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Paradise Halls - Home Sweet Home (SE/LE)


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Posted
3 hours ago, MisterN96 said:

Is there any way to "cheat" the training and change slaves stats with console command?

 

3 hours ago, Psalam said:

No, sorry.

For you only use PAHE, Psalam is right, however:

If you have HSH or AYGAS installed, the current training level is tracked via factions and factionlevels, you can change those via console, if the slave is a member of a HSH cell.

If you have DoM installed, there are several spells to rise the training level of a slave or make them fall in love / be in a broken state.

 

Posted (edited)

I have a hard time getting a slave out of a cell token.  The option "Time to hit the road" should always be present.  The code should do the required record keeping to stop any on going animation, turn off the trainer pairs, etc, release the slave from HSH, and transfer to DoM.  If the slave is currently in a slave action that can't be stopped, it should flag the slave for processing after it is complete. It is the slave's job to obey, not make the master do all the busy work :).

Edited by Good Provider
Posted (edited)

Are there any way to place the HSH jail manually in CK? I tried but it only place the purple "placeholder" cell.

I'm kinda an OCD person so placing it in-game to get a perfect angle took a lot of time

Edited by Pandoriux
Posted (edited)
5 hours ago, Pandoriux said:

Are there any way to place the HSH jail manually in CK? I tried but it only place the purple "placeholder" cell.

I'm kinda an OCD person so placing it in-game to get a perfect angle took a lot of time

Have you tried if you could move a cell with jaxons positioner after it is placed? It should allow for way finer control of the placement. Never tried it myself though, but maybe it's possible.

Edited by Jasmine92
Posted
10 hours ago, Pandoriux said:

Are there any way to place the HSH jail manually in CK? I tried but it only place the purple "placeholder" cell.

I'm kinda an OCD person so placing it in-game to get a perfect angle took a lot of time

 

Put it down as good practice for subsequent jiggy jiggy.  With any luck, you'll get good at both

Posted (edited)
9 hours ago, Jasmine92 said:

Have you tried if you could move a cell with jaxons positioner after it is placed? It should allow for way finer control of the placement. Never tried it myself though, but maybe it's possible.

jaxons positioner is good but it still lack thing like top down view, which important when placing in corner. CK just has way more option

Edited by Pandoriux
Posted (edited)

You may post your load order and the detail the version of PAH you use :)

 

Second, I'm not sure 3 mn is enough for the boot process to finish depending the number of mods you use.

Edited by Strec2
Posted

I can’t get the load order right now, but that log is from some stripping down to just pah mod and it’s addons plus their requirements. So it it was only about 12 mods. I can post the load order tommorrow. 
 

I’m running all the most recent se listed versions of dom, hsh, aygas. For pahe I tried 8.1.6 and the 8.2 fix and it didn’t make a difference. 
 

all the errors in the papyrus log about aygas keep happening though. Whether  it’s 12 or 300 mods. I’ve even completely uninstalled the game and files and redownloaded just all the basics to try and get it to work and it didn’t solve it. 

Posted (edited)
4 hours ago, surge44564 said:

I can’t get the load order right now, but that log is from some stripping down to just pah mod and it’s addons plus their requirements. So it it was only about 12 mods. I can post the load order tommorrow. 
 

I’m running all the most recent se listed versions of dom, hsh, aygas. For pahe I tried 8.1.6 and the 8.2 fix and it didn’t make a difference. 
 

all the errors in the papyrus log about aygas keep happening though. Whether  it’s 12 or 300 mods. I’ve even completely uninstalled the game and files and redownloaded just all the basics to try and get it to work and it didn’t solve it. 

 

 

Try rolling DoM back to 3.31 the last "stable" one, I had issues with Aygas too, where the dialogue was just, missing and use latest HSH, AYGAS, PAHE as they all connect together, 8.16 is kinda old now 

 

 

Also do you have Menu Maid2 to fix the MCM as we all know it's unreliable on the 11 yr old game ?

 

https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home-sele/?do=findComment&comment=3974961

 

Edited by kohlteth
Posted (edited)
37 minutes ago, kohlteth said:

Also do you have Menu Maid2 to fix the MCM as we all know it's unreliable on the 11 yr old game ?

I was under the impression, that that is only for cosmetics and convenience? Does it actually help with MCMs not showing up?

 

 

6 hours ago, surge44564 said:

Hey so I have the issue again. AYGAS and HSH arent registering and they are my only two mods that arent working. I cant figure out why. Any help would be appreciated

Papyruss.0.log 303.43 kB · 1 download

There are more problems with "Mod does not start / MCM does not show up" as of late, both in HSH and AYGAS. Maybe @Musje has an idea, or something has changed since HSH 1.29 / AYGAS 0.60a?

Edited by Jasmine92
Posted (edited)

I use PAH 8.1.6, DOM 3.4.1, HsH 1.31 and Aygas 0.61 and it is stable with only some problems with PAH (sometimes the slaves listing is erratic and permanently the transfert of a slave to Musje's mods is long......)

