Martimius Posted September 10, 2019 Posted September 10, 2019 12 minutes ago, prZ said: No it didn't. Stable fps is the base. Try to increase the threshold, play with multipliers. Use restitution . If all of that doesn't help Separate the lower part of the nodes and make them less heavy, things like this. Thanks, but what you're saying is Greek to me. Where can I find a tutorial that shows me how to tweak SMP xmls?
dooders Posted September 10, 2019 Posted September 10, 2019 Anyone know why the right side of the vagina wouldn’t have collisions but the left side does? I believe the bone is npc_pussy02. Maybe I’m wrong. The left side collides perfectly. Sometimes the right side just sticks to the thigh and kind of freaks out. The xml shows the numbers are the same for both L and R. The right side opens but only because of the motion of the animation not because it’s colliding with anything. I’m using the uunp 3 bone body.
Gromilla Posted September 10, 2019 Posted September 10, 2019 1 hour ago, prZ said: play with multipliers. Use restitution . By the way about multipliers, restitution, friction and priority (I often see an error in the logs of physics about the invalid priority parameter). I re-read the Senpo textbook far and wide, but I can hardly understand how to manage it (here, apparently, my English mostly influences) ..Could you tell us more about them? And it would be useful for me and many others, I’m already tired of selecting the values of the parameters blindly, and since a lot depends on the weight of the vertices, This is an endless game of poker and you can’t bluff
kalor123 Posted September 10, 2019 Posted September 10, 2019 hi i got these errors with BakaFactory UUNP 3BBB Vagina Couldn't load hdtPhysicsExtensions.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. • Couldn't load hdtSkinnedMeshPhysics.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. • Couldn't load hdtSkyrimMemPatch.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. • Couldn't load SetVehicleFixPlugin.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. is that okay?
cminnow Posted September 10, 2019 Posted September 10, 2019 7 hours ago, prZ said: Uhm, I'm uunp user. But I'll try to explain. The most efficient way is to have the body you use as per vertex shape and public. But set the tags to not have it collide with hairs, clothes capes etc. Then for all other stuff you use you set them to private and let them use The proxies they come with. Try to keep proxies as low poly as reasonable. Some things don't even need collision at all, limiting may be enough. Body as triangle and rest as vertex is the most common way to do but you can go everything vertex, there won't be drastic differences. If you use artesian cloaks, fix it. I wrote the author about hisbproblem but he didn't care. Make the female body NOT collide with itself, permanent collisions are increasing performance spikes in areas with much npcs. Bingo. Now if only someone could do all of this FOR us! But no... we need 20 operating systems, 30 body types, and just the right Goldilocks of jiggle.... thus there can never be a universal SMP. Corinthians 1:14 There are many different languages in the world, and every language has meaning. But if I don’t understand a language, I will be a foreigner to someone who speaks it, and the one who speaks it will be a foreigner to me. 6 hours ago, prZ said: Fixing artesian is pretty easy, he does tri to tri collision, just set it to vertex vertex. It's a 10 seconds job. Tri to tri is not only bad, it's not meant to be used. I've recently had problems with vertex to vertex collisions for capes where objects just pass through each other. Setting the margin begin 2 or 3 causes really odd physics and performance loss and doesn't help much to prevent objects from passing through each other. This only recently occurred with the newer SMP versions. Any idea why this might be? Would it be a problem with weighting or something even weirder like restitution/friction? Triangle-triangle works but triangle-vertex only works if the cape is set to triangle. Obviously, I couldn't get vertex-vertex to work and vertex-vertex doesn't use penetration so that can't be the problem.
no_way Posted September 10, 2019 Posted September 10, 2019 Hmm, I went and picked up UUNP 3BBB but it wont use any UUNP presets in bodyslide. Anything I have to configure to get it to work?
R246 Posted September 10, 2019 Posted September 10, 2019 2 hours ago, kalor123 said: hi i got these errors with BakaFactory UUNP 3BBB Vagina Couldn't load hdtPhysicsExtensions.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. • Couldn't load hdtSkinnedMeshPhysics.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. • Couldn't load hdtSkyrimMemPatch.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. • Couldn't load SetVehicleFixPlugin.dll (BakaFactory UUNP 3BBB SE Vagina Bodyslide 0.5V Beta). The last error code was 193. is that okay? Those are 32bit SKSE plugins. Why would you install those?
cminnow Posted September 10, 2019 Posted September 10, 2019 RIP Quickloot RE. Just noticed it conflicts with SMP. At least with SMP hairs, it freezes them when you look at lootable objects. Also, @prZ I noticed some weird distortion with dint hair types 16/18. Is this expected?
