Hamguy31 Posted June 3, 2016 Author Posted June 3, 2016 I was half tempted to reply to it with a snarky comment about the SEGA Master System...but I decided to leave it alone. LOL..... I wanna make a mod that deletes all their saves How about a mod that makes spooky noises, subtly mess with their game, spawns random monsters near them in unexpected locations, texture glitches and generally mess with the player and corrupt their save files eventually. There's a size limit on Console Mods? Is it just Xbox or is it PS4 too? I am poking around the Nexus Forums...Not seeing any demands yet, just requests...There could be some on specific mod entries on the site tho. Consoles can only have a total of only 2GB worth of mods. This does not mean that each mod can be 2gb in size, it means that in total only 2GB of mods can be installed.
BoozeJunky Posted June 3, 2016 Posted June 3, 2016 I was half tempted to reply to it with a snarky comment about the SEGA Master System...but I decided to leave it alone. LOL..... I wanna make a mod that deletes all their saves How about a mod that makes spooky noises, subtly mess with their game, spawns random monsters near them in unexpected locations, texture glitches and generally mess with the player and corrupt their save files eventually. Reminds me of playing Eternal Darkness. With all the Lovecraft references that Bethesda's been shoving into the games, hell some of them might just think that's a feature. As to corrupting saves, I don't think that will even be necessary. Even at the best of times on a PC, save corruption is damned neared an inevitability at some point. Console players who aren't used to modding, won't know enough to have a test save - nor will they have access to the developer console in order to fully test out mods. They won't even have the relatively safe experience of installing/uninstalling mods for MW, FO3, Obliv, NV. They're going to have to deal with script fragments being saved into their save file even after uninstalling/clean saving. Are mod authors going to even want to bother with support, when console players can't even provide papyrus logs to narrow down which mod is the problem?
Trykz Posted June 3, 2016 Posted June 3, 2016 And this shitstorm is only gonna get better. We have laughs incoming for months, because we still have the PS4 mods release incoming LOL I have no doubt that Bethesda is asking themselves over and over and over again: "What the fuck were we thinking?" Still unconsidered at the moment I think, is what happens when the little shits start coming here asking for sex mods? LOL...... I think Ashal (and every moderator here) will be hunting for Bethesda's CEO's head within the first few hours. It's only a matter of time before they start scouring the internet searching for adult content for their consoles. I certainly don't envy the garbage the staff here at LL will inevitably have to deal with Trykz
Sural Argonus Posted June 3, 2016 Posted June 3, 2016 I remember them saying that they would not allow any adult oriented mods onto Bethesda.net. So unless modders figure out a way to bypass it...There ain't NO way it can happen. Ashal and the gang will just have to put a disclaimer up.I remember reading something Todd Howard said about no nudity or protected assets...but can't find it exactly...but here's this Microsoft/Sony will have ultimate approval. If they say nay...they will have to yank them down. HOWEVER...I really don't think the console hardware could support the framework in the first place.
Guest MonsterFish Posted June 3, 2016 Posted June 3, 2016 I remember them saying that they would not allow any adult oriented mods onto Bethesda.net. So unless modders figure out a way to bypass it...There ain't NO way it can happen. Ashal and the gang will just have to put a disclaimer up. I remember reading something Todd Howard said about no nudity or protected assets...but can't find it exactly...but here's this Microsoft/Sony will have ultimate approval. If they say nay...they will have to yank them down. HOWEVER...I really don't think the console hardware could support the framework in the first place. There will be a way of bypassing the 'No nudity/Sexual content' limitations, It's called waiting for the BethNet moderators to eventually get so sick and tired of everything being reported for no apparent reason that they don't give a fuck anymore and just let anything through. That being said, there's still no way to register new animations or scripts. Both of which SL and I presume SexTec heavily relies on.
