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HDT SMP for SSE?


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Posted
3 hours ago, megat said:

The zip has a mesh and the xml I made 

HDT_Skirt.zip

 

Edit: That was the tutorial I used!

Megat, is that a working cloth-physics skirt? *feels heart palpitating in chest over the idea that somebody finally got a cloth physics skirt to work in SSE*

Posted
1 hour ago, Vyxenne said:

Megat, is that a working cloth-physics skirt? *feels heart palpitating in chest over the idea that somebody finally got a cloth physics skirt to work in SSE*

I saw a video of someone using it in oldrim? Is that something special? I'm just now getting into HDT conversion and actually learning how shit works

Posted

Sorry but I have to ask, will we ever have any sort of "All-in-One" HDT package for SE users? At least for Breast and Vagina collision? Or an easy FOMOD-style installation for Mod Organizer 2? Because I've been browsing this thread for a while and there's just way too many variables to consider to bring actual HDT to SE it seems, especially when using UNP bodies instead of CBBE. For now I'm "fine" with using CBP physics, really. It's not bad. But I do really miss the vagina collision so much. I'm also not a fan of going on super slow Chinese web sites to try to get files.

 

I'm aware, however, that actual development of HDT for SE is still ongoing or at least is being "looked into" I think? It's still relatively new (for SE). So it's probably not ready right now for any such 'package'. I'll wait though (I'm sure many are doing the same). There's also hair physics to consider and high heels too (but that's another subject).

Posted
7 minutes ago, Molokkx said:

Sorry but I have to ask, will we ever have any sort of "All-in-One" HDT package for SE users? At least for Breast and Vagina collision? Or an easy FOMOD-style installation for Mod Organizer 2? Because I've been browsing this thread for a while and there's just way too many variables to consider to bring actual HDT to SE it seems, especially when using UNP bodies instead of CBBE. For now I'm "fine" with using CBP physics, really. It's not bad. But I do really miss the vagina collision so much. I'm also not a fan of going on super slow Chinese web sites to try to get files.

 

I'm aware, however, that actual development of HDT for SE is still ongoing or at least is being "looked into" I think? It's still relatively new (for SE). So it's probably not ready right now for any such 'package'. I'll wait though (I'm sure many are doing the same). There's also hair physics to consider and high heels too (but that's another subject).

 

CBBE SE has working breast and vagina collision out if the box, as long as you have HDT-SMP installed of course.

 

Hair and high heels works too, although hair is via wigs rather than your character's actual hair, a limitation of SMP right now.

 

Everything is relatively easy to set up for CBBE SE. It's UUNP that gives people trouble.

Posted
33 minutes ago, Asrienda said:

 

CBBE SE has working breast and vagina collision out if the box, as long as you have HDT-SMP installed of course.

 

Hair and high heels works too, although hair is via wigs rather than your character's actual hair, a limitation of SMP right now.

 

Everything is relatively easy to set up for CBBE SE. It's UUNP that gives people trouble.

 

Yeah I do use UNP with HDT (BBP, for CBP physics). I did try those Xmls from a site that provided a link to a Mega download, which contained some outdated Xmls from a Chinese web site (the author of HDT I think). Nothing worked (I did reinstalled my stuff properly to get rid of CBP and BBP, 'switched' to HDT SMP, etc) I think mostly due to the version of the files I was using being too old. I'm seeing links to the site in question with a more recent version but not only is the site extremely slow (56K modem era slow), but it looks like registration is needed anyway (clicking on 'file links' leads to some registration window where I obviously have to enter my nickname, some e-mail, a password, etc).

 

So instead of making my head explode with that stuff I'll wait until a kind soul creates a more user-friendly package with up-to-date files in it, and provides the files here on LoversLab if at all possible. Just like any packages so common by now for Oldrim.

Posted
9 hours ago, megat said:

The zip has a mesh and the xml I made 

HDT_Skirt.zip

 

Edit: That was the tutorial I used!

NiStringExtraData should contain name:

HDT Skinned Mesh Physics Object

you have missed word Object

also string should start from meshes

SMP should never start from Data, it is deprecated and probably will not work

 

5 hours ago, Vyxenne said:

Megat, is that a working cloth-physics skirt? *feels heart palpitating in chest over the idea that somebody finally got a cloth physics skirt to work in SSE*

Of course it worked and always work.

