Firierbe Posted September 17, 2017 Posted September 17, 2017 Hey again, guys. So my game started to crash after character edit (using Alternative start mod) and I got myself an CTD to find out the cause. So, uh, I'm not that good in figuring out from these logs and need help. However I do have a suspicion that in this crash HDT Physics took essential place, am I right? Crashdump.txt
Blaze69 Posted September 18, 2017 Posted September 18, 2017 [...] I kinda gave up on it and so far I've not felt like working on it, so I'm posting them here in case BadDog (or anyone else) wants to use them to create such addon. I may (key word: may) go back and work on those at some point if BD/someone else has not done it already, but no promises. [...] Yeah, well... scratch that, turns out I'm actually working on it right now. I'm mostly done, just need to finish setting up the records in the plugin and testing it ingame. May post some pics later if it all works out. While I've been working on it, I've noticed the folders and files are kind of a mess. For starters, there are plently of leftover files from previous versions of YA and Hoodies. Considering the total size of the mod, maybe taking out a few dozen MBs may not be that relevant, but still, I like to keep my mod folders as clean as possible and it would be a good idea to do some cleanup there. Texture files and paths are a bit messy too; there are some "Smooth(Fe)MaleX" textures in the root character directory which I assume are supposed to be shared by all the races that require it; this is a good idea because it keeps folders clean, file size down, and may even increase performance by only requiring the game to load a single texture of that type for several races. Problem is, some of the race-specific folders have those files as well, and looking at the Texture Sets in the plugin, sometimes they point to the shared ones and thus the files are redundant, and sometimes those extra files are the same as the shared ones (and thus they are redundant as well). I edited the Texture Sets to have it all set up like this: Race-specific folders only include the truly specific textures, i.e. diffuses in most of the cases. Most races use the shared Smooth normal maps for body and hands; head normals are still specific for canine races (felines use the shared smooth one), and Kygarra and Lykaios and Vaalsark use their custom full sets of normal maps (ruffy fur for the former and the Lykaios normal map for the latter two). Speculars all point to the Smooth ones. I didn't see the point in separate specs and the Smooth ones looked fine to me. The male hand one was missing but I simply duplicated and renamed the female one and it seems to work as intended without noticeable seams. Height/SK maps have been redirected to the base ones in the Male/Female folders. This was suggested by 27X, and while neither BadDog nor I seem to see any bug when using the diffuse textures as SKs, it feels cleaner to me, since that was the intended setup for SK maps. I can share a patch plugin with the Texture Set edits so it can be ported to the next version. This would also mean I could post the edited Regular AddOn files to be offered as an optional download as well (because I edited normals and speculars for the schlong to match the shared ones following the above scheme), though again, I have to finish working on it and test it first to make sure I did everything right.
Blaze69 Posted September 18, 2017 Posted September 18, 2017 (edited) Okay, everything seems to work fine, so I took some pics to show how it looks: I wasn't sure whether to go for something like the standard Khajiit SOS textures have (with fur fading into bare skin at the base of the schlong) or to paint it the same color as the body/chest fur (which while less "realistic", is more common in anthro depictions), so I went for the latter because I thought it would look a bit better. I used the deault Khajiit normal and specular from the Regular addon, though I did blend the specular with the SmoothMaleBody_s one, and it should be pretty seamless. You may also notice there seems to be a mismatch in the panther pics (shine in the body is blueish, while in the schlong is yellow); this is simply due to wrong shader properties in the schlong nifs and I've already fixed it. Also since Tigers and Snow Leopards had to share textures due to the ArmorRace setup, I used the leopard texture for both of them and simply blended the tiger body texture so it would match. Looks good to me, though there may be one or two spots in the schlong textures that, while fitting for leopards, may look a bit odd on tigers where stripes would make more sense. Edited September 18, 2017 by Blaze69
Bad Dog Posted September 18, 2017 Author Posted September 18, 2017 I've been wanting to do the human peens and haven't wanted to do the work, so thanks. Post your patch and I'll include it. I'm thinking to have one yiffy schlong esp rather than put each variant in its own esp the way SOS does. Snow elves head textures are done. Armor race is set to wood elf, and snow elf skin includes wood elves as valid races. Reshaping the heads on elf races for minimal distortion is done. Various other small fixes. Orc load screen is bloody. Wet&Cold patch puts dog face scarves on sabrelions since they have more of a muzzle than other cats. Coming up on another update soon (though I don't have much modding time this week, so probably a week or so). Could include these schlongs. Also there's a neck seam problem on male snow elves and sabrelions (and probably panthers) I'd like to fix. Edit: Re the SK maps, I might go ahead and do a furry version. I'm thinking mostly gray with a pink shade in the areas where the fur is thin: groin, nips, ears. But the human SK map really makes no sense at all on a furry body. EDIT 2: BTW, I made a smooth male orc face. I kept the current as the old/rough variant with the smoother version as the norm.
