Jump to content

HDT SMP for SSE?


Recommended Posts

Posted
5 hours ago, Gromilla said:

Holy saints. What again does not work? Why did not you tell me that something was wrong? My soul cries ..

  Reveal hidden contents

 

 

 

 

 

 

 

LOL! How is it your fault?

 

I just haven't figured out how to get male hands and schlongs to collide with my lady bits (pussy and breasts.) I'm using SoS Light AND SoS Full installed together with the schlong removed from the body mesh so that I can use Tempered Skins textures without having the double-dicks bug or the black feet bug.

 

I have a bunch of xml's from SoS, CBBE and various places in this thread and elsewhere, but I have no idea how to apply them- What are the Shape Names I have to add to my DefaultBBPs.xml to get male schlongs and hands to collide with my body parts? Which of the many "penis" xmls should I use? MaleGenitals.xml? Schlong.xml? Penis.xml? SoS.xml? Just enabling any of those in DefaultBBPs.xml does NOT give me the collisions I'm looking for.

 

In other words, I'm sure I already have what I need- I have too much of what I need! What I don't have is the slightest clue which one(s) to use and how, exactly, to apply them. Since I have cut the schlong off of my male body meshes, I don't have that shape, which means I can't use Schlongs.xml. On the other hand, I don't have a Penis or MaleGenitals shape either, which is undoubtedly why those xml's don't work either. I have fully-functional schlongs in-game, so I know that the shape has to exist somewhere, but it's definitely not in my male body meshes, and there are no instructions on the SoS page on this.

Posted
2 hours ago, Tooneyman23 said:

You need to add an invisible mesh for the dress which will keep it from hitting and clipping through the legs. As an example look at the HDT cloaks of Skyrim mod. That should help with understanding how to keep the dress from clipping through the legs. After that just fix the XML and it should be good do go. 

Well, I tried a supposedly-UUNP "SMP Body" with thigh, back, arm and belly "shields" (invisible untextured cylinders and plates surrounding those parts to provide collisions) but the body looked awful and did not have the UUNP sliders- it was definitely not a regular UUNP body. Then I watched a "SMP tutorial" video that showed somebody adding those collision meshes to a CBBE body, but he was talking and moving at the speed of light and completely glossed over where he got the invisible meshes from ("This is just some junk I had laying around" he said about the source for the collision meshes) and once he copied them into his body mesh he went ZOOM-WHOOSH in NifSkope to move and extend them without a word, or a pause, to explain or show what tools he was using (he was manipulating the little red, green and blue arrow-thingie somehow, not the actual meshes- I don't even have that symbol in NifSkope when I look at my body meshes.) I finally just had to quit watching because there was no point- my head was spinning and I knew less after watching the first half of it than I had known before I watched it.

 

So the bottom line is: I have tried a body that already had collision meshes, and I can't use that body because it's fugly, it's not UUNP and it has no sliders, then I tried to learn how to add collision meshes myself to my lovely UUNP body (that is beautiful and has all the sliders) and I can't find a learning source that I can follow.

 

Also, I have some HDT-SMP wigs that are set up in the xml's to collide with my back and therefore do not sink into my back when I stop running- without any added invisible meshes to my body, so I know that back-to-hair collisions are possible with my normal UUNP body without added invisible meshes, and I was hoping for a similar solution for legs-to-dress and elbows-to-hair (etc.) collisions.

Posted
5 hours ago, Yoxgg04 said:

Youre amazing, no lag at all as well with smp show me de wey ♥.♥

I run with Serana as my main follower- you can briefly see her in the SMP Test video. We both wear SMP wigs and earrings as well as HDT High Heels but normally no cloth physics (because until yesterday I didn't have any physics clothes that worked. I just put on that beautiful dress to test the fixes I had made to it for a friend. Of course, all female NPCs in my game have BBP-type SMP physics because I have replaced all the armor and clothing in the game with physics-enabled outfits and my default female body is physics-enabled. I'm also using HDT High Heels System.

