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Devious Devices Framework Development/Beta


Kimy

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Posted
21 hours ago, audhol said:

Sure, But I need to finish the dolly monster first, 

 

I'll try to set the workshop thread up today then there can be one place for things that need doing meshwise.

 

 

Honestly, the DD Framework really just needs a new catsuit mesh at this point. Every catsuit asset in the framework was ported from Oblivion! Yes, they are that old.

 

With your sex doll suit you are working on you'd have good base to start with, but only if that's something you're even interested in doing.

Posted
7 minutes ago, UnEvenSteven said:

With your sex doll suit you are working on you'd have good base to start with, but only if that's something you're even interested in doing.

I mean if its something people really want for an updated catsuit I can look at it, I know that @Taki17 would like an open standard catsuit and @naaitsab would like a better model to work on some retextures so its a definate maybe perhaps.

Posted
Vor 41 Minuten sagte audhol:

Ich meine, wenn die Leute wirklich etwas für einen aktualisierten Catsuit wollen, kann ich ihn mir ansehen, ich weiß, dass @Taki17 einen offenen Standard-Catsuit haben möchte und @naaitsab ein besseres Modell haben möchte, um an einigen Retexturen zu arbeiten, also ist es vielleicht eine definitive.

 

für einen modern aussehenden Catsuit würde ich einen Ausflug nach Fallout 4 empfehlen

https://www.nexusmods.com/fallout4/mods/30595

https://www.nexusmods.com/fallout4/mods/57338

 

this catsuit has been around in real life for about 12 years - it was developed by a latex tailor in Berlin

and

do not need a zipper to put them on - you get on via the neck collar

(I was able to follow part of the development myself - since I was better acquainted with the tailor at the time)

Posted
1 hour ago, audhol said:

I mean if its something people really want for an updated catsuit I can look at it, I know that @Taki17 would like an open standard catsuit and @naaitsab would like a better model to work on some retextures so its a definate maybe perhaps.

 

I, for one, would like to see any potential catsuit conform to the breasts better. Mainly to help reduce or eliminate clipping with Chastity Bras and Harnesses. The links Miauzi provided to Fallout 4 catsuit mods are a good example of what I'm talking about.

 

But this is all IF you decide to create a new catsuit for the framework.

Posted

  

1 hour ago, UnEvenSteven said:

Every catsuit asset in the framework was ported from Oblivion!

Now that's an intresting piece of fetish modding trivia ?.

1 hour ago, audhol said:

I mean if its something people really want for an updated catsuit I can look at it

As part of "the people" - definitely yes!
 

Posted

I don't know about permissions, but assuming they don't end up being a problem this could work:

Spoiler

 

 

I patched some mods in my game to use models from this and they look really good, colors match ebonite and new shiny metals. Textures are a big though. About 500 MB after packing into bsa.

Posted
13 minutes ago, someuselessuser said:

I don't know about permissions, but assuming they don't end up being a problem this could work:

  Hide contents

 

 

I patched some mods in my game to use models from this and they look really good, colors match ebonite and new shiny metals. Textures are a big though. About 500 MB after packing into bsa.

 

I think this one doesn't had UUNP sliders, which could be problem...

Posted
34 minutes ago, someuselessuser said:

Ich weiß nichts über Berechtigungen, aber vorausgesetzt, sie stellen kein Problem dar, könnte dies funktionieren:

  Hide contents

 

 

Ich habe einige Mods in meinem Spiel gepatcht, um Modelle davon zu verwenden, und sie sehen wirklich gut aus, die Farben passen zu Ebonit und neuen glänzenden Metallen. Texturen sind jedoch groß. Etwa 500 MB nach dem Packen in bsa.

 

ich verwende diesen Mod selbst seit längerer Zeit

und

nein - er kann keinen Catsuit ersetzen

 

er hat ein wesentlich komplexeres - will sagen vielfältigeres - System an Rüstungsteilen als das DD-System

Posted
30 minutes ago, Miauzi said:

I have been using this mod myself for a long time

and

no - it can't replace a catsuit

 

it has a much more complex - i.e. more diverse - system of armament parts than the DD system

 

Not every part has to be used. Attached plugin converts some items from the mod to DD items. It is esl flagged esp so I don't know if it will work in LE. It may or may not have survival mode keywords from SE.

Suit, gloves, boots and collars already have right slots. Rest of meshes can be changed to other slots with nifskope if desired but probably they won't be in DD anyway.

 

Replacing the catsuit from framework would be even easier becase changing ArmorAddon and inventory model is enough if we conveniently ignore color variations.

 

I also replaced some outfits from Cursed Loot with this but that is in another plugin with too many master files.

LatexWitch - DD.esp

Posted (edited)
1 hour ago, necronis said:

Can someone kindly tell me How to add new items from 5.2 to Cursed loot trap trigger?