Guest endgameaddiction Posted June 3, 2016 Posted June 3, 2016 And this shitstorm is only gonna get better. We have laughs incoming for months, because we still have the PS4 mods release incoming LOL I have no doubt that Bethesda is asking themselves over and over and over again: "What the fuck were we thinking?" Still unconsidered at the moment I think, is what happens when the little shits start coming here asking for sex mods? LOL...... I think Ashal (and every moderator here) will be hunting for Bethesda's CEO's head within the first few hours. It's only a matter of time before they start scouring the internet searching for adult content for their consoles. I certainly don't envy the garbage the staff here at LL will inevitably have to deal with Trykz You brought up a good point. It's sad that if people start taking mods from here and trying to convert it to console mods it may cause the wrong attention and the ones being punished are the modders here including the site. Bethesda will always have the upper hand here. It's not a question of when, but maybe. Though, that may not be the case either. Bethesda will probably ban anyone who uploads an adult mod. Sony and MS do have the say over Bethesda, And unfortunately all it takes is just a bunch of kids porting it, uploading it to Bethesda.net and causing some bad attention to the point that it reaches Sony and MS that it will bring this attention to Bethesda and Bethesda for the sake of getting this whole mess straightened out, not only would the uploader be punished but more than likely punishing the adult mod communities. It's just easier and more effective for Bethesda to do that because it's minimizing a lot of risk. Especially if you have corporations above you not very pleased with how things are turning out. Remember that console mod was a pain in the ass to happen and Bethesda managed to pull it off. They have a lot of expectations to meet. Lets just hope that people don't get stupid and do things like that.
Sural Argonus Posted June 3, 2016 Posted June 3, 2016 Well...Even so, I bet someone will figure out a way. It didn't take long for Gibbed to figure out how to take save files from the Xbox and bring them over to PC to edit them and then bring them back over for Mass Effect and such. I am sure someone will figure something out. It's not like telling a Modder they can't do something actually stops them forever.
gregathit Posted June 3, 2016 Posted June 3, 2016 Yes and no. The upside is due to the heavy reliance on scripts, it is not something that will be easy to reverse engineer to get to work on consoles. On the downside........where there is a will (and enough free time) there is a way. So who knows........maybe the consoles will get to have sex after all.
Z0mBieP00Nani Posted June 4, 2016 Posted June 4, 2016 I have to agree with your choice for a topic name, it is indeed very LOL worthy. Yes and no. The upside is due to the heavy reliance on scripts, it is not something that will be easy to reverse engineer to get to work on consoles. On the downside........where there is a will (and enough free time) there is a way. So who knows........maybe the consoles will get to have sex after all. You know, when I read the last comment about consoles finally being able to have sex, I immediately pictured two consoles repeatedly slamming into each other and pieces flying off, lol.
Tsadok Posted June 4, 2016 Posted June 4, 2016 I have to agree with your choice for a topic name, it is indeed very LOL worthy. Yes and no. The upside is due to the heavy reliance on scripts, it is not something that will be easy to reverse engineer to get to work on consoles. On the downside........where there is a will (and enough free time) there is a way. So who knows........maybe the consoles will get to have sex after all. You know, when I read the last comment about consoles finally being able to have sex, I immediately pictured two consoles repeatedly slamming into each other and pieces flying off, lol. well, one time the Dreamcast and the Saturn got drunk and fooled around, but honestly it was such a disaster that Sega took both out behind the shed and 'sent them to a farm, five states away' where they could run around all day. OT: holy shit. holy fucking shit these kids... Disclaimer, I am not a modder, the close I get to modding is fucking with loot lists on mods where you can never actually loot the items the mod added. I got mad respect for people that make mods and even more that make original assets and resources. a bit of envy too, I wish I had done Graphical Design and programming instead of construction, mechanics, and small engineering. But these fucks? how the fuck are you gonna get mad at someone, who is making content for free, because they dont want to mess with the clusterfuck of bug testing on a console or deal with BethNet's restrictions? You know what? Back when Bethesda rolled out paid mods, we might of over-reacted a bit, because right now I could see mod makers going "okay you shitbags, you want that retexture I made on the pc version for the console? $20 mother fucker" Jesus christ, I havent even started adding mods to my game yet because honestly after beating the game what more is there to actually do? fuck off Preston, I have at a minimum of 6 residents at every settlement with around 60 defense, how the fuck do they keep getting kidnapped?! I'm just waiting for SexTec and the mods that will use it, only reason I would start playing again. maybe if someone makes a mod that gives a bit of an alternate story. or one that isn't basically "RAGH WHERE IS SON?! SON IS BAD GUY?!?! ME DO x NOW THINGS BETTER/WORSE!"
InKal Posted June 4, 2016 Posted June 4, 2016 yes. and that is exactly why peaople are waiting for F4 sex mods. fuck preston, bro. yeah!! meheheheheh
Nickolos1818 Posted June 4, 2016 Posted June 4, 2016 This adds it up nicely. https://www.youtube.com/watch?v=ZJVlZJcqAzk I do believe he is upset.
