Kuroyami Posted October 1, 2017 Posted October 1, 2017 Maybe do the anthro females as an addon, the way I did for Hoodies. Not sure if it was mentioned at all, but the idea I was thinking would be just two side plugins that enable schlongs, one for the Sheaths/Slit(the current one in the mod now), and the other for the human(cut and uncut versions?) schlongs - alongside the main plugin. Personally I'd rather not have a third(or fourth - not counting the main YA plugin or patches), just to enable the female schlongs. Also, just in case it wasn't seen(apologize if it was), but I suggested giving the Keepers in the Soul Cairn the Argonian textures, and possibly schlong support(or allowing the SOS underwear or YA's version to work with that race). Sure, it may not matter if the SOS - Revealing Armors mod isn't installed, but if it is...
Voldearag Posted October 1, 2017 Posted October 1, 2017 And what, Voldearag, is so kinky that you don't think even the LL crowd is into it? Boobless females, pecless males, longer necks, narrower shoulders, just more beast based bodies. The sorta body morphing that prevents all the humanoid game armor from fitting, which I don't mind at all, but that seems to be really important to most others. Up close huggy animations would probably be messed up by most of those changes too, and those are super popular around here. Oh well. I still enjoy the anthros here sometimes, and they already have digitigrade legs which is a huge point for me by itself. But I keep hoping.
Rockat Posted October 1, 2017 Posted October 1, 2017 OK, I can get the body to show......but only by setting the Armour Race to "WoodElfRace"| I screwed up the patch permanently, decided to re-do it after looking at the structure of other patches, should be testing it soon. Some how I managed to over complicate the process.Edit: OK. I've just got to run facegen and I'll test, repair if necessary then upload for others to test.
Bad Dog Posted October 1, 2017 Author Posted October 1, 2017 And what, Voldearag, is so kinky that you don't think even the LL crowd is into it? Boobless females, pecless males, longer necks, narrower shoulders, just more beast based bodies. The sorta body morphing that prevents all the humanoid game armor from fitting, which I don't mind at all, but that seems to be really important to most others. Up close huggy animations would probably be messed up by most of those changes too, and those are super popular around here. Oh well. I still enjoy the anthros here sometimes, and they already have digitigrade legs which is a huge point for me by itself. But I keep hoping. Got a 403 - forbidden on that link. But yeah, armor's a problem.
Blaze69 Posted October 1, 2017 Posted October 1, 2017 (edited) Got a 403 - forbidden on that link. But yeah, armor's a problem. It's someone's character design reference for anything that doesn't fit the standard-biped-humanoid-anthro description. But you aren't losing on anything, the list of FA links Voldearag posted some time ago explained it better than that one. Anyway, any news on the release? I take you are indeed going to post it soon, and female human schlongs will hapen later as an addon if they happen at all, right? Edited October 1, 2017 by Blaze69
Rockat Posted October 1, 2017 Posted October 1, 2017 Got a 403 - forbidden on that link. But yeah, armor's a problem. It's someone's character design reference for anything that doesn't fit the standard-biped-humanoid-anthro description. But you aren't losing on anything, the list of FA links Voldearag posted some time ago explained it better than that one. Anyway, any news on the release? I take you are indeed going to post it soon, and female human schlongs will hapen later as an addon if they happen at all, right? I hope its soon, because it will give me an excuse to nuke Skyrim again (facegen is no longer generating files+CK resets the masters of the patch, thus breaking it ).
Blaze69 Posted October 1, 2017 Posted October 1, 2017 I hope its soon, because it will give me an excuse to nuke Skyrim again (facegen is no longer generating files+CK resets the masters of the patch, thus breaking it ). FaceGen not generating files sounds like a serious problem, and I've never heard of that before. The CK screwing up the patch should not be happening, because you shouldn't edit or otherwise save the plugin while in the CK. Simply go to the Actor list, select the Pure Falmer NPCs, and click Ctrl + F4. Do not touch the "Save" button at all. Also yeah, the wait for the next (and seemingly definitive i.e. non beta) release is what's kept me from trying to start a new playthrough.