Guest Posted September 10, 2019 Posted September 10, 2019 3 hours ago, Gromilla said: By the way about multipliers, restitution, friction and priority (I often see an error in the logs of physics about the invalid priority parameter). I re-read the Senpo textbook far and wide, but I can hardly understand how to manage it (here, apparently, my English mostly influences) ..Could you tell us more about them? And it would be useful for me and many others, I’m already tired of selecting the values of the parameters blindly, and since a lot depends on the weight of the vertices, This is an endless game of poker and you can’t bluff Only people that use older plugin version which supports priority can take advantage of that parameter. Though its only a warning and not an error. If you have ocd and can't take that remove the ‹priority> tag from the XML.
Guest Posted September 10, 2019 Posted September 10, 2019 9 minutes ago, cminnow said: RIP Quickloot RE. Just noticed it conflicts with SMP. At least with SMP hairs, it freezes them when you look at lootable objects. Also, @prZ I noticed some weird distortion with dint hair types 16/18. Is this expected? This is well known, smp stops on MenuIsOpen flag because of multiple reasons that are very clear to everybody and quickloot sets that flag.
cminnow Posted September 10, 2019 Posted September 10, 2019 2 hours ago, prZ said: This is well known, smp stops on MenuIsOpen flag because of multiple reasons that are very clear to everybody and quickloot sets that flag. Cool. Any idea why dint hairs 16/18 have twitchy SMP physics?
esmm40 Posted September 10, 2019 Posted September 10, 2019 it may have already been mentioned here, but trying to run skyrim on 4k screens will eat frame rate no matter how beefy the machine just because of the limitations of the engine.
rb888 Posted September 10, 2019 Posted September 10, 2019 Off topic But Fiber Internet this Friday by lunch time. 50/50 for 55 an month.
rb888 Posted September 10, 2019 Posted September 10, 2019 If anyone needs test things let me know I'm on AMD FX 8350 32GIGS 1600mhz. XFX R9 390x 8GB with 525 GB SSD. system
Guest Posted September 11, 2019 Posted September 11, 2019 15 hours ago, cminnow said: Bingo. Now if only someone could do all of this FOR us! But no... we need 20 operating systems, 30 body types, and just the right Goldilocks of jiggle.... thus there can never be a universal SMP. Corinthians 1:14 There are many different languages in the world, and every language has meaning. But if I don’t understand a language, I will be a foreigner to someone who speaks it, and the one who speaks it will be a foreigner to me. I've recently had problems with vertex to vertex collisions for capes where objects just pass through each other. Setting the margin begin 2 or 3 causes really odd physics and performance loss and doesn't help much to prevent objects from passing through each other. This only recently occurred with the newer SMP versions. Any idea why this might be? Would it be a problem with weighting or something even weirder like restitution/friction? Triangle-triangle works but triangle-vertex only works if the cape is set to triangle. Obviously, I couldn't get vertex-vertex to work and vertex-vertex doesn't use penetration so that can't be the problem. There is no universal setup for smp and the way hydro designed the plugin functionality ist just perfect to attach to every setup, no matter how custom it is. I know modern "modders" are like " double click in vortex and ogog", maximun profit by around 0 input. That's not how it works though. Every parameter in smp is a physical phenomena that can be read about even on Wikipedia, with formulas and everything. And if you want to know more about the bullet physics library go to their forums and read. The internet is the holy grail of information and connectivity so everybody is able to read what he needs. P sure you set up the collisions wrong, maybe public private tags. Of course if you increase margin to such dimensions you'll get permanent collisions and stuck meshes.
Guest Posted September 11, 2019 Posted September 11, 2019 6 hours ago, rb888 said: If anyone needs test things let me know I'm on AMD FX 8350 32GIGS 1600mhz. XFX R9 390x 8GB with 525 GB SSD. system Jebaited.
