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Paradise Halls - Home Sweet Home (SE/LE)


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Posted

I take advantage of the fact that Musje returns to service to expose some ideas and opinions concerning slavery in Skyrim.

 

First of all, what is the use of capturing NPCs and spending time training them? Personally my objective is not to do dating-sim with my slaves or to exhibit them naked in a gallery.
For me, slavery is primarily a tool like any other to help my progress in the game and with the evolution of Skyrim my needs are simple. A slave is useful for:
  - get money
  - produce resources (construction, alchemy, forge, ...)
 
The first point is solved by the auction of slaves and by Aygas.

 

The second point could be integrated into HsH which already has the necessary tools. Indeed, is there a big difference between placing a cell or room marker and placing a deposit or plant marker to assign a slave who would produce there?

 

This is all the more interesting with the building land provided by Heartfire. It would even be conceivable that these markers could be built at the architect's table.

 

A second point I would like to raise is a change to the attribute growth curve and the use of low level slaves.

 

I find that the curve is too linear. Growth should be very fast at first (for example between 0 and 50) then more and more difficult, in stages (for example 60+, 70+, 80+...).

Similarly, "production" should take more account of the attributes of slaves. This is the case in Aygas for the selling price, it could be the same for trainers and taskmasters and new slaves dedicated to production.

 

This would allow a more interesting use of low level slaves rather than waiting for the slaves to be perfect and arrive after long investments and therefore at a time when the need is less because the player has evolved and can do a lot himself.

 

Basically the idea is to be able to exploit slaves earlier in the game while the player is questing, even if low level slaves produce less.

 

Thank you to those who had the courage to read me!)

 

 

Posted
2 hours ago, Strec2 said:

I take advantage of the fact that Musje returns to service to expose some ideas and opinions concerning slavery in Skyrim.

 

First of all, what is the use of capturing NPCs and spending time training them? Personally my objective is not to do dating-sim with my slaves or to exhibit them naked in a gallery.
For me, slavery is primarily a tool like any other to help my progress in the game and with the evolution of Skyrim my needs are simple. A slave is useful for:
  - get money
  - produce resources (construction, alchemy, forge, ...)
 
The first point is solved by the auction of slaves and by Aygas.

 

The second point could be integrated into HsH which already has the necessary tools. Indeed, is there a big difference between placing a cell or room marker and placing a deposit or plant marker to assign a slave who would produce there?

 

This is all the more interesting with the building land provided by Heartfire. It would even be conceivable that these markers could be built at the architect's table.

 

A second point I would like to raise is a change to the attribute growth curve and the use of low level slaves.

 

I find that the curve is too linear. Growth should be very fast at first (for example between 0 and 50) then more and more difficult, in stages (for example 60+, 70+, 80+...).

Similarly, "production" should take more account of the attributes of slaves. This is the case in Aygas for the selling price, it could be the same for trainers and taskmasters and new slaves dedicated to production.

 

This would allow a more interesting use of low level slaves rather than waiting for the slaves to be perfect and arrive after long investments and therefore at a time when the need is less because the player has evolved and can do a lot himself.

 

Basically the idea is to be able to exploit slaves earlier in the game while the player is questing, even if low level slaves produce less.

 

Thank you to those who had the courage to read me!)

 

 

 

Thisa might be the answer to the 'production' issues.  Looks like early stages so fat, but one or two well known modders seem to be keeping faith with it and helping out in sorting the sort of intial bugs that always go with these things

 

Posted
2 hours ago, Strec2 said:

 

The second point could be integrated into HsH which already has the necessary tools. Indeed, is there a big difference between placing a cell or room marker and placing a deposit or plant marker to assign a slave who would produce there?

 

This is all the more interesting with the building land provided by Heartfire. It would even be conceivable that these markers could be built at the architect's table.

 

It's something I'd like to build into HSH or AYGAS at some point.  And Heartfires already has production markers around the houses.  Slaves could work to gain some basic resources, and at the same time (slowly) gain relevant stats over time as well.

 

 

2 hours ago, Strec2 said:

A second point I would like to raise is a change to the attribute growth curve and the use of low level slaves.

 

I find that the curve is too linear. Growth should be very fast at first (for example between 0 and 50) then more and more difficult, in stages (for example 60+, 70+, 80+...).

