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Devious Devices Framework Development/Beta


Kimy

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Posted
Vor 3 Stunden sagte Taki17:

Einige Rückmeldungen dazu insbesondere:

 

Kurz gesagt, ich finde diese neuen Sounds geradezu schrecklich und sollten nicht implementiert werden. Ich würde mich sehr über die vorherigen Sounds freuen.

 

Genauer gesagt: Diese neuen Sounds sind nicht nur aufdringlich und störend, da sie ständig spielen, sie klingen weniger wie ein Material, das sich durch Bewegung leicht ausdehnt oder zusammenzieht, sondern eher wie jemand, der einen dieser bunten Gummihandschuhe, die zum Putzen verwendet werden, heftig zerknittert. Ihre Audioqualität lässt auch zu wünschen übrig, da sie von Hintergrundgeräuschen und Echos durchsetzt sind, die vor der Hintergrundmusik und dem Audio des Spiels deutlich hörbar sind.

 

Ich denke, die vorherigen Sounds, die in DD verwendet wurden, waren ziemlich perfekt, kurze und nicht aufdringliche Quietschgeräusche des Materials funktionierten für ihren Zweck gut.

 

Falls sie nicht getestet wurden, bevor sie in DD eingefügt wurden, ist hier eine Videodemonstration davon:

Diese Geräusche passen absolut nicht zur Bewegung oder sind sogar nur für kurze Zeit angenehm zu hören.

 

Ein weiteres Video, das es auf NPCs zeigt:

Ich mache mir große Sorgen um Laura, dass ich solche Geräusche von ihr höre, wenn ich untätig sitze.

 

Typical latex noises with tight-fitting clothing such as bodysuits or catsuits actually only occur when putting them on

During the running movement, there are only noises when the thighs rub against each other.


With loosely cut latex, completely different noises are produced during movement - such as the folds of a longer skirt or coat


but to convert that into suitable sound files...

..I can make such clothes in real life - but I'm completely overwhelmed here


axo - latex fetishists want - or rather dream in song - of LOUD squeaking clothes - almost DEAFNING rustling

 

Posted

Honestly both the previous latex audiofiles and the new ones are horrible, the old ones sounded like moving fingers over balloons, the new one sounds like putting on latex gloves over and over again or something.

 

The whole thing should just be scratched, it shouldn't produce any noise at all. Whatever you try it will always sound silly. Please go back to use previous soundfiles or just completly scratch the idea.

Posted
On 10/17/2022 at 9:10 PM, Code Serpent said:

I think I should mention that DAR on SE hasn't been updated recently and so doesn't work with the latest SE binaries, or even AE. For LE it should work fine though.

I've been using DAR on SE for a very long time, possibly a couple of years. 1.5.97 or whatever it is. I couldn't speak to whether or not it works on AE.

Posted (edited)

I agree that the new sounds are too intrusive for normal use. Could be used while sprinting or during SL scene's but that will still put the sounds 'out of sync' unless they are used as footstep soundfiles. I liked the old subtle ones better.

Edited by naaitsab
Posted

Possible solutions for the rubber sounds:

 

1. Make them optional

2. Roll them back to 5.1

3. Decrease the frequency they're played.

4. Remove the feature completely

5. Improve them. Somehow?

 

@El_Duderino Thoughts?

Posted

I would go with a combination of 1, 2, 3 and 4.

Start with making the previous beta 'subtle set' standard, add the louder ones as optional selection/overwrite in the FOmod (losing the duration changes in the ESP as collateral). And make a MCM slider for the frequency that can be set to 'off' as well (option 4).

 

One thing to try is to see if you can add conditions to the sounds like 'isMoving' that will fix the "sitting bacon squeak"

Posted
31 minutes ago, Kimy said:

2. Roll them back to 5.1

This'd be my preference. The sounds worked well enough, and going with this won't add extra complexity nowhere.

