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Yiffy Age of Skyrim


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Posted

Just discovered a bunch of Dragonborn armor that never got yiffified. I'll check the Dawnguard stuff.

 

I think I keep the UV for the hands but moved it for the claws. It might be possible to use BCAG if I go back to coloring the tips of the fingers like claws. 

Posted

 

I know some Dawnguard records have been edited, but I don't remember seeing anything about Serana's hood. Since it's nonplayable and unique to her, I'm pretty sure it didn't include a Khajiit-compatible version of the mesh, so it would require actually editing the mesh to fit the beast heads. As for the moth priest sandals, I guess it's worth lookiing into.

 

Though I probably might not use it myself - and especially not on this Altmer character, Pharya(though she did make a certain choice just before Beyond Death...as is obvious below...), likely CCOR/CFF/WAF(one of them anyway) makes the Vampire Hood playable(even some of the Vampire based enemies in Immersive Creatures will use that hood). 

 

post-62699-0-75882500-1506448958_thumb.pngpost-62699-0-81403600-1506448978_thumb.pngpost-62699-0-79407600-1506448994_thumb.png

 

 

If they knew, if they could find out, their response would not be a mystery to me. I know what they would say, what they would think. Perhaps they would act with some degree of leniency, but it would still be an act of ignorance. For there would be no questions, no posed statement that seeks my reasoning. Therein lies the true problem with the Dawnguard. Perhaps repetition, but they care nothing for the actions of Vampires, only their existence. Which means that in their hatred, in the tragedy that is behind them, they believe it right to now paint the target on Vampires whose motivations are unknown to them. When Isran spoke of Serana, it was not as if taking to any of his fellow Dawnguard members, or to say, another sentient being. He spoke of her as, perhaps a wild beast, whose "crimes" he is unaware of - again, citing her existence as cause to kill her. What he knew of her at that point, was very little, and beyond perhaps the way in which one would speak to a disobeident dog, he did not speak directly to her. 

 

I know the danger Vampires...CAN represent. I know they are dangerous, but is it something inherent? Is some form of control imposed over them by their creator, be it the one who turns them, or the Daedric Lord responsible for the existence of all Vampires? I do not think so. For while I can easily understand that my body has changed, my mind has not. The only way it has, would be a way in which it links to my body. Perhaps the Soul Cairn may dull the emotion, but the strains of it are there. A lust for blood that will eventually need to be sated. But in all of it, I have a choice. I still understand perfectly that, in spite of what I have chosen, my path remains clear. Harkon must be dealt with, and with the knowledge of his prophecy, I have made another choice, which was no difficult feat, as in a sense, it changes very little. It also honors Valerica's request, as I have no intention of letting Serana come to any harm - not from the Dawnguard, or from Harkon. 

 

Perhaps this does not make me the Vampire Hunter that I may seem. But even a hunter after a deer, does not have need to kill every single one. Just as I may have no need to kill every single Vampire I come across. It may be a shame that some will attack first, but they have made their choice. 

 

Just, as I have made mine. I will humor the Dawnguard if need be, and seek a cure until such time as my assistance to them has been completed. Once that done, I hope that if I wish it, Serana will understand my need to make such a choice a second time. Perhaps then, it will be final, and I will not seek a cure again. But I know it was my choice, and no other. The reason for the choice? To gain the perspective that the Dawnguard do not wish to have. To see this world as Serana does, to know the power possessed by Vampires. But how I use that power, and how I act, is a choice. 

 

 

 

Actually made a few edits to that Dawnguard Robes mod, like replacing the meshes with ones from the UUNP Vanilla Outfits mod, using the Seraphim shape, and edited the plugin so that the enchanted versions are Light Armor instead of clothing. Would have used meshes from Remodeled Armor, but I don't think that would have the same impact. 

 

Otherwise, I have to make mention of the Keepers in the Soul Cairn. They still use the default male texture(or SOS' anyway...), and obviously are not setup to work with any schlong addons, and since they use the Dragonbone armor that is changed by the SOS - Revealing Armors mod...I'd suggest maybe letting them use the Argonian textures, and giving them a white skin tint. Also, maybe make one of them female, if possible?

 

There is Serana's hair too, and Valerica's, but I'm not sure how easy it would be to fix that. 

Posted

So making high poly meshes for Khajiits (This time with the mouth mesh), but want to know if you want me to seperate the mouth for normal maps. Excluding the saberlions, all my edited heads fit a custom mouth and not sure if you just want to blend the normals in like you did the neck to body area. Or just leave it as a full head normal? Of course I can do both if need be.

Posted

@Bad Dog
Would the Furry Transmogrifier script work for a mod such as Things in the Dark? The pure falmer NPC look horrifying at the moment due to TitD's not liking the race edits.