Similarly, "production" should take more account of the attributes of slaves. This is the case in Aygas for the selling price, it could be the same for trainers and taskmasters and new slaves dedicated to production.

 

It is 100% Linear :)  I am already plannign to add a difficulty setting to HSH, to allow for faster training for those who want that, but it could also affect the curve like that.

BTW when you install DOM, training will already be affected by the stats of the trainer and the taskmaster; in this case the training is handled by DOM rather than HSH.

As far as the training curve goes, I think it ought to be based on the difference in stats between trainer and trainee: a 100% sex trainer will get a trainee from 0 to 50% very quickly.  A trainer with only 60% will not be as fast, with the speed dropping as the trainee's skill level approaches that of the trainer.

 

 

2 hours ago, Strec2 said:

 

This would allow a more interesting use of low level slaves rather than waiting for the slaves to be perfect and arrive after long investments and therefore at a time when the need is less because the player has evolved and can do a lot himself.

 

Basically the idea is to be able to exploit slaves earlier in the game while the player is questing, even if low level slaves produce less.

 

 

I'm adding this stuff to the list.  Training and work is something that I want to deal with in the near future.

 

Posted (edited)
Quote

Thisa might be the answer to the 'production' issues.  Looks like early stages so fat, but one or two well known modders seem to be keeping faith with it and helping out in sorting the sort of intial bugs that always go with these things

 

I already have an eye on NS Working Slaves but, as for DOM, I wait the mod to be more "mature" :)

 

As a modder myself I know how the path is long and difficult for a new modder or a graphical one when they have low or no knowledge in scripting and I'm tired to install, try and restart because my save if corrupt...

 

I'm currently testing a mod permitting to build a village and a castle from scratch and there are good ideas, for example some constructions giving resource daily based. This can be extended based on the number or slaves affected to such a construction for example.

 

Fallout 4 is also a great source of inspiration as the stations producing resources is one of the core of the game...

Edited by Strec2
Posted (edited)

Problem : don't know is the bug is in PAH or in HsH but when a slave is managed by HsH the "slave info" spell don't work anymore and return 0 for all stats.

 

Context: PAH fix2, HsH 1.31, Aygas 0.6,1no DOM

Edited by Strec2
Posted
22 hours ago, fred200 said:

DOM was great when PAHE and HSH were pretty static.. Now with HSH,  PAHE and AYGAS being updated again - I can not find a combination that works.

DOM 4.0 is promising for the future - no shared scripts. But it is not there yet.

If anyone can provide a list of versions that work together - and which scripts should overwrite the other - it would be much appreciated.

To be able to run my game, I had to remove all the above and clean my save. Never had Skyrim crash so hard before.

I am now running PAHE 8.2.0 Fix 2, HSH 1.31, and AYGAS 0.61 (All SE) on a clean save.  This set seems OK. No version of DOM seems to work with it.

Final note: I really value all these, including DOM. They really transformed Skyrim for me.

Here is what I use on SE with a Save that is running for over 50h playtime now and which is stable for me. (1 CDT every ~6h, which the crash log claims to be a shader issue.) List is in load order:

 

- ZAZ Animation Pack 8+

- Devious Devices 5.1

- Better NPC Support for DD v0.6

- Interactive BDSM v0.4

- Paradise Halls v8.1.9

- Diary of Mine v3.4.1

- And you get a Slave v0.61

- Home Sweet Home v1.29

 

And with all the uncertainties with new versions atm, I'm way to afraid to update any of that. Hope that helps.

Posted (edited)

Had it show up once, did a few changes and disappeared even with moving all the way up the list as far as mo2'd allow, which isn't very far with my list it's like #100. Didn't have an issue on LE but AE's having issues with it, given the modlist is slightly different so maybe it is just a mod conflict. Not too big of a deal at the moment, don't believe I've ever utilized PAH just yet.

Edited by sinph
Posted

Did some more systematic testing.

No version of DOM works with PAHE 8.2 fix 2.

PAHE 8.1.6 only works with DoM 3.1.6, and only if the DoM scripts overwrite, and that is on a clean save.

 

Failures typically involve PAHE MCM displaying the PAHE mod name, but that is all. Trying to access PAHE MCM locks up AYGAS, HSH, and DoM MCM entries also.

