Kardien Lupus Posted January 22, 2019 Posted January 22, 2019 I Like 3DNPC, Interesting NPC. It's one of best mod I known. But, What's the issue? 3
Deadly Kitten Posted January 22, 2019 Posted January 22, 2019 38 minutes ago, Bad Dog said: @kingcupworld if you're up for minor modding and have the CK and TES5Edit, you can do it yourself. The "tools" folder has a T5E script that will furrify your NPCs. Or if there's only one just go into CK and edit it by hand. Then facegen, either way. And why the hell does RDO introduce NPCs? Ya, Kaidan is the v2 version. RDO adds a khajiit female follower, which is needed in skyrim. Also makes her marriable, which is one reason why I usually hunt her down. In the end, I like the Khajiit voices, so end up finding a khajiit follower 9/10 times. And I"m using mods which alter spouses, so again, more khajiit followers that actually use the khajiit voices is always appreciated. EDIT: So new issues. I can't get SOS to work with YA SOS 5.05 patch ( I think i'm getting the numbering scheme correct). I've got the SOS MCM like I expect, the mod is enabled and all included ESM/ESPs, but there's no schlongs in the UI, which means there's holes in everyone's crotches. What should I be looking at to fix this? The T5E transmogrifier script has an "Exception in unit UserScript line 2504: List index out of bounds (-1)" Error. I'm extremely new to using T5E to do anything except blindly fixing dirty edits, so i'm not sure what I'm doing wrong.
Blaze69 Posted January 22, 2019 Posted January 22, 2019 3 hours ago, Bad Dog said: @Blaze69 you're infecting me. I've now tried a few SK maps and I do think there's an argument for using one. There's an oil-slick thing on the white females that can be made to go away with the sk map you found. But heads hands and feet will have to match. I've got a full set of white-and-red SK files already (head + hands + body + paws) saved from previous versions of YA, so you must have created them a while back and included them in the 4.x downloads. Not sure if the complete set is in the 5.0 download, but if it isn't just let me know and I'll send them your way.
McCee Posted January 22, 2019 Posted January 22, 2019 I am having some trouble getting YA5 Se past the intro dialogue as i get a COD as soon as Ulfric says "Imperial ambush" If anyone could get me the prerequisite file list and load order i would be grateful.
Kardien Lupus Posted January 22, 2019 Posted January 22, 2019 I'm plan to move to SE -For avoid CTD problem and limited process ability of Old Rim- . I so Bad Dog upload SE Version of Yiffy Age Now. But, I have question does patchs of Y.A will work on SE? or modified it?
Bad Dog Posted January 23, 2019 Author Posted January 23, 2019 I'm not even sure SE will work yet. Replace that file ShadowKitty pointed out and give it a try if you like but no promises.
Taven Posted January 23, 2019 Posted January 23, 2019 ...In all honesty, I've yet to use the 5.0 version of yiffy because I'm slightly scarred of the impact it will have on my skyrim.. ONLY SLIGHTLY. Now, I know there's a way to somehow save your load order and mods and such in a profile(I THINK), but I don't know how to do that with MO, and I probably won't because I'm crazy, and soon I'm just gonna dive feet-first into Yiffy 5.0. xD To make my landing a little softer, I'm going to tell you guys in the spoiler what yiffy patches I have, and I'd like to ask you guys...What do I do with them going into yiffy 5.0?(And beyond) Do I need to get rid of some of them, wait for a better patch version, or are they fine..or what? Spoiler USLEEP Patch Imperious Patch Immersive College of Winterhold Patch Yiffy ApachiiHair(I know it's not a patch..but still) OBIS Patch Inigo Patch 3dNPC patch
ShadowKitty42 Posted January 23, 2019 Posted January 23, 2019 Well, I have no idea what the cause is exactly, but the young Redguard/Kygarra named Braith is just a floating head. No idea why body isn't loading and i'm too tired to look into it right now.
Bad Dog Posted January 23, 2019 Author Posted January 23, 2019 @Taven I'll do an Immersive College patch ASAP. The Apachii Hair patch is gonna be a problem because there are all-new face parts in YA5. Inigo should be pretty much fine. 3dNPC not sure, might be a lot of grey faces.
Bad Dog Posted January 23, 2019 Author Posted January 23, 2019 @Blaze69 I loaded up your ENB and OMG. I see what you mean by the neck seam. Also it's enhancing the shininess of pretty much everything. I'm not sure what to do about it. What I've done is take the gray/red SK you found, darken it a bit, and make special head SKs for every race and sex to pick out noses, eyes, and ears. I'm not sure that's noticeable even with the ENB. But the issues is, with that SK set consistently on every body part I'm still seeing a noticeable seam. I don't know what that ENB is doing, but just making all the texture layers continuous across the seam isn't enough to get rid of it. Have you been able to get rid of it? Just a black SK layer might do it, maybe. I don't have much experience with this stuff.
