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HDT SMP for SSE?


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Posted
3 hours ago, Sampon said:

hdtSSEHH_1_5_80 ...does not work... what's the problem?

Nine out of ten shoes are defective...

 

Look at the requirements for the mods that add the heels. HDT-HH will only automatically work for heels that require HDT-HH. You can manually apply an offset using HDT-HH MCM. Chances are 9 out of 10 of the heels you're using are setup for NiOverride offsets which requires RaceMenu.

Posted
On 8/18/2019 at 7:52 PM, XenoDrake said:

Hi Gromilla,

Is there a reason your GR`UUNP Special SMP Pack is set to output to meshes\armor\UUNPSpSMP\femaleXXX_#.nif? Wouldn't setting it to output to meshes\actors\character\character assets\femaleXXX_#.nif make it so it's able to be selected as a body when generating bodysliders? Or is there actually more work that has to be done to work with Bodyslide in this way... In which I understand there's more work to be done on that front.

I am curious about this as well, shouldn't the meshes you get from applying the preset in bodyslide end up under meshes\actors\character\character assets\ for the game to use them?  The TouchedByDibella version seems to do that, but the uunp ones don't - I am assuming this is intentional, but I would be love to learn why.  Thanks.

Posted
On 8/19/2019 at 9:52 AM, XenoDrake said:

Hi Gromilla,

Is there a reason your GR`UUNP Special SMP Pack is set to output to meshes\armor\UUNPSpSMP\femaleXXX_#.nif? Wouldn't setting it to output to meshes\actors\character\character assets\femaleXXX_#.nif make it so it's able to be selected as a body when generating bodysliders? Or is there actually more work that has to be done to work with Bodyslide in this way... In which I understand there's more work to be done on that front.

 

45 minutes ago, All Turned Around said:

I am curious about this as well, shouldn't the meshes you get from applying the preset in bodyslide end up under meshes\actors\character\character assets\ for the game to use them?  The TouchedByDibella version seems to do that, but the uunp ones don't - I am assuming this is intentional, but I would be love to learn why.  Thanks.

Oh, I already forgot about it, Thank you for reminding me. I did this for myself so as not to accidentally replace the main game body during the tests. I usually test the body on simple followers and when creating the desired body shape I use the "CTRL+Build" button in Bodyslide and copy the body nif files from BS folder to the right place. Therefore, I apparently just forgot to register the full path in the project.
Corrected and replaced the archive. 

Posted
On 8/19/2019 at 11:44 AM, Vyxenne said:

I have no idea. The person who published that has never contacted me. I sent a PM to @realclone asking him if anyone had contacted him about it and I haven't gotten a reply yet.

One huge problem with the random release of the Yundao 5.5 is that it counts as helmet armor so the dynamic equipment manager removes it. Might be better to just steal anything useful from the update and add convert it to the better quality standards of the 4.9 version.

Posted
7 hours ago, cminnow said:
On 8/19/2019 at 10:44 AM, Vyxenne said:

I have no idea. The person who published that has never contacted me. I sent a PM to @realclone asking him if anyone had contacted him about it and I haven't gotten a reply yet.

One huge problem with the random release of the Yundao 5.5 is that it counts as helmet armor so the dynamic equipment manager removes it. Might be better to just steal anything useful from the update and add convert it to the better quality standards of the 4.9 version.

I just got a response from @realclone who says he did NOT give permission to the person who uploaded his v5.5 to the SSE Nexus.

Posted
Spoiler
6 hours ago, Kokan said:

727086298_TheElderScrollsVSkyrimSpecialEdition2019_08.15-14_27_29.03_2.gif.3e7cd86c5a23063fcdd7c10a707ff3c3.gif

 

Are you still using UUNP Special in this shot or a different body like UUNPspSMP? I'm also curious which DefaultBBPs you paired with it and the xmls. So far I have interaction but is isn't that clean and when shes just moving around they flap in the wind so to speak (only really noticeable which she cat walk sneaks)

Posted
38 minutes ago, esmm40 said:
  Reveal hidden contents

 

Are you still using UUNP Special in this shot or a different body like UUNPspSMP? I'm also curious which DefaultBBPs you paired with it and the xmls. So far I have interaction but is isn't that clean and when shes just moving around they flap in the wind so to speak (only really noticeable which she cat walk sneaks)

i have nothing new, just what i posted here  

 

Posted
7 hours ago, rizzuh said:

and the kid just casually walking by. which body did you use ?

