realclone Posted February 1, 2020 Posted February 1, 2020 you can send me your only cloth nif(fit your body)file and xml
siderr Posted February 1, 2020 Posted February 1, 2020 12 hours ago, Vyxenne said: Yes, of course! Open (or create) the Outfit Studio Project for the armor, replace the Reference Body with one that has a Belly bone (node) if required, and then copy or paint the Belly bone weight onto the armor. Then save the project, exit OS and batch-build all of the armors at once in Bodyslide. Total time involved: 2 minutes plus BS processing time if you are batch-building hundreds of outfits like I do when I try a new UUNP Preset. If your armor has cloth physics (I have no idea what "smp/smp" means) you will probably break the mesh if you replace the reference body and/or copy/paint Belly Bone weights, so be sure to save a backup of both meshes (_0 and _1) before doing anything with it in Outfit studio. I have never found a way to replace the Reference Body in a cloth-physics armor without breaking the mesh. Sadly, there's no way that I know of to replace the Reference shape, conform all sliders and copy bone weights in multiple armors automatically with a single click, like you can do when batch-building a bunch of armors from existing Slidersets. Batch-converting my hundreds of armor/clothing items from UUNP/Custom Preset to CBBE-SE/Same Preset Shape would be the outfit-conversion Holy Grail for me, and might enable me to try CBBE-SE in my game. But hand-replacing each and every Reference shape in all of my mod-added and customized items is simply a non-starter for me. Thanks for the answer, just converted my first outfit:D And its really sad, that there is no at least semi-automated way to converts multiple outfits. Im already slowly starting to think about something like macros, to just click all the buttons in OS:D
dmogamer123 Posted February 1, 2020 Posted February 1, 2020 On 1/29/2020 at 7:04 PM, Kokan said: mod 100% working, your setting, mod order, smp... is not good I installed it following the instructions but I couldn't run it properly. anyways thanks for reply
Guest Posted February 1, 2020 Posted February 1, 2020 The_Elder_Scrolls_V__Skyrim_Special_Edition_2020_02.01_-_13_16_55_03.mp4
rniet Posted February 1, 2020 Posted February 1, 2020 12 hours ago, dmogamer123 said: I installed it following the instructions but I couldn't run it properly. anyways thanks for reply I followed the instructions and had loads of issues ( no nipples, pussy disappeared, weird jumping belly from several characters and some characters lost legs and arms) Probably because i already had tried to get things running. Even though i made a new mo2 profile it allways instant has all the old mods present to set them active, so i still got the feeling it somehow is not really making a new virtual profile at all. Anyway i started by enabling several of the previous mods and when i had them active the game run like it did with the same problems as before. Then i enabled cbpc again and still had several problems probably because i had BHUNP installed before i got such idiot problems. So i enabled the Bhunp also again and poof all now works all the missing arms and legs and nipples and even the pussy back. And the issues i had without the alpha1 installed where instant solved for some reason. Even though i have no clue why it constant went bad, now all seems to run pretty smooth, but ofcourse i think its still not really perfect. Let me remind i do not have OSA or sexlab installed at all, so i can not tell if that will work. i am just concentrating on trying to get the body movements to function as shown on the pictures here. I already am happy that the movement of the characters is now almost as awesome as i saw in the example of the unp alpha 1 at the moment Restricted the bounce a bit to my liking and when i was moving some of the corpses noticed the rest is moving as well, its becoming lifelike. However i am not happy that when i make a new profile all old mods instant re-appears and when i change settings in these profiles they instant are in all profiles the same. I am sure i enable the options to make different profiles so i still am struggling with this. Had the exact same problems with vortex as well. So even though both are very good programs, the virtual profiles still do not work as i want them to work. I want completely different modded profiles with their own saves and not seeing the same mods preinstalled when i switch. This far i have not once got this working not in vortex nor in mo2 I still have issues with armor sets not present in bodyslide and outfit studio, so i constant see examples on post which are missing in my setup. Now i choose to make a build for all unp armors in general, because that was also the only one showing up in bodyslide and choose the unp max body set. That seems to have been the golden thing now armors fits and characters showup with fitting armors. True its probably far from perfect but i am pretty happy the movements are there
Guest Posted February 2, 2020 Posted February 2, 2020 size and weight The Elder Scrolls V Skyrim Special Edition 2020.01.31 - 22.00.55.09.mp4