Blaze69 Posted January 23, 2019 Posted January 23, 2019 45 minutes ago, Bad Dog said: Have you been able to get rid of it? Just a black SK layer might do it, maybe. I don't have much experience with this stuff. Yeah. All I did was edit all the character texture sets to point to your white-and-red SK textures, and then edit the texture paths in the head nifs to point to the proper head SKs as well. I guess you already edited the texture sets, so maybe it's the nifs that need to be edited? I think I remember reading about some kind of engine bug that sometimes caused the game to ignore some of the head textures defined on the texture set and use the ones on the nif instead. Maybe that bug is causing the game to load the SK path in the nifs, and that's why the seam is still there after fixing the texture sets (because the head nifs still point to the diffuse texture in the SK slot).
Bad Dog Posted January 23, 2019 Author Posted January 23, 2019 3 hours ago, Blaze69 said: I think I remember reading about some kind of engine bug that sometimes caused the game to ignore some of the head textures defined on the texture set and use the ones on the nif instead. Maybe that bug is causing the game to load the SK path in the nifs, and that's why the seam is still there after fixing the texture sets (because the head nifs still point to the diffuse texture in the SK slot). <goes out in the back pasture and shoots himself>
Blaze69 Posted January 23, 2019 Posted January 23, 2019 30 minutes ago, Bad Dog said: <goes out in the back pasture and shoots himself> Hey, that's Bethesda for you. "If a bug doesn't make the game literally unplayable unsellable, don't even bother fixing it. Even if we've known about it since Morrowind and even the intern that brings your coffee could fix it (for free) after just 10 minutes in the CK, it won't bring in the $$$$$$ for the shareholders, so don't waste your effort! Better work on adding more stupid monetization into the game, though, that's time well spent alright." ?
Blaze69 Posted January 23, 2019 Posted January 23, 2019 On a happier note, I've finally gotten YA 5.0 to work mostly fine and I'm impressed. Seriously, that's a lotta work gone into the update. @Bad Dog, that's some awesome work. Seriously, kudos on that, dude. Also have some pics y'all, because it was about time I posted more of them! Finally managed to update my she-wolf to 5.0, and I'm loving her so far. Spoiler The amount of fluff on that mane is a bit overkill (seriously, I used Goma's bikinis with the 7BO body because otherwise the breasts looked tiny compared to the fluff), but it works out pretty well. Still have to go through my characters of other species and update them as well, but I'm certainly looking forward to that. It will also be a good chance to bugtest all the chargen options for the races to make sure everything works as intended and we didn't miss anything. Bonus photoshoot: here are a few more pics I took of some random "cosplay" outfits I've been working on from time to time, because why not? Set 1: Spoiler Set 2: Spoiler (For anyone wondering: the one in the first set both is and isn't the character you are thinking of. That may be a tough one to guess ?.) (And disclaimer: I specifically used the word "cosplay" because while I think I nailed the outfits, getting the specific character looks without edited race assets was impossible, so it was better to pretend it's Kara doing cosplay instead of an extremely poor attempt at recreating those characters in Skyrim, lol ) 7
Voldearag Posted January 23, 2019 Posted January 23, 2019 Ffffffark. Blaze, did you increase the size of your she-wolf's paws for these pictures, or is this just the result of Bad Dog pumping them up a bit? BD's were too small for me, and in the past yours were too big for me, but these look just right, in large part because of those beautiful new paw shapes. So that's why he didn't want to use Kritta's, these are extremely better. I don't care about everything like everyone else does, that's why I'm cool with waiting, but now I'm startlingly eager to see those paws on the digitigrade skeleton. Damn nice work Bad Dog.
Blaze69 Posted January 23, 2019 Posted January 23, 2019 33 minutes ago, Voldearag said: Ffffffark. Blaze, did you increase the size of your she-wolf's paws for these pictures, or is this just the result of Bad Dog pumping them up a bit? Yup, those are Bad Dog's. He did pump the scale up and now they are (IMO) properly sized. I still think Kritta's paws are a tiny bit better suited for the plantigrade skeleton and look more like "generic anthro" paws while BD's will probably be at their best when digi, but I think I'll just go for BD's as plantigrade anyway.