Blaze69 Posted September 18, 2017 Posted September 18, 2017 (edited) I've been wanting to do the human peens and haven't wanted to do the work, so thanks. Post your patch and I'll include it. I'm thinking to have one yiffy schlong esp rather than put each variant in its own esp the way SOS does. [...] Sure, here you go: Yiffy Age - Patch + VP Regular AddOn.7z I included the Texture Set edits in the plugin as well. I only packed the edited textures to match the schlongs; I wanted to pack all my "new" race folders with only the required files that matched the edited TS's inside them (so you could just take my folders, add any other new texture that may be required, and plop them into the compressed file to keep them as clean as possible), but the file size got real high real quick, so I had to drop the idea. I think I packed everything right and it should work out of the box, but you should double-check the edited texture sets to make sure I didn't add or rename any file that may be missing from the YA 3.0 Beta 2 archive. Also some races may now not match with the sheath textures, because I had to edit the SOS transition to blend the schlongs (for example, Sabrelions have a tan groin just like their belly now instead of fading to white, so chances are the white/tiger sheath textures will no longer match and will need specific sheath textures for them). Normal maps all use the default SOS Khajiit groin, so you can match all sheath normals to those and use the exact same normals for all races, though (except for the separate _1 ones for canine and feline, though). Also note that I only built the VP Regular addon so far, but it should be easy to merge the other two into the same plugin and set them up with the YA races and textures as well, just like the Regular one. EDIT 1: From my quick testing, it seems like it's only Sabrelions and Vaalsark that have mismatch problems with the sheath and the edited body textures. All the other races seem to match good enough, so they won't need any edits to to their sheath textures. EDIT 2: for anyone that may download this before BD does so and checks out the files: please do let us know of any bugs or issues you come across; if I missed something when packing, I want to know. Otherwise, if it works fine, I would like to know as well. Edited September 18, 2017 by Blaze69
poblivion Posted September 18, 2017 Posted September 18, 2017 Okay, everything seems to work fine, so I took some pics to show how it looks: SOS_Regular_Cheetah.jpg SOS_Regular_Cheetah_Closeup.jpg SOS_Regular_Fennec.jpg SOS_Regular_Fennec_Closeup.jpg SOS_Regular_Kygarra.jpg SOS_Regular_Kygarra_Closeup.jpg SOS_Regular_Lykaios.jpg SOS_Regular_Lykaios_Closeup.jpg SOS_Regular_Panther.jpg SOS_Regular_Panther_Closeup.jpg SOS_Regular_SabreLion.jpg SOS_Regular_SabreLion_Closeup.jpg SOS_Regular_SnowLeopard.jpg SOS_Regular_SnowLeopard_Closeup.jpg SOS_Regular_Tiger.jpg SOS_Regular_Tiger_Closeup.jpg SOS_Regular_Vaalsark.jpg SOS_Regular_Vaalsark_Closeup.jpg I wasn't sure whether to go for something like the standard Khajiit SOS textures have (with fur fading into bare skin at the base of the schlong) or to paint it the same color as the body/chest fur (which while less "realistic", is more common in anthro depictions), so I went for the latter because I thought it would look a bit better. I used the deault Khajiit normal and specular from the Regular addon, though I did blend the specular with the SmoothMaleBody_s one, and it should be pretty seamless. You may also notice there seems to be a mismatch in the panther pics (shine in the body is blueish, while in the schlong is yellow); this is simply due to wrong shader properties in the schlong nifs and I've already fixed it. Also since Tigers and Snow Leopards had to share textures due to the ArmorRace setup, I used the leopard texture for both of them and simply blended the tiger body texture so it would match. Looks good to me, though there may be one or two spots in the schlong textures that, while fitting for leopards, may look a bit odd on tigers where stripes would make more sense. Nice work
poblivion Posted September 18, 2017 Posted September 18, 2017 I need help, in Racemenu I edited female Saber Lion head by my imagination. I wanted to make it more look like an African lion. Problem is the jaw, now does not fit to edithed head. Is there any easy way to fix it ? Thanks PS: edithed head is attached pokus5.nif
NightroModzz Posted September 18, 2017 Posted September 18, 2017 I need help, in Racemenu I edited female Saber Lion head by my imagination. I wanted to make it more look like an African lion. Problem is the jaw, now does not fit to edithed head. Is there any easy way to fix it ? Thanks PS: edithed head is attached Jaw or mouth mesh? I planned on making lion heads, just haven't done it yet. I have a smilodon mesh, but saber lions or the mixed head mesh is exclusive to YA. I don't think Bad Dog plans on doing them separate.
