Bad Dog Posted April 24, 2018 Author Posted April 24, 2018 @Taven, here's my idea: howabout you give up on OBIS? Â Ran around the Meadery outside Whiterun and a few bandit areas. Nothing I can pin down, but lots of instability in ways I'm not used to with my rig: infinite loading screens, freezes, a horse with no animations, very odd behavior when killing the bandit with the special shield. I don't know which mod is doing it but I think the whole thing is too squirrelly to use. Â I can't find anything positive that looks wrong in the mod, though the shields are handled in some very odd way. They are fadeNodes, not NiNodes, the pattern is applied through some funky mechanism, etc. etc.Â
Taven Posted April 24, 2018 Posted April 24, 2018 23 minutes ago, Bad Dog said: @Taven, here's my idea: howabout you give up on OBIS?  Ran around the Meadery outside Whiterun and a few bandit areas. Nothing I can pin down, but lots of instability in ways I'm not used to with my rig: infinite loading screens, freezes, a horse with no animations, very odd behavior when killing the bandit with the special shield. I don't know which mod is doing it but I think the whole thing is too squirrelly to use.  I can't find anything positive that looks wrong in the mod, though the shields are handled in some very odd way. They are fadeNodes, not NiNodes, the pattern is applied through some funky mechanism, etc. etc. Hmm...I've definitely been giving it some thought..thing is though, the plugin that's causing the problem is the BanditsPatrol plugin that can comes with OBIS, but I can't even use it because of the CTDs..and Skyrim feels emptier because of it...well, at least until I get to a bandit/vampire/dangerouscreaturehere's cave or hideout. I know of the Extra Bandit's plugin that you have a patch for here, but that's not so recently had a reboot, and...hasn't had an update since. Aghh.. it's just that if I do remove OBIS, and the bandit patrols it brought along at times, I'd like something to fill the void. ><
thelustyargonian Posted April 24, 2018 Posted April 24, 2018 after installing this mod (wonderful mod really) I've encountered a few glaring issues. first and foremost SOS isn't schlongifing my character at all, instead it leaves on underwear. I believe this has something to do with the races, because whenever I add schlongs to my character I get a error message complaining about how the schlong isn't meant for the race. second one is best explained by photos, look at the arms and chest. https://imgur.com/82R4O3h and lastly (butt importantly) my character has no butt hole to speak of, (when IÂ schlongify him manually) is that a bug? Â
Deadly Kitten Posted April 24, 2018 Posted April 24, 2018 34 minutes ago, thelustyargonian said: after installing this mod (wonderful mod really) I've encountered a few glaring issues. first and foremost SOS isn't schlongifing my character at all, instead it leaves on underwear. I believe this has something to do with the races, because whenever I add schlongs to my character I get a error message complaining about how the schlong isn't meant for the race. second one is best explained by photos, look at the arms and chest. https://imgur.com/82R4O3h and lastly (butt importantly) my character has no butt hole to speak of, (when IÂ schlongify him manually) is that a bug? Â Sounds like you've got some other mod conflicting. Yiffy age should be last (or pretty close to it) in your load order, and it looks like you've got some kind of texture mod running that's overwritting things. Or at least that's my novice perspective.
Gayton Kerslut Posted April 25, 2018 Posted April 25, 2018 It's been a while since I looked at this mod, I have a question. Â I use floppySOS to enjoy jiggly male physics, but you at some point in this thread brought up that you have your own setup that accomplishes the same thing. It's been long enough that I'm sort of seeing this all with fresh eyes, can someone give me an in depth explanation of what I'd need to install? Â Because I don't know if I literally just install the BD EZ HDT thing, or if I'm to fuck around trying to get the naturalistic HDT stuff to work.
Bad Dog Posted April 25, 2018 Author Posted April 25, 2018 Literally just install the EZ HDT thing, plus prerequisites. The bodies and bits are HDT-enabled, so with EZ HDT there's nothing more to do. I used to use Floppy SOS but once I got this rig working I left it and haven't looked back.
thelustyargonian Posted April 26, 2018 Posted April 26, 2018 On 4/24/2018 at 7:26 PM, kingcupworld said: Sounds like you've got some other mod conflicting. Yiffy age should be last (or pretty close to it) in your load order, and it looks like you've got some kind of texture mod running that's overwritting things. Or at least that's my novice perspective. thanks, that's what it was. butttt, I still don't have a back door and I'm still not recognized by SOS.
