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HDT SMP for SSE?


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Posted

Hi all,

 

I'm just getting into modding skyrim se and loving it! I managed to convert the h2135 panties to se smp and it's working great for the most part. For anyone having trouble with it, what I found was removing "Vertex_colors" from the BSLightingshaderpropertiy flags for the Panty_AccClothSMP shape fixes it. Before I did that the hdt smp plugin log reported it as an invalid vertex shape. What I can't figure out is why I can't turn off hand collisions related to this. I'm fairly sure I'm getting huge performance loss due to this.

 

 

Posted
6 hours ago, Vyxenne said:

To be clear, using per-triangle-shape, I have great collisions between my pony tails and my back and neck, although when I'm running my elbows clip right through the swaying pony tail (or vice-versa.) It is only when I attempted to use per-vertex-shape in UUNP.xml that I lost hair-to-back collisions.

 

My body:

femalebody_1.nif

UUNP.xml

 

My favorite wig

KShair.nif

HDTHair.xml

 

My second-favorite wig

Sky208.nif

Sky208.xml

 

Thanks for looking at this! I would ❤️LOVE❤️ to find some way to use "per-vertex-shape" instead of triangles so I could give followers an HDT wig!

Hey, You're good on these.  Don't use vertex shape for your collision objects, use the triangle shapes as you have them.  I'm just wondering on your specs not to be nosy, I haven't seen a performance drop really from using triangle shapes on the collision objects.  I did try vertex shape on collision objects and it was a mess because your vertexes never line up and you have to make your margin huge, which fucks up performance anyways lol.  If your hair is getting stuck in positions, try changing penetration on your UUNP xml to prenetration.  This will allow collisions within your mesh and "push" your pony out of wherever it is stuck, typically.

 

From what I am seeing, you shouldn't have any collisions on your body at all right now with the hair.  Which is why your elbows are clipping.  Your body mesh is set to HDT Havok Path on your extra data node.  This needs to be purely "HDT Skinned Mesh Physics Object" or it will not read your xml through SMP.  Also, this will only work on your naked body unless you attach this xml to every body mesh that you have.  Try it out, see what happens.  If it still doesn't work, I'll try my own edits and send them back over and see how they fare for you.  I think the back collision might actually be from the hair collision on the head object you have in your nif.

Posted
1 hour ago, Zaknea said:

Your body mesh is set to HDT Havok Path on your extra data node.  This needs to be purely "HDT Skinned Mesh Physics Object" or it will not read your xml through SMP

Well. When I opened my body mesh to change it, I discovered that it is not even an SSE body- it's all NiTriShapes instead of BSTriShapes. Further, the only node that contains the NiStringExtrraData you mentioned is the vagina node- there are no NiStringExtraData entries on the Body shape ("UUNP") at all.

 

As you may know, the CBBE Team removed all UNP Templates, shapes, conversion sets and slidersets from Bodyslide several releases ago, crippling their own tools in an effort to coerce people to switch to CBBE. As a result, I had to copy over the Skyrim Bodyslide assets in order to restore UUNP functionality to SSE. I suspect that's how I got a Skyrim body in SSE. Any idea where I can get (or how I can build) an actual SSE body? I need to get an SSE body into Bodyslide somehow so that when I build my body, or an outfit, it will be an actual SSE body, not an Oldrim body. I thought was using UNP Body Renewal, which is supposedly an SSE body, but probably when I built it to my custom preset in Bodyslide it got overwritten by an Oldrim shape hiding somewhere in BS.

Posted
39 minutes ago, Vyxenne said:

Well. When I opened my body mesh to change it, I discovered that it is not even an SSE body- it's all NiTriShapes instead of BSTriShapes. Further, the only node that contains the NiStringExtrraData you mentioned is the vagina node- there are no NiStringExtraData entries on the Body shape ("UUNP") at all.

 

As you may know, the CBBE Team removed all UNP Templates, shapes, conversion sets and slidersets from Bodyslide several releases ago, crippling their own tools in an effort to coerce people to switch to CBBE. As a result, I had to copy over the Skyrim Bodyslide assets in order to restore UUNP functionality to SSE. I suspect that's how I got a Skyrim body in SSE. Any idea where I can get (or how I can build) an actual SSE body? I need to get an SSE body into Bodyslide somehow so that when I build my body, or an outfit, it will be an actual SSE body, not an Oldrim body. I thought was using UNP Body Renewal, which is supposedly an SSE body, but probably when I built it to my custom preset in Bodyslide it got overwritten by an Oldrim shape hiding somewhere in BS.

Hey.