Posted
Vor 1 Stunde sagte Kimy:

Mögliche Lösungen für die Gummigeräusche:

 

1. Machen Sie sie optional

2. Setzen Sie sie auf 5.1 zurück

3. Verringern Sie die Häufigkeit, mit der sie gespielt werden.

4. Entfernen Sie das Feature vollständig

5. Verbessern Sie sie. Irgendwie?

 

@El_Duderino Gedanken?

 

honest?

I have no idea - I've been wearing latex clothing for many years - I've read a lot of typical fetish literature - exchanged ideas with other latex lovers at parties and "regulars' tables".

and

everyone has a different view of what the typical latex noises are and how much of it you want to have or hear (in real life)


How far should you immerse yourself in such things in a game?


The effect of "blindness" caused by a blindfold can be implemented and dosed quite well.

In the case of noises, it looks a lot more complicated - precisely because they only occur in a few of the clothing combinations implemented by DD (in the case of "rubber")!

by "occur" I mean -> occur in reality

(over the years I have actually worn or even owned all items that revolve around the "rubber" in the DD-Mod)


From my purely personal point of view, you can completely omit the rubber rustling.


But I would be in favor of a different implementation - if it is possible with acceptable effort:

If you're wearing an armor helmet or a hood that covers your ears - why not lower, muffle or distort the way the ambient sounds are heard?

Spoiler

ehrlich?

Keine Ahnung - ich trage seit vielen Jahren Latex-Kleidung - habe viel der typische Fetisch-Literatur gelesen - mich auf Partys und "Stammtischen" mit anderen Latex-Liebhabern ausgetauscht

und

jeder hat da eine andere Ansicht was die typischen Latex-Geräusche sind und wie viel man davon haben bzw. hören möchte (im richtigen Leben)

 

Wie weit soll man die Immersion von solchen Dingen in einem Spiel betreiben?

 

Den Effekt der "Blindheit" durch eine Augenbinde kann man ja recht gut umsetzen und dosieren.

Bei Geräuschen sieht es wohl schon deutlich komplizierter aus - eben weil sie nur bei wenigen der von DD implementierten Bekleidungskombinationen (bei "Gummi") auftreten!

mit "auftreten" meine ich -> in der Realität auftreten

(im Laufe der Jahre habe ich faktisch alle Artikel die sich um das "Gummi" im DD-Mod drehen selbst getragen bzw. sogar selbst im Besitz gehabt)

 

Das Gummi-Rascheln kann man aus meiner rein persönlichen Sicht komplett weglassen.

 

Ich wäre aber für einer andere Implementierung - sofern sie mit akzeptablen Aufwand möglich ist:

Wenn man einen Rüstungshelm oder eine Kopfhaube trägt die die Ohren bedeckt - warum nicht die Art und Weise der Umgebungsgeräusche senken, dämpfen oder verzerren?

 

Posted (edited)
3 hours ago, Kimy said:

Possible solutions for the rubber sounds:

 

1. Make them optional

2. Roll them back to 5.1

3. Decrease the frequency they're played.

4. Remove the feature completely

5. Improve them. Somehow?

 

@El_Duderino Thoughts?

1. Make it completly optional in the MCM somehow. And the default option should be off.

Edited by Mexicola88
Posted
4 hours ago, Kimy said:

Possible solutions for the rubber sounds:

 

1. Make them optional

2. Roll them back to 5.1

3. Decrease the frequency they're played.

4. Remove the feature completely

5. Improve them. Somehow?

 

1 Should absolutely be a thing. I fall into the camp of "I'd just turn them off because it's not my thing", but for some people here it is their thing. Can't hurt to have more options. 3 Could be a slider if it isn't already.

Posted
11 hours ago, Kimy said:

1. Make them optional

2. Roll them back to 5.1

3. Decrease the frequency they're played.

4. Remove the feature completely

5. Improve them. Somehow?

 

Just option 2 is enough for me. I'm gonna be honest, but if the new sounds stay in the game I'm probably going to either mute my game or just use console commands to remove anything that gets equipped using that noise.