Blaze69 Posted April 26, 2018 Posted April 26, 2018 12 hours ago, thelustyargonian said: butttt, I still don't have a back door SOS doesn't have any actual "back door" on the mesh, only painted on the textures (which are more or less visible depending on which specific texture set we're talking about), so if you were expecting something like Maximum CBBE or the HDT female bits you are out of luck.
Chosen Clue Posted April 26, 2018 Posted April 26, 2018 On 4/21/2018 at 8:42 PM, requiembob said: Unfortunately this only works until the next load of the character, whether it be when she puts clothes on or whether you take a door. It seems that the Actor Spell system is ostensibly true, but I can't work out what that means. Edit: Following the instructions you're suggesting, to put on the female schlong and then switch her back to NoSchlong will lead to her having a strapon - a very curious issue! Is SexLab confused? Â If she then wears armor, the strapon is retained! Â If you have revealing SOS armors, then this will happen. It's sos not unequipping/reequipping schlongs because the clothing/armor is marked as "revealing" for the mens. That also means women don't get their schlongs culled when they have the same armor equipped. Â If you don't have revealing SOS armors, then i don't know what the source could be.
MadMansGun Posted April 27, 2018 Posted April 27, 2018 On 4/25/2018 at 4:48 PM, Bad Dog said: . something is wrong with the Talos statues in front of Windhelm and High Hrothgar, they are causing my game to crash. i know it's them for a fact because deleting the meshes stopped my crashing immediately.  edit: i'm having the same problem with The College of Winterhold statue as well.
Taven Posted April 27, 2018 Posted April 27, 2018 In my quest to replace OBIS, I rediscovered the 'Populated' series of mods by the Sands of Time Team. It seems like a few of these mods would be a great way to replace OBIS with possibly something more stable.(Especially the civil war one because I'm often taking part in it in playthroughs! xD) I'd like to select a number of these 'Populated' mods to use, but I'm kinda worried about them playing nice with YA without any patch work..eh, will they? ><
Blaze69 Posted April 27, 2018 Posted April 27, 2018 5 hours ago, MadMansGun said: something is wrong with the Talos statues in front of Windhelm and High Hrothgar, they are causing my game to crash. i know it's them for a fact because deleting the meshes stopped my crashing immediately.  edit: i'm having the same problem with The College of Winterhold statue as well. Try this file and see if it solves the crashes: YiffyAge_FixedStatues.7z  Those are the modified nifs I use in my game and I don't recally having CTDs or bugs with them. The main edit I remember doing is generating collision data for them, but I don't know if that alone fixed the issues or I did something else I can't remember right now.  Do note that since I didn't have the low-poly bounding boxes to match I simply used the exact same mesh as a reference and thus the collision mesh is as high-poly as the statue mesh itself; I haven't noticed any performance impact but there could very well be one.
Bad Dog Posted April 27, 2018 Author Posted April 27, 2018 Populated Lands, Roads, Paths has a patch already. The rest should work, tho the faces won't be colored.
MadMansGun Posted April 27, 2018 Posted April 27, 2018 6 hours ago, Blaze69 said: Try this file and see if it solves the crashes: YiffyAge_FixedStatues.7z nope, they still CTD.
MadMansGun Posted April 28, 2018 Posted April 28, 2018 On 4/27/2018 at 4:14 AM, Blaze69 said: . after finding there formids (18483 and d068d) i found the problem: they are not compatible with the "Better Dynamic Snow" mod. YiffyAgeBetterDynamicSnowBypass.esp  edit: https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/?do=findComment&comment=2229568 2
Deadly Kitten Posted April 28, 2018 Posted April 28, 2018 Well. Internet's out, so I told my clan in Warframe I wouldn't be playing. They told me "Download less pr0n", so I introduced them to what I've been downloading. The following is what followed.