 

So PAHE 8.1.6 is what I am running now, with HSH 1.31 and AYGAS 0.61 and DoM 3.1.6.  Any version of HSH and AYGAS should work. It is only PAHE that croaks on MCM.

Posted (edited)
4 hours ago, fred200 said:

Did some more systematic testing.

No version of DOM works with PAHE 8.2 fix 2.

PAHE 8.1.6 only works with DoM 3.1.6, and only if the DoM scripts overwrite, and that is on a clean save.

 

Failures typically involve PAHE MCM displaying the PAHE mod name, but that is all. Trying to access PAHE MCM locks up AYGAS, HSH, and DoM MCM entries also.

 

So PAHE 8.1.6 is what I am running now, with HSH 1.31 and AYGAS 0.61 and DoM 3.1.6.  Any version of HSH and AYGAS should work. It is only PAHE that croaks on MCM.

 

 

Hi, I'm running PAHE 8.2fixed2 , AYGAS 0.61, HSH 1.31, DoM 3.31 , iBDSM 0.37 and NSWorkingslaves 1.3 and all the MCM show up just fine for me. 

 

Although HSH and AYGAS do not see DoM in their MCM addon menus

Edited by kohlteth
Posted (edited)
29 minutes ago, kohlteth said:

 

 

Hi, I'm running PAHE 8.2fixed2 , AYGAS 0.61, HSH 1.31, DoM 3.31 , iBDSM 0.37 and NSWorkingslaves 1.3 and all the MCM show up just fine for me. 

 

Although HSH and AYGAS do not see DoM in their MCM addon menus

 

Great that it works for you. I did not try IBdsm 3.7; still using ITF 0.3. Please let us know if it fails on you.

Edited by fred200
Posted

Is it just me or is there a bug in the 'Let me tie you up' function? My slaves just a pply the chains for a second and then get down on their knees. 

Posted (edited)
10 hours ago, Pfiffy said:

Is it just me or is there a bug in the 'Let me tie you up' function? My slaves just a pply the chains for a second and then get down on their knees. 

It's a bug I have since the dawn of time now, even back with LE, but it only seems to be a displaying problem. What works for me is to use the exact same tie up function a second time, then it usually works. The "I'm going to tie you up" dialogue, which has the problem is from PAHE though.

 

EDIT: Upon further thinking about the problem, it could be a race condition: The "I'm going to tie you up" function equips the slave with ZAP devices and then tells them to get into the right animation for the selected entry. However, when you put a ZAP device in someones inventory, a ZAP function gets triggered / called that tells the Actor to use a new idle animation appropriate for the new device in the inventory. Since ZAP callback takes a bit longer, most of the times it wins. When you tell them a second time, PAHE skips equipping the ZAP device, since its already in the inventory and just sets the idle animation again, this time not getting overwritten by the ZAP callback function. That although would explain why sometimes, when tying up a slave with "I'm going to tie you up -> lets get the chains out -> are you ready for the whip" the slaves start to get into the spread eagle position but mid animation changes it's minds and sinks to the floor with it's head hanging low. Maybe @CliftonJD knows more.

Edited by Jasmine92
Posted
19 hours ago, fred200 said:

 

Great that it works for you. I did not try IBdsm 3.7; still using ITF 0.3. Please let us know if it fails on you.

 

I thought maybe if I posted the order I have them in may help yours to work some. so here goes :- 

 