I use the CBBE body as the main bodyreplacer (Male player character), and for followers and companions others bodys (COS, UUNP etc)
For myself, I do this:
1. Installed the Bodyslide LE manualy to another place (another hard drive for my case) with the same location of the folders as in the game (My SErim on drive d:\, Bodyslide LE on C:\Games\The Elder Scrolls - Skyrim - Special Edition\Data\CalienteTools\BodySlide), install all ShapeData and so on parts for UUNP as usual. 
2. I specified the path to the textures in this version of Bosyslide (LE), and installed the necessary textures in the BS LE texture folder (not necessarily, but conveniently).
3. The folder ShapeData optimized with the NIFOptimazer. 
Profit. 

As a result, I have two Bodyslide versions installed in different corners of the computer  :) In the game for the CBBE body, in the additional for the UUNP. 

But! This is unlikely to easily work for clothing and armor. Probably :)

Posted
12 hours ago, Vyxenne said:

Well. When I opened my body mesh to change it, I discovered that it is not even an SSE body- it's all NiTriShapes instead of BSTriShapes. Further, the only node that contains the NiStringExtrraData you mentioned is the vagina node- there are no NiStringExtraData entries on the Body shape ("UUNP") at all.

 

As you may know, the CBBE Team removed all UNP Templates, shapes, conversion sets and slidersets from Bodyslide several releases ago, crippling their own tools in an effort to coerce people to switch to CBBE. As a result, I had to copy over the Skyrim Bodyslide assets in order to restore UUNP functionality to SSE. I suspect that's how I got a Skyrim body in SSE. Any idea where I can get (or how I can build) an actual SSE body? I need to get an SSE body into Bodyslide somehow so that when I build my body, or an outfit, it will be an actual SSE body, not an Oldrim body. I thought was using UNP Body Renewal, which is supposedly an SSE body, but probably when I built it to my custom preset in Bodyslide it got overwritten by an Oldrim shape hiding somewhere in BS.

I just run my whole Bodyslide directory through SSE Nif Optimizer. Works like a charm. Any output from Bodyslide should be SSE after that.

Posted
22 hours ago, Vyxenne said:

Well. When I opened my body mesh to change it, I discovered that it is not even an SSE body- it's all NiTriShapes instead of BSTriShapes. Further, the only node that contains the NiStringExtrraData you mentioned is the vagina node- there are no NiStringExtraData entries on the Body shape ("UUNP") at all.

 

As you may know, the CBBE Team removed all UNP Templates, shapes, conversion sets and slidersets from Bodyslide several releases ago, crippling their own tools in an effort to coerce people to switch to CBBE. As a result, I had to copy over the Skyrim Bodyslide assets in order to restore UUNP functionality to SSE. I suspect that's how I got a Skyrim body in SSE. Any idea where I can get (or how I can build) an actual SSE body? I need to get an SSE body into Bodyslide somehow so that when I build my body, or an outfit, it will be an actual SSE body, not an Oldrim body. I thought was using UNP Body Renewal, which is supposedly an SSE body, but probably when I built it to my custom preset in Bodyslide it got overwritten by an Oldrim shape hiding somewhere in BS.

Yep, use NifOptimizer to get your bodyslide meshes converted to BSTriShapes.  I do this before I do any of my conversions just to be sure I don't have any issues and then when I finish my conversion through bodyslide I'm typically double good.  Also if Bodyslide crashes after converting I know there's an issue with my nif I need to fix.

Posted
13 hours ago, PhoenixTheSage said:

I just run my whole Bodyslide directory through SSE Nif Optimizer. Works like a charm. Any output from Bodyslide should be SSE after that.

 

2 hours ago, Zaknea said:

Yep, use NifOptimizer to get your bodyslide meshes converted to BSTriShapes.

Thanks guys, I did that and, although I don't know the fate of my hundreds and hundreds of hand-made conversion sets, I rebuilt my body after running NifOptimizer on my Bodyslide folder, then checked it in NifSkope where I found that it had indeed been converted, then I tested in-game and it seems that I still have SMP Physics and ponytail-to-back collisions.

 

So thanks for the tip and I'm so happy the fix was that easy, even though it took NifOptimizer 14 minutes to run through all my stuffs. ?

Posted
On 6/7/2018 at 3:44 PM, Zaknea said:

Also, this will only work on your naked body unless you attach this xml to every body mesh that you have.