 

I'm running an i5 3570K OC to 4.0 GHz (or 4.2, I forgot), only 16GB of DDR3 and an antique GTX-970. So my PC is several years out of date. I run SSE on Ultra with Intrigued ENB (also Ultra) and ~200 mods including Obsidian Weathers, Minty Lightning, Verdant and 3d Trees.

 

I am able to run 45-50fps almost everywhere, sometimes even 55 or 60. When I put on the cloth-physics dress in the video I lost about 2-3 fps is all. I believe the reason SMP isn't killing my machine with all that physics going on is because of

  • My xml's which Tooneyman and others helped me to optimize a couple of months ago
  • My UUNP body (as opposed to the newer "high poly" CBBE body)
  • Allowing BethINI to set my game graphics and other game parameters (to Ultra but there are performance settings too.) I gained at least 10 fps when I first ran it.

Now that I have "showed you de wey ♥.♥" go forth and jiggle!

Posted
49 minutes ago, Vyxenne said:

 LOL! How is it your fault?

 

I just haven't figured out how to get male hands and schlongs to collide with my lady bits (pussy and breasts.) I'm using SoS Light AND SoS Full installed together with the schlong removed from the body mesh so that I can use Tempered Skins textures without having the double-dicks bug or the black feet bug.

 

I have a bunch of xml's from SoS, CBBE and various places in this thread and elsewhere, but I have no idea how to apply them- do I need to go into my male body meshes and add a NiStringExtraData? What are the Shape Names I have to add to my DefaultBBPs.xml to get male schlongs and hands to collide with my body parts? Which of the many "penis" xmls should I use? MaleGenitals.xml? Schlong.xml? Penis.xml? Just enabling any of those in DefaultBBPs.xml does NOT give me the collisions I'm looking for.

 

In other words, I'm sure I already have what I need- I have too much of what I need! What I don't have is the slightest clue which one(s) to use and how, exactly, to apply them. Since I have cut the schlong off of my male body meshes, I don't have that shape, which means I can't use Schlongs.xml. On the other hand, I don't have a Penis or MaleGenitals shape either, which is undoubtedly why those xml's don't work either. I have fully-functional schlongs in-game, so I know that the shape has to exist somewhere, but it's definitely not in my male body meshes, and there are no instructions on the SoS page on this.

Oh. Stop. I gave you a complete package of files for the male and female body. There there are all necessary files for adjustment of physics and ALL collisions.

Clipboard02.jpg.3b6760c7231f1f4e3f359ab40697747d.jpg

Just replace them with what you have.  SOS and etc "all bars, poles and other branches" should work as expected.  

Posted

Would anyone have any idea why I CTD when I enable collisions?  Commenting out the collision parts in the xmls makes the physics themselves work just fine.

 

Tested with a minimal setup, Alternate Start, Bodyslide & CBBE 1.4 Special body, FNIS 7.4.5, SMP Framework & Physics 1.5.50, Sexlab 1.63b3, SLMatchmaker R7, SkyUI 5.2, XPMSSE 4.33, SKSE 2.0.8.

 

My graphics card is Radeon R7 370, which does not seem to have full OpenCL 2.0 support. I'm thinking that may be the problem but wanted to see if anyone else had any ideas.  Because of this, I have also tried adding <enableOpenCL>false</enableOpenCL> and <platformID>0</platformID> to the configs.xml in the SkinnedMeshConfigs folder without any effect.

 

I have also tried a UUNP body with the same CTD result.

Posted
20 hours ago, Gromilla said:

Oh. Stop. I gave you a complete package of files for the male and female body. There there are all necessary files for adjustment of physics and ALL collisions.

Clipboard02.jpg.3b6760c7231f1f4e3f359ab40697747d.jpg

Just replace them with what you have.  SOS and etc "all bars, poles and other branches" should work as expected.  