AsariX Posted June 4, 2016 Posted June 4, 2016 This adds it up nicely. https://www.youtube.com/watch?v=ZJVlZJcqAzk I do believe he is upset. DD Always has a great way with words
Ernest Lemmingway Posted June 4, 2016 Posted June 4, 2016 Let console gamers have their little victories. In the long run they'll lose big time as consoles either ban or simply can't use countless mods. Microsoft has already banned certain mods from XBOX One, before Bethesda could. Sony will no doubt follow suit. Then there are the third party programs that consoles won't be able to use that will prevent them from using many, many mods to come. Or require higher system resources than a console can provide, which is already happening. Then there will undoubtedly be lawsuits over intellectual property rights regarding mods. How many console versions of mods will be taken down for fear of litigation? Or never be made if others steal content and don't credit the original authors? As for sex mods, Microsoft, Sony, and Bethesda will undoubtedly implement features to block them outright if they haven't already. They can't risk their reputations for offering family-friendly content like mindless violence and gore. Even a hint of sexual impropriety will damn them all. It's all about profits and there's too much to lose if sheeple stop buying their products because these companies violated their "morals." I put that in quotes because I've seen too much hypocrisy to believe 95% of the population actually practices what it preaches. Especially to their own children.
Trykz Posted June 4, 2016 Posted June 4, 2016 This shit right here is fucking scary: https://community.bethesda.net/thread/22167 Especially post #'s 7 and 8: Hmm, so much complexity and nuance to this one. ** Yes, Bethesda should be a better gatekeeper and enforcer of their own standards. ** Using and improving other people's code has been a grey area since coding began. Much like using and improving someone else's comedy. What is theft to one person is improving the craft to another. So, stealing, pretty loaded word. Let's look. 1. To take (the property of another) without right or permission. 2. To present or use (someone else's words or ideas) as one's own. So a mod gets posted on Nexus, it is free to download and use. The author by definition wants this to happen. So both right and permission has been given. But a mod is clearly an idea. So it would seem that keeping with the definition of stealing, if someone downloads a mod from Nexus, ports it for Xbox One, uploads it to Bethesda.net, and credits the originator of the Nexus mod for their idea and effort then no theft has occurred. I understand the instinctive objection to bad manners, but I'm struggling to see theft. If I own an orchard, my property, my trees, my labor to pick the apples. I want the apples to be enjoyed, I don't want to sell the apples. I put up a road side stand and a sign that says, 'free apples'. If you take them it isn't stealing them, I offered them. How do I retain the right to tell you what you can and cannot do with the apples. You may eat them, but not give them to someone else? You may make a pie, but not a cookie? I've written plenty of code. I appreciate the work that goes into it. Anyone who sells and licenses their work should not have it pirated and passed around, that's wrong. But when you take a free tool and make free code. When you published that code for free distribution. I think the best you can ask for is credit for your original effort. I'm happy to hear where I'm wrong and admit it if I am, but that's my take. first of all, the stealing analogy is completely out of wack, if someone steals a mod, that doesn't take it away from the creator, it doesn't take their things, it effectively duplicates them secondly, I never actually downloaded that mod, i find this an interesting discussion to have and was attracted to the mod before knowing it was stolen my stance on this is quite simple: if the modder is planning on mods being put onto console, i do not in anyway condone anyone uploading their mods without permission. at all. they should be banned. however if they for whatever reason the modder has no plans to release it to consoles (and consoles can run the mod), then i have no issue with someone taking the mod and releasing it to console players WITH credit and links to the original mod, patreon, youtube, whatever, of the original modder. that way as many people as possible get to play the mod, and the original author gets credit. the original author, assuming they get all links and credit, loses nothing, and in fact stands to gain, in that case. the mod isn't taken away from him or anyone else, it's just open to a much wider group of people. if the modder has an issue, then they should release the mod themselves and then report the one from the other guy who put it up. there's no reason to keep mods from console players just because people like to follow the whole PC MASTER RACE rubbish. obviously most console players do not agree with the threats of violence or the ignorance of a lot of people just posting the same message without reading comments, but bare in mind that this website saw a 50 fold increase in traffic when xbox mods came up, so yes there's more bad people running around, but there's also more regular people around. i'm grateful to all those who mod and make all of this possible, and so are 99% of console players, but for some it's also a big adjustment, give it time to calm down and things should work out Their re-definition and justifications for mod theft are astounding. And at this point I don't care if it punishes "the greater good" of the console community, none of my stuff will ever be available for consoles, because I'll be locking my stuff under every layer of DRM I can employ. I've seen enough stomach turning bullshit from these fucksticks to make up my mind. If others want to reward these entitled little fucks, then that's their business. But they're never going to learn proper mod "community etiquette" unless they ALL pay the price for the actions of their shitbags. You can have your opinion if you feel otherwise, as I'm sure many will. That's your right. But don't expect me to agree with it. Trykz
gregathit Posted June 4, 2016 Posted June 4, 2016 So.........with that mentality, it is ok with the MPAA and RIAA to "duplicate" and distribute movies and songs......as long as you cite credits????? Good luck with that one dumbass.
