Majindarkschneider Posted March 14, 2020 Posted March 14, 2020 Anybody know if that 17bbb body works with LE? I've tried to copy the bone weights in OS after converting the NIFs but my sliders always end up fudged in BodySlide for some reason.
rb888 Posted March 15, 2020 Posted March 15, 2020 I can't used the BHUNP it crashes the Remaster one other one is fine. But I'm waiting for UNPR version from him since sliders didn't show up in menus.
ftlum Posted March 15, 2020 Posted March 15, 2020 Hi All. I'm having a problem with the KS Hair mod's physics, where the hair collides with the clavicle area. All of the hairstyles that lie over that area will spontaneously jump around rapidly (it jitters-- nothing wild). Other KS hairstyles (like ponytail ones) don't seem to do this. In Racemenu, the hair stays still, like it should, but in-game they jitter/ jump around. The wig form of the KS hair mod produces the same problem. I tired another hair mod-- YanDao-- and that one seem to work normally. I don't think it's a generalized physics problem (I've also added the havok fix and tested limiting FPS). I also don't think my using CBP for my BHUNP body and HDT for hair/armor is the problem, since those other hairstyles work. This seems to be a problem with the KS hair mod's collision settings at the clavicle. I tried adjusting the XML for the hair (increased linear dampening), but that didn't work. Is there anything else I can edit to fix these particular hairstyle? thanks!
Nepro Posted March 15, 2020 Posted March 15, 2020 Converted HDT-SMP to 1.5.97 and converter. Someone posted it deep in the thread. Just bumping it for those who need it. HDT-SMP-Patcher-1.0.7z HDT-SMP Plugins 1.5.97.zip 1
Vyxenne Posted March 16, 2020 Posted March 16, 2020 12 hours ago, Nepro said: Converted HDT-SMP to 1.5.97 and converter. Someone posted it deep in the thread. Just bumping it for those who need it. HDT-SMP-Patcher-1.0.7z 51.4 MB · 9 downloads HDT-SMP Plugins 1.5.97.zip 451.43 kB · 10 downloads It's been freely available on the Nexus for months, including important bugfixes and optimizations by aers, ousnius and possibly others. 1
Vyxenne Posted March 16, 2020 Posted March 16, 2020 13 hours ago, ftlum said: I'm having a problem with the KS Hair mod's physics, where the hair collides with the clavicle area. All of the hairstyles that lie over that area will spontaneously jump around rapidly (it jitters-- nothing wild). [...] This seems to be a problem with the KS hair mod's collision settings at the clavicle. I'm having a different kind of clavicle non-collision issue with another wig and I'm struggling to find a way to fix it. As long as I stand upright, it hangs where it should- straight down my back, or maybe realistically blowing in the wind. But the moment I lean forward for any reason (run, sneak, sit, combat, sex) the beautiful long hair falls right through my back and hangs out the front of my clavicle despite the fact that it has a collision proxy "body" in the mesh whose only job is to prevent this. Hanging perfectly while I'm standing: Hanging through my back and protruding through my clavicle when leaning even slightly forward: The xml was written by an expert, so I'm assuming that it must be something else, but I don't know what to look for. Does anyone know how to "toughen up" collisions to transform "suggestions" into "hard boundaries?" Thanks.
Nepro Posted March 16, 2020 Posted March 16, 2020 6 hours ago, Vyxenne said: It's been freely available on the Nexus for months, including important bugfixes and optimizations by aers, ousnius and possibly others. I didn't know you could use HDT-SMP (Skinned Mesh Physics) instead of HDT-SMP when HDTPhysics and HDTFramework dlls were required thanks for tip.
Vyxenne Posted March 17, 2020 Posted March 17, 2020 13 hours ago, Nepro said: I didn't know you could use HDT-SMP (Skinned Mesh Physics) instead of HDT-SMP when HDTPhysics and HDTFramework dlls were required thanks for tip. You only need the Framework if you are using HDT-HH. Otherwise, the new Nexus SMP file by aers and ousnius (and maybe others?) is all you need. 1
Guest Posted March 19, 2020 Posted March 19, 2020 The_Elder_Scrolls_V__Skyrim_Special_Edition_2020_03.19_-_22_03_53_14.mp4
Tooneyman23 Posted March 20, 2020 Posted March 20, 2020 We'll I'm diving back into HDT SKSE scripts and I've gotten myself some good old fashion drop through the floors physics and I've completely forgotten why this happens. XD I've gotten my scripts setup, but I don't remember what causes this.
Tooneyman23 Posted March 20, 2020 Posted March 20, 2020 My next experiment will be how to get the damn things stable. =P
Tooneyman23 Posted March 20, 2020 Posted March 20, 2020 I fixed the male body with my older scripts. =P
agiz19 Posted March 20, 2020 Posted March 20, 2020 1 hour ago, Tooneyman23 said: I fixed the male body with my older scripts. =P hey nice i noticed you have been posting quite a lot lately , i would like to ask , is this going to be a replacement or an upgrade for SOS with working physics/collisions ?
lordregnis Posted March 20, 2020 Posted March 20, 2020 has anyone made a body mod that has working anus collisions like the vagina?
Tooneyman23 Posted March 21, 2020 Posted March 21, 2020 18 hours ago, agiz19 said: hey nice i noticed you have been posting quite a lot lately , i would like to ask , is this going to be a replacement or an upgrade for SOS with working physics/collisions ? Replacement. You'll have to use the light version since I'm not good at coding at the moment. I'm studying it, but I'm to busy working on busy models, clothing and trying to fix sliders, textures and other stuff.
