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HDT SMP for SSE?


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Posted
6 hours ago, panchovix said:

Well that's way too low, are you building the bodies with 3BBB (BHUNP/C3BBB) or with standard ones? For nude body it's worth to use the 3BBB bodies, but outside that you can build the armors using UUNP HDT/CBBE HDT as base, then it shouldn't cause much issues (it will hit, but not as much), I built with BHUNP BBP and some armors are bugged so I'm using UUNP HDT so far for the armors

 

If nude only and 3 woman is causing that maybe there is some bugged collision going there? I'll try now (after building a Smashed patch lol) with 5-6 at the same time (I use BHUNP)

 

EDIT: Okay I tested with 5 nude female bodies, all with BHUNP 3BBB with Havok SMP, by just being naked there is no FPS drop at all and the CPU prob went above some 2-3 degrees

Now, then tested a 3-way animation which had collisions, the FPS went down like 2-3 FPS, and the CPU heated a little bit (from 58FPS to 55-56FPS, CPU temp from 60 to 74-75°C), so it's not that bad either

The problem comes in parts where's much people, no FPS drop but if there's 10+ female NPC the CPU reachs 85-90°C with really high use

That's why I can't play with full SMP in my case, well I can but I get scared when the CPU reach near 90°C, prime95 does that lol

Some pics in spoiler with MSI afterburner stats

 

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When just entering a new zone with various NPC (not necessarily near as you can see the map) the CPU went from like 65 to 75°C instantly, but no FPS drops (Limited the FPS to 60 for these tests)

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When getting near to the end-zone the CPU goes 1°C more

 

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In the main zone, there is like 10~ NPC and 8 are female, the CPU goes easily to 85°C, in this 82°C since I took some time to take the pic lol

In the last one (NFSW) for some reason the stats weren't show, but the CPU was at like 67°C
 

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As can you see in the spoiler pics, the GPU was never getting 100% usage (well it helps a lot being inside a cave), so if the game was going less than 60FPS, it was coz CPU things (HDT-SMP)

 

Checking the 9700K has 8 cores/8 threads, if SMP use all the cores/threads (I think it does) with 8 threads, maybe it can have a hard time with some SMP calculations, but I'm not sure, you would've to compare with other full-SMP user with a 9600K/9700K, the 9900K I'm sure it won't have any issues with SMP lol (3700X and onwards from Ryzen it won't have any issues either)

Thank you for trying to help. I have downloaded new version of XPMSE, newest HDT framework and now there is no such problems with FPS.

Posted
1 hour ago, daedrasp said:

I made CBBE 17BB self like this.

But 17BB boneweight copy to cloth than Duplication appers.

This is SMP bug? or 17BB bug?

It's test version and can download at http://www.mediafire.com/file/c6vlgb8xa56x33z/

All work credit from Caliente, RealClone. Ousnius, HDT, Aers. Thanks for good job.

you should edit your esp with tes5edit

1413256352_KR9EK4)FJBZM6X@WDNK7.png.89a60e6f0d323bcfed5a404229376ca3.png

in addon first person flags  ,you just select one flag  ,just as body

in armor first person flags ,you can select multiple flag

 

Posted
10 hours ago, realclone said:

in addon first person flags  ,you just select one flag  ,just as body

in armor first person flags ,you can select multiple flag

Thank you for this clarification- I have struggled with this issue in the KS SMP wigs, which seemed to either have duplicate pony tails when two slots are specified in the AA (31 and 41) yet failed to displace vanilla hair when flagged only to slot 31. I had thought that the slot assignments had to be the same in the ARMA and in the ARMO, but now you have told me what I was doing wrong.

 

So thank you, it makes sense now. :classic_heart:

Posted
20 hours ago, realclone said:
 

 


you should edit your esp with tes5edit

1413256352_KR9EK4)FJBZM6X@WDNK7.png.89a60e6f0d323bcfed5a404229376ca3.png

in addon first person flags  ,you just select one flag  ,just as body

in armor first person flags ,you can select multiple flag
 

 

Thx to advance but single partition than forearm, calves part go to empty body.