Rockat Posted October 1, 2017 Posted October 1, 2017 I hope its soon, because it will give me an excuse to nuke Skyrim again (facegen is no longer generating files+CK resets the masters of the patch, thus breaking it ). FaceGen not generating files sounds like a serious problem, and I've never heard of that before. The CK screwing up the patch should not be happening, because you shouldn't edit or otherwise save the plugin while in the CK. Simply go to the Actor list, select the Pure Falmer NPCs, and click Ctrl + F4. Do not touch the "Save" button at all. Also yeah, the wait for the next (and seemingly definitive i.e. non beta) release is what's kept me from trying to start a new playthrough. I'm going to have to write up a list of everything that I've learned so I don't forget. I started clicking save in the hopes that I'd end up with the facegen files appearing.
Bad Dog Posted October 1, 2017 Author Posted October 1, 2017 Got a 403 - forbidden on that link. But yeah, armor's a problem. It's someone's character design reference for anything that doesn't fit the standard-biped-humanoid-anthro description. But you aren't losing on anything, the list of FA links Voldearag posted some time ago explained it better than that one. Anyway, any news on the release? I take you are indeed going to post it soon, and female human schlongs will hapen later as an addon if they happen at all, right? Yup. I have your stuff integrated, in that male body diffuse matches yours, male sheath schlong diffuse matches them, human hoodie matches, and your vectorplexus schlong matches them all. (And OMG srsly unique schlongs for every damn race). I facegenned everything and I'm taking it for a spin this evening. Assuming I don't hit some major glitch it's going out. New in this release are the new schlongs and textures, all heads are close to the base race shape, Nord face tints don't have that I-dunked-my-face-in-a-coal-scuttle-what's-your-problem look, seams in general have been cleaned up, all (I think) Dawnguard and Dragonborn armor are fit to the beasts, Serana and Valerica hair are adjusted for beasts (I punted on Serana and gave her Lykaios hair), male orc faces are a bit cleaned up. Everything is upward compatible--I certainly am planning on continuing my current playthrough. I've got a cheetah/high elf mage nuking the landscape right now and I'm happy... but thinking maybe I need an Orc berserker wilding with an Untamed pack next. But imma load up that LL mod that's upthread for the next playthrough too. Any other LL mods I should include? Cute story: So I was reading this book called "NPCs", which is a fantasy about what RPG NPCs get up to when the adventurers leave them alone and there's this orc in it and I totally couldn't visualize him as anything but a sabrelion...
Shadowscale Posted October 2, 2017 Posted October 2, 2017 Well for LL mods I use include Hormones (the female strapped to the pole is the lone human in my entire game outside of the dremora that is put on the dragon bridge in that mod that has a human face try to overwrite yours even when yours is loaded last) and I used to use Deviously Cursed Loot which had a few npcs in quests that had human heads attached.
Rockat Posted October 2, 2017 Posted October 2, 2017 I think its OK. The textures aren't fully snow leopard but with what the pure falmer are supposed to be they are actually suitable (and the best I can do with my limited knowledge of modding/patching). Could some one else please test it to see if they have any problems?Things in the Dark YA patches:V1-YA_aTITD patch.7z V3-YA_aTITD Patch v3.7zTITD: http://www.loverslab.com/files/file/2152-things-in-the-dark/Issues: facegen data didn't export even after nuking Skyrim+MO+CK (still unsure) Pure Falmer vampires didn't turn out right, the 2 males seem to have a combination of meshes for the head with the tiger textures (fixed) can't change hair style (fixed) had to use the tiger skin as the snow leopard skin result in no bodies (fixed) clothes don't show on TITD character+NPC some hair is a bit glitched (being copied from kahjit) On the plus side the Pure Falmer vampire doesn't show in racemenu.Edit: Going to try V2 based completely off the wood elves/tigers since that's what the Pure Falmer were derived from originally.Edit 3: found part of the problem. Managed to get the bodies correct (I have to set "things in the dark" to active if get the correct body+facegen working correctly) and now I just have to alter the head parts.Edit 4: Hope the NPC work out, they showed correctly when previewed in the CK.
minimike6908 Posted October 2, 2017 Posted October 2, 2017 So, i've been trying to install this mod for a few days now. I finally got it to work, but now there are no penises. It is quite literally an empty void of space. There is a hole there. What can I do to fix this?