OK, trying to work my way through doing that, but I'm confused- where, exactly, does the NiStringExtraData go in an Armor nif?? I have an armor mesh with three shapes: UUNP, Armor, Fur. I suspect that I need to add the NiStringExtraData into the UUNP BSTriShape, but when I right-click the UUNP shape and hit Block>>Insert and select NiStringExtraData, the only place it goes is to the bottom of the Node list, not as a child of any shape. Is this correct? Or should it go in as a child of the UUNP shape, which I can only do by first inserting it, then copying it, then pasting it into the UUNP BSTriShape shape alongside BSDismemberSkinInstance and the Shader Properties branch, then deleting it from the main Node list. Seems like NifSkope is trying to tell me the NiStringExtraData should go in the main node list and not as a child of the UUNP BSTriShape because it sure is making it next to impossible to put it there.

Posted
3 hours ago, Vyxenne said:

OK, trying to work my way through doing that, but I'm confused- where, exactly, does the NiStringExtraData go in an Armor nif?? I have an armor mesh with three shapes: UUNP, Armor, Fur. I suspect that I need to add the NiStringExtraData into the UUNP BSTriShape, but when I right-click the UUNP shape and hit Block>>Insert and select NiStringExtraData, the only place it goes is to the bottom of the Node list, not as a child of any shape. Is this correct? Or should it go in as a child of the UUNP shape, which I can only do by first inserting it, then copying it, then pasting it into the UUNP BSTriShape shape alongside BSDismemberSkinInstance and the Shader Properties branch, then deleting it from the main Node list. Seems like NifSkope is trying to tell me the NiStringExtraData should go in the main node list and not as a child of the UUNP BSTriShape because it sure is making it next to impossible to put it there.

It just goes on the main node AFAIK. The XML just determines properties for the bones it has configuration for, while the meshes themselves will contain the bones in the skin data if they are weighted to move with those particular bones. So the XML doesn't have to be attached to any particular mesh anyway, but the configuration does have to be correct in the XML for the individual BSTriShapes that are being effected.

 

This is just my understanding, could be wrong.

Posted
On 5/25/2018 at 4:29 PM, dduserab said:

You did mention about leaving a comment in your video, but I don't think it was emphasized that it's a required action. I imagine many people might have interpreted it as "oh and if you want to thank hydrogen that would be a nice thing to do."

 

I actually tried out the horse tail a few days ago and got the same results you did. I confirmed my issues weren't with the skeleton because the xml is not even being read (I intentionally added a typo... if it's read, the logs should say malformed xml... but it didn't). Of course I quadruple-checked the NiStringExtraData entry to make sure no spelling mistakes.

 

As for reaching out to hydrogen for a confirmation... doesn't seem to be easy. I tried to send her a message on 9damao with my account, but I can't because I don't have enough points on that site. Points are earned by replying, starting topics, upvoting, and otherwise being active in that community. Beyond that, I found a slightly different thread for HDT-SMP which has slightly different wording in the post. In it, there's a "For modder" section that mentions a "9DM MOD" group (and an exchange between AzureRath and hydrogen on page 7 hinted that it's a QQ group). Well, I installed QQ on my phone, signed up for an account, and found/joined an "official" group for 9dm, but could not find a "mod" group, and the userlist for the "official" group doesn't contain hydrogensaysHDT... and that's as far as I got today. Maybe I'll try dig at it some other day. Meanwhile maybe other people here knows more about how to contact her.

 

That said... I just noticed that on the HDT-SMP SSE thread there's this bit at the very top:

 

This piece of evidence is recent (a few months ago). The line that says "目前只支持装备,发型武器啥的没有的" means "currently only armors are supported, no hair or weapons". So it's pretty clear to me that the only thing that's officially supported are armor-like things.

 

Maybe if you've got time, to be extra sure you can try to enable a weapon for collision and see if it'll collide with some NPC wearing the resplendent armor. Maybe it won't work just like how the horse tail doesn't work (i.e. all the paths/xml looks right, but nothing happens and nothing shows up in the log).

she is in that group,named qinjie( search for chinese characters)

Posted

Anyone knows how to stop belly bounce in the xml configs? No matter what I change there, it just always moves! It's so annoying! I just want to stop it entirely! Thx xD

Posted
On 6/6/2018 at 1:28 PM, Zaknea said:

The bunching up problem I have found typically occurs when there is an issue with the inertia values on the physics bones.  This can also be caused if, say, there's a bunch of regular bones still attached to those vertices. 

Thanks for the tips. I definitely should pick your brain to understand the physics system better and how to do conversions once I read the 10,000 comments here. 
 

2 hours ago, Godis1 said:

Anyone knows how to stop belly bounce in the xml configs? No matter what I change there, it just always moves! It's so annoying! I just want to stop it entirely! Thx xD

Never thought about it but I guess you'd have to add the "bones" for the belly to the xml and stiffen them up?