I had tried these a month or two ago when you gave them to me and they didn't work- no body physics (or collisions) at all. After your post yesterday, I tried them again, and still didn't have physics, but this time I know a little more about SMP xml's and I was able to edit DefaultBBPs to point to my actual UUNP-Body xml. I tested it and YAY! I now have schlong to labia collisions! I'll do more testing, but it looks like it all may work as you said! Thank you! :classic_heart:

Posted

Sorry if it's already answered, but I did read through nearly every page in the thread but anything that comes close to what I'm looking for is back in earlier game versions.

Things seemed to have changed a little since then in newer versions of hdt-smp or I've simply just missed it.

I'm also aware hdtSSEFramework is still in early stages.

 

Using CBBE special body, XPMSE, hdtSSExxxxxx (3 dlls), SoS HDT-SMP conversion and I finally having things bouncing/colliding almost as I like.

All good up to this point.

 

Playing around in Riverwood, Whiterun, Helgen Reborn, Bruma, Project AHO, The Forgotten City, Falskaar everything runs fine barely ever skip a frame even when there 10+ actors all grinding and bouncing and leaking fluids while others are fighting and lots going on..

 

But then I visit Riften Inn and 3 NPCs have a random threesome, my FPS just plummeted to a slide show.

Basically unplayable until I could leave the area or terminate the scene in Sexlab (which wasn't easy as the lag is in the menu as well), frames go back to normal.

 

So removed hdtSSExxxxxx (3 dlls) and loaded again, bumped up the NPC interactions so 12 NPCs having sex and not a frame drop in the slightest.

 

So is there an optimized set of xml settings to improve performance in these situations?

I tried reducing some settings (they were pretty tame to start with though), but still the same result in Riften Inn with hdt-smp enabled.

 

Not quite sure what's actually causing the lag labia, schlong, T&A, it seems to be any of them just in that area for me.

 

Edit:

After further testing in the same location it definitely seems to be the labia.

I swapped from Special to CBBE Body Physics preset and the lag in Riften Inn has just about disappeared with 9 NPCs in action (5 females + 4 Males) .

Hmm, ohh well back to reading to get a better handle of what I'm doing wrong in them xml.. weeee

 

 

Posted

^ Yes, make sure y'all have your exe file copied and/or updates turned off/postponed in Steam. That was fast beth, second CC update in 2 months, I'm starting to think beth is doing it on purpose.. 

Posted

Somebody knows list of files that was updated?!

This update is a no-go for my current work

P.S. Update list is standard: all 5 ESMs + Update.bsa + Shaders.bsa + SkyrimSE.exe (and .cc file with mods from CC)

 

I made a backup of these files, let Steam update and then overwrite everything with backup

 

 

 

 

 

 

damn yiu bethesda

Posted
On 10/2/2018 at 7:33 AM, happy_polla said:

@Vyxenne: thanks you for share dropbox link. I look at defautBBP.xml i see its have sos-schlong.xml. Can you share this ?

As you can read above in this thread, I just replaced my xml's with a set from Gromilla and so far I have all collisions. The ones I linked for you before were openly posted in this thread and then slightly modified by me, but as far as I know Gromilla has not posted his xml's anywhere. So I'm not sure if I can share them or not without his permission.

Posted

How to revert your game executable to 1.5.50:

 

Check https://steamdb.info/depot/489833/manifests/  for the latest manifest ID! This is the last number in the command.

 

To Revert to 1.5.50:

  • Press Windows + R
  • Input: steam://nav/console
  • In the console: download_depot 489830 489833 583541185188584076
  • Navigate to [your Steam/SSE root folders]\Steam\SteamApps\content\app_489830\depot_489833
  • Cut or Copy SkyrimSE.exe
  • Navigate to [your Steam/SSE root folders]\Steam\SteamApps\common\Skyrim Special Edition
  • Paste the SkyrimSE.exe, overwriting when prompted.

Now set Steam to block updates and play on.

Posted
5 minutes ago, Vyxenne said:

How to revert your game executable to 1.5.50:

 

Revert to 1.5.50:

Press Windows + R

Input: steam://nav/console

In the console: download_depot 489830 489833 1298692161422189837

Check https://steamdb.info/depot/489833/manifests/  for the latest manifest ID! This is the last number in that command, and has probably changed if you're viewing this months later.