Posted
3 hours ago, Barragan said:
13 hours ago, megat said:

The zip has a mesh and the xml I made 

HDT_Skirt.zip

 

Edit: That was the tutorial I used!

NiStringExtraData should contain name:

HDT Skinned Mesh Physics Object

you have missed word Object

also string should start from meshes

SMP should never start from Data, it is deprecated and probably will not work

 

9 hours ago, Vyxenne said:

Megat, is that a working cloth-physics skirt? *feels heart palpitating in chest over the idea that somebody finally got a cloth physics skirt to work in SSE*

Of course it worked and always work.

I realized that I had to sleep at night :) I dug up all the files and the elephant did not notice! Shame on me :(
@Barraganwell done all said. ? I now checked and it all worked.

Worked example:

Skirt01_1.nif

Skirt01_0.nif


 

Spoiler

 

Don`t look at head!!! ? 

ScreenShot97.jpg.76f1b7aaf1b20481128cd8fcb5e3571f.jpg

 

 

Posted
8 hours ago, Molokkx said:

Sorry but I have to ask, will we ever have any sort of "All-in-One" HDT package for SE users? At least for Breast and Vagina collision? Or an easy FOMOD-style installation for Mod Organizer 2? Because I've been browsing this thread for a while and there's just way too many variables to consider to bring actual HDT to SE it seems, especially when using UNP bodies instead of CBBE. For now I'm "fine" with using CBP physics, really. It's not bad. But I do really miss the vagina collision so much. I'm also not a fan of going on super slow Chinese web sites to try to get files.

 

I'm aware, however, that actual development of HDT for SE is still ongoing or at least is being "looked into" I think? It's still relatively new (for SE). So it's probably not ready right now for any such 'package'. I'll wait though (I'm sure many are doing the same). There's also hair physics to consider and high heels too (but that's another subject).

Here is one for UUNP, but the FOMOD is sorta hard to understand (I translated it using machine translation from chinese lol), and you have to optimize the nifs after installing, besides that it's not much ; anyways you will need some files installed before (mostly SOS for SE, BodySlide, and the HDT framework/physics)
 

I can confirm it's working for me and for some other testers, even some (NSFW) pics that it works haha, if you have any questions or etc, just ask me 

Now if you're wondering why I haven't uploaded a fully SE optimized one, because if I do, and it happened to other 2 users already, the post will get deleted and you're banned, some policy things

Posted
Quote

CBBE SE has working breast and vagina collision out if the box, as long as you have HDT-SMP installed of course.

 

Hair and high heels works too, although hair is via wigs rather than your character's actual hair, a limitation of SMP right now.

 

Everything is relatively easy to set up for CBBE SE. It's UUNP that gives people trouble.

sadly enough it's CBBE what's giving me troubles.

After reading this post, i re-installed all body, skeleton and that related stuff, cleaned the folders before reinstalling, but no-go.

 

SMP works, but no collisions.

Installed with MO2: real. ragdolls, XPMSE, CBBE+smp-configs, bodyslide, ...built body cbbe physics, ran game. smp working, ddl's n stuff seem ok, hair wigs work, armours work (wobbly), high-heels work, but no collisions whatsoever.

MO tells nothing overwriting CBBE + configs+xpmse, and as written, i emptied the folders (skse/plugins/where the xmls go to/... before re-installing.

 

I'm out of ideas...

Posted
15 minutes ago, willibauer said:

sadly enough it's CBBE what's giving me troubles.

After reading this post, i re-installed all body, skeleton and that related stuff, cleaned the folders before reinstalling, but no-go.

 

SMP works, but no collisions.

Installed with MO2: real. ragdolls, XPMSE, CBBE+smp-configs, bodyslide, ...built body cbbe physics, ran game. smp working, ddl's n stuff seem ok, hair wigs work, armours work (wobbly), high-heels work, but no collisions whatsoever.

MO tells nothing overwriting CBBE + configs+xpmse, and as written, i emptied the folders (skse/plugins/where the xmls go to/... before re-installing.

