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Devious Devices Framework Development/Beta


Kimy

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Posted

I don't know if anyone has posted this yet (a quick search indicated not?), but there is a new mod out for Skyrim SE that basically eliminates all forms of script lag... It's the Holy Grail of LL modding, imo. More reason than ever to switch to SE entirely... but I don't want to cause a kerfuffle. Just an FYI to those unaware, and a solution to the papyrus engine overloading issues (such as at the Whip and Chain Inn).

 

https://www.nexusmods.com/skyrimspecialedition/mods/77779

Posted

Came across these posts by accident (*cough cough*). Could be some nice additions to the framework. The soft cuffs quite nicely match the collar and muzzle from Dasha's set. Which has been MIA for so long now it might be the time to consider it abandonware and implement it in DD?

 

 

Posted
7 hours ago, zarantha said:

@TittsandWit

 

I have not yet sanity checked these, so let me know if I fucked something up. These are the beta 9 bodyslides with the transparent restrictive gloves.

 

3BA bodyslides: https://mega.nz/file/dHQiFK4J#ysjV_HR5q1nuRhN2qzj6sHSGHZvywZBCpj-6w40x43A

 

CBBE SE bodyslides: https://mega.nz/file/lLIC1B7K#XisX8z1R_52J0GFSRlsbWHu55ROutXx8LBuTHlGf83I

I saw this just as i was wrapping up building a new profile on vortex to support the mod "Tiefling" i will let you know as soon as i have info for you. btw, im using 3ba, so i will totally be testing those way before the others.

Posted
1 hour ago, naaitsab said:

Came across these posts by accident (*cough cough*). Could be some nice additions to the framework. The soft cuffs quite nicely match the collar and muzzle from Dasha's set. Which has been MIA for so long now it might be the time to consider it abandonware and implement it in DD?

 

 

The armbinder mentioned in the post is also great.  I have tested it, and it works without issu. I have also quickly converted it to SE and there were no issues (at least with 3ba), so SE conversion would also be no problem. Only problem is that it is using DAR, which currently DD didn't use (except if user uses @Roggvir DAR script).

Posted
16 hours ago, audhol said:

@zarantha

In ther process of chasing down why my catsuit clips during certain movements with the restrictive gloves using BHUNP\UUNP, I believe it to be because of the UpperArmTwist1 bone, have you deliberately added a longer weight to the gloves to help with the pony animations?

 

  Reveal hidden contents

715950173_DD-BHUNP-AudCatsuit_-OutfitStudio27_11_202209_07_36.png.910f750549aa6c1a23ad7e9d3fe7282c.png835764450_DD-BHUNP-AudCatsuit_-OutfitStudio27_11_202209_07_48.png.69fa23705ece811248e9be11cbe35654.png

 

 

UpperArmTwist2 and UpperArm seem to follow the base body more closely although the main strength of each bone is in a different point on the gloves to the base body.

 

Perhaps its just a difference between UUNP and Bakas BHUNP?

 

  Reveal hidden contents

413969808_DD-BHUNP-AudCatsuit_-OutfitStudio27_11_202209_07_59.png.a50b3f7139664aa016c29798821983a6.png289369504_DD-BHUNP-AudCatsuit_-OutfitStudio27_11_202209_08_11.png.fd246e24b3dfa8fbc8186c9216acb13a.png424119569_DD-BHUNP-AudCatsuit_-OutfitStudio27_11_202209_08_22.png.738fd22361384203b8e64dbf2a6adb2a.png1201666731_DD-BHUNP-AudCatsuit_-OutfitStudio27_11_202209_08_34.png.ec6c052958a7ab79e35e6e1b8fc6da13.png

 

 

 

 

 

 

UNP meshes are basically left alone in my conversion, other than running them through CAO, because UNP is the same on LE and SE. And creating arm and elbowbinders a while back to fill in a gap at the time. I have not touched anything for BHUNP, all I'm doing there is pointing people to Babo's conversion.

https://babofactory.blogspot.com/2020/05/bhunp-dda-ddx-ddi-se.html

 

I would assume it's just a difference between UNP and BHUNP.

Posted

Hi all! I want to start off with thanking y'all for your time and support. I ran into a bit of a cosmetic issue, and thought maybe someone might be able to help. I'm trying to resolve a cosmetic issue with the restrictive boots. I did try to use BS but maybe I missed something? Any ideas what might be the cause?

