Gromilla Posted September 16, 2019 Posted September 16, 2019 2 hours ago, Vyxenne said: That's good news then. Have you ever seen it done with SMP? I've never seen an xml that enabled it. This has long been done using proxy meshes. In recent versions, it looks like this: Spoiler <per-triangle-shape name="body_belly"> <margin>0.1</margin> <penetration>0.1</penetration> <shared>public</shared> <tag>body4</tag> <no-collide-with-tag>h4</no-collide-with-tag> <no-collide-with-tag>h6</no-collide-with-tag> <!-- <no-collide-with-tag>Genitals</no-collide-with-tag> --> <!-- <no-collide-with-tag>penis</no-collide-with-tag> --> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>body3</no-collide-with-tag> <no-collide-with-tag>body2</no-collide-with-tag> <no-collide-with-tag>body4</no-collide-with-tag> <no-collide-with-tag>body1</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>armscoll</no-collide-with-tag> <no-collide-with-tag>armscollisionM</no-collide-with-tag> <no-collide-with-tag>collisionThigh</no-collide-with-tag> <weight-threshold bone="NPC Belly">0.1</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold> </per-triangle-shape> This is not my code, I took it as an example. But I think this is all ugliness.
Guest Posted September 16, 2019 Posted September 16, 2019 18 minutes ago, Gromilla said: This has long been done using proxy meshes. In recent versions, it looks like this: Hide contents <per-triangle-shape name="body_belly"> <margin>0.1</margin> <penetration>0.1</penetration> <shared>public</shared> <tag>body4</tag> <no-collide-with-tag>h4</no-collide-with-tag> <no-collide-with-tag>h6</no-collide-with-tag> <!-- <no-collide-with-tag>Genitals</no-collide-with-tag> --> <!-- <no-collide-with-tag>penis</no-collide-with-tag> --> <no-collide-with-tag>body</no-collide-with-tag> <no-collide-with-tag>Lbreast</no-collide-with-tag> <no-collide-with-tag>body3</no-collide-with-tag> <no-collide-with-tag>body2</no-collide-with-tag> <no-collide-with-tag>body4</no-collide-with-tag> <no-collide-with-tag>body1</no-collide-with-tag> <no-collide-with-tag>MaleBody</no-collide-with-tag> <no-collide-with-tag>Rbreast</no-collide-with-tag> <no-collide-with-tag>Belly</no-collide-with-tag> <no-collide-with-tag>armscoll</no-collide-with-tag> <no-collide-with-tag>armscollisionM</no-collide-with-tag> <no-collide-with-tag>collisionThigh</no-collide-with-tag> <weight-threshold bone="NPC Belly">0.1</weight-threshold> <weight-threshold bone="NPC Pelvis [Pelv]">1</weight-threshold> </per-triangle-shape> This is not my code, I took it as an example. But I think this is all ugliness. Lol, didn't even know this one existed but that's also a way yeah.
Vyxenne Posted September 16, 2019 Posted September 16, 2019 51 minutes ago, prZ said: Is that a hidden "linkpls"? Lol no. 51 minutes ago, prZ said: There are many pictures of it in my aio thread. I don't even know what an "aio thread" is (I know what aio stands for, but it isn't descriptive- all in one what? Bra? Battery charger? etc.), much less that you have one. If it has anything to do with the "Credits" image you tagged to me a few days ago, there is nothing in the image but Credits, no title to tell what it's the Credits FOR, and an unresponsive image of a partial url. The only thing clickable is the entire image, and it takes me to the image-storage source with no additional information of any kind. I replied and asked you what it was about and you didn't respond. So please don't blame me because you're feeling cryptic.