Tooneyman23 Posted March 21, 2020 Posted March 21, 2020 9 hours ago, lordregnis said: has anyone made a body mod that has working anus collisions like the vagina? BHUNP is what you'll be looking for. I'll be reaching out to factoryclose soon about helping with the male body a bit.
Gromilla Posted March 21, 2020 Posted March 21, 2020 21 hours ago, lordregnis said: has anyone made a body mod that has working anus collisions like the vagina? BHUNP and CBBE 3BBB Advanced have bones for the anus, but by default there are no settings for smp physics, you need to add them manually and adjust weights and collisions. About COSHD I will not say anything
noreg Posted March 22, 2020 Posted March 22, 2020 Hi Folks, i seek your help with SMP. I used "Custom Races" to make a speacial Race for my favourite follower Lumi and i gave her SMP hair. She has a very curvy body so it has three shapes for naked, pushup and clothed body. I made a low poly collisionshape which works fine, but i have to equip the wig according to the clothing. Then i red this: " It is useful to use the parameter: <shared>{private, internal, public}, default value is public: Set the effect scope of a collision shape. "private" for only this XML (or nif), "internal" for this character, "public" for all characters. Default value is "public", should set to "internal" or "private" if you don't expect it to interact with other characters. (c) Senpo " My plan is to make a "internal" or public collision shape which changes with the body so i dont have to equip the according wigs. Unfortunately i have no idea how to do this. Could you please help me out? i'm sorry if that was answered already, but i'm to dumb to find it
lordregnis Posted March 22, 2020 Posted March 22, 2020 On 3/21/2020 at 11:18 AM, Gromilla said: BHUNP and CBBE 3BBB Advanced have bones for the anus, but by default there are no settings for smp physics, you need to add them manually and adjust weights and collisions. About COSHD I will not say anything do you know how to do that? i dont know how to do that at all 1
Vyxenne Posted March 23, 2020 Posted March 23, 2020 21 hours ago, noreg said: It is useful to use the parameter: <shared>{private, internal, public}, default value is public [...] My plan is to make a "internal" or public collision shape which changes with the body so i dont have to equip the according wigs. Unfortunately i have no idea how to do this. Make a backup copy of your xml in the same folder as the xml is in. Name it [whatever its name is].xml.bak to prevent it from working as an xml. Click OK if you get a dire warning about changing a file extension. Open the xml in Notepad++ so you retain the xml formatting Hold [Ctrl] and press F to enter the "Find" dialog Type <shared>public</shared> into the "Find" dialog box and press [Enter]. Manually change the declaration your cursor lands on so that it reads <shared>private</shared> Repeat steps 3-5 as required until you can no longer find any <shared>public</shared> declarations Hold [Ctrl} and press S to save the xml file Close Notepad++ unless you plan to do more tweaking. Test whatever wig(s) the xml pertains to in-game and make sure your actions do not have any uninconded tensequences. The reason I didn't suggest that you shorten the search term to just "<shared>pub" or use Notepad instead of Notepad++, or use the Replace All function is so that you will gain some familiarity with Notepad++ and your xml in the process of making these changes since you said that you are totally unfamiliar with editing an xml.
lordregnis Posted March 23, 2020 Posted March 23, 2020 On 3/21/2020 at 11:18 AM, Gromilla said: BHUNP and CBBE 3BBB Advanced have bones for the anus, but by default there are no settings for smp physics, you need to add them manually and adjust weights and collisions. About COSHD I will not say anything do you know how to accomplish that because i have no idea
noreg Posted March 23, 2020 Posted March 23, 2020 Spoiler Make a backup copy of your xml in the same folder as the xml is in. Name it [whatever its name is].xml.bak to prevent it from working as an xml. Click OK if you get a dire warning about changing a file extension. Open the xml in Notepad++ so you retain the xml formatting Hold [Ctrl] and press F to enter the "Find" dialog Type <shared>public</shared> into the "Find" dialog box and press [Enter]. Manually change the declaration your cursor lands on so that it reads <shared>private</shared> Repeat steps 3-5 as required until you can no longer find any <shared>public</shared> declarations Hold [Ctrl} and press S to save the xml file Close Notepad++ unless you plan to do more tweaking. Test whatever wig(s) the xml pertains to in-game and make sure your actions do not have any uninconded tensequences. The reason I didn't suggest that you shorten the search term to just "<shared>pub" or use Notepad instead of Notepad++, or use the Replace All function is so that you will gain some familiarity with Notepad++ and your xml in the process of making these changes since you said that you are totally unfamiliar with editing an xml. Hi Vyxenne, i really appreciate your help but it seems that i didn't make myself clear. I have basic knowledge in SMP-XMLs but a full SMP setup is to heavy for my machine so i use CPBC for body and SMP for tail- ,hair- and some clothesphysics I use the different collision bodies, one for naked, one for corset and one for clothes collision, but this means that i have to make three different Armoraddons per hair and have to change them according to the clothes. I do know to edit xml-files, what i try to achieve is, when i make a Outfit or body in bodyslide i want to integrate a collision mesh for Hairwigs ( the hairtypes i use mainly one called unbp). So when the clothing changes the hair-wig itself reacts to this external collisionmesh. I hope this was understandable..
Guest Posted March 23, 2020 Posted March 23, 2020 23 hours ago, lordregnis said: do you know how to do that? i dont know how to do that at all "I will not say anything"... I think it's crucial in this case
lordregnis Posted March 24, 2020 Posted March 24, 2020 19 hours ago, Kokan said: "I will not say anything"... I think it's crucial in this case and that means what?
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