Guest Posted September 11, 2019 Posted September 11, 2019 6 hours ago, rb888 said: If anyone needs test things let me know I'm on AMD FX 8350 32GIGS 1600mhz. XFX R9 390x 8GB with 525 GB SSD. system good luck with that ... keep a bucket of water close
Fetterbr Posted September 11, 2019 Posted September 11, 2019 8 hours ago, rb888 said: Off topic But Fiber Internet this Friday by lunch time. 50/50 for 55 an month. that is expensive, i got 1000/100 for 50 usd. now this is in denmark so maybe different prices overall
Grummkol Posted September 11, 2019 Posted September 11, 2019 10 hours ago, esmm40 said: it may have already been mentioned here, but trying to run skyrim on 4k screens will eat frame rate no matter how beefy the machine just because of the limitations of the engine. Yep. Pushing 8 million pixels compared to 2mill is big, especially on vram. I easily fill the 11gb vram on the 1080ti. Indoors is fine, if I turn off the frame lock it's bouncing between 70-90 (I keep it locked to 60 though just to avoid weird physics issues, even with that havok fix mod). Outdoors though it's typically in the 40-70 range. Worst place (stood outside mistveil keep looking across Riften market) it will drop to the 30's. Anyhow testing the new CBBE SMP body with HDT physics, even with everything stripped out in the xml apart from the body and changing the triangles to vectors, dropped it to 15fps at the spot in riften. Better than when I first tried it under 1.5.53 (it was bouncing between 5 and 10 then), but still not particularly playable for my specific setup so I will stick with CBPC for female and just HDT for male bodys and male/creature schlongs. I do wonder whether the lack of OpenCL 2.0 support I have might also be a contributor here, Nvidia GPUS's only support 1.2, and AMD CPU's dropped openCL back in August last year, while with AMD APU/GPU and/or Intel CPU's you get OpenCL 2.0, There was mention in the old posts/threads about how this was an issue, not sure whether that's still a thing though.
XTholomewX Posted September 11, 2019 Posted September 11, 2019 On 9/9/2019 at 11:42 AM, Kokan said: UUNP 3BBB with Leyenda Skin and Neisa 8K Skin The_Elder_Scrolls_V__Skyrim_Special_Edition_2019_09_09_-_17_57_48_01.mp4 what enb is that that looks amazing 1
coolnikk Posted September 11, 2019 Posted September 11, 2019 can some one share all the latest hdt and smp physics files required to work on a new sse installation ?
rb888 Posted September 11, 2019 Posted September 11, 2019 16 hours ago, Fetterbr said: that is expensive, i got 1000/100 for 50 usd. now this is in denmark so maybe different prices overall Just for LTE unlimited Data is very expensive lol 150 an month unlimitedvile Tmobile.
rb888 Posted September 11, 2019 Posted September 11, 2019 Updated Load game list working order No menu crash so far. Now time back this up then add some more.
rb888 Posted September 12, 2019 Posted September 12, 2019 16 hours ago, Grummkol said: Yep. Pushing 8 million pixels compared to 2mill is big, especially on vram. I easily fill the 11gb vram on the 1080ti. Indoors is fine, if I turn off the frame lock it's bouncing between 70-90 (I keep it locked to 60 though just to avoid weird physics issues, even with that havok fix mod). Outdoors though it's typically in the 40-70 range. Worst place (stood outside mistveil keep looking across Riften market) it will drop to the 30's. Anyhow testing the new CBBE SMP body with HDT physics, even with everything stripped out in the xml apart from the body and changing the triangles to vectors, dropped it to 15fps at the spot in riften. Better than when I first tried it under 1.5.53 (it was bouncing between 5 and 10 then), but still not particularly playable for my specific setup so I will stick with CBPC for female and just HDT for male bodys and male/creature schlongs. I do wonder whether the lack of OpenCL 2.0 support I have might also be a contributor here, Nvidia GPUS's only support 1.2, and AMD CPU's dropped openCL back in August last year, while with AMD APU/GPU and/or Intel CPU's you get OpenCL 2.0, There was mention in the old posts/threads about how this was an issue, not sure whether that's still a thing though. are those 32 mm GPU? mines 28m on my R9 390x one
Guest Posted September 12, 2019 Posted September 12, 2019 7 hours ago, XTholomewX said: what enb is that that looks amazing ENB Rudy Climates Of Tamriel + ReShade https://www.nexusmods.com/skyrimspecialedition/mods/25489
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now