Guest endgameaddiction Posted June 6, 2016 Posted June 6, 2016 Bethesda has been nothing but a flop since late April 2014. Paid Mods = flop Fallout 4 = flop console mods = flop policing mods = flop Bethesda is just a joke. And TES6 is going to be a joke.
Ernest Lemmingway Posted June 6, 2016 Posted June 6, 2016 Every site that allows the public to upload content is legally in the clear as long as they act on reports of copyright infringement within a suitable timeframe. I don't see why Bethesda would ever go the extra mile by adding a screening process, when other sites don't do that either. This is true. Here it's not copyright infringement but intellectual property rights. The laws are very ambiguous regarding what is and isn't legal regarding the latter. Technically mods are "public domain" under the CK EULA. So there's no legal recourse for wronged parties so long as it remains free. The only thing authors can do is what Trykz proposes about DRM or simply stop releasing content altogether. I hope authors choose the former path. Bethesda has been nothing but a flop since late April 2014. Paid Mods = flop Fallout 4 = flop console mods = flop policing mods = flop Bethesda is just a joke. And TES6 is going to be a joke. No argument here. So long as Howard and Hines are in charge, at least.
DoctaSax Posted June 6, 2016 Posted June 6, 2016 I do believe mods fall under copyright. You get it when you make it, it doesn't take registering. The eula... I can't quite remember a phrase saying everything is PD. Frankly, I don't see much of a solution in people bloating their mods with unneeded dependencies. The problem is enforcement and that's where the solution lies too, and I think that'll improve, albeit slowly.
Ernest Lemmingway Posted June 6, 2016 Posted June 6, 2016 Mods are copyrighted...to Bethesda Gaming Studios. But under the terms of their own EULA modders can't make money on them so they're technically public domain as well. BGS could charge money for them, but after what happened on Steam in '15 that would be financial suicide. At least among PC gamers; console gamers are so impatient for mods that they just might pay. I agree, using dependencies is not ideal. Until enforcement improves, though, it's probably the best way to stop mod thieves.
Trykz Posted June 6, 2016 Posted June 6, 2016 I do believe mods fall under copyright. You get it when you make it, it doesn't take registering. The eula... I can't quite remember a phrase saying everything is PD. Frankly, I don't see much of a solution in people bloating their mods with unneeded dependencies. The problem is enforcement and that's where the solution lies too, and I think that'll improve, albeit slowly. Agreed. It's definitely going to take time to get through the growing pains, just like anything else. Question is, will it happen *before* it tears the modding community apart or drives modders entirely away from sharing anything publicly? I guess only time will tell. Trykz
jaam Posted June 6, 2016 Posted June 6, 2016 Mods are copyrighted...to Bethesda Gaming Studios. But under the terms of their own EULA modders can't make money on them so they're technically public domain as well. BGS could charge money for them, but after what happened on Steam in '15 that would be financial suicide. At least among PC gamers; console gamers are so impatient for mods that they just might pay. I agree, using dependencies is not ideal. Until enforcement improves, though, it's probably the best way to stop mod thieves. FOR FUCK SAKE ENOUGH WITH THAT BULLSHIT. There is no legal way for Beth to remove your property of your mods. Stop spreading that bullshit.
DoctaSax Posted June 6, 2016 Posted June 6, 2016 Mods are copyrighted...to Bethesda Gaming Studios. But under the terms of their own EULA modders can't make money on them so they're technically public domain as well. BGS could charge money for them, but after what happened on Steam in '15 that would be financial suicide. At least among PC gamers; console gamers are so impatient for mods that they just might pay. As far as I remember, Beth claims a copy of your copyright, but leaves you yours. The stipulation that mods can only be made free-of-charge doesn't make them free-to-copy, so that doesn't make them PD at all.
Ernest Lemmingway Posted June 6, 2016 Posted June 6, 2016 Mods are copyrighted...to Bethesda Gaming Studios. But under the terms of their own EULA modders can't make money on them so they're technically public domain as well. BGS could charge money for them, but after what happened on Steam in '15 that would be financial suicide. At least among PC gamers; console gamers are so impatient for mods that they just might pay. As far as I remember, Beth claims a copy of your copyright, but leaves you yours. The stipulation that mods can only be made free-of-charge doesn't make them free-to-copy, so that doesn't make them PD at all. That bit about the copy of the copyright I didn't know. Thanks for the lucid clarification.
CanadianBlueBeer Posted June 7, 2016 Posted June 7, 2016 soooo, we have to do a DMCA takedown notice. yeah, like anyone is going to buy 2 consoles to check on things. PHB + lawyers == unholy mess. sigh.
