Userper Posted June 8, 2016 Posted June 8, 2016 I wholeheartedly hope Bethesda does not allow this shitstorm happen in TES6 if its coming on the horizon. I recently started playing FO4, there are things I like and things I don't, most of what I don't like is due to the console port (controls and such). IF I decide to mod for it I doubt I would bother with consoles for several reasons. First is that I don't own any consoles and would have no way to test them on one. Second is that I tend to do quests and such and make use of scripts so I doubt that they would be compatible anyway. As for DRM there is always this command: Debug.GetPlatformName http://www.creationkit.com/fallout4/index.php?title=GetPlatformName_-_Debu I am sure there are plenty of ways to make use of that. From what I hear they have disabled the Debug. command on both consoles. There are probably other ways though. Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging. I think it may be just that command, though I'm not sure.
Veladarius Posted June 8, 2016 Posted June 8, 2016 I wholeheartedly hope Bethesda does not allow this shitstorm happen in TES6 if its coming on the horizon. I recently started playing FO4, there are things I like and things I don't, most of what I don't like is due to the console port (controls and such). IF I decide to mod for it I doubt I would bother with consoles for several reasons. First is that I don't own any consoles and would have no way to test them on one. Second is that I tend to do quests and such and make use of scripts so I doubt that they would be compatible anyway. As for DRM there is always this command: Debug.GetPlatformName http://www.creationkit.com/fallout4/index.php?title=GetPlatformName_-_Debu I am sure there are plenty of ways to make use of that. From what I hear they have disabled the Debug. command on both consoles. There are probably other ways though. Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging. I think it may be just that command, though I'm not sure. Yes but you can set it so that it checks if it is on a pc, if so it keeps bad things from happening.
panthercom Posted June 9, 2016 Posted June 9, 2016 I would imagine a user interface overhaul for the PC could become a popular requirement for mods in the future, and could also prevent mods from being easily ported to consoles.
ToJKa Posted June 9, 2016 Posted June 9, 2016 Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging. I think it may be just that command, though I'm not sure. Yes but you can set it so that it checks if it is on a pc, if so it keeps bad things from happening. Word on Nexus forums is that all debug commands are disabled on consoles.
Arhon Posted June 9, 2016 Posted June 9, 2016 Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging. I think it may be just that command, though I'm not sure. Yes but you can set it so that it checks if it is on a pc, if so it keeps bad things from happening. Word on Nexus forums is that all debug commands are disabled on consoles. Consoles, we are talking about the platforms right? not the in-game console that Fallout 4 has? Just making sure because debug commands are very important.
ToJKa Posted June 9, 2016 Posted June 9, 2016 Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging. I think it may be just that command, though I'm not sure. Yes but you can set it so that it checks if it is on a pc, if so it keeps bad things from happening. Word on Nexus forums is that all debug commands are disabled on consoles. Consoles, we are talking about the platforms right? not the in-game console that Fallout 4 has? Just making sure because debug commands are very important. "Consoles" as in Xbox and Playstation. Yes, it can get confusing.
Arhon Posted June 9, 2016 Posted June 9, 2016 Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging. I think it may be just that command, though I'm not sure. Yes but you can set it so that it checks if it is on a pc, if so it keeps bad things from happening. Word on Nexus forums is that all debug commands are disabled on consoles. Consoles, we are talking about the platforms right? not the in-game console that Fallout 4 has? Just making sure because debug commands are very important. "Consoles" as in Xbox and Playstation. Yes, it can get confusing. Oh thank you. Now i am calm.
Akzyra Posted June 9, 2016 Posted June 9, 2016 Debug disabled in console? Lol, just negate the check and you detect a console.... Beth did it again, proving they are the best.
Veladarius Posted June 9, 2016 Posted June 9, 2016 My thinking was making the check a script that ran on startup. It sets a variable to 0, checks if it is a pc or not, if so then it sets the variable to 1. If the variable is still 0 then either things don't work or bad things happen. If they disabled the debug commands on the consoles then the value will never be 1.
Ernest Lemmingway Posted June 9, 2016 Posted June 9, 2016 I would imagine a user interface overhaul for the PC could become a popular requirement for mods in the future, and could also prevent mods from being easily ported to consoles. I'd support a UI overhaul just to fix that mess that already exists. What was Bethesda thinking using an interface optimized for consoles in their PC version? Oh, wait! They were just porting the same damn version to all platforms to cut costs. Why take the time to make something that appeals to PC gamers when console gamers are the ones they really care about now?
Akzyra Posted June 9, 2016 Posted June 9, 2016 My thinking was making the check a script that ran on startup. It sets a variable to 0, checks if it is a pc or not, if so then it sets the variable to 1. If the variable is still 0 then either things don't work or bad things happen. If they disabled the debug commands on the consoles then the value will never be 1. Yeah, but to make it work with Bethesda's fix, you just need to think in reverse: Let the variable be like: isPC = false Then do a Debug.* that is disabled on Console. On PC it will work and you can set isPC to true.
