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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
1 hour ago, DonQuiWho said:

 

Takes what feels like a long time

 

If you look upthread, there is a chance that Musje will add some sort of quicker progression curve.  Alternatively, if you want one trained really quickly, there are options in DOM to do that

I do use DOM as well, I was just wondering with HSH whether I'd see any changes in their stats as they're being trained or if the stats simply update when the training is complete, and how long that might typically take. 

Posted

The stats of the trained slave updates every 24h.

 

If you use DOM 3.4 the quickness of training will depends of the attributes and mood of the HsH trainer and the taskmistress, see DOM page to see exactly the attributes concerned.

Posted

A little side question: Is it possible to place an activated house cell toke In a custom location and place the cell, house, torture markes in an esp? So that everything is ready when the Player comes in?

Posted
5 hours ago, Pfiffy said:

A little side question: Is it possible to place an activated house cell toke In a custom location and place the cell, house, torture markes in an esp? So that everything is ready when the Player comes in?

 

Sorry, I can't help in this context, but if you want a prefab .... 

 

A row of prefab housing in Camberley Road, Hough End Estate, Manchester, this picture was taken in March, 1954

 

I can remember them.  They were horrible  .... ?

Posted
On 1/29/2023 at 5:26 PM, Pfiffy said:

A little side question: Is it possible to place an activated house cell toke In a custom location and place the cell, house, torture markes in an esp? So that everything is ready when the Player comes in?

 

You can place the markers in an esp as-is, but the house cell token requires some initialisation.  You'll have to find an empty house cell slot, then set that slot to the token in your home.  Let me know if you want more details about that!

Posted
On 1/28/2023 at 6:08 AM, impisanio said:

Is there a way i can change any of the dialog or disable or change certain lines? The functions of the mod are awesome but I would like to keep more of the npcs base personality and lines. 

 

Which lines do you want to disable, and do you want to disable them on all NPCs or on a person by person basis?

Posted

Hiya @Musje is there a way to extend the range of the markers, like the Cell markers or such, I know using "Multi level sandboxing" mod that it extends the ability verically, but is there a way to extend the range horizontally if in the same cell?

 

Several mods people use like Companions Quarters and the really excellent new one from @kadsend 

 

 

have single cells, but they are fairly big so the markers don't reach the cell area or such.  Is there any way to extend the range that is known? or any way to expand the storage for HSH at all also ?

Posted
4 hours ago, Musje said:

 

You can place the markers in an esp as-is, but the house cell token requires some initialisation.  You'll have to find an empty house cell slot, then set that slot to the token in your home.  Let me know if you want more details about that!

Well, I'm asking for Filthy heritage. I wonder if it is possible to create an add-on so that you don't have to place the markers every time you start a new game. some of the locations are really big and I wonder how the markes could be placed at best to turn the places into efficient training and holding locations. And to make that permanent....

 

The house cell token is the first step: Is it possible to place one in every location, so the player can activate it as usual when he comes in, without placing the cage but with activating  markers that are already placed? 

 

 

Posted
12 minutes ago, Pfiffy said:

Well, I'm asking for Filthy heritage. I wonder if it is possible to create an add-on so that you don't have to place the markers every time you start a new game. some of the locations are really big and I wonder how the markes could be placed at best to turn the places into efficient training and holding locations. And to make that permanent....

 

The house cell token is the first step: Is it possible to place one in every location, so the player can activate it as usual when he comes in, without placing the cage but with activating  markers that are already placed? 

What you are talking would be made possible by saving, loading, and sharing cell laytout in the MCM. The code know which cell you are in and so could save/load the state of the cell to a JSON file on disk. You could enter Breeze and see the list of saved Breeze layouts you have played in the past. You could share your breeze-layout.json files or bundle them into a MOD to have access in future games.  

Posted

btw: If a Slave gets locked into furniture, the slave should gain some pose experience over time.... and if the slave gets locked into a fucking machine or the Milk machines the slave should gain some sex experience points, too. I never really tested this...  

 

2 hours ago, Good Provider said:

What you are talking would be made possible by saving, loading, and sharing cell laytout in the MCM. The code know which cell you are in and so could save/load the state of the cell to a JSON file on disk. You could enter Breeze and see the list of saved Breeze layouts you have played in the past. You could share your breeze-layout.json files or bundle them into a MOD to have access in future games.  