 

I actually like the noises the devices make from the chains to the pony boots to even the original sound from the ebonite gear, so I wouldn't want to see it go away, just rolled back.

Posted
15 hours ago, serranna said:

Just option 2 is enough for me. I'm gonna be honest, but if the new sounds stay in the game I'm probably going to either mute my game or just use console commands to remove anything that gets equipped using that noise.

That's too troublesome, you can just replace the WAV files with empty files if you don't like them. I don't really like the sounds from some chain devices myself, bells and the likes. Their volumes can also be just turned lower if it's some compromise.

 

But rubber makes very different sounds depending on if it's oiled or not. We'd be safe to assume these magical materials are quite slippery.

Posted
2 hours ago, Zaflis said:

That's too troublesome, you can just replace the WAV files with empty files if you don't like them.

 

Ehh, I already use console commands to remove the breast yoke anytime I end up in it because I dislike it that much. I guess I'm just used to doing it at this point.

 

Also to clarify when I say I like the sounds devices make I actually mean I dislike them to the point where they are just annoying enough to make me want to get it off legitimately as fast as possible which really serves their purpose well.

I wouldn't be able to stand that new noise enough to do that.

Posted

Just installed DD Beta 8. I meant to mention this before on previous versions too. when I run bodyslide, the DD BRRF patched items default to (HDT) but the non BRRF DD items default to (non HDT) version of the item. as I use HDT I have to manually go through all the normal DD items and change to HDT.

Posted
40 minutes ago, zarantha said:

SE conversion of DD beta 8. I haven't changed the bodyslides yet, things are still the same as beta 7.

 

Safe to assume the SE conversion contains the new ebonite sounds?

Posted
On 10/19/2022 at 7:38 PM, Kimy said:

ossible solutions for the rubber sounds:

 

1. Make them optional

2. Roll them back to 5.1

3. Decrease the frequency they're played.

4. Remove the feature completely

5. Improve them. Somehow?

 

@El_Duderino Thoughts?

 

I think @Miauzi has hit the nail on the head. My thinking behind the new sounds was that I would do a rather exaggerated audible experience that I hoped latex fetishists would immediately recognize, to make up for the missing other sensations -- but I failed to consider that probably not everybody who dresses their char in latex ebonite in Skyrim is necessarily a latex fetishist themselves.

 

There's probably no good way here that would satisfy everybody. I'm fully aware that the sounds are not realistic; they were never meant to be. If one wants a realistic latex audio experience, then you'd have limit the playback to un-/equipping (which might be another option to add to your list, Kimy). The latex gear in Skyrim is super form-fitting (except for the dresses with the ruffles) and thus IRL wouldn't make noise when worn (at least mine doesn't when I move around in it).

 

Your options 1, 2, and 4 all sound equally good to me. Not sure if 3 is going to help much as apparently some don't like the sounds themselves. I agree, there's definitely room for improvement (option 5) in the sound clips as I'm far from an expert in audio editing, but that too won't help those that don't like what it sounds like.

 

The one thing I'm sure about is that too many dislike the new sounds. I think they really should not remain as the default/only option.

Posted
24 minutes ago, El_Duderino said:

Your options 1, 2, and 4 all sound equally good to me. Not sure if 3 is going to help much as apparently some don't like the sounds themselves. I agree, there's definitely room for improvement (option 5) in the sound clips as I'm far from an expert in audio editing, but that too won't help those that don't like what it sounds like.

 

The one thing I'm sure about is that too many dislike the new sounds. I think they really should not remain as the default/only option.

You could consider releasing them as a standalone asset replacer mod as well.

Posted (edited)
47 minutes ago, El_Duderino said:

 

Ich denke, @Miauzi hat den Nagel auf den Kopf getroffen. Mein Gedanke hinter den neuen Sounds war, dass ich ein ziemlich übertriebenes Hörerlebnis machen würde, von dem ich hoffte, dass Latexfetischisten es sofort erkennen würden, um die fehlenden anderen Empfindungen auszugleichen – aber ich habe nicht bedacht, dass wahrscheinlich nicht jeder, der seinen Char in Latex kleidet Ebonite in Skyrim ist zwangsläufig selbst ein Latexfetischist.

