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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
1 hour ago, sidfu1 said:

for enslaving followers long as they not following you they can enslave fine. BUT BUT  never use any of their normal follower function after enslavement or import them into a follower frame work.

the reason we recommend against that is sometimes the follower framework is still attached to the follower when you dismiss them, gives a script error during enslavement with a chance for more problems down the road

Posted
1 hour ago, XarisZ said:

Should This mod overwrite Dear Diary?

 

@Musje This should really fall under installation instructions on page 1. With the latest update to HSH, HSH should overwrite all DOM conflicting scripts.

I am expecting better coordination with DOM in future builds, like script integration.

 

Posted (edited)
On 12/25/2022 at 2:43 AM, Musje said:

 

No idea, but probably an issue with the slave info spell.  Check the stats in the MCM menu

 

@Musje

 

Unfortunately, I can confirm this one too.  Same circs/mod versions as original poster

 

The Slave Spell stats and the PAHE MCM stats report different values

 

The Slave Spell seems to be bugged, in that some stats are not shown properly, and effects one thinks should have been applied to the slave appear incorrectly under the Spell's other Stat Headings.   My poor PC was getting shagged out until I searched on the PAHE thread for some relief  .... ?

 

Is this something that might, hopefully, be fixed in a future version, please?  ?

 

Meantime, a Happy New Year to you

 

Edited by DonQuiWho
Posted
26 minutes ago, DonQuiWho said:

 

@Musje

 

Unfortunately, I can confirm this one too.  Same circs/mod versions as original poster

 

The Slave Spell stats and the PAHE MCM stats report different values

 

The Slave Spell seems to be bugged, in that some stats are not shown properly, and effects one thinks should have been applied to the slave appear incorrectly under the Spell's other Stat Headings.   My poor PC was getting shagged out until I searched on the PAHE thread for some relief  .... ?

 

Is this something that might, hopefully, be fixed in a future version, please?  ?

 

Meantime, a Happy New Year to you

 

 

Going to look into this.

 

Posted

for some reason my markers can be interacted with even  when they shrunk down. this can leadn to addcdently removing them./ i also had a crash due to it

  [0]   0x7FFD7FFA6035     (OSLAroused_SKSE.dll+26035)    
  [1]   0x24100000014                                     
  [2]   0x241787ABCD0                                     
  [3]   0x24B735F81B0                                     
  [4]   0x7FF6E42D49FA     (SkyrimSE.exe+12449FA)         unk_12449D0+2A

basicaly i accdently  clicked remove the cell marker when it must have been checking the aroused state of something and it immedaly crashed my game.

Posted
12 minutes ago, sidfu1 said:

for some reason my markers can be interacted with even  when they shrunk down. this can leadn to addcdently removing them./ i also had a crash due to it

  [0]   0x7FFD7FFA6035     (OSLAroused_SKSE.dll+26035)    
  [1]   0x24100000014                                     
  [2]   0x241787ABCD0                                     
  [3]   0x24B735F81B0                                     
  [4]   0x7FF6E42D49FA     (SkyrimSE.exe+12449FA)         unk_12449D0+2A

basicaly i accdently  clicked remove the cell marker when it must have been checking the aroused state of something and it immedaly crashed my game.

 

I can't crash the game by removing the little markers. But since they are non collission now, I might change the mod to set them invisible rather than shrink them, maybe that will work better

 

Posted

@Musje @CliftonJD I'm not sure who to ask or which thread to use, but since I have seen comments about the "Pose" dialog option here, I thought I'd ask it here, if wrong thread just let me know.

 

Ok, so after being told I had to have FNIS Spells installed in order for the "Pose for me pretty" dialog option to work, I made sure I had the right one downloaded for SE 1.5.97 and installed it. Fire up the game, and a few seconds after selecting a save file to load and clicking enter, I get a CTD. I've rerun GenerateFNISforusers several times, moved the esp around in the load order, still getting the CTD when loading a save, same also happens when trying to start a new save as well. If I uninstall FNIS Spells and revert the FNIS animations to ones from right before installing FNIS Spells, I don't crash and the game runs just fine, so I know without a doubt it has something to do with FNIS Spells, but no clue as to what.

 

Here are the crash logs in case that might indicate something I'm not aware of, also is there a specific place in the load order to put the fnisspells.esp file so it doesn't crash? I would like to check out the "Pose" feature of PAHE and HSH, but if FNIS Spells is just gonna keep CTD then I guess I won't be able to. Granted I've been using both PAHE and HSH for a long time without every trying the "pose" dialog, and without having FNIS Spells installed at all, so if I can't get it to work then it's no big deal, I just thought I'd ask and see if y'all had any idea why it's CTD and won't even load up.

 

Crash_2023_1_1_11-44-44.txtCrash_2023_1_1_11-48-6.txt

Posted

My FNIS Spells version for SE says 7.0 (in the file and in mod manager).  That's the latest one on nexus. 