Guest Posted September 16, 2019 Posted September 16, 2019 54 minutes ago, Vyxenne said: Lol no. I don't even know what an "aio thread" is (I know what aio stands for, but it isn't descriptive- all in one what? Bra? Battery charger? etc.), much less that you have one. If it has anything to do with the "Credits" image you tagged to me a few days ago, there is nothing in the image but Credits, no title to tell what it's the Credits FOR, and an unresponsive image of a partial url. The only thing clickable is the entire image, and it takes me to the image-storage source with no additional information of any kind. I replied and asked you what it was about and you didn't respond. So please don't blame me because you're feeling cryptic. Somebody said my guides were bad and linked treotas guide. The credits are from treotas thread on the nexus. Should mean my guides are not bad. I did an all in one hdt smp pack, if you check the hdt subsection. Also a sticky thread. A lot of informations are stored there. This thread here actually a repeating thread about stuff that's all in there.
Farass Posted September 16, 2019 Posted September 16, 2019 On 9/15/2019 at 6:34 PM, prZ said: belly bulge is totaly possible with smp what are you guys talking about. how bout set the dick to allow collision with femalebody and have the belly nodes set up to move? i see absolutely NO reason to combine smp and cbp. I agree with prZ. Belly bulge works fine with smp. No reason to use cbp to get belly bulge. But for cbbe you first have to add a belly node for the femalebody_0 and femalebody_1.nif.Then you can add proxy object inside belly, or just enable movement for the belly node.
cminnow Posted September 16, 2019 Posted September 16, 2019 18 hours ago, Kokan said: Something for "plastic" too... https://www.nexusmods.com/skyrimspecialedition/mods/29023?tab=posts&BH=0 Can't get that one to work as well as advertised. There's something very wrong with the new 3B CBBE body. As in, even with all parameters set to zero.. it still moves. Now that's some spooky action from a distance. Einstein would be terrified of CBBE.
coronerra Posted September 17, 2019 Posted September 17, 2019 On 9/12/2019 at 6:01 AM, prZ said: I can see you fell in love with hair 20 like I did. your breast physics look pretty strange though. LegalAbsoluteBoutu.webm 915.56 kB · 0 downloads Whoa! Where did the hair come from?
Yoxgg04 Posted September 17, 2019 Posted September 17, 2019 15 hours ago, cminnow said: Can't get that one to work as well as advertised. There's something very wrong with the new 3B CBBE body. As in, even with all parameters set to zero.. it still moves. Now that's some spooky action from a distance. Einstein would be terrified of CBBE. what 3B cbbe body ?
manpan22 Posted September 17, 2019 Posted September 17, 2019 I tried to put the physics of the belly to the new body CBBE Body SMP and this is the result with out CBPC , missing collisions to belly , but physics works good Skyrim Special Edition 2019-09-18 00-37-37.mp4
rb888 Posted September 17, 2019 Posted September 17, 2019 On 9/14/2019 at 7:58 PM, prZ said: Don't know why you're so proud of 50mb/s, that's the standard over here for 30 euros a month. Because it's rural area bud. And for 100 megs its 75 bucks for 1gps its 200 bucks. Before I was paying LTE for 150 umlimited data plan. Now upload much faster same as download.Because during peak times I couldn't do nothing or internet wasn't working get kick off cell tower.
cminnow Posted September 18, 2019 Posted September 18, 2019 11 hours ago, Yoxgg04 said: what 3B cbbe body ? https://www.nexusmods.com/skyrimspecialedition/mods/29023 There's something really weird about it. 2 breast bones are connected to the base and then 1 at the end. I just don't know if 3B is worth the trouble.
Guest Posted September 18, 2019 Posted September 18, 2019 9 minutes ago, cminnow said: https://www.nexusmods.com/skyrimspecialedition/mods/29023 There's something really weird about it. 2 breast bones are connected to the base and then 1 at the end. I just don't know if 3B is worth the trouble. It will take time until this is all worked out. The same was with unp.
pvpcake Posted September 18, 2019 Posted September 18, 2019 so i went to the page for CBBE SMP and downloaded the HDT file it links to there, which is not on 9damao, does anyone know if this works as if you downloaded it from 9damao or not? EDIT: seems to be working fine, haven't had sex yet so i dont know
Blerbler67 Posted September 19, 2019 Posted September 19, 2019 Did HDT stop working for anyone else recently? I now get "• hdtSSEFramework version 1 (hdtSSEFramework.dll, HDT 1.5.80 (Framework, SMP, & HH)) disabled, fatal error occurred while loading plugin." warning from LOOT. HDT was running not that long ago, updated to 1.5.80. Anyone else,or is it an anomalous bit of weirdness on my end only? *edit. Inexplicably, it works just fine again. A momentary glitch? How strange.