srea Posted February 2, 2020 Posted February 2, 2020 On 1/31/2020 at 1:56 PM, Jay1646 said: Gotta SMP quirk... So the top of this dress looks like this out of the gate... I tried to fix it in BS but the nipples still poked through and the top looked stretched Reveal hidden contents But when I go to Racemenu and exit while wearing the outfit, the top magically goes over the breasts.. And the top stays like this until I change outfits, then it reverts back to the way it looked with the nipples poking out... Reveal hidden contents Anyone know how I can fix this without having to go back in forth between the racemenu?? did you adjust cbbe morphs in racemenu
Jay1646 Posted February 3, 2020 Posted February 3, 2020 2 hours ago, srea said: did you adjust cbbe morphs in racemenu I did
srea Posted February 3, 2020 Posted February 3, 2020 7 hours ago, Jay1646 said: I did SMP has no way to detect morphs being applied, and racemenu(skee)'s morph hook happens after SMP's geometry parse hook, which means SMP will get a copy of the pre-morph body. when you close racemenu, I made SMP re-parse all geometry, which is why opening and closing racemenu fixes this for you. the console command 'smp reset' might also do it. 2
Jay1646 Posted February 3, 2020 Posted February 3, 2020 1 hour ago, srea said: SMP has no way to detect morphs being applied, and racemenu(skee)'s morph hook happens after SMP's geometry parse hook, which means SMP will get a copy of the pre-morph body. when you close racemenu, I made SMP re-parse all geometry, which is why opening and closing racemenu fixes this for you. the console command 'smp reset' might also do it. Oh ok thanks for the explanation, and console command. I'll try it out. Edit- yup that CC worked like a charm, thank you!
walkingfree2020 Posted February 5, 2020 Posted February 5, 2020 around the time bhunp 1.54 came around there was an issue that popped up where the belly node and vaginal nodes, which are operated with cbpc stopped functioning with the player character. that issue hasnt gone away and it has actually spread to npc's. now i can always use the console command showracemenu and it resets the player body and i see the message on screen that it has detected the skeleton and it starts to work. but the npc's dont work. like cbpc is having an issue detecting xpmsse's skeleton even though in mcm it shows it reading just fine. i've tried everything i can think of to fix this odd bug and it just will not work right. i'm not this heavily experienced mod designer but i've been modding skyrim for long enough to know that something somewhere is broken either in the skeleton or cbpc wise. any ideas? i've tried asking numerous people and they either don't know or dont answer. i'm seriously at my wits end on this >.<
Guest Posted February 7, 2020 Posted February 7, 2020 Hi, is there actually a way to make a uunp body with hdt-smp in bodyslide for skyrim se? I've been trying for hours, but can't get it done. right now, really feeling like to kick myself for choosing unpb body, instead of cbbe, but honestly my game consists now of 452 mods and i merged way to many plugins of which many are made for unp, to switch now. Been modding for weeks now, everything works pretty much flawlessly, but i have no experience with hdt or what i have to do to get it working. so if someone of you can give me sort of a straight answer for dummies, you would be my personal heroine (or hero, if you prefer). As far as I understand (and experienced), the oldrim slidersets for uunp hdt won't do anything for me. Also the slider presets which come with one of the se bodies i used so far don't work for se (well, not for the smp part anyways). Are there new ones? Do i have to put in some additional work, like adding some lines to some xml? Can't i just use an existing se uunp body mesh for hdt-smp (i got two, they work without any problems out of the box) and edit those in bodyslide? Or won't that work either? But, if that's an option (via outfit studio) is there at least a useful tutorial for that process anywhere? most tutorials (watched about a dozen by now) don't tackle, what i need or are for cbbe with conversion sets, which of course isn't an option for me. The only way for me to edit my hdt-smp bodies with them keeping their bounce rn is through racemenu, but the available sliders are too few, so i can't get them titties and hips into a decent shape when changing their size. not really a problem for the rest of the body, i even got sliders for individual fingers smh. hm, yeah, alternatively, a way to tweak racemenu to have more sliders would also be welcome. thank you so much for helping me out, you are the best and i know you can do it, please fucking help me, i'm losing my fucking mind over this! it's like, it's so close and yet so far and....ppfpfffffff.....uargh ....,. Edit: okay, the racemenu thing is oc not preferable, since i would need to run all over skyrim to edit npcs one by one via eff cosmetic or so, if i wanted more people jiggling and wiggling all over the place, but i take whatever i can get at this point.