Bad Dog Posted January 23, 2019 Author Posted January 23, 2019 Fuck me with a spoon, editing the head nifs to point to the right textures did make the seam go away. So yay. I'll post an update with this fix and a few other minor tweaks. Unless anybody's got something else that's not working, that might be the real V5. Ya did some more fussing with paw size and shape for this version and I'm happy. I have a few more mod patches to post: immersive college and Interesting NPCs. Immersive college isn't really tested because Faralda won't let my refugee-from-Morrowind panther ass into the place. But it should be fine.
Taven Posted January 23, 2019 Posted January 23, 2019 One more thing to ask before I dive feet-first into YA 5.0...I really like the Khajiit Overhaul mod by NightroModzz. Would I be able to use it by not overwriting what stuff it's already set in my folders, or would I need a patch? If it needs a patch, I'll just do without it for a while.
Bl1nd_Eye Posted January 23, 2019 Posted January 23, 2019 So, for some really dumb reason, I decided to try to run YA 5.0 (At least I think it's 5.0. It says it's the version from 2019, so I'm assuming that's 5.0) using ModOrganizer 2. Of course, prior to installing that, I had a warning from FNIS that wasn't causing an issue prior to enabling YA 5.0, so I ignored that. Pretty dumb, right. As far as mods go, the only stuff I have installed other than SL and its required mods was cosmetic stuff, so I basically have no idea what is wrong. Whoops, forgot to mention. I tried to start the game, and it CTD'd right when the main menu screen showed up. This is what the overwrite file looks like right now: So, can anyone tell me if any of this is meant to go in a specific mod?
ShadowKitty42 Posted January 24, 2019 Posted January 24, 2019 2 hours ago, Bad Dog said: Fuck me with a spoon, editing the head nifs to point to the right textures did make the seam go away. So yay. I'll post an update with this fix and a few other minor tweaks. Unless anybody's got something else that's not working, that might be the real V5. Ya did some more fussing with paw size and shape for this version and I'm happy. I have a few more mod patches to post: immersive college and Interesting NPCs. Immersive college isn't really tested because Faralda won't let my refugee-from-Morrowind panther ass into the place. But it should be fine. Is Faralda straight up crashing when you get anywhere near her? I had that problem when I was trying to play on SE, and realized I had the LE version of Immersive College and upgrading to the SE version fixed that.
ShadowKitty42 Posted January 24, 2019 Posted January 24, 2019 Alright, I have no idea what's wrong with Braith the Redguard/Kygarra female child. With my entire load order except for YA and patches, she's normal. But with YA and patches, she has no body and is a floating head. I remember her being correct on YA4.2, so this is something that came up recently.
S14787 Posted January 24, 2019 Posted January 24, 2019 Fantastic work so far BD cant wait to get my hands on a SSE version though ! i am not rushing you , still fiddling with oldrim.
Bad Dog Posted January 24, 2019 Author Posted January 24, 2019 @DarkVoid1290 hate to say it but you are one sick puppy. Your overwrite folder should never (Never? Never ever.) look like that. Go to the S.T.E.P. guide and let them walk you through MO. An immediate CTD usually means prerequisites aren't available, which MO would tell you if you were using it right. MO is fantastic but you have to do the thing it does, which is to load each mod into its own area so you can apply them independently of each other. You should never (Never? Never ever.) have anything in your overwrite folder. As soon as something shows up there you should delete it (logs) or make a mod of it (FNIS output). @ShadowKitty42 I'm still fooling around on LE but I still don't have a stable game on this new machine. I might switch over and try to make SE work just so I don't have to futz with this.
Bad Dog Posted January 24, 2019 Author Posted January 24, 2019 Also, more patches up. Interesting NPCs, Immersive College, Imperious, Sexlab Stories. 3
Kuroyami Posted January 24, 2019 Posted January 24, 2019 2 hours ago, Bad Dog said: Also, more patches up. Interesting NPCs, Immersive College, Imperious, Sexlab Stories. Is it intended for the Stories patch to require the YiffyAgeDigi.esp? Also, a patch for the Remodeled Armor mod, mostly so female NPCs of the ElderRace(and likely ElderRaceVampire) use the covered naked body and vanilla mesh clothing that RMA adds. I think I have it working with YA5, since I've copied the Consolidated.esp's changes from V5's most recent release to this patch. YiffyAge-RemodeledArmorVanillaPatch.7z Additionally, I seem to be getting an issue where, the schlongs from this mod never actually load, and using SOS' Restart option doesn't fix it. SOS' first time configuration message seems to happen on every save load as well.
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