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HDT SMP for SSE?


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Posted

Great news I test the cat and her tail was fine but need mess with sliders again lol. I guess earlyer I forget add one those things make tails stay still move as the body move.  Now installed other items :)

Posted
On 4/22/2020 at 11:55 PM, Vyxenne said:

Welcome home!

I guess its in UNP? But  Why the clothes didn't move? LMAO do I need redo the BUNP sliders with body studio again? lol Delete the folder and restart from there?

Ok its almost 3am Friday in Michigan ;). Need get some sleep figure this one out in afternoon. I took week off from Caesar Stomping ground group duty for the admins help them out. My 43th birthday coming Wed. I hope I can get my horse girl going soon Rob. :P.

 
 

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Posted

I've been meaning to ask this for a while, but never got around to properly making a post on the forums.  Is it at all possible to add SoS collisions to SMP-Enabled clothes (i.e. skirts and dresses)?  In this case, I'm using BHUNP Body and the UNP version of ERF's Horsecock, which doesn't officially have an SMP collision mesh, but I'd probably try to hack some other collision model onto it.

Posted

Don't think work. But I wish the player.removeallitems works with editing your  characters that are using the with out rags  trying to guess what your character will look like because the breast size does work with the rags? Is there mod let you remove the rags or I have delete the rag.nif file to make it show then replace after? Mmm I want her a cup with big aura with little perky nipples. Almost like those jap a cup girls nipples there perfect size for my taste lol.

 

Posted

To Vyxenne

Please tell me this UNP? lol No know more then I do so far. I can't tell sometimes because I'm color blind like Light brown and green ect.. or Dark blue or purple.

So far so good no new crash yet. :D

How come the bra  don't move with the edited?

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Posted
19 hours ago, rb888 said:

To Vyxenne

Please tell me this [is] UNP?

It looks like UNP to me, but I can't tell for sure without seeing the bones and/or sliders. Just attach your Data\Meshes\actors\character\character assets\femalebody_1.nif to a post so I can see it.

 

19 hours ago, rb888 said:

How come the bra [doesn't] move with the edited [body]?

Lol.

*puts clairvoyancy wig on*

Mmmmmm...... mmmmmmmm....... Bra? ummmmmmm..... uuuhhhhh..... BRA? Madame LaCoquine senses aaaahhhhhhh..... that you should not be ummmmmmm... restraining your turgid nipples in such a cruel manner.... mmmmmm...... ohhhhhhh..... and that face ......uuuugggggghhhhhh..... are you ill? Mmmmmm..... you look a little horse.... sknnnnffffff...... ggggggggggg...... *snicker, snort, whinny*

Voodoo-Chastity-Spell.gif

*wipes tears of laughter from face and tries to look professional*

 

OK, fine. There are only two requirements for body physics when wearing an outfit:

 

  1. A physics engine such as HDT-SMP or CBPC (or both if properly coordinated) must be correctly installed and configured
  2. The relevant body-physics bones must be present in the outfit- Breasts (L+R), Butt (L+R) and/or Belly

That's it. Nothing more complicated than that.

 

If you have breast jigglies when you are naked, that suggests that you have met #1 above.

 

If you have met #1 above but do NOT have breast jigglies when wearing an outfit item, that suggests that you have NOT met #2 above.

 

So, based on the ZERO information you provided :classic_wacko: I am guessing that you need to copy or paint the breast bones onto your perky lil' C-cup bra before you will have breast physics with the outfit. The easiest way to do that is using Outfit Studio. Let me know if you need my guide on how to do that.

Posted
6 hours ago, rb888 said:

Females stuff wrong place? other photos? I don't want start just yet. :P Even Wed my birthday at least she ready to go.

  1. Your body path structures appear to be in order, with the correct files in them. I have no idea what the other files are, but I assume that you do.
  2. Your skeleton path structure also appears to be correct, but the file dates do not match the latest version of XPMSSE.
  3. The body you attached is a UNP body and lacks all 5 physics bones, which is why you have no body physics with it.

Suggested next steps for you:

  1. Install/update XPMSSE and don't let anything overwrite/override it unless you're sure it's the right thing to do.
  2. Import Oldrim UUNP BodySlide files into your SSE Bodyslide installation.
  3. Re-read #2 above. Note that it does not say "UNP" or "UNPB" but "Unified UNP," aka UUNP. Let me know if you need my guide on how to do that.
  4. In BodySlide, build the "Unified UNP-Special" body to your favorite preset (there are dozens available). Click the Preview button to pick your favorite.
  5. In BodySlide, build the "Unified UNP Hands" and "Unified UNP Feet" meshes to the same preset you built the body to.
  6. Go in-game and test your new body when naked. You should have full breast, butt and belly physics. If not, troubleshoot.
  7. In Outfit Studio, create a new Project and follow whatever tutorial you prefer (I wrote one if you need it) to conform an installed outfit to the "Unified UNP-HDT" body type and the same preset you used in steps 4 & 5 above.
  8. Back in BodySlide, batch-build the outfit you conformed in Step 7 to (you guessed it) the same body type and preset you used in Steps 4-5 & 7.
  9. Now go in game and equip the outfit you just built- you should have full breast, butt and belly physics with that outfit.