Vyxenne Posted February 8, 2020 Posted February 8, 2020 7 hours ago, Sketa said: Hi, is there actually a way to make a uunp body with hdt-smp in bodyslide for skyrim se? I don't know where you heard that Oldrim UUNP Slidersets won't work in SE-Bodyslide. Everything about the UUNP body works fine in SSE, including Outfit Studio and BodySlide functionality. Here is how to do it: If you do NOT have an existing Skyrim (Oldrim) Bodyslide installation: 1. Manually download Bodyslide FOR OLDRIM from Skyrim Nexus but DO NOT INSTALL IT. 2. Extract the archive to some convenient place that you can find again. The instructions below are tailored to the Oldrim BodySlide download 7z archive's FOMOD folders as the source "copy from" folders. If you have an existing Oldrim BodySlide installation, ignore these source folders and instead use the "paste into" folders in these instructions as both the source (from Oldrim) and destination (into SSE) folders. 1. Back up your current SSE Data\CalienteTools\Bodyslide folder just in case something goes wrong in the following steps. 2. From the Oldrim BodySlide Archive's 00 Bodyslide\CalienteTools\Bodyslide folder, open RefTemplates.xml and Copy the 6 UUNP records: *Unified UNP *Unified UNP HDT *Unified UNP Special *Unified UNP Hands *Unified UNP Feet *Convert: CBBE to UNP/7B/DG/CHSBHC and more You can close the Oldrim RefTemplates.xml. Open Skyrim Special Edition\Data\CalienteTools\BodySlide\RefTemplates.xml and paste the 6 Oldrim UUNP records into it just below the top <RefTemplates> tag, save the file and close it. 3. Run NifOptimizer on the Oldrim BodySlide Archive's "02 UUNP\CalienteTools\Bodyslide\ShapeData" folder 4. Copy the following folders from the Oldrim BodySlide Archive's "02 UUNP\CalienteTools\Bodyslide" folder: *ShapeData *SliderCategories *SliderGroups *SliderPresets *Slidersets and paste the copied folders into your Skyrim Special Edition\Data\CalienteTools\BodySlide folder so that they merge with the existing folders. 5. Run NifOptimizer on the mesh(es) you select below BEFORE you copy-paste them into your game folders because there may be headparts that you will permanently break if you run NifOptimizer on your character assets folder. After Optimizing the below meshes folder(s) you plan to install, from the Oldrim BodySlide Archive's top-level folder, copy the "10 1st Person UUNP\meshes" folder and optionally ONE of the following folders (you do not have to install any pre-built body meshes, you can just build them in BodySlide after completing these steps)- *"07 Pre-built UUNP + Morphs\meshes" (no physics bones) *"08 Pre-built UUNP HDT + Morphs\meshes" (Breast Butt and Belly physics Bones) *"09 Pre-built UUNP Special + Morphs\meshes" (Same as HDT above plus Labia bones) Copy the Meshes subfolder(s) of your chosen folder(s) above and paste it/them into your Skyrim Special Edition\Data folder such that the copied \meshes folders MERGE WITH the existing Data\meshes folder. If you do NOT get Folder Merge warnings on \meshes, \actors, \character and \character assets folders, you are pasting the right folders into the wrong place or vice-versa... abort and try again. Once you have done the above, which takes no more than 5 minutes, you will be able to use SSE Bodyslide to create and modify all that UUNP goodness in SSE.