Userper Posted June 7, 2016 Posted June 7, 2016 ... DDproductions83 and Elianora have hidden their mods... several other high profile modders are following suit.
Kriegera Posted June 7, 2016 Posted June 7, 2016 Bethesda has been nothing but a flop since late April 2014. Paid Mods = flop Fallout 4 = flop console mods = flop policing mods = flop Bethesda is just a joke. And TES6 is going to be a joke. You left out the financial disaster that is ESO.
DoctaSax Posted June 7, 2016 Posted June 7, 2016 Saying you have to file a dmca, at this point, is once again quite the opposite of having their finger on the pulse of the community :/ They might've gotten away with it further on down the line, when the teething problems were dealt with, but now? Just more oil on the fire.
Userper Posted June 7, 2016 Posted June 7, 2016 Saying you have to file a dmca, at this point, is once again quite the opposite of having their finger on the pulse of the community :/ They might've gotten away with it further on down the line, when the teething problems were dealt with, but now? Just more oil on the fire. Yea, I think they may be trying to make a point. Basically saying use our platform... or your mod is fair game.
ousnius Posted June 7, 2016 Posted June 7, 2016 Caliente's stance: "If you've come looking for a console version of CBBE, I'm afraid you're out of luck. I'm not going to even consider it until Bethesda institutes a reasonable, respectful policy with regards to the rights and time of mod authors. Up until now, I've been planning on spending a bit of time and doing what I can to get a clean, usable, and "Parent-safe" version of CBBE onto consoles. It would take a bit of work, and I wasn't sure when I could get to it, but I was hoping to try soon. The various concerns you've heard elsewhere were real, but until the latest news they weren't bad enough to keep me away entirely. However, there has been a rash of theft from, and general disrespect of, content authors on the Bethesda site, notably this past weekend. There was an appropriate outcry while Bethesda moderators were away for the weekend. They didn't say much, and their action was annoyingly slow, until the following post this afternoon: https://community.bethesda.net/thread/22992 Essentially, they've said they're fine with taking down stolen content as long as the author can file a legal complaint for each infrigement. Or, what they were legally required to do anyway. It's a slow, time-consuming process, and made worse by the fact that you need to physically own all the possible devices and copies of the game in order to even check if there's stolen content in a mod. This is an unacceptable burden to place on unpaid content creators who just want to share the things they've created without having it stolen. So. Until that policy is changed and more is done to protect mod authors, CBBE stays Nexus-only. If you, or someone you know, wish that to change, please let Bethesda know you're on the Mod Author's side, and the minimum legal requirement isn't good enough. I furthermore urge all other mod authors to take the same stance ... this is a community that can only succeed and thrive when creators' hard work is respected. " My stance: "Fuck everything." Console user stance:
Trykz Posted June 7, 2016 Posted June 7, 2016 Yeah, I think the whole "mods on consoles" thing has finally come full circle. Bethesda has done nothing more than deeply seed contempt for console gamers within many of the modding community's most respected modders. And they're essentially driving the modding community underground. Trykz
ToJKa Posted June 7, 2016 Posted June 7, 2016 https://community.bethesda.net/thread/22992 That's my half-assed Bethesda
ralfetas Posted June 7, 2016 Posted June 7, 2016 I read some comments on bethesda mod page, english is not native language, so i cannot even try to describe what i think about that, but comments are like "it's free and i will upload whatever i want and do whatever i want", because is free no one owns it, see the logic from console users??? Bethesda could have made something great, i don't care for console users, but could be great. It's funny because we used to complain about nexus.
Darkening Demise Posted June 7, 2016 Posted June 7, 2016 Its sad BGS is just telling people to go through the DMCA process when Xboners steal mods and upload them onto Bethesda.net. tsk tsk tsk This is another prime example of why console peasants are terrible people and shouldn't be given squat. Mods on console are completely pointless anyways due to the lack of space (2GB limit) and the highly dated AMD specs within Xboner and Lamestation. They fucked up royally again, its another paid mod scenario. Want to play a modded game? get a god damn PC.
Ernest Lemmingway Posted June 8, 2016 Posted June 8, 2016 https://community.bethesda.net/thread/22992That's my half-assed Bethesda Mods are copyrighted...to Bethesda Gaming Studios. But under the terms of their own EULA modders can't make money on them so they're technically public domain as well. BGS could charge money for them, but after what happened on Steam in '15 that would be financial suicide. At least among PC gamers; console gamers are so impatient for mods that they just might pay. I agree, using dependencies is not ideal. Until enforcement improves, though, it's probably the best way to stop mod thieves. FOR FUCK SAKE ENOUGH WITH THAT BULLSHIT. There is no legal way for Beth to remove your property of your mods. Stop spreading that bullshit. So the principle is turning out to be true. There's nothing legally stopping Bethesda from doing whatever with other people's mods unless they get the law involved. It's not just about what is written, but what's not written in a legal contract. Specifically, there was nothing written that explicitly said Bethesda had to honor mod authors in any way or that they would try and stop any infringement unless people made a literal legal case of it. It was respect alone that did. Now that respect is gone. As is millions of players' respect for Bethesda. This cycle of alienating devoted fans to appeal to a wider group has been repeated dozens of times before by other companies. I can't think of once where it's ever worked out in the end. This is certainly the most fantastical instance of such a major blunder, though.