 

I'm out of ideas...

Have a search in this thread for "Senpo CBBE SMP configs" I've been using it for a while now and it works great with CBBE SE. Not sure where I found it, I'd give you a link otherwise.

Posted

All this talk of physics-aware cloth in-game is giving me... ideas. It's always bugged me that beds are utterly static objects in the game world. Characters can lay on them, but it's functionally no different than laying on the ground. I've been wondering if it's possible to generate a coverlet that has collision and deforms over shapes beneath it but that won't go flying across the damn room because Havok. It would only exist when a character is using a bed, the normal static sufficing when unused. 

 

I'm not sure we're quite there yet with HDT-SMP development, but I waaaaaant this. It's all about the verisimilitude. I also want a range of different sleeping positions, including paired ones, and for pets to sleep on the beds (like they do), but those are whole other learning curves.  Hmm... ?

Posted

Guys there is any way using CBBE body with HDT SMP to prevent massive lags, FPS drops and CTDs if a lot of NPC walking around? (especially in cities like Whiterun and Solitude) It is driving me mad. 

Posted
1 hour ago, willibauer said:

sadly enough it's CBBE what's giving me troubles.

After reading this post, i re-installed all body, skeleton and that related stuff, cleaned the folders before reinstalling, but no-go.

 

SMP works, but no collisions.

Installed with MO2: real. ragdolls, XPMSE, CBBE+smp-configs, bodyslide, ...built body cbbe physics, ran game. smp working, ddl's n stuff seem ok, hair wigs work, armours work (wobbly), high-heels work, but no collisions whatsoever.

MO tells nothing overwriting CBBE + configs+xpmse, and as written, i emptied the folders (skse/plugins/where the xmls go to/... before re-installing.

 

I'm out of ideas...

Try this assembly.

hdtSkinnedMeshConfigs--CBBE worked vag.7z

Just put the files from the archive into the folder  Data\SKSE\Plugins\hdtSkinnedMeshConfigs with overwriting all the files. Of course, it’s better to back up this folder for any reason, suddenly you don’t like something :) 

12 minutes ago, Aldebaran said:

All this talk of physics-aware cloth in-game is giving me... ideas. It's always bugged me that beds are utterly static objects in the game world. Characters can lay on them, but it's functionally no different than laying on the ground. I've been wondering if it's possible to generate a coverlet that has collision and deforms over shapes beneath it but that won't go flying across the damn room because Havok. It would only exist when a character is using a bed, the normal static sufficing when unused. 

 

I'm not sure we're quite there yet with HDT-SMP development, but I waaaaaant this. It's all about the verisimilitude. I also want a range of different sleeping positions, including paired ones, and for pets to sleep on the beds (like they do), but those are whole other learning curves.  Hmm... ?

As far as I know, this is impossible to do because all physics is based on the body and everything that can be put on or taken in hands. Unfortunately. :( 

 

8 minutes ago, Metaton said:

Guys there is any way using CBBE body with HDT SMP to prevent massive lags, FPS drops and CTDs if a lot of NPC walking around? (especially in cities like Whiterun and Solitude) It is driving me mad. 

Several posts above, we discussed how to do this by highlighting the body of the hero from the rest, then all physics will be applied only to the hero. Look for it.

Posted
4 minutes ago, Gromilla said:

As far as I know, this is impossible to do because all physics is based on the body and everything that can be put on or taken in hands. Unfortunately. :( 

 

Well, bugger. But how then are wind-responsive banners managed? Or is that just generally animation and not physics?

 

Might it still work if the coverlet is managed as a quasi-cloak in-game? It doesn't have to do anything clever besides lie there and conform to the body or bodies beneath it. It might actually be attached to those bodies but meshed in a way that doesn't look attached. Of course, this is not my area of expertise, so I could be completely speculating out of my ass as to what's possible. Just having visions of an Immersive Sleeping mod. ?

Posted
23 minutes ago, Aldebaran said:

Well, bugger. But how then are wind-responsive banners managed? Or is that just generally animation and not physics?