Who teach me change BSDismemberSkinInstance to NiSkinInstance export at 3dsmax? or outfit studio.

Posted
On 1/25/2020 at 6:33 PM, Vyxenne said:

I'm not sure, but I think @srea said he was removing it from the installable archives just to prevent it from overwriting users' own DefaultBBPs.xml files every time they updated SMP. You still need DefaultBBPs.xml as well as the body shape xml's (UUNP, CBBE, Hands, etc.) in order for body physics to work.

 

NiStringExtraData in the mesh is just for Cloth physics AFAIK.

 

NOTE: There have been so many changes in SMP in the past 2-3 weeks :classic_biggrin: that I can't say I'm certain of what I posted above- I could be mistaken about what I read.

you can put extradata in body mesh if you want, there's no difference. can also put cloth xml in defaults.

 

the idea behind defaults is that you can make the body part mesh named "CBBE" for example in every armor and just set one default to match CBBE so you dont have to attach xml via extradata in every single armor.

 

@full_inuand of course default is still supported just put your own xml there :)

Posted
3 hours ago, srea said:

you can put extradata in body mesh if you want, there's no difference. can also put cloth xml in defaults.

 

the idea behind defaults is that you can make the body part mesh named "CBBE" for example in every armor and just set one default to match CBBE so you dont have to attach xml via extradata in every single armor.

 

@full_inuand of course default is still supported just put your own xml there :)

If there is source code of Le version, will you make SMP physics of Le version?:relieved:

Posted
6 hours ago, Gromilla said:

the more bones the nicer the boobs! :)) BRO :thumbsup: In a month, all Twitter will be full again with new boobs. And our guru will again make a guide to translate 3bb to 17bb :) without changing the body. because it is magic! (c) David Blaine

73cf66ff25b3a19d21aaffc731b7756c.jpg

 

Whether it's 3bbb or 17bbb, their role is not only to make the chest more real, but also to make the physical chest pendant possible, which seems to be unnoticed by many people

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Posted
28 minutes ago, realclone said:

Whether it's 3bbb or 17bbb, their role is not only to make the chest more real, but also to make the physical chest pendant possible, which seems to be unnoticed by many people

868635934_ElderScrollsVSkyrim2020_01.29-09_36_50.04(2).gif.eba4b7396f79702bebc29708eb7e96a0.gif

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WOAH where'd u get those tassels from?

Posted

I am stunned how realistic this improvements start to become.

This 17BBB looks almost exactly how the boobs of my girl moves for real.

I wish i could get it setup like you guys are doing.

But my memory issues makes it impossible to get it running without fail.

I can not remember each thing longer than a few seconds, so its simply impossible to get it setup for me like you guys do.

Its livelike already and i have to say fantastic work well done.

Posted
11 minutes ago, dmogamer123 said:

I installed this but it didn't work in game. there are mesh problems physic doesnt work aswell

mod 100% working, your setting, mod order, smp... is not good

Posted

Hmm, I'm using MO2 and cant seem to do two things:  

1) turn off belly collision from CBPC.  It will accept tune = 1 and i can disable other nodes but never belly.

2) get BHUNP to have SMP collisions.  Dont get it.  Its all there, the baseshape.xml, the ABC hdt collision declarations, 3bbb physics are working when I edit them.  But no SMP collisions.  If I turn off CPBC nodes for pelvis, goodbye vag/dick collisions.  Anyone have any thoughts on how to configure which does what for this new body?

Posted
5 hours ago, no_way said:

Hmm, I'm using MO2 and cant seem to do two things:  

1) turn off belly collision from CBPC.  It will accept tune = 1 and i can disable other nodes but never belly.

2) get BHUNP to have SMP collisions.  Dont get it.  Its all there, the baseshape.xml, the ABC hdt collision declarations, 3bbb physics are working when I edit them.  But no SMP collisions.  If I turn off CPBC nodes for pelvis, goodbye vag/dick collisions.  Anyone have any thoughts on how to configure which does what for this new body?