Spoiler

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YoungDawnguard.esp
Fullscreen Book and Item Zoom.esp
Hedy.esp
helgenreborn_sexlab_patch.esp
Heroine Armor.esp
Succubus High Poly Head.esp
Honshu Outfit.esp
Immersive Jail Bars.esp
Faerie Elves High Poly Head.esp
CS_Taarna.esp
Improved Eyes Skyrim.esp
Kala_Eyes.esp
Lady Poison [SE].esp
Lacy Teddy [SE].esp
Japanese Bathing Suit [SE].esp
[Melodic - SE] Latex Leotard.esp
FortHighwoodGSPatch.esp
HillHouseGeneralStoresPatch.esp
DusksCabinSEGSPatch.esp
Limbwood ManorGeneralStoresPatch.esp
KSHairdosSMP.esp
KSWigsSMP.esp
KSHairForLBS.esp
KSHairForToyStorySE.esp
K2 Alice in Wunderland Outfits.esp
Kailani Bikini.esp
(SDZ21) Katie Follower.esp
(SDZ21) Jennifer Follower.esp
TheFabledHeros-Trio.esp
Xevaria Follower.esp
(SDZ21) Jasmine Follower.esp
Luna_GoV.esp
Inuel.esp
LanaFollowerByAsherz.esp
Karlov_Brood_SE.esp
Seducer Misalo Follower.esp
WNozomi.esp
Ivy.esp
Jenny SE.esp
koralinas_freckles_moles.esp
Koralina's Makeup Tweaks.esp
(SDZ21) Leona Follower.esp
MCMHelper.esp
[RektBird] LovelyLatex.esp
Malibu [SE].esp
TheMoorsSEGeneralStoresPatch.esp
Lauras Bondage Shop - Immersive Wenches Patch.esp
Lauras Bondage Shop - Immersive Wenches and Bikini Armors Patch.esp
Laura's Bondage Shop - Laura Makeover.esp
Laura's Bondage Shop - Katarina Makeover.esp
Laura's Bondage Shop - Sona Makeover.esp
LazyTools.esp
V4 Maid.esp
SMSkyrim - Encounters.esp
SMSkyrim - Meshes.esp
Non-Devious Devices Masterlist - Immersive Wenches.esp
(SDZ21) Matilda Follower.esp
liulei_followers.esp
Lynn.esp
CS_Lilissa.esp
Luxury Collection Vendor - Immersive Wenches Patch.esp
[Ichirou] Rifle.esp
[Rektas] Nocturnal Disciple [SE].esp
More Horses - Giddy Up.esp
MenuMaid2.esp
Mini Apron.esp
Mod Manager Menu Disabled.esp
Modpocalypse NPCs (v3) Helgen Reborn.esp
Naughty Nights.esp
OC_Hobbles.esp
OOH!.esp
OPSPELLS1_1.esp
(SDZ21) Natasha Follower.esp
Lara follower by Bacetrica.esp
NideVeilFollower.esp
CS_Mornhilde.esp
My Home Is Your Home 2 Plus - Prompt Error Fix.esp
Seducer Misalo Summon Spell.esp
Skyrim Napie Follower.esp
Nissa.esp
No NPC Greetings.esp
Prisoner Outfits - Vanilla.esp
sqSpellSetCellFacOwn.esp
PamaCruxification.esp
SexLabTools.esp
Pretty Witch.esp
RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
RaceCompatibilityUSKPOverride.esp
SAC_ Just Hang SSE.esp
V4 Lingerie.esp
SLUTS DCL patch.esp
SPS - Sexlab Position Selector.esp
SlaveTatsMagicManager.esp
SOS - VectorPlexus Regular Addon.esp
RhidiaFollower.esp
TravellersOfSkyrim - Vanilla.esp
TBD - Sorceress.esp
UMWF - Vanilla Additions.esp
Starfish Bikini [SE].esp
Starlight Queen [SE].esp
[Rektas] Thaler [SE].esp
SlaveTats.esp
UnlimitedFastTravelMCM.esp
Slavers_Guild_Extras.esp
PAN_VampireLeaders.esp
SummonVampireCattle.esp
AwpSylvanas.esp
SkyrimChainBeastsPAH.esp
SkyrimChainBeastsSLUTS.esp
Strapped Outfit.esp
SteveTestDoMextras.esp
ChillPill.esp
radiantBlocker.esp
Trixie.esp
UndergroundBathhouse - Friendlier Guards Patch.esp
ub_amulet_dialogue.esp
ub_cell_darkarea.esp
ub_tapestry.esp
ub_invite_any_npc.esp
ub_npc_rework.esp
(SDZ21) Snow Follower.esp
Angelic Misalo Summon Spell.esp
DalmerieByAsherz.esp
Lina.esp
CS_Solvi.esp
Strawberry.esp
[immyneedscake] RyanReos Bunny Irelia.esp
FadeTattoos.esp
RapeTattoos.esp
[COCO] Battle Angels [SE].esp
XN_Red Packet [SE].esp
BDO Valkyrie Olympia [Dint999] [SE].esp
[NINI] Stellar Cancer.esp
[Melodic] Spiked Tape.esp
[NINI] Highleg Dressy.esp
Anuketh Tattoo Overlays 6.esp
Anuketh Xmas Tattoo Mini Pack.esp
iEquip.esp
Serana Re-Imagined.esp
SexLab Aroused Creatures.esp
JailRape.esp
JailRape_Voice.esp
SexLab UtilityPlus.esp
SexyVest.esp
SimplyKnock.esp
iEquip Wearable Lanterns Patch.esp
ZAPFurniturePlacer.esp
ZAZpatch.esp
[NINI] Ancient Oasis [SE].esp
[NINI] Venus Cage [SE].esp
[Zynx][MTM] TavernClothes.esp
[Zynx][NH] Mini Skirts.esp
doticu_npc_lookup.esp
dse-display-model-loadscreens.esp
newvampireassassinfollower.esp
kxWhereAreYou.esp
iRiven.esp
VampSynthyaFollower.esp
YgnaFollower.esp
Shamie Follower by Engeljess23.esp
Ultimate Lingerie Collection 2.0 [SE].esp
Uriellefollower.esp
PuppetMaster.esp
Skyrim Cheat Engine.esp
(SDZ21) Valentine Follower.esp
Tauriel The Hobbit.esp
Buxom Wench Yuriana - Radiant Prostitution Patch.esp
Buxom Wench Yuriana - Yuriana Uses Your Installed CBBE Body Mesh Patch.esp
Clothing Assembly 1.esp
Luxury Collection - Bikini Armors Patch.esp
Non-Devious Devices Masterlist - Bikini Armors Patch.esp
Non-Devious Devices Masterlist - Legacy of the Dragonborn Patch.esp
Non-Devious Devices Masterlist - Radiant Prostitution Patch.esp
Prisoner Outfits - BAS.esp
Prisoner Outfits - CC.esp
Prisoner Outfits - Populated Skyrim.esp
Slaverun_Reloaded_Comments.esp
Troubles of Heroine - Non-DD and Immersive Wenches Patch.esp
slavers_spellbook_slhp.esp
SteveesNpcOverides.esp
My Home Is Your Home (MHiYH 2plus) dialogue patch.esp
My Home Is Your Home dialogue patch.esp
Alternate Start - Live Another Life.esp
MoreDeviousStarts.esp
Alternate Start - Dragonborn.esp
Deviously Cursed Loot LAL AddOn.esp
Pahe_AltStartLAL.esp
OCW_CellSettings.esp
A Clear Map of Skyrim.esp
ACMOS - Beyond Reach.esp
ACMOS - Wyrmstooth.esp
Synthesis.esp

