sidfu1 Posted January 2, 2023 Posted January 2, 2023 also make sure to move the mod higher in load order. ive noitced on the discords im in for adult skyrim mods most who use it ahs have no mcm have it way low like halfway to bottoom
soccerman Posted January 2, 2023 Posted January 2, 2023 1 hour ago, sidfu1 said: also make sure to move the mod higher in load order. ive noitced on the discords im in for adult skyrim mods most who use it ahs have no mcm have it way low like halfway to bottoom That fixed the issue! They were all in the middle of my load order. Now I have them much higher and everything is working fine. Thanks @kohlteth @Musje and @sidfu1 for the help!
Musje Posted January 2, 2023 Author Posted January 2, 2023 On 12/30/2022 at 9:08 PM, CliftonJD said: ...then you need to check your changes to the spell, i use the spell all the time....oh and btw it was updated to work in hsh while you were away so you might not need any changes in hsh Yas for some reason HSH does not modify the spell in SE, and it works fine on HSH slaves. In LE it does overwrite the spell. And doesn't work properly. Which version of PAHE has the update to work with HSH slaves?
Musje Posted January 2, 2023 Author Posted January 2, 2023 (edited) New version 1.30 posted - SlaveTats support! Option to apply SlaveTats to slaves added to a house, or to slaves who complete training. Can be set for each house separately. 1) Apply tattoos to a house slave using the SlaveTats MCM menu, then click "copy tattoos" on that slave in the MCM house slave screen for HSH. 2) Talk to the Taskmaster (under "about the training here") to have them apply the currently copied set of tattoos to new or trained slaves. - When debug logging is enabled, the MCM menu shows additional debug info for individual slaves - Fixes another rare condition that may make slaves leave the house - Fixes issue with PAHE slave info spell Edited January 2, 2023 by Musje 2
CliftonJD Posted January 2, 2023 Posted January 2, 2023 (edited) 21 hours ago, Martok73 said: I find it strange tho that when you use the slave info spell on a slave housed inside HSH the stats are correct, but as your pic shows, PAHE reads them wrong. And why does HSH affect how a PAHE spell, reads a PAHE Slave that is not under HSH control? It's weird tho cause my LC has been above 32k for a very long time and I've never had a CTD, mine also shows (max 26182), not sure what that number nor the LC number actually mean tho. The total animation count that FNIS shows tho was 16512 for 63 mods (character), and something like 4500ish for 45 mods creature. So I'm really confused as to what exactly the LC number is for since I'm still above 32k after removing FNIS Spells and going back to prior behavior files, and I don't crash, so yeah really confused at this point. hsh modified the slave info spell when it thought that would allow the spell to work with hsh slaves, but most users still said that didn't help so maybe its only changing how the spell looks on hsh slaves as opposed to pahe slaves 18 hours ago, kohlteth said: You may want to update your mods, I know PAHE is on 8.19 (20 for SE but its broken) check HSH and rest too . I would also recommend https://www.nexusmods.com/skyrimspecialedition/mods/67556 8.2 isn't broke, what makes you think 8.2 is broke looking into it 3 hours ago, Musje said: Yas for some reason HSH does not modify the spell in SE, and it works fine on HSH slaves. In LE it does overwrite the spell. And doesn't work properly. Which version of PAHE has the update to work with HSH slaves? i'm using and martok is using Se, my tests shown in the sreenshot were in Se. i sent a "hotfix" patch out to the se users with the bug since Le thread hasn't reported it yet. my hotfix just modifies the hsh version of the spell to be the same as the pah version when i said the pahe version worked with hsh slaves, i forgot hsh modified the spell so maybe pahe is only allowing hsh to use the spell and didn't allow it before, not sure....spose i can run tests with the hotfix in place to find out Edited January 2, 2023 by CliftonJD
