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Devious Devices Framework Development/Beta


Kimy

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Posted
On 10/24/2022 at 2:36 PM, Kimy said:

- @Inte has reported the CBBE Elbowbinder to render too loose on the character. The suggested fix was the revert to version 5.1. meshes, but the 5.2 version of the Elbowbinder is Bodyslide compatible, while the 5.1 version was not. I still could revert to the fixed model, but if @UnEvenSteven wants to look into that Bodyslide model rather, it would be the cleaner fix.

 

=> Unless a fixed model is provided, I will revert the CBBE version to the 5.1 fixed-scale model.

 

It's a little loose, yes, but nothing egregious. Leaves some room for thicker arms.

I don't think it's worth scrapping the slider because of the Elbowbinder not being skin tight. The fixed-weight version is only slightly better.

 

There's a lot of devices that don't fit "right" but you don't remove sliders for those, you shouldn't remove the slider for Elbowbinders either.

Posted
1 hour ago, UnEvenSteven said:

 

It's a little loose, yes, but nothing egregious. Leaves some room for thicker arms.

I don't think it's worth scrapping the slider because of the Elbowbinder not being skin tight. The fixed-weight version is only slightly better.

 

There's a lot of devices that don't fit "right" but you don't remove sliders for those, you shouldn't remove the slider for Elbowbinders either.

 

I can't even personally comment on it, as I haven't used CBBE in a loooooong while. When I saw the screenshot, I thought it was a bit loose, though. Was the CBBE version always like that, then?

Posted
4 minutes ago, Miauzi said:

ähm - also beim Anus könnte ich mit äusserlich die Form einen dicken Plug vorstellen - innen dann wie bei der Vagina

Yes for the plug but maybe a mouth on the inside with a fake tongue? Or a fake tight arse?

Posted
1 hour ago, audhol said:

Yes for the plug but maybe a mouth on the inside with a fake tongue? Or a fake tight arse?

I've been thinking... You know what would be a unique feature? Sensory deprivation hood. We already have blindfolds, but you could also add earplugs that would completely remove sound, including game music. Total silence. Another thing I was thinking - no 1st person mode in this suit. The doll is driven solely by external impulses (player), with a limited perception. Another cool feature would be talking only through a follower and stashing every item in player's possesion in some hidden chest that would be accessible only when the suit is removed.

Posted

@Miauzi nun, der Effekt der Augenbinde würde genau das bewirken - Sie würden sehen, wie das Opfer missbraucht wird. Aber Ihre Möglichkeiten, die Welt zu erkunden, wären extrem eingeschränkt. Ohne die Sicht in der 1. Person wären Sie nicht in der Lage, einige Dinge zu tun. Es ist keine große Einschränkung, aber es ist immer noch eine Einschränkung. Und wenn man taub wäre, würde sich am Spielablauf nicht viel ändern.

Posted (edited)

Another week, another entry in my series of attempts to address lingering issues I can find in DD, this time building on beta 9.

 

The list has gotten considerably shorter, which'd indicate there may not be many, if any, obvious issues like these left.

  • Added the ball and chain shackles to the ankle shackles leveled list
  • Corrected the description of the transparent restrictive gloves, since it mistakenly referred to it as leather instead of ebonite
  • Assigned the newly added struggle animations to the petsuits to have them actually play on a struggle attempt

NOTE: Even when filling out the item properties with the appropriate strings for the petsuit struggle animations, and after running FNIS, the animations refused to play until I grabbed the originals for LE form @iivanvv's post where they were first shared. Those worked as intended, so I included them in this download as well.

 

Not sure exactly what the issue was, since a quick binary comparison with fc yielded no differences between the originals, and those included in beta 9. However I'd appreciate if anyone could take a second look at this and see if they can reproduce the issue on their ends, with the updated plugin.

 

Here's the download, everything merges into Expansion:

small DD fixes for beta 9.7z

 

***

 

The post kind of got buried, however I'd also appreciate some acknowledgement or feedback regarding the concerns raised here. Especially how it has been a popular topic for the past week as well, and the "resolution" of it doesn't seem to resolve anything, though I'm still not sure if that's by mistake or by design.

 

On 10/25/2022 at 9:07 AM, Taki17 said:

Feedback for the rubber sounds again:

 

I hope the full setup of what we've got in beta 9 is not intended to be the final one.

The frequency setting works as intended and takes little enough effort to set and forget after install. Though the frequency at which the default sounds played was never an issue.

 

However, the sounds included by default are still the new, low quality, violently-crumpling-rubber-cleaning-gloves sounds.

 

Given the feedback and discussions during the past week on the last few pages, I feel that this current state of things satisfies the smallest possible subset of people who voiced their opinion on things. Because judging from the replies and reactions, only TWO people ever expressed interest in having and using the new sounds, and one of them was who contributed them in the first place. As opposed to more than a dozen others who agreed with and supported the "I want to have sounds, revert to the original sounds altogether" or "I'm okay with having options for sounds, but I will sure never set my game to use the new sounds" stances in some shape or form.

 

Which is why I think DD containing the original set of sounds by default, and having the new sound set as and optional add-on would be the most sensible solution still.