Navigate to [your Steam/SSE root folders]\Steam\SteamApps\content\app_489830\depot_489833

Cut or Copy the SkyrimSE.exe

Navigate to [your Steam/SSE root folders]\Steam\SteamApps\common\Skyrim Special Edition

Paste the SkyrimSE.exe, overwriting when prompted.

Enjoy. (Thank you to /r/SolariusB for the easy instructions!)

To be clear, the manifest ID for 1.5.50 is 583541185188584076.

download_depot 489830 489833 583541185188584076

 

Posted
Just now, tasairis said:

To be clear, the manifest ID for 1.5.50 is 583541185188584076.


download_depot 489830 489833 583541185188584076

 

LOL I was editing my post and when I hit "Submit" here was your correction. Glad we both caught it.

Posted
9 hours ago, Vyxenne said:

I just replaced my xml's with a set from Gromilla and so far I have all collisions. The ones I linked for you before were openly posted in this thread and then slightly modified by me, but as far as I know Gromilla has not posted his xml's anywhere. So I'm not sure if I can share them or not without his permission.

I think nothing bad will happen if you share these files. Only they are designed to work with additional ("proxy", unvisible) collision meshes (like that of the body that I altered to you - uunpspsmp body) and on the simple version of uunp it will probably not work. But the general idea of how to use is clear. But if needed, I can compile a package of files for the simple UUNP Special female body and standard sos full\light male body with labia-shlong collisions. Again ;) For CBBE Phisics or Special bodies there is a standard physics package, posted on the download page

Posted

I still can't register at 9damao, tried with 3 different browsers with the same result, I submit after filling in the form, and nothing at all happens. I'm sure it's something on my end since many other can register, I just can't find any settings anywhere that changes it. Anyone have any tips?

Posted
47 minutes ago, Kaarinah said:

I still can't register at 9damao, tried with 3 different browsers with the same result, I submit after filling in the form, and nothing at all happens. I'm sure it's something on my end since many other can register, I just can't find any settings anywhere that changes it. Anyone have any tips?

I'm using FireFox with NoScript so I was surprised I didn't have much hassle once I knew what the fields and buttons said.

 

If using a translation page eg: google then..

Open the the page using the translation just to see what's on buttons and field box names etc..,

Open another tab without translation and use that to register..

 

Trying to register through google translation failed for me, but doing the above succeeded for me (non translated page works fine).

I didn't even need to validate from my email.

Registered, posted a Thank You and then downloaded.

(yep I had to open the download page translated to see what was what, then use the non translated page to give thanks and download.)

 

 

Posted
35 minutes ago, smashly said:

I'm using FireFox with NoScript so I was surprised I didn't have much hassle once I knew what the fields and buttons said.

 

If using a translation page eg: google then..

Open the the page using the translation just to see what's on buttons and field box names etc..,

Open another tab without translation and use that to register..

 

Trying to register through google translation failed for me, but doing the above succeeded for me (non translated page works fine).

I didn't even need to validate from my email.

Registered, posted a Thank You and then downloaded.

(yep I had to open the download page translated to see what was what, then use the non translated page to give thanks and download.)

 

 

I have done all that, it doesn't matter if the page has been translated or not, I still have the same issue. I don't need a translation anymore, after all the tries I know what the fields say *grins*

 

A kind soul again sent me the files, I will however try to figure out what's wrong, it has to be some setting either in the browser or in the firewall, I just can't find anything that changes it.

Posted
On 10/4/2018 at 2:26 AM, Gromilla said:

 if needed, I can compile a package of files for the simple UUNP Special female body and standard sos full\light male body with labia-shlong collisions.

I think that would be a great idea, and @happy_polla would probably appreciate it as well. Again, I don't believe writing/sharing/linking/posting xml's that apply to the UUNP body without modifying or distributing any version of said UUNP body can possibly be a violation of anyone's intellectual property vis-à-vis the UUNP body.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...