CliftonJD Posted January 2, 2023 Posted January 2, 2023 2 hours ago, Musje said: New version 1.30 posted - SlaveTats support! Option to apply SlaveTats to slaves added to a house, or to slaves who complete training. Can be set for each house separately. 1) Apply tattoos to a house slave using the SlaveTats MCM menu, then click "copy tattoos" on that slave in the MCM house slave screen for HSH. 2) Talk to the Taskmaster (under "about the training here") to have them apply the currently copied set of tattoos to new or trained slaves. - When debug logging is enabled, the MCM menu shows additional debug info for individual slaves - Fixes another rare condition that may make slaves leave the house - Fixes issue with PAHE slave info spell ok, i'll take a look
Musje Posted January 2, 2023 Author Posted January 2, 2023 2 minutes ago, CliftonJD said: hsh modified the slave info spell when it thought that would allow the spell to work with hsh slaves, but most users still said that didn't help so maybe its only changing how the spell looks on hsh slaves as opposed to pahe slaves 8.2 isn't broke, what makes you think 8.2 is broke i'm using and martok is using Se, my tests shown in the sreenshot were in Se. i sent a "hotfix" patch out to the se users with the bug since Le thread hasn't reported it yet. my hotfix just modifies the hsh version of the spell to be the same as the pah version when i said the pahe version worked with hsh slaves, i forgot hsh modified the spell so maybe pahe is only allowing hsh to use the spell and didn't allow it before, not sure....spose i can run tests with the hotfix in place to find out Latest version of HSH undoes the modiication to the PAHE info spell completely. It still seems to work on HSH slaves. 2
CliftonJD Posted January 2, 2023 Posted January 2, 2023 23 minutes ago, Musje said: Latest version of HSH undoes the modiication to the PAHE info spell completely. It still seems to work on HSH slaves. oh good to hear it
sidfu1 Posted January 3, 2023 Posted January 3, 2023 (edited) for the tattoo thing why not look how rape tattoo does its system. maybbe have where wehave a json we can just add the tatto to that gets red on game load which to use for the tatto also you have 4 ITM aka identical to master entries Edited January 3, 2023 by sidfu1
JohnnyMBII Posted January 3, 2023 Posted January 3, 2023 The milk machine is not installed. The MME is installed. Can you tell me the reason?
Musje Posted January 3, 2023 Author Posted January 3, 2023 11 hours ago, sidfu1 said: for the tattoo thing why not look how rape tattoo does its system. maybbe have where wehave a json we can just add the tatto to that gets red on game load which to use for the tatto also you have 4 ITM aka identical to master entries I'll check the records About the tattoos, it just seemed easier to copy them off someone than to have to mess around with jsons. Maybe an option to save to a file and use them. Also if someone has good tips for slavetat packs, I'm all ears Most packs look like actual elaborate tattoos or bits of text, I'm looking for stuff more akin to brands, simpler designs, like symbols.
Musje Posted January 3, 2023 Author Posted January 3, 2023 2 hours ago, JohnnyMBII said: The milk machine is not installed. The MME is installed. Can you tell me the reason? I don't know what you mean
Lux Lux Posted January 3, 2023 Posted January 3, 2023 I know there are major probs happening but I have a minor issue I thought I should try and clear up while I am doing all this updating and reupdating. When I first got to the Restless Hunter, I thought I was buying a token but it was an upgrade. So I added a cell to breeze home I dont want/need. To make it even more annoying, I have a breezehome replacer. So the cell stuff is on top of all the other assets from that. Is there a way to undo it or is there a control chest I cant see for all the clutter. Its no big deal since I rarely go there. I just think this is going to cause some kind of issue sooner or later. PS: I am upgrading to 130 right now. I had the spell issue. With the PAH .20 fixed and adding that rule that HSH load before SL, the spell worked and both matched. However, since I was still having other issues I downgraded to 2.16. The spell info no longer matched even with the load order tweak. Its all so very confusing.