 

Posted

Maybe you all can help me. I have an issue where HSH is not showing up in the MCM menu but AYGAS and the regular PAHE menus do. Both AYGAS and HSH have their respective patches installed for eachother and I don't have anything except Farengar's patch, Alternate Start and TDF patches installed for PAHE. AYGAS even says that HSH is installed in it's menu. I'm kind of at a loss as to what I've done wrong, if anything. :/

Posted
4 hours ago, Efgad said:

Maybe you all can help me. I have an issue where HSH is not showing up in the MCM menu but AYGAS and the regular PAHE menus do. Both AYGAS and HSH have their respective patches installed for eachother and I don't have anything except Farengar's patch, Alternate Start and TDF patches installed for PAHE. AYGAS even says that HSH is installed in it's menu. I'm kind of at a loss as to what I've done wrong, if anything. :/

 

 

First off refresh your MCM menus you can either do thru console or with the Mod Menu Maid2 (which I highly recommend as you can reorder your mod MCM's too)  also move HSH higher up your load order, it helps apparently. 

 

setstage ski_configmanagerinstance 1

Posted
15 hours ago, Jasmine92 said:

It's a bug I have since the dawn of time now, even back with LE, but it only seems to be a displaying problem. What works for me is to use the exact same tie up function a second time, then it usually works. The "I'm going to tie you up" dialogue, which has the problem is from PAHE though.

 

EDIT: Upon further thinking about the problem, it could be a race condition: The "I'm going to tie you up" function equips the slave with ZAP devices and then tells them to get into the right animation for the selected entry. However, when you put a ZAP device in someones inventory, a ZAP function gets triggered / called that tells the Actor to use a new idle animation appropriate for the new device in the inventory. Since ZAP callback takes a bit longer, most of the times it wins. When you tell them a second time, PAHE skips equipping the ZAP device, since its already in the inventory and just sets the idle animation again, this time not getting overwritten by the ZAP callback function. That although would explain why sometimes, when tying up a slave with "I'm going to tie you up -> lets get the chains out -> are you ready for the whip" the slaves start to get into the spread eagle position but mid animation changes it's minds and sinks to the floor with it's head hanging low. Maybe @CliftonJD knows more.