Bad Dog Posted September 18, 2017 Author Posted September 18, 2017 In theory, the edits you make to the head will be reflected in the mouth parts. In practice, I can think of 100 ways that can go wrong. Is the nif you posted the head as you edited it? I like the look, maybe I'll set it up as one of the presets and fool with the mouth tris to make sure it fits.
shepard1707 Posted September 19, 2017 Posted September 19, 2017 I'm sure I'm messing up something somewhere, however I'm having a considerable degree of difficulty with this one. I get a CTD with the Snow Elf and Breton races when I get to the point where the bindings would be removed. This also holds true for 'switching to them' via the race menu any point after that.
poblivion Posted September 19, 2017 Posted September 19, 2017 I need help, in Racemenu I edited female Saber Lion head by my imagination. I wanted to make it more look like an African lion. Problem is the jaw, now does not fit to edithed head. Is there any easy way to fix it ? Thanks PS: edithed head is attached Jaw or mouth mesh? I planned on making lion heads, just haven't done it yet. I have a smilodon mesh, but saber lions or the mixed head mesh is exclusive to YA. I don't think Bad Dog plans on doing them separate. I thought mouth mesh, sorry for my bad English. If you create a lion's head, it would be amazing . The lion's head will surely be very nice, like your other heads you've created. In theory, the edits you make to the head will be reflected in the mouth parts. In practice, I can think of 100 ways that can go wrong. Is the nif you posted the head as you edited it? I like the look, maybe I'll set it up as one of the presets and fool with the mouth tris to make sure it fits. Yes, the nif in attache is modified version from me.
boo Posted September 19, 2017 Posted September 19, 2017 Okay, everything seems to work fine, so I took some pics to show how it looks: SOS_Regular_Cheetah.jpg SOS_Regular_Cheetah_Closeup.jpg SOS_Regular_Fennec.jpg SOS_Regular_Fennec_Closeup.jpg SOS_Regular_Kygarra.jpg SOS_Regular_Kygarra_Closeup.jpg SOS_Regular_Lykaios.jpg SOS_Regular_Lykaios_Closeup.jpg SOS_Regular_Panther.jpg SOS_Regular_Panther_Closeup.jpg SOS_Regular_SabreLion.jpg SOS_Regular_SabreLion_Closeup.jpg SOS_Regular_SnowLeopard.jpg SOS_Regular_SnowLeopard_Closeup.jpg SOS_Regular_Tiger.jpg SOS_Regular_Tiger_Closeup.jpg SOS_Regular_Vaalsark.jpg SOS_Regular_Vaalsark_Closeup.jpg I wasn't sure whether to go for something like the standard Khajiit SOS textures have (with fur fading into bare skin at the base of the schlong) or to paint it the same color as the body/chest fur (which while less "realistic", is more common in anthro depictions), so I went for the latter because I thought it would look a bit better. I used the deault Khajiit normal and specular from the Regular addon, though I did blend the specular with the SmoothMaleBody_s one, and it should be pretty seamless. You may also notice there seems to be a mismatch in the panther pics (shine in the body is blueish, while in the schlong is yellow); this is simply due to wrong shader properties in the schlong nifs and I've already fixed it. Also since Tigers and Snow Leopards had to share textures due to the ArmorRace setup, I used the leopard texture for both of them and simply blended the tiger body texture so it would match. Looks good to me, though there may be one or two spots in the schlong textures that, while fitting for leopards, may look a bit odd on tigers where stripes would make more sense. Personally I prefer the fur fading to pink at the base rather than at the tip. Looks a lot more natural.