Trykz Posted June 4, 2016 Posted June 4, 2016 Exactly greg...... they try to justify their views using presumptive "common sense" commentary. It's sickening. From this point on, ALL of my mods will require some form of DRM (like a tiny Master file akin to my CRB master for my Skyrim races). It sucks it had to come to this, but it has. Protections for the works of modders should have come BEFORE Bethesda gave console gamers the ability to use those mods, with a fully fleshed out enforcement and punishment system in place to protect modder's works. The modding community has always enforced it's own etiquette from within. Even the mod user community has done the same (like here and Nexus and elsewhere). Get caught stealing the work of others, get banned and dropped into the cesspool of social pariahs who stole before you. It has always been this way. And the console community needs to conform, or this whole mods on consoles shit is doomed to failure before it even gets off the ground. This isn't about PC modder or PC gamer elitism. It's about right and wrong, in their simplest forms. And until their community can conform as all others have, they're not getting anything from me. I refuse to feed content to their twisted analogies of "how it is, or how it should be". Trykz
Nickolos1818 Posted June 4, 2016 Posted June 4, 2016 Suggest all mod authors start using a License when posting any type of mod. Friend of mine just had all 3 of his mods suddenly appear on beth's site. Worst part about it that he just learned how to do outfits from scratch and had them up on nexus for about 2 days and they are stolen already.
Trykz Posted June 4, 2016 Posted June 4, 2016 Suggest all mod authors start using a License when posting any type of mod. Friend of mine just had all 3 of his mods suddenly appear on beth's site. Worst part about it that he just learned how to do outfits from scratch and had them up on nexus for about 2 days and they are stolen already. The worst part is, all 3 of those mods will sit there until Bethesda does something about it. Which likely won't happen before Monday, since it would seem their site is left to it's own devices on the weekends. I'm currently building a Master file requirement mod under which I will build EVERYTHING I create from here on. I'll also be wrapping everything in that Master into a BA2 archive the console shits can't open or modify without a PC. I hate to have to force users of my mods into sacrificing a load order slot, but I WILL protect my stuff against theft in every way I can possibly utilize. Trykz
Tsadok Posted June 4, 2016 Posted June 4, 2016 to mod makers thinking about adding DRM to their mods like master files or F4SE, do it. I normally hate DRM, if I buy a game, I bought it, if the disk gets scratched or broken [battlefield 3, Xbox 360, only game that had actually died due to dog kicking the xbox while playing], I should be able to get a no-cd crack to continue playing a game I already paid for. But theft is theft, no one outside of the PC Master Race knows how much mod makers put into their mods and appreciate the modding community. So I suggest making F4SE a requirement, even if your mod really doesn't need or use it. I dont know how the BethNet mod.... 'program' thing handles mods with master files, but if it doesn't handle them at all then make master files. Those on PC will more than likely get F4SE anyways as pretty much any major mod will use it. I just hope that mod creators dont get turned off from continuing making mods because of these little shits. Last thing I want to see is another AlienSlof happening.