 

Posted
3 hours ago, Vyxenne said:
  1. Your body path structures appear to be in order, with the correct files in them. I have no idea what the other files are, but I assume that you do.
  2. Your skeleton path structure also appears to be correct, but the file dates do not match the latest version of XPMSSE.
  3. The body you attached is a UNP body and lacks all 5 physics bones, which is why you have no body physics with it.

Suggested next steps for you:

  1. Install/update XPMSSE and don't let anything overwrite/override it unless you're sure it's the right thing to do.
  2. Import Oldrim UUNP BodySlide files into your SSE Bodyslide installation.
  3. Re-read #2 above. Note that it does not say "UNP" or "UNPB" but "Unified UNP," aka UUNP. Let me know if you need my guide on how to do that.
  4. In BodySlide, build the "Unified UNP-Special" body to your favorite preset (there are dozens available). Click the Preview button to pick your favorite.
  5. In BodySlide, build the "Unified UNP Hands" and "Unified UNP Feet" meshes to the same preset you built the body to.
  6. Go in-game and test your new body when naked. You should have full breast, butt and belly physics. If not, troubleshoot.
  7. In Outfit Studio, create a new Project and follow whatever tutorial you prefer (I wrote one if you need it) to conform an installed outfit to the "Unified UNP-HDT" body type and the same preset you used in steps 4 & 5 above.
  8. Back in BodySlide, batch-build the outfit you conformed in Step 7 to (you guessed it) the same body type and preset you used in Steps 4-5 & 7.
  9. Now go in game and equip the outfit you just built- you should have full breast, butt and belly physics with that outfit.

 

Ok will do in after noon on my 43rd birthday thanks for the tips. So BHUNp no good or just combine them?

Posted
14 hours ago, rb888 said:

Ok will do in after noon on my 43rd birthday thanks for the tips. So BHUNp no good or just combine them?

No, I thought you were going for the UNP shape, which is rather slim with B-cups or C-cups at best- exactly as shown in your Horseface images. BHUNP may be fine, although I have read that it doesn't fully emulate UUNP- missing sliders and presets.

 

But feel free to try BHUNP. It may work fine for you, but of course you'll need to convert all of your armors and outfits to it, which is why I haven't installed it.

 

Sliders are life. Without all of the UUNP sliders, I'm afraid of BHUNP... :classic_blush:

Posted

Hello I am getting ready for a new game so setting up mods outfits etc. I found some nice outfits using SMP but I have the problem that ground collision mesh is visible in the game (see pic)
image.png.eaaa0b8c956a314a9ab1d12a487105d3.png

 

Using an UNP body I think that the outfit might be oldrim

Any idea how to fix?

 

 

Thank you

 

Posted
7 hours ago, Vyxenne said:

No, I thought you were going for the UNP shape, which is rather slim with B-cups or C-cups at best- exactly as shown in your Horseface images. BHUNP may be fine, although I have read that it doesn't fully emulate UUNP- missing sliders and presets.

 

But feel free to try BHUNP. It may work fine for you, but of course you'll need to convert all of your armors and outfits to it, which is why I haven't installed it.

 

Sliders are life. Without all of the UUNP sliders, I'm afraid of BHUNP... :classic_blush:

thanks for info I will do that then.

Posted
8 hours ago, xseno said:

Hello I am getting ready for a new game so setting up mods outfits etc. I found some nice outfits using SMP but I have the problem that ground collision mesh is visible in the game (see pic)
image.png.eaaa0b8c956a314a9ab1d12a487105d3.png

 

Using an UNP body I think that the outfit might be oldrim

Any idea how to fix?

 

 

Thank you

 

You might have ask an modder or person who made it to ask the Skyrim se modder to convert for you.

Posted

Vyxenne

 

I think I know what could crash game too Something in UNP when I move the slider kinda froze my game up. I guess there muss been issue with BUNP still. I'm going delete the main folder and reinstalled UNP stuff only so I don't have do that extra copying work. If I have to I would start fresh folder again next day lol.

Posted

Yep I think that could be causing crash some thing didn't like the Newer UNP so I'm just going to make fresh start I let you know how it goes next day it's about 130am :P lol

Posted
59 minutes ago, rb888 said:

You might have ask an modder or person who made it to ask the Skyrim se modder to convert for you.

So no way for me to do it myself?

Posted
1 hour ago, xseno said:

So no way for me to do it myself?

If it's a bodyslide outfit open the outfit project in outfit studio, right click the collision shape in the "meshes" panel (top right), click properties. Then in the shape properties "shader" tab click remove and save. Then re-build in bodyslide.

 

You can also do it in nifskope, open the relevant nif file and expand the collision shape tree in the block list panel. If the shape has a "BSLightingShaderProperty" click on it and hit "ctrl +delete" on your keyboard and save the file. Note: if it's not a bodyslide outfit then you might need to do this for both the _1 and _0 nif files.

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