 Is there any mod, that can do that?

Posted (edited)
14 hours ago, Musje said:

 

Which lines do you want to disable, and do you want to disable them on all NPCs or on a person by person basis?

 

Are you working on HsH/Aygas?

Does  it worth to give returns for now or is it better to wait a little?

 

But for now I've a question :

 

Imagine I have a token placed in Falkreath and another in Riften. I wan't to get a HsH slave of Falkreath and move it to Riften, can I make it follow me and assign it to a new cell in Riften or must I transfer it before to PAH and retransfer it in HsH when I'm in Riften?

Edited by Strec2
Posted
2 hours ago, Strec2 said:

 

Are you working on HsH/Aygas?

Does  it worth to give returns for now or is it better to wait a little?

 

But for now I've a question :

 

Imagine I have a token placed in Falkreath and another in Riften. I wan't to get a HsH slave of Falkreath and move it to Riften, can I make it follow me and assign it to a new cell in Riften or must I transfer it before to PAH and retransfer it in HsH when I'm in Riften?

 

I'm working on both mods in the background, so if you let me know now, I might be able to slot something in

 

Slave transfers is something I have been considering as well.  The taskmaster already does it for slaves after they have been trained, but it would be nice to have a dialog that says "send this one to Riften" or even send everyone in a lineup.

Posted
11 hours ago, Good Provider said:

What you are talking would be made possible by saving, loading, and sharing cell laytout in the MCM. The code know which cell you are in and so could save/load the state of the cell to a JSON file on disk. You could enter Breeze and see the list of saved Breeze layouts you have played in the past. You could share your breeze-layout.json files or bundle them into a MOD to have access in future games.  

 

It's possible and would save some time for the bigger houses. 

Posted
52 minutes ago, Musje said:

 

I'm working on both mods in the background, so if you let me know now, I might be able to slot something in

 

Slave transfers is something I have been considering as well.  The taskmaster already does it for slaves after they have been trained, but it would be nice to have a dialog that says "send this one to Riften" or even send everyone in a lineup.

 

Ok, I open a notepad for returns and  ideas.

 

But, waiting to a menu, for now must I transfer the slave  from HsH to PAH and back from PAH to HsH in Riften, or can I directly having it following to Riften and once here assigned to a cell??

 

Posted
59 minutes ago, Musje said:

 

It's possible and would save some time for the bigger houses. 

Tell me the steps. (I don't understan anything... In germany we say I understand railway station... Agypt???)

Posted
10 minutes ago, Strec2 said:

 

Ok, I open a notepad for returns and  ideas.

 

But, waiting to a menu, for now must I transfer the slave  from HsH to PAH and back from PAH to HsH in Riften, or can I directly having it following to Riften and once here assigned to a cell??

 

 

For now you have to transfer them to PAH

Posted
4 minutes ago, Pfiffy said:

Tell me the steps. (I don't understan anything... In germany we say I understand railway station... Agypt???)

 

It's not possible at the moment, it could be aded to the mod at some point

Posted
3 minutes ago, Musje said:

 

It's not possible at the moment, it could be aded to the mod at some point

Ok. In this case: If I create an add on for a place, and put a House cell token in it, place some markers all around the place will it find the placed markers? 

Posted

For some reason, I can't this to work with PAHE - Diary of Mine ( I checked it during installation, and it shows up installed in this mod's MCM menu). The dialogue line "You'll be staying here a while" doesn't appear. However when I transfer slave back to basic PAHE, dialogue then shows up.

Is anyone having the same issue?

Posted (edited)
16 hours ago, Kanerah said:

For some reason, I can't this to work with PAHE - Diary of Mine ( I checked it during installation, and it shows up installed in this mod's MCM menu). The dialogue line "You'll be staying here a while" doesn't appear. However when I transfer slave back to basic PAHE, dialogue then shows up.

Is anyone having the same issue?

 

 

When you say "transfer back to basic PAHE" you mean transfer from DoM or HSH ? as the line will only appear on PAHE slaves, DoM after vers 3 is not yet setup to work with HSH / AYGAS or much else. 