Musje Posted January 3, 2023 Author Posted January 3, 2023 1 minute ago, Lux Lux said: I know there are major probs happening but I have a minor issue I thought I should try and clear up while I am doing all this updating and reupdating. When I first got to the Restless Hunter, I thought I was buying a token but it was an upgrade. So I added a cell to breeze home I dont want/need. To make it even more annoying, I have a breezehome replacer. So the cell stuff is on top of all the other assets from that. Is there a way to undo it or is there a control chest I cant see for all the clutter. Its no big deal since I rarely go there. I just think this is going to cause some kind of issue sooner or later. PS: I am upgrading to 130 right now. I had the spell issue. With the PAH .20 fixed and adding that rule that HSH load before SL, the spell worked and both matched. However, since I was still having other issues I downgraded to 2.16. The spell info no longer matched even with the load order tweak. Its all so very confusing. It's not possible at the moment to remove the cell added by HSH through dialogue. To get rid of the cell in Breezehome: Open console Type help phhsh A bunch of stuff comes up, look at the last line (probably for Quest phhshstorage). Note the first two digits of its 8 digit hex ID. Type prid xx02c06e Where xx is the digits obtained in the previous step Type disable and close the console. The cell should be gone
Psalam Posted January 3, 2023 Posted January 3, 2023 I just wanted to make note that in my current game (level 72) I have finally maxed out my HSH slaves. I can add no more without releasing/selling/killing some. Thank you Musje. 1
Lux Lux Posted January 3, 2023 Posted January 3, 2023 (edited) 47 minutes ago, Musje said: It's not possible at the moment to remove the cell added by HSH through dialogue. To get rid of the cell in Breezehome: Open console Type help phhsh A bunch of stuff comes up, look at the last line (probably for Quest phhshstorage). Note the first two digits of its 8 digit hex ID. Type prid xx02c06e Where xx is the digits obtained in the previous step Type disable and close the console. The cell should be gone Thanks. Ok so I got 1.30 installed. The Slave Info Spell now works with my PAH .16. All the stats match. It also cleared up an issue I was having with YGAS dialog stopping after the first comment. Still can sell as prostitutes but one problem at a time. Going to play around with this a while and then re ugrade for the umpteenth time to PAH 20 fixed Edited January 3, 2023 by Lux Lux spelling
pinky6225 Posted January 3, 2023 Posted January 3, 2023 24 minutes ago, Psalam said: I just wanted to make note that in my current game (level 72) I have finally maxed out my HSH slaves. I can add no more without releasing/selling/killing some. Thank you Musje. newbie, hit the 85 limit ages ago Congrats though 2
Martok73 Posted January 3, 2023 Posted January 3, 2023 22 hours ago, CliftonJD said: hsh modified the slave info spell when it thought that would allow the spell to work with hsh slaves, but most users still said that didn't help so maybe its only changing how the spell looks on hsh slaves as opposed to pahe slaves Just downloaded HSH 1.30, a couple other comments said that fixes the slave info spell, so gonna install and test it out and see what happens. 1 hour ago, pinky6225 said: newbie, hit the 85 limit ages ago So HSH is 85 across the entire mod or is that just for one location?
pinky6225 Posted January 3, 2023 Posted January 3, 2023 10 minutes ago, Martok73 said: Just downloaded HSH 1.30, a couple other comments said that fixes the slave info spell, so gonna install and test it out and see what happens. So HSH is 85 across the entire mod or is that just for one location? Entire mod
Martok73 Posted January 3, 2023 Posted January 3, 2023 6 minutes ago, pinky6225 said: Entire mod ahh ok, hmm, wonder how PAHE can have what is it now 140? or 120? and HSH only 85? Ah well, more slaves than I'll ever have or use I think as the most I have in any one save is I think 40ish maybe? Too many generic npcs slaves, think I'm gonna cull them down and maybe just enslave uniques that piss me or my characters off and only do the really really high level pretty generics.