IDK if someone made BHUNP genitals collision work only with SMP, without CBPC, I think that's why the BHUNP req is CBPC lol

 

On LE it works without much issues for some reason

 

If someone manages full SMP only collisions work with BHUNP (without CBPC) it would be, again, really impressive (You can use UUNP-Special too since it's way easier to make it work, but well it's not 3BBB)

 

For example on SSE I'm using HDT-SMP for everything BUT genital collisions (NPC Pelvis) and Butt, since for some reason it doesn't work by itself without CBPC, if not I would've been using only NPC pelvis 

 

EDIT: BTW finally made SMP not hit my FPS and no CPU heat, I'm a happy boi

Posted
On 2020/1/29 at AM9点19分, realclone said:

如果有Le版本的源代码,您会做Le版本的SMP物理学吗?:发行:

你是晕倒吗:)

are you yundao?

Posted

Can someone make that 17Bones xml compatible with Acro's 3BBB Fantasy (Nexus version)?

I get all sorts of hand/neck seams, but what's most horrible, horrific jiggle deformation especially for the nipple area.

and no collision at all
 

Posted
4 hours ago, siderr said:

Hey guys, is there a way to enable belly movement for smp/smp armors?

Yes, of course! Open (or create) the Outfit Studio Project for the armor, replace the Reference Body with one that has a Belly bone (node) if required, and then copy or paint the Belly bone weight onto the armor. Then save the project, exit OS and batch-build all of the armors at once in Bodyslide. Total time involved: 2 minutes plus BS processing time if you are batch-building hundreds of outfits like I do when I try a new UUNP Preset.

 

If your armor has cloth physics (I have no idea what "smp/smp" means) you will probably break the mesh if you replace the reference body and/or copy/paint Belly Bone weights, so be sure to save a backup of both meshes (_0 and _1) before doing anything with it in Outfit studio. I have never found a way to replace the Reference Body in a cloth-physics armor without breaking the mesh. :cry:

 

Sadly, there's no way that I know of to replace the Reference shape, conform all sliders and copy bone weights in multiple armors automatically with a single click, like you can do when batch-building a bunch of armors from existing Slidersets.

 

Batch-converting my hundreds of armor/clothing items from UUNP/Custom Preset to CBBE-SE/Same Preset Shape would be the outfit-conversion Holy Grail for me, and might enable me to try CBBE-SE in my game. But hand-replacing each and every Reference shape in all of my mod-added and customized items is simply a non-starter for me.

Posted

Gotta SMP quirk... So the top of this dress looks like this out of the gate... I tried to fix it in BS but the nipples still poked through and the top looked stretched

 

The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2020_01.31_-_13_48_50_14.png.e5fbd818025c0ca90cf7ce0762e5befe.png

 

But when I go to Racemenu and exit while wearing the outfit, the top magically goes over the breasts.. And the top stays like this until I change outfits, then it reverts back to the way it looked with the nipples poking out...

 

The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2020_01.31_-_13_49_48_83.png.7a70acb2f225b25ddda5eff59a6b587a.png

 

Anyone know how I can fix this without having to go back in forth between the racemenu??

 

Posted
2 hours ago, Jay1646 said:

Gotta SMP quirk... So the top of this dress looks like this out of the gate... I tried to fix it in BS but the nipples still poked through and the top looked stretched

 

 

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The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2020_01.31_-_13_48_50_14.png.e5fbd818025c0ca90cf7ce0762e5befe.png

 

 

But when I go to Racemenu and exit while wearing the outfit, the top magically goes over the breasts.. And the top stays like this until I change outfits, then it reverts back to the way it looked with the nipples poking out...

 

 

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The_Elder_Scrolls_V_Skyrim_Special_Edition_Screenshot_2020_01.31_-_13_49_48_83.png.7a70acb2f225b25ddda5eff59a6b587a.png

 

 

Anyone know how I can fix this without having to go back in forth between the racemenu??

 

coco's xml not right

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