 

Edited by Taki17
Posted

I have announced my intent to fully revert the sounds to the 5.1 version somewhere on the last two pages. It probably got lost, since this thread is currently fantastically active! :)

Posted

@Miauzi ich weiß, dass Latexmasken Löcher in den Augen haben. Der Effekt der Augenbinde war offensichtlicher, weil er bereits implementiert ist. Dein Beitrag hat mich jedoch an etwas erinnert - es gab tatsächlich einen Mod auf LL, der das Sichtfeld beim Tragen einer Gasmaske einschränkte. Es sollte einfach genug sein, es wieder zu verwenden (für jemanden, der etwas über Modding weiß).

@Kimy you did not respond to my exploit report, I hope you won't mind if I bring this issue to your attention again ?.

 

Posted

Another texture project currently in the works. It sadly requires mesh edits as well so I don't think it will be for DD but I do like it as something quest like such as the Queen Sarah quest on DCL.

 

Yay or nay?

 

 

 

Posted
1 minute ago, naaitsab said:

Another texture project currently in the works. It sadly requires mesh edits as well so I don't think it will be for DD but I do like it as something quest like such as the Queen Sarah quest on DCL.

 

Yay or nay?

Definitely a "yay" from me. I'd even go as far as to say the model and textures could very well replace the current gold chastity items. Same for the silver set, if appropriate textures are available. The shine really makes them, well... shine.

Posted
25 minutes ago, kapibar said:


@Kimy you did not respond to my exploit report, I hope you won't mind if I bring this issue to your attention again ?.

 

 

I will have a look at it, but I will fix this only if I can do it with reasonable effort. If people want to cheat money in this game, there are much easier ways to do that. :)

Posted
5 minutes ago, Kimy said:

 

I will have a look at it, but I will fix this only if I can do it with reasonable effort. If people want to cheat money in this game, there are much easier ways to do that. :)

 

@Kimy Being able to do that what would happen to the devices equipped and locked via the Devious Devices system if they are sold to merchants and/or using the merchants perk? As unless they are unlocked and removed (through DD), then it would possibly be like removing the devices forcibly as unless it has been handled for this situation, then is it possible to have broken devices via this?

Posted
12 minutes ago, Leoosp said:

 

@Kimy Being able to do that what would happen to the devices equipped and locked via the Devious Devices system if they are sold to merchants and/or using the merchants perk? As unless they are unlocked and removed (through DD), then it would possibly be like removing the devices forcibly as unless it has been handled for this situation, then is it possible to have broken devices via this?

 

DD will reequip the device if you do that, and restore them to a clean state. Preventing devices from breaking like that is one reason why DD's device code is a bit more complex than alternative implementations I have seen.

Posted

Hi all,

 

Thought I'd put this here as maybe a closing remark about the rubber sounds.

 

First of all, sorry for causing a stir. While I had a hunch the sounds might not be to everybody's liking, I never intended to cause such a hubbub.

 

I'm leaving the sounds uploaded here (see attachment in my older post a few pages back) and anybody is welcome to use them in their own projects or really do whatever with them. Just please bear in mind that they should not be used as a direct replacement for the "old" rubber sounds, at least not without adjusting the playback frequency in the old scripts to match the new sound samples' duration of up to 6s (as opposed to ~1s before). If you have questions, please feel free to contact me via PM (though I might need a while to actually see it as I'm not here every day.)

 

In closing, I just want to say how exciting it is to see all the many new creations, tweaks, updates, and ideas for DD. You are doing truly amazing things here -- thank you so much for keeping DD going and making it ever more intriguing and exciting. ?

Posted (edited)
7 hours ago, kapibar said:

I've been thinking... You know what would be a unique feature? Sensory deprivation hood.

 

2 hours ago, Gräfin Zeppelin said:

Just a suggestion, one on those with Lola would be rad (regarding to the mod)

 

6 hours ago, Miauzi said:

also fürs sehen wäre ich schon noch - das "Opfer" im Anzug soll ja mitbekommen das sie sexuell "gebraucht" wird - aber eben davon in Sachen eigener Erregung bzw. Befriedigung

nix haben

die "Sex-Doll" soll schon sehen wie sie grinsend von Männern und Frauen "genommen" wird

 

aber o.k. - jeder hat eben seine eigenen Vorlieben ins Sachen "ich mache Dich zum sexuellen Objekt"

All I can do is make the meshes and textures. I can make an esl\p and assign appropriate keywords to items. I did ask a couple of questions about doing more but maybe it got lost and those that know how to code missed it. I simply do not have the time or the patience to learn how to write scripts and setup quests in CK. Already I find that Theres always something new to learn in regards to moddeling and textures so between the DD stuff and the stuff I'm trying (failing) to do on nexus I am full up. 

 

It seems there are a few people that share the perverse vision of the sexdoll catsuit but unless one of those that uses scripts and quests to make mods wants to do more witrh it it will remain nothing more than a pretty model.

Edited by audhol
Posted
2 hours ago, El_Duderino said:

First of all, sorry for causing a stir. While I had a hunch the sounds might not be to everybody's liking, I never intended to cause such a hubbub.