It was working until I made the update to the newest versions of PAHE, HSH and AYGAS.... Slaves tied from an old save stayed in the chains, while all new Slaves don't... 

Posted
1 hour ago, Strec2 said:

Once again I see "slavers_spellbook.esm" in a mod list but I'm unable to find this mod. Does anyone have a link on it?

 

 

 

 

 

 

Be aware though if on SE the "bound" items prolly wont work as don't think @Docclox finished converting the meshes to SE.  Some of the spells are kinda neat though

Posted

Should work, pretty much.

 

I thought I'd uploaded the bound restraints fix. I really need to do some work on this.

Posted (edited)
8 hours ago, kohlteth said:

 

 

First off refresh your MCM menus you can either do thru console or with the Mod Menu Maid2 (which I highly recommend as you can reorder your mod MCM's too)  also move HSH higher up your load order, it helps apparently. 

 

setstage ski_configmanagerinstance 1

 

Did that already. it remains hidden. Are we talking the active mods load order on the right or the left side of things? And thank you for the suggestion! I've always wanted to reorder the MCM menu. :D

Edited by Efgad
Posted
8 hours ago, kohlteth said:

 

 

First off refresh your MCM menus you can either do thru console or with the Mod Menu Maid2 (which I highly recommend as you can reorder your mod MCM's too)  also move HSH higher up your load order, it helps apparently. 

 

setstage ski_configmanagerinstance 1

 

Thanks vm for the MCM tip! 

 

It has been a pain since, like forever, fo have to scroll through dozens of MCM Mod Names to get to all the PAH based ones, ie PAHE, HSH AYGAS and others where you want to check player/NPC states from time to time

 

I tried this just now and it really does the business in that you can put all the important MCMs at the top of the list

 

And it's an ESL mod to boot!

 

To help ppl find it, it's for SE, and you need to go here ...

 

https://www.nexusmods.com/skyrimspecialedition/mods/67556 

 

Thanks again

 

DQW

Posted (edited)
8 hours ago, DonQuiWho said:

 

Thanks vm for the MCM tip! 

 

It has been a pain since, like forever, fo have to scroll through dozens of MCM Mod Names to get to all the PAH based ones, ie PAHE, HSH AYGAS and others where you want to check player/NPC states from time to time

 

I tried this just now and it really does the business in that you can put all the important MCMs at the top of the list

 

And it's an ESL mod to boot!

 

To help ppl find it, it's for SE, and you need to go here ...

 

https://www.nexusmods.com/skyrimspecialedition/mods/67556 

 

Thanks again

 

DQW

 

 

Ha ha that is EXACTLY why I needed it !! same reason.  Glad it was of use. 

image.thumb.png.7d16dd443f6eb440421f8e56dff46f5e.png

 

 

@Musje Can I make a suggestion please. That the "designated Trainers" not be unloaded from HSH into PAHE when you tell the taskmistress to "get these slaves ready for travel" ... Also do they get moved when you tell the taskmistress "send trained slaves to X" dialogue ?

Edited by kohlteth
Posted
8 hours ago, kohlteth said:

 

 

Ha ha that is EXACTLY why I needed it !! same reason.  Glad it was of use.

 

@Musje Can I make a suggestion please. That the "designated Trainers" not be unloaded from HSH into PAHE when you tell the taskmistress to "get these slaves ready for travel" ... Also do they get moved when you tell the taskmistress "send trained slaves to X" dialogue ?

 

The designated trainers should not get moved to other houses (nor assigned as trainee to other trainers).  But I can also exclude them from the taskmaster transfer dialogue, it makes sense

Posted (edited)

1/ If I'm not wrong there is an option in HsH to have slaves "play with the other slaves" permitting to make it act as dominant or submissive. Does it have an impact on dominant/submissive in DOM 3.4?

 

2/ If you add a setting to make the train quickly, please don't forget to apply it also on the "train sex with other slaves", not only on the trainers :)

Edited by Strec2

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