Are you sure you got the right version for SE?

Posted
19 hours ago, fred200 said:

@Musje This should really fall under installation instructions on page 1. With the latest update to HSH, HSH should overwrite all DOM conflicting scripts.

I am expecting better coordination with DOM in future builds, like script integration.

 

Hmm are u sure in the DOM page it sais this:

Quote

Versions 3.4+ will only interface correctly with AYGAS 0.60a, HSH 1.27 and ITF 0.4 or higher. Installation and load order should not matter as conflicts should be gone.

 

Posted
9 minutes ago, XarisZ said:

Hmm are u sure in the DOM page it sais this:

 

 

Scroll back to 12/27. @Musje says this: "Ooops my mistake.  HSH should overwrite DOM not the other way around, from version 1.28 onwards.

In the future, whichever mod gets updated should overwrite the other (but that will involve 1 script only)"

Posted (edited)
2 hours ago, Musje said:

My FNIS Spells version for SE says 7.0 (in the file and in mod manager).  That's the latest one on nexus. 

Are you sure you got the right version for SE?

Yep, double checked, FNIS Spells SE 7.0. Is there somewhere specific it should go in the load order?

 

This is the one I have and I even redownloaded it from Nexus.

FNIS Spells SE 7.0-3038-7-0.zip

Edited by Martok73
Posted (edited)
23 minutes ago, Martok73 said:

Yep, double checked, FNIS Spells SE 7.0. Is there somewhere specific it should go in the load order?

 

This is the one I have and I even redownloaded it from Nexus.

FNIS Spells SE 7.0-3038-7-0.zip 4.96 MB · 0 downloads

 

 

You have installed them in the order specified on the FNIS site? and have both FNIS.esp and FNISspells.esp activated?

 

  • Install FNIS Behavior SE V7_6
  • Install Creature Pack V7_0 (optional, necessary for creature animation mods)
  • Install FNIS Idle Spells SE V5_0_1 (optional, necessary for the spells)
  • Activate the FNIS plugin (FNIS.esp)
  • Install other FNIS dependant mods (see mod list below)

 

https://gyazo.com/6724190ff4a7e7f36a0ef252bc5db4b4

 

I ask as I have had both installed for years and no issue. Same vers as you btw, and you are running the FNIS tool before booting skyrim up ?

Edited by kohlteth
Posted
6 minutes ago, kohlteth said:

 

 

You have installed them in the order specified on the FNIS site? and have both FNIS.esp and FNISspells.esp activated?

 

  • Install FNIS Behavior SE V7_6
  • Install Creature Pack V7_0 (optional, necessary for creature animation mods)
  • Install FNIS Idle Spells SE V5_0_1 (optional, necessary for the spells)
  • Activate the FNIS plugin (FNIS.esp)
  • Install other FNIS dependant mods (see mod list below)

 

https://gyazo.com/6724190ff4a7e7f36a0ef252bc5db4b4

 

I ask as I have had both installed for years and no issue. Same vers as you btw, and you are running the FNIS tool before booting skyrim up ?

Of course, I've had FNIS SE v7.6XXL for years and the creature pack and they have been working just fine. I was shy'd away from FNIS Spells because I was told it causes CTDs so I never installed it until I found out it was required to make the "Pose" dialog work in HSH and PAHE. Everything works fine without FNIS Spells, but with it I have a CTD on loading a save file.

Posted

It's strange, I have had it for years without CTDs. 

 

You only need the animations and the behaviour files though.  Install the mod, disable the ESP file and run FNIS to get the animations.

Posted (edited)
20 minutes ago, Musje said:

It's strange, I have had it for years without CTDs. 

 

You only need the animations and the behaviour files though.  Install the mod, disable the ESP file and run FNIS to get the animations.

Ok, I'll try that and see what happens and let ya know.

 

 

Edit: Ok, so tried that, and still get a CTD when loading a save. When starting a new save, I get an error saying too many animations 16394/16384 with the path to the default female.hkx file. I've never seen this error before and FNIS shows 16512 animations when I run it, along with LC:32293, so it's way more than the 16394 error is showing on a new char. Game CTDs as soon as I enter the world from the starting cell after choosing a start from ASLAL. I have no clue as to what's wrong or what to do to fix it. Cause it makes no sense as I've been playing without FNIS Spells for years with no issues, surely it doesn't add that many animations as to cause a problem does it? I mean, I use the XXL version of FNIS, and I have SSE Engine fixes with the animation limit fix turned on and I've never had a CTD due to being "over limit" before.

Edited by Martok73
Posted
7 hours ago, Musje said:

 

Going to look into this.