 

Hier gibt es wahrscheinlich keinen guten Weg, der alle zufrieden stellen würde. Ich bin mir vollkommen bewusst, dass die Geräusche nicht realistisch sind; sie sollten nie sein. Wenn man ein realistisches Latex-Audioerlebnis haben möchte, müsste man die Wiedergabe auf das Aus-/Ausrüsten beschränken (was vielleicht eine weitere Option wäre, die man seiner Liste hinzufügen könnte, Kimy). Die Latexausrüstung in Skyrim ist super figurbetont (mit Ausnahme der Kleider mit den Rüschen) und daher würde IRL beim Tragen keine Geräusche machen (zumindest meine nicht, wenn ich mich darin bewege).

 

Ihre Optionen 1, 2 und 4 klingen für mich alle gleich gut. Ich bin mir nicht sicher, ob 3 viel helfen wird, da anscheinend einige die Geräusche selbst nicht mögen. Ich stimme zu, es gibt definitiv Raum für Verbesserungen (Option 5) in den Soundclips, da ich weit davon entfernt bin, ein Experte in der Audiobearbeitung zu sein, aber auch das wird denen nicht helfen, die nicht mögen, wie es klingt.

 

Ich bin mir sicher, dass zu viele die neuen Sounds nicht mögen. Ich denke, sie sollten wirklich nicht als Standard-/einzige Option bleiben.

 

 

As I already wrote - every latex fetishist in real life has a different idea of such a background noise

?

 

I'm also a boot or high-heel fetishist - so if I put my char in ballet boots and let them sneak through the tundra...

..I have turned off any hint of realism


I get a bit of that back with the training mod - which actually reduces the waist (through the corset) and makes it much more difficult for you to scream the dragon


the idea would really be a sequential shutdown (in the MCM) of certain sounds - for example, I can't do anything with the rattling of the chest KG - especially since he does too

fits perfectly like a second skin (what's supposed to "rattle" please?) - or the metal rattling of the crotch KG

 

P.S.

I just had one thing on my mind:

what if you only activate the latex sound (ingame) if you wear a hood or the balloon hood

would that be an acceptable compromise

Edited by Miauzi
Posted
1 hour ago, Miauzi said:

P.S.

I just had one thing on my mind:

what if you only activate the latex sound (ingame) if you wear a hood or the balloon hood

would that be an acceptable compromise

I think that would be a nice addition to Devious Sounds - there are already gag and gasmask sounds, so impaired hearing through rubber noise would be a nice addition. Who's going to poke @AndrewLRG ?

 

PS:

Läßt du automatisch übersetzen? Es sind Dragon Shouts, nicht Screams - bloß das dürfte im Deutschen auf dasselbe hinauslaufen... ?

Posted
Vor 16 Minuten sagte CaptainJ03:

Ich denke, das wäre eine schöne Ergänzung zu Devious Sounds - es gibt ja schon Knebel- und Gasmasken-Sounds, also wäre eine Hörbeeinträchtigung durch Gummigeräusche eine nette Ergänzung. Wer wird @AndrewLRG anstupsen ?

 

PS:

Läßt du automatisch übersetzen? Es sind Dragon Shouts, nicht Screams - bloß das dürfte im Deutschen auf dasselbe hinauslaufen... ?

 ich sollte einfach in Deutsch schreiben - der Auto-Übersetzer ist echt grausam (mein eigenes Englisch ist noch viel grausamer *grrr*)

 

Posted
17 minutes ago, CaptainJ03 said:

I think that would be a nice addition to Devious Sounds - there are already gag and gasmask sounds, so impaired hearing through rubber noise would be a nice addition. Who's going to poke @AndrewLRG ?

 

PS:

Läßt du automatisch übersetzen? Es sind Dragon Shouts, nicht Screams - bloß das dürfte im Deutschen auf dasselbe hinauslaufen... ?