Info: DD beta 9 SE, Downloaded bodyslide files from the other day by Zarantha, CBBE 3BA, Skyrim SE not AE. If I need to provide more info please lmk.

 

Spoiler

20221127184718_1.thumb.jpg.3f0288ff69234dae561cc3d11f989f1f.jpg

 

Thank you once again for your time and patience.

Posted
59 minutes ago, Uncontrollableabyss said:

Hi all! I want to start off with thanking y'all for your time and support. I ran into a bit of a cosmetic issue, and thought maybe someone might be able to help. I'm trying to resolve a cosmetic issue with the restrictive boots. I did try to use BS but maybe I missed something? Any ideas what might be the cause?

Info: DD beta 9 SE, Downloaded bodyslide files from the other day by Zarantha, CBBE 3BA, Skyrim SE not AE. If I need to provide more info please lmk.

 

  Hide contents

20221127184718_1.thumb.jpg.3f0288ff69234dae561cc3d11f989f1f.jpg

 

Thank you once again for your time and patience.

 

That would be a priority issue with something else you're wearing. Bodyslide can't fix that.

What is the other item you're wearing?

Posted (edited)
1 hour ago, zarantha said:

 

That would be a priority issue with something else you're wearing. Bodyslide can't fix that.

What is the other item you're wearing?

 

Spoiler

20221127213825_1.thumb.jpg.274b912b067fb6d502e60a19c55d0671.jpg

These are the currently equipped items. I believe the "Waxed" parts are just a name change for Ebonite items by Devious Lore.

 

Edited by Uncontrollableabyss
Edit: grammar
Posted
2 hours ago, zarantha said:

What is the other item you're wearing?

 

I'm pretty sure it's the straitjacket the character is wearing. My game does the same thing with straitjackets and the restrictive boots.

Posted (edited)
On 11/27/2022 at 11:44 PM, Uncontrollableabyss said:

 

These are the currently equipped items. I believe the "Waxed" parts are just a name change for Ebonite items by Devious Lore.

 

 

On 11/28/2022 at 1:05 AM, serranna said:

 

I'm pretty sure it's the straitjacket the character is wearing. My game does the same thing with straitjackets and the restrictive boots.

 

Try this. I think I got them all, but my eyes are starting to blur so i'm off to bed.

 

[[updated esp a few posts down]]

Edited by zarantha
Posted

@Kimy For the patch above:

 

I corrected some priorities that For Him wasn't carrying over correctly for boots, gloves, corsets, mostly restrictive or pony.

I changed some straitjacket priorities from 25 to 15 to match the catsuits. The ones without a skirt of some kind.

 

There's various other things I've had patched for SE for a long while in there too, you may not want to do a blind merge, but pick and choose some. I think the only thing that would be problematic are some of the partitions added to the outfits for SE. If you don't want to merge, that's fine, I can get you more info if the description isn't enough.

Posted
1 hour ago, zarantha said:

Try this. I think I got them all, but my eyes are starting to blur so i'm off to bed.

 

Technically that patch works, but unless all the straitjacket variations have different configurations, I think it ends up being a double edged sword because now the boots clip horribly through the legbinder and dress

 

Spoiler

ScreenShot1528.png.e1b831dba25cb30ff1465479d7e582d2.pngScreenShot1527.png.d502cd2a5810ab27238366b49e40455b.pngScreenShot1526.png.908aeffdd815fdc990dccac679490a24.png

 

If it's one or the other, I'd rather have it the old way.

 

Posted (edited)
22 minutes ago, Sorrow_421 said:

Hey guys I'm scouring LL but can't find where to download the beta. Can someone post the link?

Here:

 

@Kimy: have you considered taking down the now outdated first post in the thread, and maybe putting the current beta version download + changenotes there or in the reserved 2nd post as well? I reckon it'd be much easier for anyone to happen upon it, if there are multiple pages between subsequent framework preview versions.

Edited by Taki17
Posted (edited)

Hi ! Having an issue wtih current SE version, for some reason the chest part of my body model dissapear when i equip corset, rope corset and harness. I think i'm doing everything fine with bodyslide since other devices work as intended but i really can't find what's causing this ><. Any ideas ? (tried both 3ba and normal CBBE with same results)

f99beafd3e309f3e740cae13099dbd4c.jpg

 

Edited by Reflect0707
Posted
14 hours ago, serranna said:

 

Technically that patch works, but unless all the straitjacket variations have different configurations, I think it ends up being a double edged sword because now the boots clip horribly through the legbinder and dress

 

 

If it's one or the other, I'd rather have it the old way.