 

Also the DoM patches in HSH and AYGAS do not work with DoM 4+ only 3+ , if trying to use DoM 4+ reinstall HSH / AYGAS etc WITHOUT the DoM patches

Edited by kohlteth
Posted
On 1/31/2023 at 7:14 AM, Musje said:

 

I'm working on both mods in the background, so if you let me know now, I might be able to slot something in

 

Slave transfers is something I have been considering as well.  The taskmaster already does it for slaves after they have been trained, but it would be nice to have a dialog that says "send this one to Riften" or even send everyone in a lineup.

 

I wonder if its possible for a good way to transfer Slaves on the field or dungeon adventuring to your HSH homes.

Just feels odd to send your untrained, possibly uncollared or unyoked, unescorted from your location to your homes halfway across Skyrim.

But you know modded Skyrim can be modded Skyrim and something ridiculous can shortly happen afterward which gives your new slave a reason to bolt it, or the eventual accidental killing of the slave

 

The Sucubuss mods' Slavery system just used its theme of magic to teleport captured Slaves to its Player Home for Processing

(which the home uses a mark and recall system, including when transferring slaves from it to Paradise Halls).

But the Sucubuss mods got their problems and incompatibilities (SlaveTats and Diary of Mine)

Posted
15 minutes ago, McLovin3 said:

 

I wonder if its possible for a good way to transfer Slaves on the field or dungeon adventuring to your HSH homes.

Just feels odd to send your untrained, possibly uncollared or unyoked, unescorted from your location to your homes halfway across Skyrim.

But you know modded Skyrim can be modded Skyrim and something ridiculous can shortly happen afterward which gives your new slave a reason to bolt it, or the eventual accidental killing of the slave

 

The Sucubuss mods' Slavery system just used its theme of magic to teleport captured Slaves to its Player Home for Processing

(which the home uses a mark and recall system, including when transferring slaves from it to Paradise Halls).

But the Sucubuss mods got their problems and incompatibilities (SlaveTats and Diary of Mine)

 

 

I have a different issue with those Succubi, they start (if you keep them around) randomly having sex with slaves with you and sending them there without being asked :) 

Posted
57 minutes ago, McLovin3 said:

 

I wonder if its possible for a good way to transfer Slaves on the field or dungeon adventuring to your HSH homes.

Just feels odd to send your untrained, possibly uncollared or unyoked, unescorted from your location to your homes halfway across Skyrim.

But you know modded Skyrim can be modded Skyrim and something ridiculous can shortly happen afterward which gives your new slave a reason to bolt it, or the eventual accidental killing of the slave

 

The Sucubuss mods' Slavery system just used its theme of magic to teleport captured Slaves to its Player Home for Processing

(which the home uses a mark and recall system, including when transferring slaves from it to Paradise Halls).

But the Sucubuss mods got their problems and incompatibilities (SlaveTats and Diary of Mine)

 

This exist on LL, did not remember the name, it's a prison where you can send NPCs with a spell.

 

Removed it from my game because it's too immersion breaking. I wait for the same mod but with all stats to 100 on arrival...

Posted
9 minutes ago, Strec2 said:

 

This exist on LL, did not remember the name, it's a prison where you can send NPCs with a spell.

 

Removed it from my game because it's too immersion breaking. I wait for the same mod but with all stats to 100 on arrival...

 

There is Dread Prison SE I guess, or Prison of Despair (that for LE but you can convert to SE with Cathedral, I did ) , they may help but not related to HSH persay, altho maybe you could alter the scripting some to be like it . 

Posted
1 hour ago, kohlteth said:

 

There is Dread Prison SE I guess, or Prison of Despair (that for LE but you can convert to SE with Cathedral, I did ) , they may help but not related to HSH persay, altho maybe you could alter the scripting some to be like it . 

 

Dread Prison is a great mod.  Always liked it, its addons, and seperate smaller predecessors, both LE and SE

 

Main problem was that to set up the imprisonment mechanic, it had to be partitioned into seperate cells that meant that you couldn't 'walk' prisoners through the building, nor could you take followers into the prison with you

 

Otherwise it worked like a charm, and was, before pamatronic's efforts, probably one of the best forms of gameplay for dealing out mortal consequences on the baddies

 

DQW

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