 

Awww, now don't you be sorry for contributing your time and work to DD! There is nothing to feel sorry for!!!

 

Not every change or suggestion is going to be well-received. Trust me, I found that out the hard way a long time ago. That's fine.

 

I hope to see more contributions, ideas and feedback from you (and everyone else) in the future. They have made DD a better framework for everyone! Maybe there even will be a way to improve these sounds. The general idea to provide some sort of feedback when wearing devices is fun!

Posted

I am currently still using Devious Devices SE 5.1. It has these cool bondage furnitures in DD Contraptions, which you can spawn and use to interactively tie NPCs to or also your own PC.

 

However these furnitures don't seem to "survive" (at least not in my game) when loading a save game from another cell and then returning to the cell where the furniture is placed. "Not survive" meaning that the tied up NPC is still at the same location, but the furniture is invisible. Only when interacting with the NPC (for example trying to help her to escape the furniture) does the furniture magically appear again.

 

Is this something that would be solved in the new DD version?

Posted

Before asking any help, biggest thanks to the guys who make and perfect this fantastic mod !!

 

Today I download the Beta 8 version for SE, installed with MO2 and disabled 5.1 version  which has been perfectly running for months

then LOOT, FNIS, Bodyslide, all done

but when I tried to start the game, MO2 warned that dlls of DD are invalid, simply CTD without even started the game

here's the crash log

Crash_2022_10_27_18-31-34.txt

 

Guess I didn't upgrate DD properly, since I really don‘t know the right steps except enable/disable through MO2

So anyone can explain or give a link to explanation will be appreciated !!

Posted (edited)
4 hours ago, Gudulba said:

Is this something that would be solved in the new DD version?

At least i have never seen a bug like that. Does that include the DCL house in Riverwood too? If the npc's are stuck and you leave, they will still be stuck in a visible furniture when you get back. So in all likelyhood there is something wrong with your mod setup.

 

But i have never tried that with furnitures i place with some kits... You didn't specify how to reproduce exactly.

Edited by Zaflis
Posted
45 minutes ago, 1947421196 said:

Before asking any help, biggest thanks to the guys who make and perfect this fantastic mod !!

 

Today I download the Beta 8 version for SE, installed with MO2 and disabled 5.1 version  which has been perfectly running for months

then LOOT, FNIS, Bodyslide, all done

but when I tried to start the game, MO2 warned that dlls of DD are invalid, simply CTD without even started the game

here's the crash log

Crash_2022_10_27_18-31-34.txt 36.89 kB · 0 downloads

 

Guess I didn't upgrate DD properly, since I really don‘t know the right steps except enable/disable through MO2

So anyone can explain or give a link to explanation will be appreciated !!

 

When you're installing on SE, there are multiple DLLs available. Make sure you select the one that matches your skyrim and skse versions.

Looks like you should be on 1.5.97, so make sure to check SE and not any of the AE DLLs.

 

To check if you have the right DLL, you can look in your skse64.log and see if it loaded correctly. The log is located at \Documents\My Games\Skyrim Special Edition\SKSE\skse64.log.

 

Also, your crash log is complaining about JaxonzDroppableStatics.bsa a lot. Did you grab the SE version of that mod?

Posted (edited)
20 hours ago, Taki17 said:

Another week, another entry in my series of attempts to address lingering issues I can find in DD, this time building on beta 9.

 

The list has gotten considerably shorter, which'd indicate there may not be many, if any, obvious issues like these left.

  • Added the ball and chain shackles to the ankle shackles leveled list
  • Corrected the description of the transparent restrictive gloves, since it mistakenly referred to it as leather instead of ebonite
  • Assigned the newly added struggle animations to the petsuits to have them actually play on a struggle attempt

I knew I had spoken too soon, because I've found some additional issues to address. Namely, the inconsistent application of the zad_exposedbreasts keyword.

This download contains everything that the one I posted yesterday, plus features the addition of said keyword to all appropriate restraints and the removal it from those where it did not make sense. For example, all open versions of dresses and straitjackets had it, whereas the topless versions did not.

further small DD fixes for beta 9.7z

 

Issues unresolved:

Currently, the device hider hides things like piercings or chastity bras when worn under suits, and that's perfectly fine, however an exception should be made for items that have both the zad_devioussuit and the zad_exposedbreasts keywords, since it'll cause the items mentioned above to be hidden with full-body restraints that are supposed to leave the boobs bare.

 

***

 

And for a different topic, I've noticed that out of the two, pretty much always available options to try and escape restraints, "struggle" and "cut" are not so much different. The sole exception being that other restraints cannot be cut with bound hands, however this does not apply to the hand restraint in question. In every other case, having "cut" and "struggle" available with unbound hands basically means having two charges for "struggle" before it goes on cooldown. This makes it sort of redundant.

 

I propose having "cut" require an actual sharp object, like any of the weapon types or a knife in the inventory to function. A few keyword checks for these items, in order to enable the availability of the "cut" option in the respective messagebox might solve it the easiest.

Edited by Taki17

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