Strange, but the sound of the gas mask in this modification did not work for me ... apparently it conflicted with another modification - "Gasmask Sounds". Although if I deleted the second one and cleaned the saves, then in the first one the sounds did not appear ... Аnd in the files of the DD itself there are breathing files in a gas mask, but for some reason they are not used ...

Posted (edited)

A small note about the new beta version:
1. For some reason, the weapon is removed when equipping restrictive gloves. I didn't notice this in the previous version... It's good that it's not yet forbidden to use weapons with gloves, but it's just worth re-equipping it. I haven't tried any other gloves, so I can't say for sure...
2. Personally, I have a problem with the textures of the new gags, namely: White, Red, Pink, Black Ebonite Muzzle Lips Gag. It feels like there is not enough VRAM-memory, although there is no such problem with leather ones. And the preview-versions of these ebony gags are also displayed incorrectly in the inventory.

 

tesv 2022-10-21 15-51-00 (1).png

Edited by S.MayLeR
Posted (edited)

In the meantime, I also have another contribution, continuing with the series of fixes and tweaks for DD.

Built on DD 5.2 beta 8, this contains the following:

  • Grammar error corrections to several more messages
  • Added missing struggle animations to the steel open-back chastity belt, the newly added "lustrous" items and the transparent catsuit
  • Corrected one of the "lustrous" chastity belts still using the gold material texture set for its world object
  • Created open-back variants of the "lustrous" chastity belts, also added them to the appropriate leveled list
  • Added all the wrist shackle items to the wrist shackles leveled list that were previously missing from it
  • Created a leveled list for ankle shackles (none did exist previously), filled it with all appropriate ankle shackles and nested it inside the zad_dev_all master leveled list
  • Corrected the file path of the world object model for the iron fetters (ankle shackles)
  • Slight overhaul to the appearance of the ankle shackles, to have their looks match their names. This required a change to two meshes, however, fortunately they are bodytype-agnostic.

A comparison view of how the looks of the ankle shackles were changed can be seen below:

Spoiler

ddfettersnew.thumb.jpg.022e7ab3eeb65dde23d31426153c4c3f.jpg

 

Issues that still need to be resolved:

  • There is an unneeded __folder_managed_by_vortex file inside \textures\devious\AudHol that needs to be removed from the archive.
  • With the inclusion of a dedicated and proper world object for the zipsuit and its matching heels, the weird box items has become redundant, its files can be removed from the archive. These are: \Meshes\devious\zipsuit\Box_gnd.nif, \textures\devious\wilaw\Zipper\box.dds and \textures\devious\wilaw\Zipper\box_n.dds

In the script zadShockVibEffect.psc, lines 22 and 23:

libs.NotifyPlayer("A small jolt of electricity emenates from the ")
libs.NotifyPlayer("plugs within you, causing you to cry out in pain.")

The message being split into two makes it appear rather awkwardly when this event happens. I recommend merging the two printouts, if length is a concern, I think a shorter form with something along the lines of "A small jolt of electricity from the plugs causes you to cry out in pain." would be fitting enough.

 

And finally, here is a download, changes properly separated per plugins this time:

small DD fixes for beta 8.7z

 

Edited by Taki17
Posted
2 hours ago, Miauzi said:

 ich sollte einfach in Deutsch schreiben - der Auto-Übersetzer ist echt grausam (mein eigenes Englisch ist noch viel grausamer *grrr*)

Nee, keine gute Idee - ich finde es unhöflich, wenn Leute auf Spanisch, Chinesisch, Quasselonisch schreiben... Lieber eine schlechte Übersetzung als eine andere Sprache.

Nur als Gedanke - wenn dein Englisch nicht ganz furchtbar ist, einfach nochmal drüberlesen, was der Automat ausgespuckt hat?

 

For those not fluent in German:

No good idea writing in (any) foreign language, I think it's impolite and prefer a bad auto translation to having to autotranslate it myself. Maybe your english is good enough to proof-read what the translator spat out?

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