/fx/Gagsounds. 

 

When I looked and compared sound/fx names between RC8 and 'Voicepack and SFX' - I use the athletic set - those in the pack are using the same names - overwriting. 

 

I've not looked closely at the scripts but just peeking looks like it just calls functions to play sound via kw assigned to what's worn  all are built pretty much the same such as

 

Function ArousedMoan(Actor akActor, Int Loops = 1)
    ; Plays gag sounds when the player is gagged and regular moans otherwise.
    Int sID
    if akActor.WornHasKeyword(DD_kw_EffectType_GagTalkStrict) || akActor.WornHasKeyword(DD_kw_EffectType_GagTalkNormal)
        GaggedSex(akActor, Loops)
    Else
        Int i = Loops
        While i > 0
            i -= 1
            DD_SoundMoan.PlayAndWait(akActor)
        EndWhile
    EndIf
EndFunction

 

which utilize properties assigned on the items...

 

Group Sounds
Sound Property DD_SoundGagged Auto Const
Sound Property DD_SoundMoan Auto Const
Sound Property DD_SoundOrgasm Auto Const
Sound Property DD_SoundMoanShort Auto Const
Sound Property DD_SoundPantShort Auto Const
Sound Property DD_SoundEdged Auto Const
Sound Property DD_SoundEdgedWinddown Auto Const
Sound Property DD_SoundDescSexGaggedHotF Auto Const
Sound Property DD_SoundDescSexGaggedMediumF Auto Const
Sound Property DD_SoundDescSexGaggedMildF Auto Const
Sound Property DD_SoundDescSexGaggedHotM Auto Const
Sound Property DD_SoundDescSexGaggedMediumM Auto Const
Sound Property DD_SoundDescSexGaggedMildM Auto Const
Sound Property DD_SoundDescVibrateVeryWeak Auto Const
Sound Property DD_SoundDescVibrateWeak Auto Const
Sound Property DD_SoundDescVibrateStandard Auto Const
Sound Property DD_SoundDescVibrateStrong Auto Const
Sound Property DD_SoundDescVibrateVeryStrong Auto Const
EndGroup

 

I also thought maybe somehow Devious Devices GO KP may be the source of their issue but all that does is add in the Preview Transforms. 

 

So, I guess the question may be had Scriptname DD:DD_Event_Vibrate extends activemagiceffect changed?

 

In RC8 I see it firing off moans...

 

    ;/libs.Player.AddKeyword(libs.DD_kw_Event_IsVibrating)        
    libs.Notify("Your plug is stimulating you!")
    libs.PlayHornyIdle(libs.Player)
    ; This function will handle gags, so we don't have to do that here:
    libs.ArousedMoan(libs.Player, Utility.RandomInt(1,3))    
    If Utility.RandomInt(1,2) == 1
        ; orgasm!
        libs.Orgasm(libs.Player, Utility.RandomInt(1,2))    
    Else
        libs.EdgeWinddown(libs.Player, 1)    
    EndIf
    libs.Player.RemoveKeyword(libs.DD_kw_Event_IsVibrating)    /;    

 

Now then,

 

If you uninstall RC9 and go back to RC8 to test I do not know if any of the existing items instantiated by RC9 in the save will work? I know going forward from RC8 to RC9 there was a script to remove RC8 items in game.... is likely would need to do the same to go back to the old revision.

 

You or  Elsidia would know better than I, I'm just a novice here taking shots in the dark. ? 

 

 

Edited by eflat01
Posted
5 hours ago, eflat01 said:

If you uninstall RC9 and go back to RC8 to test I do not know if any of the existing items instantiated by RC9 in the save will work?

Always start a new run when messing with scripted mods or ones that change the navmesh.

1 left over broken script can cause untold errors that aren't even seemingly related.

And besides that, a new run will give you repeatable results.

I haven't checked the RC9 scripts, nor weather they work. I thought they did, but I'll prolly do that in a little bit.

Posted
12 hours ago, eflat01 said:

Right, and those files are even in a different path Sound/fx/DeviousDevices_HR and there are gag sounds in Sound/fx/Gagsounds. 

Ok i will look on that.