Blaze69 Posted October 2, 2017 Posted October 2, 2017 Well for LL mods I use include Hormones (the female strapped to the pole is the lone human in my entire game outside of the dremora that is put on the dragon bridge in that mod that has a human face try to overwrite yours even when yours is loaded last) and I used to use Deviously Cursed Loot which had a few npcs in quests that had human heads attached. Pretty sure Hormones includes a custom "Bimbo" race for its transformation, and it's the one used by that NPC. IIRC the race had it's body and head parts separate from vanilla human races, so it may or may not work with YA out of the box. But in any case, the race setup is pretty sloppy and not compatible with vampirism/lycanthropy and the Bimbo transformation can be used without the need for the race swap anyway (there's a toggle for that), so even if a patch for Hormones is made, simply editing the race to be a duplicate of one of the YA races and/or changing Honey's race to vanilla should be enough. Not sure which race would that be, though; I think the original Bimbo race is based on Nord, but perhaps some of the other races would fit the situation better than wolves. As for DCL, it's probably just a matter of patching the NPCs and re-exporting FaceGen, so it shouldn't take long. So, i've been trying to install this mod for a few days now. I finally got it to work, but now there are no penises. It is quite literally an empty void of space. There is a hole there. What can I do to fix this? That means the SOS part of the mod is not working. Did you properly install SOS before installing YA? Have you enabled the YiffyAgeSchlongs plugin? Does the SOS MCM menu include any Addons in the list (left pane, below "Player/NPC Options")?
foxia Posted October 2, 2017 Posted October 2, 2017 Well for LL mods I use include Hormones (the female strapped to the pole is the lone human in my entire game outside of the dremora that is put on the dragon bridge in that mod that has a human face try to overwrite yours even when yours is loaded last) and I used to use Deviously Cursed Loot which had a few npcs in quests that had human heads attached. Pretty sure Hormones includes a custom "Bimbo" race for its transformation, and it's the one used by that NPC. IIRC the race had it's body and head parts separate from vanilla human races, so it may or may not work with YA out of the box. But in any case, the race setup is pretty sloppy and not compatible with vampirism/lycanthropy and the Bimbo transformation can be used without the need for the race swap anyway (there's a toggle for that), so even if a patch for Hormones is made, simply editing the race to be a duplicate of one of the YA races and/or changing Honey's race to vanilla should be enough. Not sure which race would that be, though; I think the original Bimbo race is based on Nord, but perhaps some of the other races would fit the situation better than wolves. As for DCL, it's probably just a matter of patching the NPCs and re-exporting FaceGen, so it shouldn't take long. So, i've been trying to install this mod for a few days now. I finally got it to work, but now there are no penises. It is quite literally an empty void of space. There is a hole there. What can I do to fix this? That means the SOS part of the mod is not working. Did you properly install SOS before installing YA? Have you enabled the YiffyAgeSchlongs plugin? Does the SOS MCM menu include any Addons in the list (left pane, below "Player/NPC Options")? FOXES would fit much better for SL Hormones.... Would have said rabbits but.... That was in 2.0 Yiffy Age not 3.0. So has to be foxes.... It only makes the most sense for a YA SL Hormones patch. Though I don't use SL Hormones so wouldn't be a big deal to me if a patch is made or not. Just my 2 cents on it though.
Bad Dog Posted October 2, 2017 Author Posted October 2, 2017 3.0 is up! Imma get the patches redone and then announce it on the OP.
Blaze69 Posted October 2, 2017 Posted October 2, 2017 3.0 is up! Imma get the patches redone and then announce it on the OP. Huh, just a minor nitpick: are you sure you packed the edited face textures for Snow Leopards? I don't see any change, and looking at the textures they indeed seem to be the same as in the previous version. Otherwise, neat !
FrankerG Posted October 3, 2017 Posted October 3, 2017 What's with this BDYA Scale Effect thing? It seems to be changing my height every couple of minutes, removing it with console only works until I reload the game.
Blaze69 Posted October 3, 2017 Posted October 3, 2017 What's with this BDYA Scale Effect thing? It seems to be changing my height every couple of minutes, removing it with console only works until I reload the game. That's the cloak spell that's meant to take care of removing the NiOverride transforms used by the digi feet where applicable, i.e. swimming, sneaking, sitting, using furniture. Otherwise, your character (or the NPC) would be floating and/or clipping into the object while using them. Normally this kind of spells are set to not show up in the Active Effects list, but seems like BD forgot to apply that tag.