Posted

From the standpoint of someone who's NOT a modder, not interested in sexlab (inb4 "why are you here"), and just plays the game with mods, is SMP worth bothering with? All I really care about is clothing, not even armor, to have breast/butt bounce and hair physics. There are some SMP clothing and armor mods I like that have nice flowing robes and dresses and such, but it seems like I have to trade body/hair physics for clothing physics and they can't coexist. Should laymen like me just stick with CBP for now and wait another year for the fancy SMP-built stuff?

Posted
11 hours ago, cminnow said:

https://www.nexusmods.com/skyrimspecialedition/mods/17945?tab=posts

I'm actually kind of surprised this HDT-SMP mod only now made it to the Nexus. Seems like a lot of conversion work like this has already been done here. Couldn't the capes and hairs make it on the Nexus too?
 

It appears that the uploader of the above-linked wearable tail just ran it through NifOpt and (maybe) resaved the plugin in the CK, but didn't convert the physics to SMP so it's still dependent on HDT-PE. :classic_ohmy: Since HDT-PE can't possibly ever be in SSE, that means this tail is a non-starter.

Posted

Go to the original hdt tail in old skyrim in nexus. Download the beta version because this one has a fully working smp version of wearable tails that works fine on special edition provided you convert the meshes to work with the special edition. This  new and improved failed version got the wrong version that just will not work. 

Posted
10 hours ago, AtomicPlayboy said:

is SMP worth bothering with? All I really care about is clothing, not even armor, to have breast/butt bounce and hair physics. There are some SMP clothing and armor mods I like that have nice flowing robes and dresses and such, but it seems like I have to trade body/hair physics for clothing physics and they can't coexist. Should laymen like me just stick with CBP for now and wait another year for the fancy SMP-built stuff?

Firstly, there is no "hair physics" in HDT-SMP-SE, at least not yet. However, equippable wigs work great and there are several of them linked in this thread.

 

Secondly, you can have wig physics, earrings and amulets physics, body physics and cloth physics at the same time, so you don't have to "trade body/hair physics for clothing physics," - they can coexist.

 

Thirdly, please provide links to the "SMP clothing and armor mods ... that have nice flowing robes and dresses and such" because I can find only capes so far.

 

And finally, SMP isn't turnkey like CBP Physics is- you will probably have to write or tweak xml's to get the movements and collisions that make it all look believable- if your beautiful, swishing pony tail disappears into your back when you stop running :classic_angry: , the illusion of reality is totally blown. However, I'm a "layman" (laygirl, actually :classic_tongue: double-entendre intentional) and with a lot of help from peeps in this thread I have been able to get it to work. So I say, give it a shot, learn enough about it to know what questions to ask then ask them here.

Posted
3 hours ago, Vyxenne said:

It appears that the uploader of the above-linked wearable tail just ran it through NifOpt and (maybe) resaved the plugin in the CK, but didn't convert the physics to SMP so it's still dependent on HDT-PE. :classic_ohmy: Since HDT-PE can't possibly ever be in SSE, that means this tail is a non-starter.

That's what I mean. Can't we just use the version that someone actually took the time to properly fix from here and post it on the Nexus? At least those that already got consent to repost, I mean.

 

13 hours ago, AtomicPlayboy said:

From the standpoint of someone who's NOT a modder, not interested in sexlab (inb4 "why are you here"), and just plays the game with mods, is SMP worth bothering with? All I really care about is clothing, not even armor, to have breast/butt bounce and hair physics. There are some SMP clothing and armor mods I like that have nice flowing robes and dresses and such, but it seems like I have to trade body/hair physics for clothing physics and they can't coexist. Should laymen like me just stick with CBP for now and wait another year for the fancy SMP-built stuff?

If you haven't got burnt out on Skyrim and want it to look beautiful, it's definitely worth the effort. What makes physics in games so amazing is that there's almost always something that will still surprise you.

Posted

Any particulary reason why we can't have a HDT subforum?

Posted
11 hours ago, Vyxenne said:

Firstly, there is no "hair physics" in HDT-SMP-SE, at least not yet. However, equippable wigs work great and there are several of them linked in this thread.

Oh I know, I guess I used the wrong term, I knew about SMP wigs already. Problem I'm having is I can't seem to get the hair to collide with the body, it just clips.

11 hours ago, Vyxenne said:

Secondly, you can have wig physics, earrings and amulets physics, body physics and cloth physics at the same time, so you don't have to "trade body/hair physics for clothing physics," - they can coexist.