BoozeJunky Posted June 9, 2016 Posted June 9, 2016 Not even 2 fucking hours. I swear, I don't blame modders for taking their work down. This shit has gotta stop. I noticed that people are even starting to remove their FO3/NV mods from the Nexus. I tried to recommend DCInteriors to someone who was playing through FO3 for the first time, and when I went to check on the file, Chuck had taken it down in protest. And I fully support him in doing so. It just sucks that people who aren't a part of the problem at all are getting penalized now. Though I guess that's all part of the point.
DocClox Posted June 9, 2016 Posted June 9, 2016 So, let's see. Nexus modders take their stuff down. Nexus take the hit financially. More folks looking for mods are forced to go to Beth.net which doesn't give a fuck about whether the creator wants them available or not. Beth.net gets more traction, Nexus withers on the vine. I suppose eventually this is going to bite Bethesda, but in the short term... Actually, that's something that's been bothering me. Ever since the paid mods fiasco, Beth's strategy has seemed more and more short-termist. It's like they're focused on upping revenue regardless of the long term consequences. I had put that down to covering expenses from the new studio, but I'm starting to wonder. This is all startling to look like a classic pump-and-dump play. Aggressively maximising short term profits to make the company look better for a potential buyer. I'm starting to wonder if some of the big shareholders at Zenimax have decided it's time to cash in and get out.
Guest endgameaddiction Posted June 9, 2016 Posted June 9, 2016 I saw all this coming I knew from the get go that their website was going to be nothing but trouble. A lot of people ignored it, but I easily saw through them. I guess because I've seen the shady crap humans can do so it's life experiences. But even then I don't pretend to be naive. I knew not to trust Bethesda anymore since paid mods. And since then I lost my respect the moment they said they knew the mod community. I took that as a direct insult. And right now with their EULA and not policing their website for stolen mods proves me right. The reason why they're even doing all this is because they have the power. They have the fans who are going to praise them like kings no matter what sham they pull on them. The cycle will continue. The same exact thing will happen with this Skyrim remake if that does happen. If not it's going to happen to TES6. People don't learn.
Arhon Posted June 9, 2016 Posted June 9, 2016 I saw all this coming I knew from the get go that their website was going to be nothing but trouble. A lot of people ignored it, but I easily saw through them. I guess because I've seen the shady crap humans can do so it's life experiences. But even then I don't pretend to be naive. I knew not to trust Bethesda anymore since paid mods. And since then I lost my respect the moment they said they knew the mod community. I took that as a direct insult. And right now with their EULA and not policing their website for stolen mods proves me right. The reason why they're even doing all this is because they have the power. They have the fans who are going to praise them like kings no matter what sham they pull on them. The cycle will continue. The same exact thing will happen with this Skyrim remake if that does happen. If not it's going to happen to TES6. People don't learn. Alot of us knew, the reason we ignored it its because we hoped this shit did not happen. Turns out it happened...so RIP. I mean... announcing mods for Console? really? with their hardware limitations modding for Consoles is bad idea, maybe if Sony and Microsoft upped the hardware of their consoles there wouldn't be as much as a problem.(This is just my thinking without knowing much as to how it all started[Aside from mod thieft]) Eitherway...... I hope it doesnt go so far that the damage cannot be undone because if it does reach that place..... well... suffice to say modding might die then.... After all modding is a hobby and to the modders who share their work we have to show them respect and thankfulness for sharing it. A community can only grow by mutual respect and being thankful. While I do understand that some mod authors took it far to personally and hidden their mods, if i was in their place and had my mods stolen without permissions alot of times i might take it personally too (but since I dont mod I cant be in their place so i dont know what they are exactly feeling), still if they did so all i can do is respect their decision and hope they show them to public in the future. Because of this the modding community grew thorough the years Morrowind/Oblivion/Fallout 3/Fallout NV/Skyrim/Fallout 4 and hopefully TES6. I really hope the modding community survives this "attack" because.... all the mods here in Loverslab and Nexus made Skyrim alot of fun for me and i am sure they will make Fallout 4 even more fun. Even now i am still playing Skyrim/Oblivion, it might be somewhat dated but thanks to all these mods i can still have fun.
ExecutorBill Posted June 10, 2016 Posted June 10, 2016 Because of this the modding community grew thorough the years Morrowind/Oblivion/Fallout 3/Fallout NV/Skyrim/Fallout 4 and hopefully TES6. I really hope the modding community survives this "attack" because.... all the mods here in Loverslab and Nexus made Skyrim alot of fun for me and i am sure they will make Fallout 4 even more fun. Even now i am still playing Skyrim/Oblivion, it might be somewhat dated but thanks to all these mods i can still have fun. Same here! Using mods also made me learn how troubleshoot stuff and learn a bit on how Nifskope works. It also gave me a very deep respect for people who can code for a living. All of the entitlement, mod pirates, and shoddy support from Bethesda have created a really bad situation here. But I think that the worst part of it all is that the people who are really getting screwed over here are the (volunteer!) content creators, and the reasonable human beings who want to enjoy that content on the gaming platform of their choice.