Blaze69 Posted September 19, 2017 Posted September 19, 2017 In theory, the edits you make to the head will be reflected in the mouth parts. In practice, I can think of 100 ways that can go wrong. Is the nif you posted the head as you edited it? I like the look, maybe I'll set it up as one of the presets and fool with the mouth tris to make sure it fits. The posted nif has been exported using RaceMenu's sculpt tools, so it's basically a FaceGen exported nif. I'm pretty sure it can't be used as an actual base head nif, not only because it contains all the other headparts but also because of the BSFadeNode thing it has as base data and stuff. Though you may be able to export the head into an OBJ and then edit the base sabrelion head using the OS import path. Personally I prefer the fur fading to pink at the base rather than at the tip. Looks a lot more natural. Yeah, as I said, it would be a bit more "natural" (as natural as a human schlong on anthropomorphic canines and felines can be, lol ), but I thought it would look better that way, it's the way most drawings/depictions do it, and most importantly, I wasn't really able to blend that transition with the fur properly. If you think you can do it, by all means give it a try .
Bad Dog Posted September 19, 2017 Author Posted September 19, 2017 There's not enough space at the pubes to do the transition on the schlong texture? But I like having the head pink and the rest not. Still, I might play a bit. @poblivion, can you show your racemenu sliders for that head? I can get the head out of the nif, but reverse engineering the sliders is a problem. In general, if people make heads they like I'm happy to ship them as presets. Right now the presets are just random small variations around the base head shape, and not very interesting.
Blaze69 Posted September 19, 2017 Posted September 19, 2017 There's not enough space at the pubes to do the transition on the schlong texture? But I like having the head pink and the rest not. Still, I might play a bit. It's not that there isn't enough space, the default Khajiit SOS textures do it just fine; it's just that I wasn't able to blend it so it looked good. Also I prefer the way they are right now. But if you want to give a shot at the "bare skin" style, that's fine too, I guess. Your call .
poblivion Posted September 19, 2017 Posted September 19, 2017 There's not enough space at the pubes to do the transition on the schlong texture? But I like having the head pink and the rest not. Still, I might play a bit. @poblivion, can you show your racemenu sliders for that head? I can get the head out of the nif, but reverse engineering the sliders is a problem. In general, if people make heads they like I'm happy to ship them as presets. Right now the presets are just random small variations around the base head shape, and not very interesting. I do not know if I understand correctly, I attach a jslot file. pokus5.7z
foxia Posted September 19, 2017 Posted September 19, 2017 spent about 15 maybe 20 minutes doing a quick edit to blaze69's fennec/fox textured schlong, I will work on more as I get time and will upload the retextures. Haven't tried his add-on quiet yet. I like it, However I don't like furred shafts honestly. Like I said I'll try and work on more. Next one I work on might be Lykaios/nord or Kyggara/Redguard. In the case of the Kyggara/redguards, besides the literal shaving of the schlong shaft, I'll probably darken it too. I think it would be more fitting in my own opinion. Edit 1: Got the Kyggara, Cheetah, and Lykaio's ones done. I want to have one of the other races with a Black Schlong. I'm thinking the Snow Leopard but possibly the Jackal's. Snow leopards more than likely since it would give a little bit of a balance there. Atleast one canine race and and one Feline race with black schlong's. Wouldn't mind feedback on this before I start any work on Snow Leopard or Jackals. If anyone wants one of the other races with a black schlong I wouldn't mind hearing about that either. Also, Khajiit and Argonian's I won't touch since they are basically done already. Edit 2: Just noticed that Tiger and Snow Leopard basically share the same texture. So inadvertently would mean 3 races with black Schlong's. Guess wouldn't matter that much since there are only 2 Snow Elves in the game you'll ever actually see and wouldn't be a half bad fit for Tigers.