pinky6225 Posted January 3, 2023 Posted January 3, 2023 3 minutes ago, Martok73 said: ahh ok, hmm, wonder how PAHE can have what is it now 140? or 120? and HSH only 85? Ah well, more slaves than I'll ever have or use I think as the most I have in any one save is I think 40ish maybe? Too many generic npcs slaves, think I'm gonna cull them down and maybe just enslave uniques that piss me or my characters off and only do the really really high level pretty generics. As i understand it a papyrus array is limited to 128 values (0 to 127) and originally PAH came with a limit of like 15 slaves so i imagine at the time Musje did it they thought running the slave slot If/Else If check up to 85 was more than enough Musje did mention they'd look to expand it when they have the time since in theory that could run up to the array limit although if your not using the papyrus tweak to run stuff on the main thread you will probably experience quite a bit of lag when transferring slaves to HSH if you have that many
Musje Posted January 3, 2023 Author Posted January 3, 2023 31 minutes ago, Martok73 said: ahh ok, hmm, wonder how PAHE can have what is it now 140? or 120? and HSH only 85? Ah well, more slaves than I'll ever have or use I think as the most I have in any one save is I think 40ish maybe? Too many generic npcs slaves, think I'm gonna cull them down and maybe just enslave uniques that piss me or my characters off and only do the really really high level pretty generics. The real reason is that for the way PAHE and HSH handle slaves, you manually have to create a ReferenceAlias (a "slot") to hold each slave, and assign them behavioural packages. Adding slaves means creating additional slots and changing the code to accommodate them, which is tedious. Aygas can in theory hold an infinite number of slaves. It has a limited number of slots as well, but it will remove slaves from slots when you leave the zone, and find new slaves to put in the slots when you enter another zone. It works... except that the game will eventually release NPCs from memory when they are not slotted. That is why Aygas sometimes reports your slaves as "not in loaded area" instead of giving the slave's name; the slave was released from memory and its info is no longer available. 1
Martok73 Posted January 3, 2023 Posted January 3, 2023 1 hour ago, Musje said: The real reason is that for the way PAHE and HSH handle slaves, you manually have to create a ReferenceAlias (a "slot") to hold each slave, and assign them behavioural packages. Adding slaves means creating additional slots and changing the code to accommodate them, which is tedious. Aygas can in theory hold an infinite number of slaves. It has a limited number of slots as well, but it will remove slaves from slots when you leave the zone, and find new slaves to put in the slots when you enter another zone. It works... except that the game will eventually release NPCs from memory when they are not slotted. That is why Aygas sometimes reports your slaves as "not in loaded area" instead of giving the slave's name; the slave was released from memory and its info is no longer available. Oh, it's fine, I was just curious. I haven't even hit the 85 mark nor am anywhere even close to that, even if I add up all the slaves I have across several different save files, LOL. On another side note, I downloaded and installed 1.30, and now the slave info spell works for PAHE, but shows all 0's in all stats when targeting a HSH slave. Still using SKyrim SE 1.5.97, PAHE 8.1.9, and now HSH 1.30. Everything else "seems" to work just fine and have not noticed any issues so far, but have only tested for a couple hours. I'm going to install the new PAHE version 8.2.0 that @CliftonJD uploaded that is supposed to be "fixed" and see what happens. When I tried it before it was just crashing on load, so hoping it's all fixed and working now.
DonQuiWho Posted January 4, 2023 Posted January 4, 2023 5 hours ago, Musje said: The real reason is that for the way PAHE and HSH handle slaves, you manually have to create a ReferenceAlias (a "slot") to hold each slave, and assign them behavioural packages. Adding slaves means creating additional slots and changing the code to accommodate them, which is tedious. Aygas can in theory hold an infinite number of slaves. It has a limited number of slots as well, but it will remove slaves from slots when you leave the zone, and find new slaves to put in the slots when you enter another zone. It works... except that the game will eventually release NPCs from memory when they are not slotted. That is why Aygas sometimes reports your slaves as "not in loaded area" instead of giving the slave's name; the slave was released from memory and its info is no longer available. So it wasn't just my Alzheimers! \sighs with relief
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