oblivioner Posted June 8, 2016 Posted June 8, 2016 Just drag the picture up to the bar and it will open it in a new tab. Or hold down Ctrl and click on a link? Clicking on a link with the mouse wheel button also works.
Mercenary666 Posted June 8, 2016 Posted June 8, 2016 I just downloaded a mod called "Dauntless" on the Nexus. The mod went up today at 12:16. In reading through the comments, I saw one that notified the author that his mod was stolen and put up on Beth.net The timestamp of that message was 13:51. Not even 2 fucking hours. I swear, I don't blame modders for taking their work down. This shit has gotta stop.
Veladarius Posted June 8, 2016 Posted June 8, 2016 I recently started playing FO4, there are things I like and things I don't, most of what I don't like is due to the console port (controls and such). IF I decide to mod for it I doubt I would bother with consoles for several reasons. First is that I don't own any consoles and would have no way to test them on one. Second is that I tend to do quests and such and make use of scripts so I doubt that they would be compatible anyway. As for DRM there is always this command: Debug.GetPlatformName http://www.creationkit.com/fallout4/index.php?title=GetPlatformName_-_Debu I am sure there are plenty of ways to make use of that.
jaam Posted June 8, 2016 Posted June 8, 2016 https://community.bethesda.net/thread/22992That's my half-assed Bethesda Mods are copyrighted...to Bethesda Gaming Studios. But under the terms of their own EULA modders can't make money on them so they're technically public domain as well. BGS could charge money for them, but after what happened on Steam in '15 that would be financial suicide. At least among PC gamers; console gamers are so impatient for mods that they just might pay. I agree, using dependencies is not ideal. Until enforcement improves, though, it's probably the best way to stop mod thieves. FOR FUCK SAKE ENOUGH WITH THAT BULLSHIT. There is no legal way for Beth to remove your property of your mods. Stop spreading that bullshit. So the principle is turning out to be true. There's nothing legally stopping Bethesda from doing whatever with other people's mods unless they get the law involved. It's not just about what is written, but what's not written in a legal contract. Specifically, there was nothing written that explicitly said Bethesda had to honor mod authors in any way or that they would try and stop any infringement unless people made a literal legal case of it. It was respect alone that did. Now that respect is gone. As is millions of players' respect for Bethesda. This cycle of alienating devoted fans to appeal to a wider group has been repeated dozens of times before by other companies. I can't think of once where it's ever worked out in the end. This is certainly the most fantastical instance of such a major blunder, though. Those are the exact same terms since Morrowind appeared. Nothing more, nothing less. Why do people gets upset today over something dozens of years old and which have never been enforced ?
Userper Posted June 8, 2016 Posted June 8, 2016 I recently started playing FO4, there are things I like and things I don't, most of what I don't like is due to the console port (controls and such). IF I decide to mod for it I doubt I would bother with consoles for several reasons. First is that I don't own any consoles and would have no way to test them on one. Second is that I tend to do quests and such and make use of scripts so I doubt that they would be compatible anyway. As for DRM there is always this command: Debug.GetPlatformName http://www.creationkit.com/fallout4/index.php?title=GetPlatformName_-_Debu I am sure there are plenty of ways to make use of that. From what I hear they have disabled the Debug. command on both consoles. There are probably other ways though.
Arhon Posted June 8, 2016 Posted June 8, 2016 I wholeheartedly hope Bethesda does not allow this shitstorm happen in TES6 if its coming on the horizon. I recently started playing FO4, there are things I like and things I don't, most of what I don't like is due to the console port (controls and such). IF I decide to mod for it I doubt I would bother with consoles for several reasons. First is that I don't own any consoles and would have no way to test them on one. Second is that I tend to do quests and such and make use of scripts so I doubt that they would be compatible anyway. As for DRM there is always this command: Debug.GetPlatformName http://www.creationkit.com/fallout4/index.php?title=GetPlatformName_-_Debu I am sure there are plenty of ways to make use of that. From what I hear they have disabled the Debug. command on both consoles. There are probably other ways though. Just that Debug Command alone? or all the Debug commands? If its all then you can kiss good bye any testing and debugging.
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