Bad Luck Gacha Posted February 8, 2020 Posted February 8, 2020 The Porting mod as Vyxenne says at least is pretty easy, now using FULL SMP (without CBPC) is other thing, BUT if you use UUNP (not BHUNP) it will be ton easier to set it up, like, by a loooot Probably the easier ones to setup for full SMP (without CBPC) is CBBE Advanced and UUNP, CBBE 3BBB and BHUNP 3BBB are another thing to make them work lol Or use CBPC, not configure anything and make it work with just the install, at the price of less realistic physics (? something like HDT-PE of LE but for SSE (speaking in how hard is setup them) As Offtopic, Vyxenne thanks for your work in the Yundao Hairs on nexus, IMO the best looking hair of the SMP hairs (all of them are great, but the yundao ones are amazing)
Vyxenne Posted February 8, 2020 Posted February 8, 2020 5 hours ago, panchovix said: Vyxenne thanks for your work in the Yundao Hairs on nexus, IMO the best looking hair of the SMP hairs (all of them are great, but the yundao ones are amazing) You're very welcome. I had lots of help.
Roggvir Posted February 8, 2020 Posted February 8, 2020 Please, could somebody recap some howto, or dos and dont's related to HDT earrings? Few months ago i basically recreated some earrings somebody else made, just to see how its done, to learn, and it worked. Unfortunately, it seems i didn't learn anything, because now i am trying to make some new earrings, and they just dont show. Are there some special requirements, like if the mesh node must be a specific type or it wont work, or the bones in the NIF must be in some specific order, or the mesh must be somehow partitioned, or ...i dont know, anything? OMG! i made a typo in the model path, called the folder "roog" instead of "rogg" ...AND apparently it also has to be NiSkinInstance, not BSDismemberSkinInstance. Now it work.
Guest Posted February 8, 2020 Posted February 8, 2020 19 hours ago, Vyxenne said: I don't know where you heard that Oldrim UUNP Slidersets won't work in SE-Bodyslide. Everything about the UUNP body works fine in SSE, including Outfit Studio and BodySlide functionality. Here is how to do it: Reveal hidden contents If you do NOT have an existing Skyrim (Oldrim) Bodyslide installation: 1. Manually download Bodyslide FOR OLDRIM from Skyrim Nexus but DO NOT INSTALL IT. 2. Extract the archive to some convenient place that you can find again. The instructions below are tailored to the Oldrim BodySlide download 7z archive's FOMOD folders as the source "copy from" folders. If you have an existing Oldrim BodySlide installation, ignore these source folders and instead use the "paste into" folders in these instructions as both the source (from Oldrim) and destination (into SSE) folders. 1. Back up your current SSE Data\CalienteTools\Bodyslide folder just in case something goes wrong in the following steps. 2. From the Oldrim BodySlide Archive's 00 Bodyslide\CalienteTools\Bodyslide folder, open RefTemplates.xml and Copy the 6 UUNP records: *Unified UNP *Unified UNP HDT *Unified UNP Special *Unified UNP Hands *Unified UNP Feet *Convert: CBBE to UNP/7B/DG/CHSBHC and more You can close the Oldrim RefTemplates.xml. Open Skyrim Special Edition\Data\CalienteTools\BodySlide\RefTemplates.xml and paste the 6 Oldrim UUNP records into it just below the top <RefTemplates> tag, save the file and close it. 3. Run NifOptimizer on the Oldrim BodySlide Archive's "02 UUNP\CalienteTools\Bodyslide\ShapeData" folder 4. Copy the following folders from the Oldrim BodySlide Archive's "02 UUNP\CalienteTools\Bodyslide" folder: *ShapeData *SliderCategories *SliderGroups *SliderPresets *Slidersets and paste the copied folders into your Skyrim Special Edition\Data\CalienteTools\BodySlide folder so that they merge with the existing folders. 