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Posted

So, I am looking for a cuck/cheating/infidelity related mod for Player spouses. I used to use SexLab Sexlife but I don't know what happened to it as I cant seem to trigger those scenes anymore. I would have tried making one myself if it weren't for creation kit being aneurysm fuel. Been browsing this site for months but I have seen zero mods centered around this kink, would really appreciate some help

Posted

I just got mana tanks working well, and it does with a patch from SLIF and some wiggling (set mode to incremental to avoid glitches), but that got me thinking:

 

I'd very much welcome an "all-in-one" inflation plugin for both racemenu and SLIF (if available) to allow scaling based on commonly available factors, vanilla (such as health, stamina, magika), as well as basic sexlab (arousal, lewdness, what have you). In short: Everything you can get your hands on without incurring an endless list of dependencies, configurable.

 

There's still need for a framework to allow mods with more involved needs (say, soulgem oven) to work well with other mods, but it really doesn't seem necessary to have a gazillion mods for a gazillion different basic stats. Heck even DCL has its own scaling function, and not based on amount of devices worn, or based on a cursed device, but arousal (IIRC).

 

And thinking of *that*: Cursed silicone collar. Now how about that.

Posted
10 hours ago, wildtangent said:

Can anyone recommend Non armored clothes for the 3BBB. Everything I have seen on Nexus is either armored, or not what I'm looking for.

Just patch the ones you want to be clothing:

klya3Zd.png.326236a39342a90e6cefe23269c1209c.png

The new values:

  1. Remove the armor rating (duh)
  2. Tell the Mage Armor perk that it's OK to wear this
  3. Make the item enchant as clothing instead of armor, i.e. magic-oriented rather than melee-oriented

The 'material' keyword doesn't have much effect; some custom-voiced NPCs may have alternate commentary based on the value. There are no specific material keywords (cotton, linen, silk, wool, whatever) for clothing.

Posted

Is there a mod where npc's jealous of others, can kill or fight for the other's place?
For example, a PC who is jealous of the PC that he is a woman, challenges him to a fight?
Or during an animation, a jealous PC kills the other one afterwards to take his place?

Posted
1 hour ago, hana120 said:

Есть ли мод, в котором npc завидует другим, может убивать или сражаться за место другого?
Например, компьютер, который завидует компьютеру за то, что он женщина, вызывает его на бой?
Или во время анимации ревнивый компьютер потом убивает другого, чтобы занять его место?

fantasy 999 lvl???

Posted
18 minutes ago, sanya56714 said:

fantasy 999 lvl???

There are many mods like Sexlife where the npcs come to flirt with our followers / lovers.
So a mod where a npc challenges us to fight with bare hands, if we lose, he takes our place.

Posted
18 minutes ago, sanya56714 said:

fantasy 999 lvl???

There are many mods like Sexlife where the npcs come to flirt with our followers / lovers.
So a mod where a npc challenges us to fight with bare hands, if we lose, he takes our place.

Posted
2 hours ago, hana120 said:

Есть много модов, таких как Sexlife, где NPC приходят, чтобы флиртовать с нашими последователями / любовниками.
Итак, мод, в котором NPC бросает вызов нам сражаться голыми руками, если мы проиграем, он займет наше место.

может и есть такие,то в частных коллекциях и у кого неизвестно.

Posted

No really sure where to ask this, so... Here.  Why not?

 

How does npc following other npc packages work?  Is it something that can be added easily (like in xEdit)?

I want to make some changes to Sassy teens and have them follow other notable NPCs, like housecarls/stewards/Companions/Winterhold mages etc when dismissed to better imply that they are interning or getting mentorship into a trade/skill as per canon.  I've got DragonsKeep which fills in the role of schooling for children; but would like to have the teens approximate something like trade schooling.

Are the follow packages individually scripted?  Or does it take more of an object oriented approach where all thats needed is to supplant leading NPC ID and following npc ID in a script?

Posted

Hi everyone,

 

I haven't played Skyrim in ages (~1 year) and also the last time I've played it was with LE.

So I gave it some thought and wanted to try again with the SE since (at least in theory) it should run smoother than Oldrim, and I've also barely touched it since most mods used to be incompatible with it back in the day.

 

The only issue is that, while I know my way around the LE mods from back in the day, I haven't kept up with the newer releases on either the Nexus nor here on LoversLab.

Could one of you be so kind and either make recommendations for essentials (if possible non-DD-related) mods for a fun playthrough? I also strongly favor aesthetics and by that I mean models that look great and not low-res as well as minimized clipping and seams.

 

The only strife with LL mods I have are DD-mods since they tended to bloat script-lag and/ or randomly stopped working (I'm looking at you Slaverun reloaded), as well as Slavery management mods since I usually play solo and don't need NPC management in my life.

 

When it comes to the character creation, I'm open to both, CBBE as well as UNP based models, since I experimented a fair share with them back in the day; but I'd need to know what to download in which order to minimize seam-lines and dis-coloration since that always bothered me every time I tried a new texture-mod.