 

 

I'll take a look again, but all i did was match up the priority in the DDe mod instead of For Him for several items. and I'm fairly sure the hobble and legbinder straitjackets weren't touched. I might have messed up, it was rather late at night when i did that.

Posted
9 hours ago, Reflect0707 said:

Hi ! Having an issue wtih current SE version, for some reason the chest part of my body model dissapear when i equip corset, rope corset and harness. I think i'm doing everything fine with bodyslide since other devices work as intended but i really can't find what's causing this ><. Any ideas ? (tried both 3ba and normal CBBE with same results)

 

 

 

Something on your end. I just checked and I'm not seeing this issue. None of those devices come with a body, so make sure you built your naked body correctly. For 3ba, that means building the CBBE 3BBB Body Amazing. Build one thing at a time and make sure the output is going to the right place.

Posted (edited)

@Uncontrollableabyss @serranna @TittsandWit

 

Found an error in the bodyslides with the output for the new transparent restrictive gloves, so I've updated the zips. If you'd rather fix yourself instead of downloading, change the output file name from ebRestrictiveGloves_Transparent to ebRestrictiveGloves_TransparentRubber

 

Spoiler

 

if you edit the sliderset file, it should look like this:
 

        <SourceFile>ebRestrictiveGloves_TransparentRubber.nif</SourceFile>
        <OutputPath>meshes\devious\expansion</OutputPath>
        <OutputFile GenWeights="true">ebRestrictiveGloves_TransparentRubber</OutputFile>

 

 

3ba: https://mega.nz/file/8TgHyBYY#rxwrj6aw7XuQpukuVv5qHTH82xOjGOJzFwAwmQQ2Ql4

 

cbbe se: https://mega.nz/file/cKZ13DxR#1n70ff0iEsQOAGAee6c1o1XsxoBNpC-ekzm-P65O2n4

 

Serranna, I think you found one of two devices i messed up the priority on. The legbinder I hadn't patched at all, it is now. For Him decreased the priority from DDx.

Tried a few other things with the patch priorities and I think this is the best that can be done. Pony boots and restrictive boots are hidden with the dresses now. Let me know if you spot anything else.

 

Devious Devices SE patch.esp

Edited by zarantha
Posted
8 hours ago, zarantha said:

 

Something on your end. I just checked and I'm not seeing this issue. None of those devices come with a body, so make sure you built your naked body correctly. For 3ba, that means building the CBBE 3BBB Body Amazing. Build one thing at a time and make sure the output is going to the right place.

yep you right it was on my end, i found the culprit and it was Modular Clothing System which apparently create a folder called "DCS cbbe patch" within character assets with another set femalebody nif files. Removed it and it works at last !

Posted
9 hours ago, zarantha said:

Tried a few other things with the patch priorities and I think this is the best that can be done.

 

Well they look amazing now! Though interestingly it sounds like the clipping I highlighted in the previous post was there all along and was just never noticed. I'm surprised considering how often my characters end up in extreme hobble scenarios. Though I tended to try to avoid the restrictive boots due to the original issue with the missing calves anyway.

 

 

Spoiler

ScreenShot1531.png.8f9b352898fb0e0d2e681b08e8b89b75.pngScreenShot1530.png.17c9f10760ad544fa09faa78645d71d3.pngScreenShot1529.png.22b13330b50f7e91cd49349fc749366f.png

 

Even the legs showing underneath the legbinders looks natural.

 

Posted

Crashing on mousing over item in inventory help.

 

I was consoling in some zbf stuff, confused as to where those items come from, presuming DD or Assets or Expansion. Regardless, when trying to equip any of the zbf cuffs backside, my game crashes once I scroll over the item in inventory. That indicates missing something for previews, yes? I haven't consoled in any of the other items yet fyi.

 

IF zbf is not part of DD in any way, can someone point me to the right place? 

IF zbf is part of DD, can someone point me to the right place to fix this? lol, and thanks.

Posted
38 minutes ago, kurotatsu said:

zbf is Zaz Pack thing, so wrong thread AFAIK.

 

That's is correct. zbf_anything is ZAP.

Posted
1 hour ago, ETSubmariner said:

my game crashes once I scroll over the item in inventory.

 

Assuming you're using SE/AE then don't waste your time asking in the ZAP thread. The most recent ZAP version available to SE (Version ? has that problem with no known solution. It's an SE conversion issue.

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