 

Boxbinders are easy to add - add them to leveled list dcur_LL_straitjacket, I've used xEdit to do this, and they started to drop among other straitjackets.

 

Adding belts or bras would require editing appropriate functions inside of script dcur_library, as there are themes used and items are hardcoded inside as result.

Edited by notwavman
Posted
2 hours ago, notwavman said:

 

Boxbinders are easy to add - add them to leveled list dcur_LL_straitjacket, I've used xEdit to do this, and they started to drop among other straitjackets.

 

Adding belts or bras would require editing appropriate functions inside of script dcur_library, as there are themes used and items are hardcoded inside as result.

i cant drop nothing new from 5.2 ex. Transparent version etc. What could be my problem?

Posted

Cursed Loot hasn't been updated to use any of the changes in DD 5.2 yet. Keep in mind that DCL is only partially using the framework drop lists, so it would not automatically start drop their devices.

Posted
2 hours ago, necronis said:

i cant drop nothing new from 5.2 ex. Transparent version etc. What could be my problem?

 

Drop nothing - what devices you're talking about? If you mean restrictive ones - as I said, you'll have to add them into the script dcur_library, as gloves, corsets, collars and boots are theme bound, so no leveled list are used, and their IDs are hard-coded into the script.

Posted (edited)
On 11/1/2022 at 9:10 AM, notwavman said:

Boxbinders are easy to add - add them to leveled list dcur_LL_straitjacket, I've used xEdit to do this, and they started to drop among other straitjackets.

 

Just curious. Could this same method be used if I wanted to stop cursed loot from equipping a specific item, like the breast yoke for example? (Yes I dislike that item). Just by deleting the item from the list?

If so I'll have to try and figure out how to do that.

Edited by serranna
Posted
2 hours ago, serranna said:

 

Just curious. Could this same method be used if I wanted to stop cursed loot from equipping a specific item, like the breast yoke for example? (Yes I dislike that item). Just by deleting the item from the list?

If so I'll have to try and figure out how to do that.

Yes it can, just find leveled lists that are referencing unwanted items and remove them from those.

Posted
6 hours ago, serranna said:

 

Just curious. Could this same method be used if I wanted to stop cursed loot from equipping a specific item, like the breast yoke for example? (Yes I dislike that item). Just by deleting the item from the list?

If so I'll have to try and figure out how to do that.

 

Yes, and no. DCL has a lot of hard-coded equips. Altering the levelled lists would do exactly nothing to stop them from happening. The Breast Yoke is used by at least one of DCL's quests, IIRC. You'd need to change its scripts to make it stop using that particular device.

Posted
3 hours ago, Kimy said:

Yes, and no. DCL has a lot of hard-coded equips. Altering the levelled lists would do exactly nothing to stop them from happening. The Breast Yoke is used by at least one of DCL's quests, IIRC. You'd need to change its scripts to make it stop using that particular device.

 

That's fine. I'm perfectly satisfied to just remove it from random equips from traps.

 

So I just played around with it and found the leveled item list zad_dev_bb_yokes and it only has the one item in the list. Afraid that deleting the whole list will mess up the game I edited the entry to zad_yokeInventory "Iron Yoke" [ARMO:0504F18C] which is a yoke from DD that DCL doesn't normally equip. Is it safe to assume that will successfully replace any time the game tries to equip the breast yoke through a trap with an iron yoke? This is all new to me so I'm trying to learn.

Posted

I keep forgetting to ask. Previously, if my memory serves me, there was a parameter in the MCM responsible for the timer-shield, which did not make it possible to remove the device ahead of time. Now this parameter is not there, but the effect remains (applies to corsets, belts, bras...). Now this effect is the default or a flaw?

Posted (edited)
1 hour ago, S.MayLeR said:

I keep forgetting to ask. Previously, if my memory serves me, there was a parameter in the MCM responsible for the timer-shield, which did not make it possible to remove the device ahead of time. Now this parameter is not there, but the effect remains (applies to corsets, belts, bras...). Now this effect is the default or a flaw?

There might have been a script bug which made the lock shield parameters not working when they should have. Defaults are probably no shields, but a lot of items do have the the timers set in parameters in the ESP. It's different per individual item. I don't remember there ever been MCM option about this and it's not even an old feature. Also it should not be preventing you from trying to struggle out of the device.

Edited by Zaflis
Posted
4 hours ago, S.MayLeR said:

I keep forgetting to ask. Previously, if my memory serves me, there was a parameter in the MCM responsible for the timer-shield, which did not make it possible to remove the device ahead of time. Now this parameter is not there, but the effect remains (applies to corsets, belts, bras...). Now this effect is the default or a flaw?

 

The MCM controls for this got removed a looooong time ago, and replaced by script properties. This gives the device creator control over how the timer behaves, so the devices functions reliably, as designed and imagined by its creator.

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