First you can answer on questions?

1) Original sounds work without this addon in RC8 CE9?

2) What mod organizer you use? (Vortex etc)

3) If you not install this mod and only manually rewrite sound files, new sounds work?

4) In what actions sounds not work? Sex or original vibrations?

 

Posted
6 hours ago, izzyknows said:

Always start a new run when messing with scripted mods or ones that change the navmesh.

1 left over broken script can cause untold errors that aren't even seemingly related.

And besides that, a new run will give you repeatable results.

I haven't checked the RC9 scripts, nor weather they work. I thought they did, but I'll prolly do that in a little bit.

Yes,

 

I try not to move anything new in without looking at it first even on updates, I also check saves with fallrim tools and remove unattached instances and scripts... I don't not think many users do or even know how to. 

 

When it comes to navmesh you're pretty safe if not in the area ... best to use a save from a inner cell like home plate, in a dlc or something the game will regenerate grids outside your typical five surrounding - though I've set a retain on nine - from the current env not from the save then.   

 

Posted
On 9/10/2023 at 5:43 AM, LynErso666 said:


I know it's a known issue with some mod, I just can't for the life of me place it. I remember downloading a mod and it saying "Use this if your body stretches when exiting power armor" and nope can't recall more than just thinking "Why would I ever need that!?" like a dumbass lol

But not being able to use Power Armor with just like a harness on? I can understand cuffs and whatnot but I just had a slave harness on.

You must be talking about this mod

https://www.nexusmods.com/fallout4/mods/48978

 

It has a power armor skeleton.nif file that will fix the exact problem you have. It worked for me

Posted
22 hours ago, eflat01 said:

and remove unattached instances and scripts

Be careful with that.  Fallout 4 often use those unattached instances, so if you remove necessary instances your save will be broken forever.

Posted
12 hours ago, Elsidia said:

Be careful with that.  Fallout 4 often use those unattached instances, so if you remove necessary instances your save will be broken forever.

Well of course I back up everything and I actually tend to trace things before doing so. 

Posted
On 10/11/2023 at 8:05 AM, Ghimantha said:

You must be talking about this mod

https://www.nexusmods.com/fallout4/mods/48978

 

It has a power armor skeleton.nif file that will fix the exact problem you have. It worked for me



OMG THANK YOU I was looking everywhere for that. I can't believe I never thought to just right click on 3bbb and open on Nexus. Dammmmmmmm lol. I really appreciate this, Ghimantha! Thank u

Posted (edited)

Finally got her uncollared... was RC8,  so going to install RC9, I do not think I need to add the remover since it looks like it goes after items worn but... Leary about removing the redress ddl but will chance it, hoping CC  and the outfit injector for it does not drive me crazy - only reason I have that redress mod. ?

 

QQ: What is DD_hidder_addon.esp? 

 

Edited by eflat01
Posted
3 hours ago, eflat01 said:

What is DD_hidder_addon.esp? 

It hides some restraints on player and NPC (on NPC it works strange, because... because it Bethesda) Like if you wear a nipple piercings so it hides, when you wear a catsuit.

 

Posted

(RC8) I was wondering if this happened to anyone else. It's minor but annoys me little for head cannon/immersion reasons lol.

 

PC has been collared for a while now, and I've noticed I can suddenly trick the the system to unequip it!? So before it wouldn't allow me to equip anything in that slot, one time I selected a neck chain, noticed it equipped, this time, then was able to unequip the collar without keys, nothing! Just unequipped like it's a regular item. Also noticed I stopped getting the notification that (DD) item can not be unequipped during cleaning process in Get dirty mod.

 

You can just lock yourself again, but wondering why it's suddenly happening?

Posted

How do i stop the 3rd person camera from bugging out after playing dd idle animation? It first stuck at the level of ankle and whenever I equip something, it goes up too much overhead

Posted (edited)
10 hours ago, Elsidia said:

In RC8 not neck chain, so this is from other mods and made wrong for DD rules.

 

 

Sorry probably should've been clearer.