Tsadok Posted June 10, 2016 Posted June 10, 2016 Even now i am still playing Skyrim/Oblivion, it might be somewhat dated but thanks to all these mods i can still have fun. honestly that's the reason Bethesda games have such long lives. The mods. I mean, fuck, I still launch Morrowind from time to time even though no one makes mods for that game anymore. Skyrim has it a bit better IMO since it still has the list dialogue instead of voice bioware knock-offs allowing for mods that can go crazy without worrying too much about having to get voice actors. Fallout 4 might not get as many additional questline mods since the talking part would just be the Player and NPC mouthing nonesense to each other. Honestly if modding dies because of Bethesda trying to cater to Console Plebs with mods, who these people have a good chance of not knowing the first thing about how the modding community works or how much time and effort that mod creators put into even the simplest of mods, then we might be seeing the last few Bethesda games, if not entirely then at least on the PC. Modding is what most people will buy Bethesda games on the PC for, and if the community just goes away, what would be the point in playing TES 6 or 7 if we wont have the few who will fix all the bugs and glitches a year or so before Bethesda does? I just dont see why these Console Plebs dont download the CK and get a copy of FO4 on their pc, they dont even need to run it on the pc, just the CK to make their own mods. Mod creator doesn't want to port a mod to the inferior race known as consoles? fine, it's their right, but dont steal their content or harass them, make your own stuff. this pretty much sums up how I'm feeling about this whole bullshit that Bethesda dragged us into:
Guest endgameaddiction Posted June 10, 2016 Posted June 10, 2016 The problem isn't console mods itself. The problem is their intentions behind console mods. Modding won't die. Modders will move on. The worthwhile modders that is. But if console mod does become the thing, it's only going to damage the mod community if it keeps going on like this. The source of the problem is Bethesda and not doing something about it. They are basically allowing thieves to upload mods. They won't be punished unless the mod author goes through the process of proving ownership. Bethesda just sits back and lets this all unfold. I can't think of any other reason other than wanting the assets from others. Most probably will not fight for their ownership and just take the easy route and take their mod down on the original site it was uploaded. That's what they are expecting. And I bet you even if a mod author does go through legal action to prove ownership of said mod, I bet all Bethesda will do is slap the thief's hand and give them a ban. But the mod author has to go through hell fighting for ownership. It's so pathetic.
DoctaSax Posted June 10, 2016 Posted June 10, 2016 Filing a DMCA is not going through hell, although I do think it's too much to ask as a first response. The first line of defense should be a simple report button.
Trykz Posted June 10, 2016 Posted June 10, 2016 Filing a DMCA is not going through hell, although I do think it's too much to ask as a first response. The first line of defense should be a simple report button. You're right. It's not going through hell, but it IS an inconvenience no modder I'm aware of has ever had a need to utilize. The modding community has always policed itself. Even Nexus knew that. Their FIRST response is to remove/hide the mod in question, and their second is to make the uploader prove they created the mod and own or have proper permissions for all of it's assets. Never have I known them to place the burden of proof on the person reporting the mod. LL does the same. As does every modding site I'm aware of. Until Bethesda...... Why should they get to turn the whole modding community upside down, and completely alter how things have been for well over a decade? More modders are simply going to pull their stuff, and either keep it private, or share it only within private circles. Eventually, the console kids will get sick of the same basic crap week after week, and move onto the next thing. What will Bethesda do then? They'll fold up like a paper tent in a hurricane when some other game company (likely much smaller and more indie) takes note of their mistakes and strolls in to capitalize on their loss..... Trykz
ousnius Posted June 10, 2016 Posted June 10, 2016 Filing a DMCA takedown request can easily and very fast become hell. According to US law, the accused person gets the personal information and report of the accuser. A quick visit to 4chan and a life could eventually be ruined.
DocClox Posted June 10, 2016 Posted June 10, 2016 I saw there was a set of updated rules for what can and can not be uploaded onto Beth.net. One of the rules is "no nudity". This opens the possibility of using boobies as a form of DRM.
ToJKa Posted June 10, 2016 Posted June 10, 2016 This opens the possibility of using boobies as a form of DRM. Now that's a DRM i approve of
DocClox Posted June 10, 2016 Posted June 10, 2016 That would work. No one here is likely to object to that, and it's easy enough to disable if anyone ever wants to release their stuff to another platform. And if anyone nicks your stuff, you can report them for nude content. I guarantee that's going to be taken more seriously than filing a DMCA request
prinyo Posted June 10, 2016 Posted June 10, 2016 I don't think Bethesda reacts quickly to naked mods also. People are maintaining a spreadsheet of stolen mods uploaded to bethesda.net and currently there are 2 mods that include CBBE. One of them was reported yesterday. (this and this) Effectively CBBE has been constantly on bethesda.net every single day since the start.
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