UUNP special

 

 

Posted
On 8/20/2019 at 12:38 PM, prZ said:

Im currently working with xing on dints, there are already hair 16 and 17 in this thread

Expect a full pack for sse usage soon. Got authors permission for mod edits too.

Thank you that's very nice of you.

I also remember someone else doing it.

This one I suppose?

https://www.nexusmods.com/skyrimspecialedition/images/47859

Posted
13 hours ago, Kokan said:

UUNP special

 

 

I'm using your guide, i like the sakatraka aesthetic but guess ill use UNP special for now

Posted
20 minutes ago, rizzuh said:

I'm using your guide, i like the sakatraka aesthetic but guess ill use UNP special for now

I hope it helps you, it's nothing complicated, pay attention to the loadorder and that's it.

Posted

Good evening,

 

I am using Animal SOS and can't seem to get the animal collision to work. I am using the GR`ReGT_3Breast_SMP v2+anus.zip body. 

Maybe someone of can help me?

 

Thanks in advance.

Posted
53 minutes ago, NuclearSatan said:

Good evening,

 

I am using Animal SOS and can't seem to get the animal collision to work. I am using the GR`ReGT_3Breast_SMP v2+anus.zip body. 

Maybe someone of can help me?

 

Thanks in advance.

 

I don't think most of that pack works with SMP, currently.  If you look at some of the SMP XMLs: (bear for example)

 

<system>
	<per-vertex-shape name="Penis">
		<shared>public</shared>
		<margin>1.20</margin>
		<tag>schlong</tag>
		<!-- stuff removed for simplicity -->
		<no-collide-with-tag>body</no-collide-with-tag>
		<!-- stuff removed for simplicity -->
	</per-vertex-shape>
	
</system>

I don't think any of those schlongs will collide with your body, if the shape is tagged as body...so either change your body to have another tag, or remove the no-collide-with-tag in the XMLs

 

Posted

Ill try it again but for some reason my results aren’t as good. I know the first time I did I it I had tribal clothe overwriting the defaultbbs xml. Not sure about the other times. The thing with your load order is I wasn’t sure which files were actually used and which were overwritten.

Spoiler
19 hours ago, Kokan said:

i have nothing new, just what i posted here  

 

 

 

Posted
8 hours ago, Kokan said:

I hope it helps you, it's nothing complicated, pay attention to the loadorder and that's it.

i merged it all into one file so i dont have to deal with load order and it is working like a charm, thanks for the guide btw

 

5 hours ago, NuclearSatan said:

Good evening,

 

I am using Animal SOS and can't seem to get the animal collision to work. I am using the GR`ReGT_3Breast_SMP v2+anus.zip body. 

Maybe someone of can help me?

 

Thanks in advance.

animal SOS add new entry to the CBPmasterconfig make sure you didnt overwrite it with another CBPmasterconfig. if you did you might want to add the entry added by animal SOS

Posted

What is your benefit of using cbp with smp?

Posted
On 1/6/2018 at 2:32 PM, prZ said:

The Le plugin uses , for floats if you run eu keyboard layout while the non eu layout uses . I don't know why this is

Just happened to see this (a year and a half later, lol) but as it happens I "know why this is." The European standard decimal indication is a comma. Not just in xml's and other computer-oriented applications, but everywhere. You will see shopkeepers' price tags that read "3,50" and the same in newspaper adverts and literally every other place you might expect to find a decimal "point," it will be a comma. That's just the way it is. Vive la différence! :classic_biggrin:

 

So naturally on anything created by an EU user, or to EU specs, the decimal indication will be a comma.

Posted
4 hours ago, LukeDuke said:

What mods are you using for working collisions/physics?

 

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