5. Run NifOptimizer on the mesh(es) you select below BEFORE you copy-paste them into your game folders because there may be headparts that you will permanently break if you run NifOptimizer on your character assets folder. After Optimizing the below meshes folder(s) you plan to install, from the Oldrim BodySlide Archive's top-level folder, copy the "10 1st Person UUNP\meshes" folder and optionally ONE of the following folders (you do not have to install any pre-built body meshes, you can just build them in BodySlide after completing these steps)- *"07 Pre-built UUNP + Morphs\meshes" (no physics bones) *"08 Pre-built UUNP HDT + Morphs\meshes" (Breast Butt and Belly physics Bones) *"09 Pre-built UUNP Special + Morphs\meshes" (Same as HDT above plus Labia bones) Copy the Meshes subfolder(s) of your chosen folder(s) above and paste it/them into your Skyrim Special Edition\Data folder such that the copied \meshes folders MERGE WITH the existing Data\meshes folder. If you do NOT get Folder Merge warnings on \meshes, \actors, \character and \character assets folders, you are pasting the right folders into the wrong place or vice-versa... abort and try again. Once you have done the above, which takes no more than 5 minutes, you will be able to use SSE Bodyslide to create and modify all that UUNP goodness in SSE. Wow, thank you so much. This will help me a lot.
Vyxenne Posted February 10, 2020 Posted February 10, 2020 2 hours ago, Kokan said: IFPV I used IFPV and Archery Gameplay Overhaul in LE and everything was great, but when I tried IFPV in SSE (right after meh321 released it) it was buggy and it screwed up my bow aiming, there was no AGO available for SE to fix it and meh321 said something about not having time to update it every time Beth dropped a Crapware Club update on us.. So I uninstalled IFPV. I'm using Improved Camera now and aiming is mostly OK but the 1P view is not nearly as good as the LE version of IFPV provided. Do you have any bow/arrow aiming difficulties with IFPV? Is it buggy and unpredictable like it was when it first came out for SE? Have you found a mod that does for SSE what AGO does for LE (fix bow aiming)?
Guest Posted February 10, 2020 Posted February 10, 2020 5 minutes ago, Vyxenne said: I used IFPV and Archery Gameplay Overhaul in LE and everything was great, but when I tried IFPV in SSE (right after meh321 released it) it was buggy and it screwed up my bow aiming, there was no AGO available for SE to fix it and meh321 said something about not having time to update it every time Beth dropped a Crapware Club update on us.. So I uninstalled IFPV. I'm using Improved Camera now and aiming is mostly OK but the 1P view is not nearly as good as the LE version of IFPV provided. Do you have any bow/arrow aiming difficulties with IFPV? Is it buggy and unpredictable like it was when it first came out for SE? Have you found a mod that does for SSE what AGO does for LE (fix bow aiming)? I don't use bows and arrows, I don't use magic, just Dagger and 2H Sword
chevalierx Posted February 10, 2020 Posted February 10, 2020 1 hour ago, Kokan said: I don't use bows and arrows, I don't use magic, just Dagger and 2H Sword true warrior ( oh true brave lady warrior ) what fps you get with that setup , he we same pc but i have less power cpu but better gpu litlle
Roggvir Posted February 10, 2020 Posted February 10, 2020 Are there some templates for converting outfits to HDT SMP? In particular, i want to modify existing outfit, make its skirt HDT - does anybody have some prefab NIFs for that?
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