Posted

@Bad Dog

Would the Furry Transmogrifier script work for a mod such as Things in the Dark? The pure falmer NPC look horrifying at the moment due to TitD's not liking the race edits.

 

I'd be happy with Cursed Loot's Leon not having a blank face with floating jaw+eyeballs. TBH though, that's a minor thing compared to the rest of the world.

Posted

 

@Bad Dog

Would the Furry Transmogrifier script work for a mod such as Things in the Dark? The pure falmer NPC look horrifying at the moment due to TitD's not liking the race edits.

 

I'd be happy with Cursed Loot's Leon not having a blank face with floating jaw+eyeballs. TBH though, that's a minor thing compared to the rest of the world.

 

That's what I was referring to.

Posted

@Bad Dog

Would the Furry Transmogrifier script work for a mod such as Things in the Dark? The pure falmer NPC look horrifying at the moment due to TitD's not liking the race edits.

If they use vanilla races, then you would have to export new FaceGen data for them using the CK, but yeah, it should fix it. That's pretty much the point of the script.

 

Otherwise, if they use some custom race included in the mod, things will get a bit more complicated. You could try manually changing their race to the closest vanilla equivalent and then running the script on them; it may or may not work out, though.

Posted

 

@Bad Dog

Would the Furry Transmogrifier script work for a mod such as Things in the Dark? The pure falmer NPC look horrifying at the moment due to TitD's not liking the race edits.

If they use vanilla races, then you would have to export new FaceGen data for them using the CK, but yeah, it should fix it. That's pretty much the point of the script.

 

Otherwise, if they use some custom race included in the mod, things will get a bit more complicated. You could try manually changing their race to the closest vanilla equivalent and then running the script on them; it may or may not work out, though.

 

Well I've got the script running (the scripts dependency isn't listed in the file, luckily however it gives the name), and I've got the CK loading multiple masters. I'm looking at a video on how to export facegen data (and installing nifskop), would I need YA loaded alongside TitD to get it exporting correctly?

 

Edit: And I'm probably missing something, but what is meant by "Create override records for all NPCs in a patch mod"

Edit 2: Well, this looks like what I was missing: https://www.nexusmods.com/skyrim/mods/64875/?

Edit 3: This is doing my head in. Might as well see if I can make them a custom race, and if it works than ask the author permission to upload it as a patch, since this would hopefully allow people to play as Falmer while still using YA and allowing the mod to function correctly..

Posted

I'd have to look at the mod. I'm guessing they do create a new race, at least for the pure falmers, and that's just trouble. In order to work with NPCs from other mods the vanilla head parts have been furrified, which is what gives you the floating eyeballs. The new races need a furry look and then the head parts have to be modified.

 

In this case, we'd have to decide what "pure falmers" are--obvious choices are snow leopards, which is what the Dawnguard snow elves are, or tigers, since the description says they're similar to wood elves. I'd be inclined to go with the leopards as a way of getting more of them into the game.

 

I'm willing to make patches for popular LL mods. Lemme finish with 3.0 (It's close! Really!) and I'll look at that. It's not too hard when you know the structure of YA. People should vote up the mods they'd like to see patches for. 

Posted (edited)

In this case, we'd have to decide what "pure falmers" are--obvious choices are snow leopards, which is what the Dawnguard snow elves are, or tigers, since the description says they're similar to wood elves. I'd be inclined to go with the leopards as a way of getting more of them into the game.

The description has this to say about pure falmers:

"Pure falmers are the result of planified cross breeding between falmers and other elfs (mostly dunmers)... They have white skin, physicaly similar to wood elfs, but tall as dark elfs."

So, assuming those are indeed "pure" falmer and didn't get any of the corrupted genes from the vanilla falmer, in a YA context they would be some kind of hybrid of snow leopards and the other feline races; either a mix of all four races at the same time, or leopards + whatever other race is the dominant in each individual's genome. Looking at the pictures, the original version of the mod seems to go for the former (Dunmer eyes + Bosmer skin + Altmer height/physiology).

 

But then again, I wouldn't know how to create such a hybrid race. So, yeah, snow leopards are fine. Good way to add more of them ingame, though I'd rather not have it as the only YA-compatible mod that adds snow elf NPCs. Still, chances are I would nevertheless give the mod a try if you make a YA patch, so there's that.

 

On a semi-related note, I assume the YA version of a regular Falmer would be some kind of twisted and deformed fur-less felinoid. Kinda like a sphinx, but uglier and more falmer-y. It would be awesome if the ingame Falmer meshes could be edited to look like that, though I am aware it would take too much work.