 

I sometimes but rarely miss some slaves selling with Aygas but generally it's after a long session and I must restart the game completly to solve the problem.

 

Most problems I had was from load order which is now :

 - PAH_SLExtension

 - DOM

 - (My home is your home) not sure it's important but in doubt

 - HsH

 - Aygas

 

Not sure but if I remember well something I did read, it's also the installation order is also important, PAH must be installed first so other can change the scripts.

 

I did not have any McM problem but sometimes init can be long, when I install I generally go in an interior, launch the game and let it go for 10mn

 

 

Note: I have less problems since I blocked logging in skirim.ini, it seems a lot of LL mods have the bad habbit to pass more time to write in the logs than to act, whatever the checks in McM :/

 

 

Edited by Strec2
Posted (edited)
3 hours ago, Strec2 said:

use PAH 8.1.6, DOM 3.4.1, HsH 1.31 and Aygas 0.61 and it is stable with only some problems with PAH (sometimes the slaves listing is erratic and permanently the transfert of a slave to Musje's mods is long......)

 

I sometimes but rarely miss some slaves selling with Aygas but generally it's after a long session and I must restart the game completly to solve the problem.

 

Most problems I had was from load order which is now :

 - PAH_SLExtension

 - DOM

 - (My home is your home) not sure it's important but in doubt

 - HsH

 - Aygas

 

Not sure but if I remember well something I did read, it's also the installation order is also important, PAH must be installed first so other can change the scripts.

 

I did not have any McM problem but sometimes init can be long, when I install I generally go in an interior, launch the game and let it go for 10mn

 

 

Nexus is down right now, but I used to have same issue with time too long, then I found Papyrus Tweaks, reduced transfers to / from HSH from sometimes 20 sec-2 mins, to instant - 2 secs

 

Since Nexus is down with no ETA - I uploaded it to Google Drive for you here :- https://drive.google.com/drive/folders/15osPdkobSk6vDc02RIbYT7ajRG6Ujb6U?usp=sharing

 

Feel free to grab any of the ESPFE'd  Companions you want if you like too. 

Edited by kohlteth
Posted

Downloaded from Nexus and installed, seems to have an effect on some problems concerning the HsH and Aygas transferts, don't change the time needed by PAH needs to init or reconstruct slaves lists.

Posted
12 hours ago, Strec2 said:

You may post your load order and the detail the version of PAH you use :)

 

Second, I'm not sure 3 mn is enough for the boot process to finish depending the number of mods you use.

 

So this was the load order I had for the log last night.. i don't know if I'm stupid and missing some requirement but I think that's everything. I also adjusted the loadorder to like you suggested, and i still have the issue so i dont think the order is the issue for me on this one. Ive also tried moving them up as high as possible on the list.

PapyrusUtilDev.log

Posted

Hey would anyone here be able to help me i having an issue of having this mods mcm showing up as in it does not seem to matter where i put this mod in my load order it does not seem to ever give me an mcm so yeah does anyone here know how i can fix that?

Posted
On 1/25/2023 at 4:59 PM, Jasmine92 said:

I was under the impression, that that is only for cosmetics and convenience? Does it actually help with MCMs not showing up?

 

 

There are more problems with "Mod does not start / MCM does not show up" as of late, both in HSH and AYGAS. Maybe @Musje has an idea, or something has changed since HSH 1.29 / AYGAS 0.60a?

 

Nothing significant has changed between those 2 versions, mostly interface stuff with DOM. 

Most of the issues with AYGAS or HSH not starting (including the instance mentioned in your post) has been installing the DOM patch with DOM itself not installed, installing DOM v4 (only v3 will work), or letting DOM overwrite AYGAS / HSH files.

Posted

Is there a way i can change any of the dialog or disable or change certain lines? The functions of the mod are awesome but I would like to keep more of the npcs base personality and lines. 

Posted

As far as i can remember there was a limit of slaves that HSH could handle, but I don't find any info about it now. So how many slaves can be put in one house cell?

Posted
7 hours ago, Pfiffy said:

As far as i can remember there was a limit of slaves that HSH could handle, but I don't find any info about it now. So how many slaves can be put in one house cell?

I don't remember what the maximum total count of home-sweet-home slaves is, something like 80 or 120.  Within one house cell, I don't think it's limited by the mod, but I find that more than 20 in a single house cell and things start getting slow and strange.

 

Posted

When it comes to slaves training other slaves, how long or how many days does it usually take? I have one slave training another for a few days but I when I look at the slave's stats in the mcm I'm not seeing anything change, just that they're in training.

Posted
13 minutes ago, Azazemon said:

When it comes to slaves training other slaves, how long or how many days does it usually take? I have one slave training another for a few days but I when I look at the slave's stats in the mcm I'm not seeing anything change, just that they're in training.

 

Takes what feels like a long time

 

If you look upthread, there is a chance that Musje will add some sort of quicker progression curve.  Alternatively, if you want one trained really quickly, there are options in DOM to do that

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