Blaze69 Posted September 20, 2017 Posted September 20, 2017 ...That looks good. I'll give it a try when you post it, though chances are I'll stick to the current style because I like it better. Just a matter of taste . BTW, I'm curious: is there any specific reason you want to have black schlongs? I've seen that done on sharks, and at some point I even packed a black SOS texture as an option for my race mod, but I don't think I've ever seen it on other anthros, at least not canines or felines.
foxia Posted September 20, 2017 Posted September 20, 2017 ...That looks good. I'll give it a try when you post it, though chances are I'll stick to the current style because I like it better. Just a matter of taste . BTW, I'm curious: is there any specific reason you want to have black schlongs? I've seen that done on sharks, and at some point I even packed a black SOS texture as an option for my race mod, but I don't think I've ever seen it on other anthros, at least not canines or felines. I took the textures in gimp, cut out a portion of the schlong, placed vectors texture underneath and used the smudge tool. mostly a hack job though. I got no real specific Reason for black schlongs. I do know some furries have fursona's with black schlongs though. Maybe not in Yiffy Age mod form, but I have seen it in a lot of furry art. I think it looks neat, especially when it nicely contrasts with the fur, I also do believe it adds some variety as well. I may even release the xcf's for others that wanna create there own custom textures Like a Neon Green or Neon Blue Schlong. Cause I know there are furries that want it!
foxia Posted September 20, 2017 Posted September 20, 2017 Well didn't take long at all to work on the shaving of them schlongs, so going to share it. Yiffy Age VP Alt Textures.7z Also as promised releasing the Resource Pack I promised. (You will need GIMP to use these though.) Yiffy Age Alt VP Resource Pack.7z Little note, the Lion XCF is the only one out of all of them that gave me problems even when recreating it. Solution when making a different coloured lion schlong at least, is to merge down the Fur texture to the schlong colour that is active, copy it and create a new 1024x1024 image, paste it there and save it as a dxt1 or dxt5 dds file. It will appear properly then. EDIT: Accidentally release with wrong directory for the Alt textures. Just replaced it with the fixed version.
Bad Dog Posted September 20, 2017 Author Posted September 20, 2017 Foxia, are you matching your schlongs to the body textures in the current YA3 or the modifications Blaze made? I haven' t looked at those yet and I'm not sure I'm committed to them. (Not sure I'm not, either. Just haven't looked.) I'm thinking there's nothing wrong with packing up a bunch of schlong variants and making them available with the base mod if people are willing.
foxia Posted September 20, 2017 Posted September 20, 2017 Foxia, are you matching your schlongs to the body textures in the current YA3 or the modifications Blaze made? I haven' t looked at those yet and I'm not sure I'm committed to them. (Not sure I'm not, either. Just haven't looked.) I'm thinking there's nothing wrong with packing up a bunch of schlong variants and making them available with the base mod if people are willing. The edits I made are to the modifcations Blaze made. Since my edits were based off his schlongs for his edited textures. Blazes body textures are ALMOST the exact same as the original Yiffy age textures, however there is a slight change in the crotch of the body texture that makes it work with Blazes VP schlongs a lot better, but not the current Yiffy age Schlongs. But this is what I have tested so far with the Fennec/Breton Race, because it's quite noticeable when going from Blaze's Schlongs to the Sheath. Personally, I would not mind having both options because.... Well Variety. And if I had the knowledge, I would create a patch to allow both to work. However, I lack the knowledge to do that.
Blaze69 Posted September 20, 2017 Posted September 20, 2017 [...] But this is what I have tested so far with the Fennec/Breton Race, because it's quite noticeable when going from Blaze's Schlongs to the Sheath. [...] Actually, I do have a sheath texture for the Fennecs that matches my edited body texture. It's not 100% seamless, but blends good enough IMO. It was included in the Fox Texture Update file, but I think BadDog missed it and kept the previous sheath texture (which is all white with no detail). I'll see if I can post it later. And yes, as I said before, it's only the Sabrelions and Vaalsark that would require new sheath textures if we use my modified body ones; all the other races are a good enough match.
Blaze69 Posted September 20, 2017 Posted September 20, 2017 [...] [...] This should be the one. Here you go: Didn't have time to pack it into a 7z with the proper file paths and such, but I assume that won't be a problem. Let me know if it doesn't match or anything, I can't try it out ingame at the moment.
foxia Posted September 20, 2017 Posted September 20, 2017 [...] [...] This should be the one. Here you go: fennec_color.dds Didn't have time to pack it into a 7z with the proper file paths and such, but I assume that won't be a problem. Let me know if it doesn't match or anything, I can't try it out ingame at the moment. Ok, that is much better. and that sack looks so much furrier and cuter now! Also, after a little bit of playing I've come across a problem with the Mages Statue at the College. When I have the YiffyAge mesh installed it crashes whenever I try to access it. When I remove the mesh and start the game again I can play through without a problem. Anyone else had this problem?
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