Blaze69 Posted October 3, 2017 Posted October 3, 2017 This is what they should look like. Snow Elf Female.jpg Snow Elf Male.jpg Well, after comparing old and new textures side by side, I stand corrected, they are indeed different. And new ones are better, at least in the case of males. Females don't look as good as the one in your pic, though they are an improvement. Did you use any specific nose shape options that may have influenced that? Otherwise, what I can tell is that female leopards use the Panther head which does not include the fur layer, but their head texture doesn't account for that and there is a very noticeable neck seam. I can probably fix it in Mudbox, though. If I can come up with something worth it, I'll post it here.
Blaze69 Posted October 3, 2017 Posted October 3, 2017 (edited) On 10/3/2017 at 4:10 PM, Blaze69 said: [...] If I can come up with something worth it, I'll post it here. Well, this is what I've got so far: Diffuses are as seamless as they get, but as you can see in the pics, normals still don't match and it's very noticeable (and that's with my ENB smoothing it out; without ENB is even worse). Not much I can do about that myself, though; normal blending is still not one of my skills. Also as a small detail, I wasn't so sure about the nose, so I took the liberty of editing it as well. Basically took a picture of a real snow leopard, painted the nose over the mesh (Mudbox's Projection Paint tool works wonders for that) and recolored it to fit the tone of the original nose. I'm pretty happy with the result, though I don't know if it's really that much of an improvement. EDIT: I should also mention that in the pics I'm using the "smooth" feline body normal maps instead of the ruffy Kygarra ones, and I also used the neck region from the Fox textures (which doesn't have the thicker fur layer detail around the neck and keeps the shorter one instead all the way to the neck seam). But chances are the mismatch would be worse with the Kygarra normals. Edited October 3, 2017 by Blaze69
Bad Dog Posted October 3, 2017 Author Posted October 3, 2017 Huh. It looks nice, but shouldn't snow leopards be fluffy? I was thinking in terms of putting the neck ruff back. You can smooth normals just as another texture. That's generally what I do--copy the texture from the real meshes to a mesh with seams in a different place, smooth the seam in photoshop, copy the result back. Edit: Fergot to mention, took my guy to Solstheim and discovered some hoods and helmets I managed to miss. (Actually, it's an issue of how they interact with Improved Open Faced Helmets, which for some reason I still have in my load order.) So I'm going to do a quick fix for them which will work correctly with or without OFH. (Really, you shouldn't have OFH in your load order with YA. But since I'm stupid enough to do it, others likely will too.)
Kuroyami Posted October 3, 2017 Posted October 3, 2017 Made two recolors for the loincloth, black and red. Red one shown, did not test the black one yet. Also, it looks like the Anthro schlong isn't working properly on Argonians, at least the males(did not try the female one yet). The base mesh shows up properly, but once you try to go through the "stages", none of those show up properly(save for one of the mid-stage ones being the base sheath mesh), and at that point the base mesh does not either - save for if you equip and unequip something like the SOS underwear. For the Breton/Foxes, the transitions worked properly. The RacialPowersDarkElf loadscreen isn't patched by the YiffyAgeImperious plugin, thus it is likely that the Imperious version gets used in the game. Likely not a major problem.
slethis Posted October 3, 2017 Posted October 3, 2017 Double checking now, but I think there was an NPC missed in the furrification pass (only one I've seen thus far, though). The assistant to the alchemist in Volikhar castle. He's a wood elf with an elf's body, but the old rabbit head. I'll update when I get the baseline mods loaded for YA3 (saves corrupted at level 60, again... so going through and reducing scripted mods).
Bad Dog Posted October 4, 2017 Author Posted October 4, 2017 Level 60? OMG. I usually dump a character before then. Not so much that I get tired of the character, but I want to move on and try other things. Dunno how one NPC could have gotten missed, but maybe he has a unique head texture or something. I'll go look. Giving me a base ID (~ and then click on the NPC) would help. I'll recheck the schlongs, thanks.
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