 

The neck chain is not a DD item and is from a clothing mod. Normally if I, accidently, select the neck chain is doesn't equip because pc is collard. But this time it equipped, inventory menu says collar is still equipped, then all I did was unequip collar; no message or anything popped up about unlocking device it just unequipped like normal item.

 

I've changed nothing in my game. The only thing I can think of, is it has something to do with being in power armour for over a day (in game time). Either way it's very minor as you can just equip again and everything works as normal but I do wonder why it suddenly did that.

Edited by M.BISON
Posted
58 minutes ago, M.BISON said:

I, accidently, select the neck chain is doesn't equip because pc is collard.

Ok, what collar and from what mod is broken?

 

Posted
On 10/15/2023 at 9:55 PM, Elsidia said:

Ok, what collar and from what mod is broken?

 

It was the DD (RC8) strict collar.

 

The neck chain (v2) is from Clothes Pack 4 by DonEb14n.

Posted

Heyyyy, can anyone tell me how might I remove the horrifyingly redundant timers on the devices? I'm sure it's something in the esp right? Beccause I just can't use this anymore unless I can find a way to remove that nightmarish waste of hours and hours and hours of playtime spent with devices' stupid timers. Like even without the timers, it's still too much of a time vortex, the keys are incredibly hard, and it's just starting to feel too much like the Skyrim Devious Devices. But I can't seem to find in the esp where these darn timers are located so I can zero them all out or delete the effect or whatever.

Posted (edited)
3 hours ago, LynErso666 said:

Heyyyy, can anyone tell me how might I remove the horrifyingly redundant timers on the devices? I'm sure it's something in the esp right? Beccause I just can't use this anymore unless I can find a way to remove that nightmarish waste of hours and hours and hours of playtime spent with devices' stupid timers. Like even without the timers, it's still too much of a time vortex, the keys are incredibly hard, and it's just starting to feel too much like the Skyrim Devious Devices. But I can't seem to find in the esp where these darn timers are located so I can zero them all out or delete the effect or whatever.

It's not in the esp, it's in the Data\Scripts\Source\User\DD\DD_RestraintScript.psc around line 40 starts the UnlockSettings.
It's very well noted as to what does what. So change what you need then recompile it.

aka: Open the CK click on GAMEPLAY>Papyrus Script Manager>search for DD_RestraintScript, right click on it>Compile. Done!

Edited by izzyknows
Posted
9 hours ago, LynErso666 said:

Heyyyy, can anyone tell me how might I remove the horrifyingly redundant timers on the devices? I'm sure it's something in the esp right? Beccause I just can't use this anymore unless I can find a way to remove that nightmarish waste of hours and hours and hours of playtime spent with devices' stupid timers. Like even without the timers, it's still too much of a time vortex, the keys are incredibly hard, and it's just starting to feel too much like the Skyrim Devious Devices. But I can't seem to find in the esp where these darn timers are located so I can zero them all out or delete the effect or whatever.

 

another option could be the mod that lets you unlock devious devices with workbenches.

 

Posted
6 hours ago, carlfatal said:

Hello, I have a small problem. I want to use DD with cbbe petite body but there is no option to adapt DD for it. What do I need to do?

Build the outfits in Body Slide using your cbbe petite body preset.

Posted
3 hours ago, izzyknows said:

Build the outfits in Body Slide using your cbbe petite body preset.

The problem is, that the petite preset doesn´t appear. The other presets are there but not petite. But yes, maybe I can try to make a personal preset and choose that instead. Thanks for the suggestion!

Posted
17 minutes ago, carlfatal said:

The problem is, that the petite preset doesn´t appear. The other presets are there but not petite. But yes, maybe I can try to make a personal preset and choose that instead. Thanks for the suggestion!

If you open an outfit that your preset works with, so it's active, you can then "Save As" the preset and choose the Groups it will apply to.

Posted

What is the state of DD supported/centric mods for Fallout 4 these days? I know there's Deviously Cursed Wasteland, and Violate has a setting to add devices after a scene, but... are there any other DD mods that have quests associated with them? TBH, I'm feeling a bit down that there are very few F4 adult quest mods available. Every time I come back to Fallout 4 after playing Skyrim for a while, I am reminded by how much less popular this game is.

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