So far I've only been able to achieve clothing+body physics (without SMP wigs) using CBP; when I try to use SMP-based clothing, the physics on the clothes work, but the butt and breast bounce is gone.

11 hours ago, Vyxenne said:

Thirdly, please provide links to the "SMP clothing and armor mods ... that have nice flowing robes and dresses and such" because I can find only capes so far.

I'll PM you a link.

8 hours ago, cminnow said:

If you haven't got burnt out on Skyrim and want it to look beautiful, it's definitely worth the effort. What makes physics in games so amazing is that there's almost always something that will still surprise you.

Considering I'm still actively modding Oldrim LE, it's fair to say I won't be burnt out on Skyrim anytime soon. :P I'm hoping one day to get to the point where I'm satisfied enough with my build that I can actually start playing again.

Posted
On 6/12/2018 at 10:07 PM, cminnow said:

https://www.nexusmods.com/skyrimspecialedition/mods/17945?tab=posts

I'm actually kind of surprised this HDT-SMP mod only now made it to the Nexus. Seems like a lot of conversion work like this has already been done here. Couldn't the capes and hairs make it on the Nexus too?
 

IMO hairs won't be a real thing unless HDT adds true support for it to SMP finally. Equipping wigs just won't cut it, it's tacky, not immersive, and not user friendly.

As for capes, well, I'm almost ready to publish the nexus page for those so hang in there. It'll cover every major cape-inclusive mod on the nexus.

Posted

Question.. If someone could help answer for me. 

 

When a body part for HDT is connected like this.. Let's say... hands.. Data\SKSE\Plugins\hdtSkinnedMeshConfigs\defaultBBPs.xml

 

When I had the actual shape to the defaultBBPs.xml 

 

Lets' say <map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\Hands.xml"/> It'll read the xml file connection and I can use the parameters from the hands.xml on the mesh instead of having to add it to the mesh directly like this...

 

for example - data\SKSE\Plugins\hdtSkinnedMeshConfigs\Hands.xml

Posted

Full_SMP_Body_2.0_for_sse_test_verion_English_Translation.zip

 

@Yoxgg04

 

I've found a file you had uploaded here earlier and I went and translated it to the best of my ability. It gives a pretty good setup to at least understand what it's talking about. Hopefully, this helps. I'm uploading it again here so people can use the collision sets from the body for their own projects. I used the collisions for this body mod for Resplendent armors skirt collisions. It worked out really well. Thanks for uploading this earlier in the thread. I'll keep it here for now so we can use it as a resource. If anyone wants to get it working. I'm going to see about getting the collisions from the male body on the High Poly Male bodyslide when I'm done with it. 

 

Now I tested the male part of the mod with SOS and the male butt, belly and breasts bounce. No joke they work really well. I couldn't believe it when I saw it. It was absolutely eye balling. However, I'm having trouble with the female body and seeing what's causing it to CTD. 

 

I'll keep cracking at it to see if i can get the mesh to play nice. 

 

Update: The female body for some reason I can't quite put my finger on why it keeps crashing. I'm going to try to transfer some of the collisions to another female body and see if I can get them to work. If I'm successful. I'm going to see about adding them to some armors and see if I can get the clothing to move around next. 

 

However, the full body for the females seems to keep crashing which is irritating me. HAHA Especially since I can't figure out what the deal is. I tried to make a bodyslide out of it, but... For some reason the bodyslide sliders won't attach to the body. It's weird. 

 

 

 

 

 

Posted
29 minutes ago, Tooneyman23 said:

Full_SMP_Body_2.0_for_sse_test_verion_English_Translation.zip

 

@Yoxgg04

 

I've found a file you had uploaded here earlier and I went and translated it to the best of my ability. It gives a pretty good setup to at least understand what it's talking about. Hopefully, this helps. I'm uploading it again here so people can use the collision sets from the body for their own projects. I used the collisions for this body mod for Resplendent armors skirt collisions. It worked out really well. Thanks for uploading this earlier in the thread. I'll keep it here for now so we can use it as a resource. If anyone wants to get it working. I'm going to see about getting the collisions from the male body on the High Poly Male bodyslide when I'm done with it. 

 

Now I tested the male part of the mod with SOS and the male butt, belly and breasts bounce. No joke they work really well. I couldn't believe it when I saw it. It was absolutely eye balling. However, I'm having trouble with the female body and seeing what's causing it to CTD. 

 

I'll keep cracking at it to see if i can get the mesh to play nice. 

 

 

 

 

 

 

I follow your YT channel and hope you'll provide some info on how to get this working...perhaps a video as well??

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