Trykz Posted June 4, 2016 Posted June 4, 2016 to mod makers thinking about adding DRM to their mods like master files or F4SE, do it. I normally hate DRM, if I buy a game, I bought it, if the disk gets scratched or broken [battlefield 3, Xbox 360, only game that had actually died due to dog kicking the xbox while playing], I should be able to get a no-cd crack to continue playing a game I already paid for. But theft is theft, no one outside of the PC Master Race knows how much mod makers put into their mods and appreciate the modding community. So I suggest making F4SE a requirement, even if your mod really doesn't need or use it. I dont know how the BethNet mod.... 'program' thing handles mods with master files, but if it doesn't handle them at all then make master files. Those on PC will more than likely get F4SE anyways as pretty much any major mod will use it. I just hope that mod creators dont get turned off from continuing making mods because of these little shits. Last thing I want to see is another AlienSlof happening. Console users cannot load unsigned, non-Bethesda master files to their consoles. They are restricted to plugins only. From what i understand, this restriction was imposed not by Bethesda, but by the console manufacturers. You can't even upload them to Beth.net If ever I felt like MS or SONY could ever do anything at all to benefit me personally, this would be that one thing. So I'm creating a new Master under which to build ALL of my future mods, which will also ALL be Master files. Lets see how these thieving little bastards like it when the best and coolest mods from the most respected modders in the community are all locked tightly away from them, and there's nothing either they or Bethesda can do about it. Thanks MS and SONY!!! Never dreamed there'd come a day I'd EVER say such a thing Trykz
Lendova Posted June 4, 2016 Posted June 4, 2016 Looks like some of them lives in a cave: "Most of us are console players with no understanding of the modding community and with this being the case are we wrong for thinking in such a way? To you yes, to us no"
Trykz Posted June 4, 2016 Posted June 4, 2016 Well you can thank MS and Sony on one hand but also blame them on the other for the Console communities belief that they are entitled. in 2015 there were 27 video game titles exclusive to PC while there were well over 200 for consoles, so far in 2016 there have been 8 PC exclusives but yet again well over 200 console exclusives and this is only June. many of those going to one console or the other, XBone and PS4. that's not even counting exclusives for other Consoles like the Wii. I think that's where the real division lies between console and PC gamers though. As PC gamers, we're satisfied with that handful of good titles that we can mod and enjoy for years to come. Console gamers play through it a few times at best, and they're on to the next title they can get their hands on. They're seemingly NEVER satisfied. Trykz
Tsadok Posted June 4, 2016 Posted June 4, 2016 to mod makers thinking about adding DRM to their mods like master files or F4SE, do it. I normally hate DRM, if I buy a game, I bought it, if the disk gets scratched or broken [battlefield 3, Xbox 360, only game that had actually died due to dog kicking the xbox while playing], I should be able to get a no-cd crack to continue playing a game I already paid for. But theft is theft, no one outside of the PC Master Race knows how much mod makers put into their mods and appreciate the modding community. So I suggest making F4SE a requirement, even if your mod really doesn't need or use it. I dont know how the BethNet mod.... 'program' thing handles mods with master files, but if it doesn't handle them at all then make master files. Those on PC will more than likely get F4SE anyways as pretty much any major mod will use it. I just hope that mod creators dont get turned off from continuing making mods because of these little shits. Last thing I want to see is another AlienSlof happening. Console users cannot load unsigned, non-Bethesda master files to their consoles. They are restricted to plugins only. From what i understand, this restriction was imposed not by Bethesda, but by the console manufacturers. You can't even upload them to Beth.net If ever I felt like MS or SONY could ever do anything at all to benefit me personally, this would be that one thing. So I'm creating a new Master under which to build ALL of my future mods, which will also ALL be Master files. Lets see how these thieving little bastards like it when the best and coolest mods from the most respected modders in the community are all locked tightly away from them, and there's nothing either they or Bethesda can do about it. Thanks MS and SONY!!! Never dreamed there'd come a day I'd EVER say such a thing Trykz so really it's not mod support that consoles are getting, it's plug-in support. makes me glad I shelled out some money to get a gaming PC instead of caving into getting a PS4 [even before the PS4k announcement]. I wonder how salty the BethNet forums are going to be when they realize this. of course the simple way to get around all the good mods out there would to stop being a console pleb and spend that $800 to get an entry level pc [or if you are smart, spend $800 and build yourself a better PC]
Brvtality Posted June 5, 2016 Posted June 5, 2016 I have nothing against console players, most are genuinely excited to be able to participate in what most of us have been doing for a decade. But those special few assholes are going to be the ones that ruin it for everyone. And it makes me angry to see modders get treated poorly, the theft and ranting on Bethesda.net will drive a lot of people away that would have had amazing ideas to bring to the fold. That'll be the biggest crime I think, drive away creative talent that would have benefited us tremendously. All I can hope is that anyone thinking about quitting just hang in there.
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