 

tl;dr: I need a mod recommendation list for a kinky playthrough in Skyrim SE from an experienced player with pointers on the load-order since I haven't played in a while and am out-of-date

 

 

PS: Since I don't know if this was finally fixed/ done; are animations finally aligning properly after ~9 years of modding or do I still need to manually adjust everything? This was always the biggest immersion breaker -.- 

 

 

Thanks in advance to any replies 

Posted
5 hours ago, Buckshot87 said:

When it comes to the character creation, I'm open to both, CBBE as well as UNP based models, since I experimented a fair share with them back in the day; but I'd need to know what to download in which order to minimize seam-lines and dis-coloration since that always bothered me every time I tried a new texture-mod.

The Bodyslide team has announced that they will not support UUNP in SSE. However, despite declarations that "UUNP is not compatible with SSE BodySlide," it is not only possible to use UUNP in SSE and with SSE BodySlide and Outfit Studio, it's easy- you just have to import it from Oldrim. Here's my mini-guide on how to do that in case it is of any interest to you:

 

 

If you do NOT have an existing Skyrim (Oldrim) Bodyslide installation:

 


 1. Manually download Bodyslide FOR OLDRIM from Skyrim Nexus but DO NOT INSTALL IT.

 2. Extract the archive to some convenient place that you can find again.

 

The instructions below are tailored to the Oldrim BodySlide download 7z archive's folders as the source "copy from" folders. If you have an existing Oldrim BodySlide installation, ignore these source folders and instead use the "paste into" folders in these instructions as both the source (from Oldrim BS) and destination (into SSE BS) folders.

 

 1. Back up your current SSE Data\CalienteTools\Bodyslide folder just in case something goes wrong in the following steps.

 2. From the Oldrim BodySlide Archive's 00 Bodyslide\CalienteTools\Bodyslide folder, open RefTemplates.xml and Copy the 6 UUNP records:
 *Unified UNP
 *Unified UNP HDT
 *Unified UNP Special
 *Unified UNP Hands
 *Unified UNP Feet
 *Convert: CBBE to UNP/7B/DG/CHSBHC and more
48384143002_7083241460_o.png

You can close the Oldrim RefTemplates.xml. Open Skyrim Special Edition\Data\CalienteTools\BodySlide\RefTemplates.xml and paste the 6 Oldrim UUNP records into it just below the top <RefTemplates> tag, save the file and close it.

 3. Run NifOptimizer on the Oldrim BodySlide Archive's "02 UUNP\CalienteTools\Bodyslide\ShapeData" folder

 4. Copy the following folders from the Oldrim BodySlide Archive's "02 UUNP\CalienteTools\Bodyslide" folder:
 *ShapeData
 *SliderCategories
 *SliderGroups
 *SliderPresets
 *Slidersets
48384000901_7cb5930496_o.png
and paste the copied folders into your Skyrim Special Edition\Data\CalienteTools\BodySlide folder so that they merge with the existing folders.

 5. Run NifOptimizer on the mesh(es) you select below BEFORE you copy-paste them into your game folders because there may be headparts that you will permanently break if you run NifOptimizer on your character assets folder.  After Optimizing the below meshes folder(s) you plan to install, from the Oldrim BodySlide Archive's top-level folder, copy the "10 1st Person UUNP\meshes" folder and optionally ONE of the following folders (you do not have to install any pre-built body meshes, you can just build them in BodySlide after completing these steps)-
 *"07 Pre-built UUNP + Morphs\meshes" (no physics bones)
 *"08 Pre-built UUNP HDT + Morphs\meshes" (Breast Butt and Belly physics Bones)
 *"09 Pre-built UUNP Special + Morphs\meshes" (Same as HDT above plus Labia bones)
48384142962_9a1f784e95_o.png
Copy the Meshes subfolder(s) of your chosen folder(s) above and paste it/them into your Skyrim Special Edition\Data folder such that the copied \meshes folders MERGE WITH the existing Data\meshes folder. If you do NOT get Folder Merge warnings on \meshes, \actors, \character and \character assets folders, you are pasting the right folders into the wrong place or vice-versa... abort and try again.

 

 

The main advantage (for me) of using UUNP in SSE (other than simply liking the way it looks better than CBBE) is that I already had hundreds of UUNP outfits in Oldrim and no interest in converting them (with Outfit Studio, one at a time!) to CBBE. So I just converted the Oldrim mods' meshes and plugins to SSE with NifOptimizer and the CK and partied on.

 

The only "trick" I've found for eliminating/minimizing seams is to build the Hands and Feet meshes whenever you build (customize) the body in Bodyslide and, of course, to use compatible textures (CBBE Textures do not play nice with UUNP bodies, and vice-versa.)

 

There is a new UUNP-ish body for SSE, called BHUNP, to which you can apply UUNP textures like Leyenda Skin, but there are still reports of "anomalies" being posted about it so I haven't taken that plunge yet. There is also a "3BBB" CBBE-ish body, about which I know nothing except that it exists.:classic_biggrin: Both of these new SSE bodies have the BodySlide Team's stamp of approval.

Posted

So, there's an animation team project aiming to revamp the animations in SSE; mainly combat and attack animations for both NPCs sand creatures. We're short on skeleton rigs that can be used to make it accessible to almost anyone with the desire to create and improve animations in the game.

There are rigs for 3dsmax floating around, but 3dsmax is a bit daunting and not easily accessible by everyone.

 

So we're in need of skeletal resources for both humanoids and creatures. If anyone can help us out by sharing resources we would greatly appreciate it.

 

Regards,

 

3ukalipto (creator of the age lost archery animations for elegant archers)

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