cminnow Posted September 19, 2019 Posted September 19, 2019 1 hour ago, Blerbler67 said: Did HDT stop working for anyone else recently? I now get "• hdtSSEFramework version 1 (hdtSSEFramework.dll, HDT 1.5.80 (Framework, SMP, & HH)) disabled, fatal error occurred while loading plugin." warning from LOOT. HDT was running not that long ago, updated to 1.5.80. Anyone else,or is it an anomalous bit of weirdness on my end only? Running fine for me. 1
Kristus Kringle Posted September 19, 2019 Posted September 19, 2019 I created a new character for SMP now that it's on Nexus and I can't get the physics to look as good as CBPC. The default config is crazy zero-g bouncy. I've tried a few others and found one that is better but still not realistic compared to CBPC but I love the cloth and hair physics and oddly my game runs smoother with SMP, but apparently I'm an oddity on that. But I want to go back to my custom body. If I stay with SMP it seems like I'll be spending more time tweaking than playing.
juancava Posted September 19, 2019 Posted September 19, 2019 Thanks, @Vyxenne@esmm40 I was able to just use cbpc for belly physics, but in the end it doesn't look as nice as I thought, so I think I will continue to use just smp... I've tried to add belly collision as @prZ said, and infact, I think the body (unp 3bbb from bakafactory) already has belly collisions, but they are not working as expected (penis going through without deformation). I will try to look into what @Farass said about adding proxy collisions to see if I can get something similiar or better than what I had in skyrim le. But at least, now I know that some outfits converted from oldrim didn't have boobs physics with the smp body, and activating cpbc solves this (even with all the colliding nodes disabled). When I use these outfits, you can clearley see that they use cpbc physics instead of smp, but at least it is much better than nothing. And well, if someone it's not getting the desired collisions from sos, I've also observed that bad hoodies meshes seem to have better collisions.
full_inu Posted September 19, 2019 Posted September 19, 2019 HDT-SMP SSE thread drives crazy LE mod authors, oh oh oh
Susan Xandera Posted September 19, 2019 Posted September 19, 2019 Quick question: To install HDT physics for SE I can basically follow the Oldrim guide correct?
Guest Posted September 19, 2019 Posted September 19, 2019 The_Elder_Scrolls_V__Skyrim_Special_Edition_2019_09.18_-_23_58_43_15.mp4
Hr4fn Posted September 19, 2019 Posted September 19, 2019 On 9/10/2019 at 12:23 PM, -please delete- said: Penetration means how much shape A can go into mesh B before collision starts. margin creates a "buffer" zone around the actual mesh to prevent clipping. So - according to this, margin and penetration essentially works opposite to each other. Suggesting, it would be counterproductive to have both margin and penetration simultaneously defined on any mesh. Which is sort af funny, since most, if not all, 'per-triangle-shape' body/collision meshes in xml's floating around here are having just that. just saying..
Super Villain Posted September 20, 2019 Posted September 20, 2019 Does the UUNP 3BBB SMP Body physics work with any armor/outfits or does it only work with certain ones? Because I followed the install instructions, built the body along with various outfits in bodyslide but none of the outfits have physics any longer... ?
27X Posted September 20, 2019 Posted September 20, 2019 2 hours ago, Hr4fn said: So - according to this, margin and penetration essentially works opposite to each other. Suggesting, it would be counterproductive to have both margin and penetration simultaneously defined on any mesh. Which is sort af funny, since most, if not all, 'per-triangle-shape' body/collision meshes in xml's floating around here are having just that. just saying.. Try reading it again, because you're bad at it. Margins exists to prevent clipping between both two different meshes and the affected mesh by itself. They additionally modify how distorted the mesh will be according to the constraint settings in motion.
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