 

for the sake of testing what's going on, i've now confirmed the bug only happens with the latest hsh updates, before and after screenshots below:

1954821988_slaveinfospell.JPG.a223826c165274e2fd82332de493fb70.JPG

above is the before and below is after

1868170701_slaveinfospellusingnewhsh.JPG.8cadfa055bb576d7bc3603f0d1353046.JPG

comparatively it looks as tho the update spell ignores the 0 stat anger training then bumps the other stats upto its place except for fear is cleared

Posted
1 hour ago, Martok73 said:

Ok, I'll try that and see what happens and let ya know.

 

 

Edit: Ok, so tried that, and still get a CTD when loading a save. When starting a new save, I get an error saying too many animations 16394/16384 with the path to the default female.hkx file. I've never seen this error before and FNIS shows 16512 animations when I run it, along with LC:32293, so it's way more than the 16394 error is showing on a new char. Game CTDs as soon as I enter the world from the starting cell after choosing a start from ASLAL. I have no clue as to what's wrong or what to do to fix it. Cause it makes no sense as I've been playing without FNIS Spells for years with no issues, surely it doesn't add that many animations as to cause a problem does it? I mean, I use the XXL version of FNIS, and I have SSE Engine fixes with the animation limit fix turned on and I've never had a CTD due to being "over limit" before.

 

So it seems You hit the animation limit.  FNIS XXL has a limit of 32000 animations but I'm not sure how they are counted,  I have 10430 animations.  My LC count says LC: 24443 (max. 26162)

Posted
46 minutes ago, CliftonJD said:

for the sake of testing what's going on, i've now confirmed the bug only happens with the latest hsh updates, before and after screenshots below:

1954821988_slaveinfospell.JPG.a223826c165274e2fd82332de493fb70.JPG

above is the before and below is after

1868170701_slaveinfospellusingnewhsh.JPG.8cadfa055bb576d7bc3603f0d1353046.JPG

comparatively it looks as tho the update spell ignores the 0 stat anger training then bumps the other stats upto its place except for fear is cleared

I find it strange tho that when you use the slave info spell on a slave housed inside HSH the stats are correct, but as your pic shows, PAHE reads them wrong. And why does HSH affect how a PAHE spell, reads a PAHE Slave that is not under HSH control?

 

 

30 minutes ago, Musje said:

So it seems You hit the animation limit.  FNIS XXL has a limit of 32000 animations but I'm not sure how they are counted,  I have 10430 animations.  My LC count says LC: 24443 (max. 26162)

It's weird tho cause my LC has been above 32k for a very long time and I've never had a CTD, mine also shows (max 26182), not sure what that number nor the LC number actually mean tho. The total animation count that FNIS shows tho was 16512 for 63 mods (character), and something like 4500ish for 45 mods creature. So I'm really confused as to what exactly the LC number is for since I'm still above 32k after removing FNIS Spells and going back to prior behavior files, and I don't crash, so yeah really confused at this point.

Posted

for animations use fnis xxl then use this
you will have unlimited aniations but there a trade off. load times and any funtion neding to search aniations will get slower the more you add. make sure in engine tweaks to disable its anition fix if you use the above one

Posted
44 minutes ago, sidfu1 said:

for animations use fnis xxl then use this
you will have unlimited aniations but there a trade off. load times and any funtion neding to search aniations will get slower the more you add. make sure in engine tweaks to disable its anition fix if you use the above one

Ok, it would seem I already have that one installed, and after checking engine fixes, the animation fix it has is turned off, so I'm using the one you suggested already.

Posted

Decided to start a new game and now the HSH MCM menu will not load no matter what I try. Prior to new game I was running the following without issue:

 

PAHE 8.1.6

AYGAS 0.6

ITF 0.5

DOM 3.4.0

HSH 1.28

 

The slave tracker starts and I can progress the starting questline after becoming thane but the MCM menu never shows. I've tried just loading PAHE and HSH and still no menu. I only have 68 MCM mods. Console command setstage ski_configmanagerinstance 1 does not help. 

 

Thanks for your work on these mods! Looking forward to some help.  

Posted (edited)
44 minutes ago, soccerman said:

Decided to start a new game and now the HSH MCM menu will not load no matter what I try. Prior to new game I was running the following without issue:

 

PAHE 8.1.6

AYGAS 0.6

ITF 0.5

DOM 3.4.0

HSH 1.28

 

The slave tracker starts and I can progress the starting questline after becoming thane but the MCM menu never shows. I've tried just loading PAHE and HSH and still no menu. I only have 68 MCM mods. Console command setstage ski_configmanagerinstance 1 does not help. 

 

Thanks for your work on these mods! Looking forward to some help.  

 

 

You may want to update your mods, I know PAHE is on 8.19 (20 for SE but its broken) check HSH and rest too .

 

I would also recommend https://www.nexusmods.com/skyrimspecialedition/mods/67556

Edited by kohlteth
Posted
2 hours ago, soccerman said:

Thanks for the suggestion. Tried loading just PAHE 8.19 and HSH 1.29 and still no MCM for HSH. Menu Maid 2 doesn't see HSH at all. 

 

Start the game and post the resulting papyrus log please

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