Edited by Blaze69
Posted

I'd have to look at the mod. I'm guessing they do create a new race, at least for the pure falmers, and that's just trouble. In order to work with NPCs from other mods the vanilla head parts have been furrified, which is what gives you the floating eyeballs. The new races need a furry look and then the head parts have to be modified.

 

In this case, we'd have to decide what "pure falmers" are--obvious choices are snow leopards, which is what the Dawnguard snow elves are, or tigers, since the description says they're similar to wood elves. I'd be inclined to go with the leopards as a way of getting more of them into the game.

 

I'm willing to make patches for popular LL mods. Lemme finish with 3.0 (It's close! Really!) and I'll look at that. It's not too hard when you know the structure of YA. People should vote up the mods they'd like to see patches for. 

They do create a new race for the Pure Falmer, and its based of the wood elves as far as I can tell, with the voice for high elves used. I'm going to attempt to add the Pure Falmer to race menu tonight, after getting the CK to run as 32bit since I can't create scripts in it until I do (that's what I got from trouble shooting last night).

If you do end up making a patch that would be awesome, but its not a bad idea for me to learn how to use race compatibility to add a race to the game anyway (the problem for me is that I learn far faster off visual guides than text as I can memorize what I need to do more rapidly)

Posted

Okay. To be clear, race compatibility isn't going to help you much, unless it does more than I think.

 

I'd load up TES5Edit, copy the pure falmer race into a new ESP as override, then compare that with the snow elf race in YA (top of context menu with both selected). Then copy every attribute that affects the look from YA to your new pure falmer. Then hunt for formlists where the snow elf race is mentioned and add the pure falmer (overriding them first, of course). Then run the furrifier on pure elves only, and facegen them from CK.

Posted

I'd load up TES5Edit, copy the pure falmer race into a new ESP as override, then compare that with the snow elf race in YA (top of context menu with both selected). Then copy every attribute that affects the look from YA to your new pure falmer. Then hunt for formlists where the snow elf race is mentioned and add the pure falmer (overriding them first, of course). Then run the furrifier on pure elves only, and facegen them from CK.

So, is the script actually prepared to work on non-vanilla race NPCs as long as their custom race has been furryfied first, then? Because I thought it would only work on vanilla races. But then again, I didn't check the actual code, so I wasn't sure.

Posted

Okay freaks and furbutts. I think 3.0 is just about ready to go. I've got the neck seams fixed, I've got my hoodies male anthro schlong working. I'm going to keep Blaze's schlong in a separate esp for those who want it instead of the hoodie schlong esp. Do people feel strongly about female uncut anthro schlongs? I can do it but I personally don't feel strongly. Sheath schlongs work correctly on all races, both sexes.

 

I've redone the face tints for cheetahs but not for lykaios. I still don't have a really good scheme for making sure their face tints don't end up being odd. 

 

It will take me a day or two to rerun facegen on everything. Then I'm inclined to call it a wrap. 

Posted

Okay. To be clear, race compatibility isn't going to help you much, unless it does more than I think.

 

I'd load up TES5Edit, copy the pure falmer race into a new ESP as override, then compare that with the snow elf race in YA (top of context menu with both selected). Then copy every attribute that affects the look from YA to your new pure falmer. Then hunt for formlists where the snow elf race is mentioned and add the pure falmer (overriding them first, of course). Then run the furrifier on pure elves only, and facegen them from CK.

Well the heads are now corrected......but now I have to figure out where I went wrong with the bodies:

post-1124784-0-15811100-1506815889_thumb.jpg

Posted

I don't care about the anthro dicks, I won't be using them, but the stuff I do care about is so low priority it'll have to be the last thing somebody ever does with Yiffy Age if it comes at all.

Posted

Maybe do the anthro females as an addon, the way I did for Hoodies.

 

Rockat, something that tripped me up a bunch is that if you set an armorRace, as the snow elves set 'wood elf' as their armor race, they have to match wood elves not snow elves. Probably easiest for your pure elves to also set the armor race to wood elves.

 

And what, Voldearag, is so kinky that you don't think even the LL crowd is into it?

Posted

Maybe do the anthro females as an addon, the way I did for Hoodies.

 

Rockat, something that tripped me up a bunch is that if you set an armorRace, as the snow elves set 'wood elf' as their armor race, they have to match wood elves not snow elves. Probably easiest for your pure elves to also set the armor race to wood elves.

 

And what, Voldearag, is so kinky that you don't think even the LL crowd is into it?

I actually changed it from wood elves to snow elves. So if I'd left it alone it should have been fine.

*facedesk*

 

Edit: Turns out that I'd deleted it.

post-1124784-0-71909900-1506829709_thumb.png

Edit 2: Well, not what I expected but I'm getting there (the texture is black for females):

post-1124784-0-84444800-1506830305_thumb.jpg

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