 

Might it still work if the coverlet is managed as a quasi-cloak in-game? It doesn't have to do anything clever besides lie there and conform to the body or bodies beneath it. It might actually be attached to those bodies but meshed in a way that doesn't look attached. Of course, this is not my area of expertise, so I could be completely speculating out of my ass as to what's possible. Just having visions of an Immersive Sleeping mod. ?

Yes, these are animated meshes with a reaction to the action. What you want can probably be done, but I have not figured it out yet, but the idea is interesting. There is such a mod in it you can see how the meshes files are arranged. 

Posted

@Gromilla Don't waste too many brain cycles on it right now. I'm just thinking out loud, so to speak. The informed opinions are much appreciated. I'll come back to chewing on this when I'm done driving UNP-R around the block a few times. I can tell I'm going to have to swallow a huge chunk of new knowledge about this sort of development and digest it before I really get anywhere, but that's true of all complicated-but-possible new things.  I suspect I need to order a book on Papyrus scripting, and download everything I can get my hands on regarding how bodies and objects for this game engine are constructed and edited. I generally prefer not to try and reinvent the wheel when learning new things.

 

Do you mind if I pick your brain about this? Being an old software/hardware tech, I have the capacity to learn complicated new things and a bent toward logic and troubleshooting, I just need to know where to start. What was the most basic thing you learned about physics and mesh editing that provided a step up to more advanced things? There are probably resources online that I currently lack the technical vocabulary to search for. Suggestions are very welcome.  

 

ETA: Actually, I'm just going to delve into learning the Creation Kit first. Seems like nothing else will be very useful without that as a foundation. I will have questions as I go, but first things first.

Posted
19 hours ago, megat said:

ScreenShot0.png.b6b6e121060cae4e00ba2730bfed2ab8.png

 

The skirt is fine in Bodyslide and if I copy in a body mesh into the skirt mesh file it's attached in the correct place

Well,  if you were trying to create an immersive toilet experience with pants/skirt around ankles, you'd already be mostly there! ?

Posted
1 hour ago, Gromilla said:

Try this assembly.

hdtSkinnedMeshConfigs--CBBE worked vag.7z

Just put the files from the archive into the folder  Data\SKSE\Plugins\hdtSkinnedMeshConfigs with overwriting all the files. Of course, it’s better to back up this folder for any reason, suddenly you don’t like something :) 

As far as I know, this is impossible to do because all physics is based on the body and everything that can be put on or taken in hands. Unfortunately. :( 

 

Several posts above, we discussed how to do this by highlighting the body of the hero from the rest, then all physics will be applied only to the hero. Look for it.

Thank you I found the post how to apply physics only to the PC. I altered the meshes and XMLs now PC has SMP npcs don't (settings definitely work, physics seems different too), but when NPCS have clothes on they seems to have SMP applied to  still...

FPS still tanks like there would be no tomorrow, from 60 to 13 entering Whiterun and 60-25 -33 in Solitude. I don't know what to do now...

Posted
1 hour ago, Metaton said:

Thank you I found the post how to apply physics only to the PC. I altered the meshes and XMLs now PC has SMP npcs don't (settings definitely work, physics seems different too), but when NPCS have clothes on they seems to have SMP applied to  still...

FPS still tanks like there would be no tomorrow, from 60 to 13 entering Whiterun and 60-25 -33 in Solitude. I don't know what to do now...

Can you link to the post?

 

I don't know the process but I'd guess it's because you did the process only to the body, while you also have to do it to all body-replacer clothes (generally chest slot clothes, although frustratingly that's not always the case).

Posted
1 hour ago, Metaton said:

Thank you I found the post how to apply physics only to the PC. I altered the meshes and XMLs now PC has SMP npcs don't (settings definitely work, physics seems different too), but when NPCS have clothes on they seems to have SMP applied to  still...

FPS still tanks like there would be no tomorrow, from 60 to 13 entering Whiterun and 60-25 -33 in Solitude. I don't know what to do now...

So the same body is used in clothes as for the PC, rename the body for the PC as mentioned in the posts above, so that they do not coincide. That is, it’s necessary to create a package of files in which only the body of the PC is registered as the body does not match any other body in the game. I hope clearly described :).

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