Blaze69 Posted April 28, 2018 Posted April 28, 2018 37 minutes ago, kingcupworld said: Well. Internet's out, so I told my clan in Warframe I wouldn't be playing. They told me "Download less pr0n", so I introduced them to what I've been downloading. The following is what followed. Lol. Props to Vyr_____ for knowing their Elder Scrolls lore (it's true, lore says they are thought to be extinct but there's no definitive proof) and for a cool user pic. And yeah, name isn't creative, but it tells you what the mod is about, lol .
Bad Dog Posted April 29, 2018 Author Posted April 29, 2018 What's the avengers reference? GotG? Can't have lilmothiit as a core YA race because they actually have to be all the regular Skyrim races. Could do an addon like the Cellans, but that's just an addon. I like this, though: Â Â That would be a good target for a revamped Vaalsark race. Â RE statues, what's up with Dynamic Snow? Is there something wrong with my nifs or does DS think it knows about all the statues? Is the ESP you posted a patch? If so I can put it in the OP. 3
Klarnetist Posted April 29, 2018 Posted April 29, 2018 This mod: https://www.nexusmods.com/skyrim/mods/16225 adds several conjurable npcs. I didn't tested them all but for example dremora has proper yiffy body but original humanoid head. I wanted to made a patch but looks like i dont understand anything about skyrim modding. I tried to look at your patches with xedit and creation kit but didn't find anything helpful (CK even shows right head but esp i created does nothing in game). So I ask either for someone to make a compatibility patch (just heads at least, i can do armors) or for some info on how to make it myself. UPDATE: figured it out. FaceGen Data was the answer. And I thought that skyrim do that stuff in real time.
MadMansGun Posted April 29, 2018 Posted April 29, 2018 1 hour ago, Bad Dog said: RE statues, what's up with Dynamic Snow? Is there something wrong with my nifs or does DS think it knows about all the statues? Is the ESP you posted a patch? If so I can put it in the OP. i don't know, i don't even know how that mod works, the esp i made just reverts them to use skyrim's original snow effects, therefor it's not exactly a patch but it will stop the crashing as long as it's loaded after Dynamic Snow. Â you can have it but i don't know if there is anything else that may need to be fixed or not, Eg: there are snow covered versions of the dwarven head statues things, therefor if you edit them they may start crashing as well for all i know. Â Â and that "Vaalsark" looks more like a Forsworn to me.
Deadly Kitten Posted April 29, 2018 Posted April 29, 2018 Avengers reference was something higher up in the feed. Don't remember what it was. As far as race addons, not opposed to having additional races, probably as an additional ESP so those who don't want it aren't forced to use it. I like variety, particularly when trying to get my sister to watch me play. Which, tbh, probably won't happen unless you do a SE conversion, since we've already cleared quite a bit on my SE save. She made me play on a lower difficulty, since all she's interested in is cinematics and Paarthurnax.
27X Posted April 29, 2018 Posted April 29, 2018 BDS probably looks for specific NODES to apply spec/displacement effects to, if those nodes aren't present or are modified, CTD.
MadMansGun Posted April 29, 2018 Posted April 29, 2018 1 hour ago, 27X said: BDS probably looks for specific NODES to apply spec/displacement effects to, if those nodes aren't present or are modified, CTD. no that's not it, in fact this is all there is to it, no scripts just this: and this mesh that is used for everything: snowshader.nif  looking at them the only real difference i see is that the original one (00025129) has a flag called "Single Pass".
Blaze69 Posted April 29, 2018 Posted April 29, 2018 7 hours ago, Bad Dog said: Can't have lilmothiit as a core YA race because they actually have to be all the regular Skyrim races. Could do an addon like the Cellans, but that's just an addon. I like this, though: Spoiler  That would be a good target for a revamped Vaalsark race. Count me in on this, that looks great. The Vaalsark could use some revamping indeed, and the fact that it would be lore friendly is a plus. 2
Deadly Kitten Posted April 29, 2018 Posted April 29, 2018 14 hours ago, Blaze69 said: Count me in on this, that looks great. The Vaalsark could use some revamping indeed, and the fact that it would be lore friendly is a plus. I like the markings and tribal feel, but not so much the"Anubis" style head. Feel like it should be more fox-like, but otherwise i like it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now