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Posted

You both must work together and share your knowlege, Keep both of your master work alive and put new ideas into new stuff...arousal was a good idea but ... I don´t Need it here...

Curset loot does...so...Curset loot has much more stuff to come with...anyway...a Story is the key to a good mod...have a view on the old titles like "MIAS LAIR"....(oooh...master...are u there???....I...want you...ooohhhh...LOL)  and "CAPTURED DREAMS" ...they had an interesting Story (side quest), but also they were not clean running....and this may come because of too many dependies...I can imagine

 

Dialogue is the most important key, imo...it gets the characters individual "alive" and can let the gamer feel and react much more intensive what´s going on around...

But Story quest - mods are very hard to produce and after playing, the gamer loses interest and aparts , looking for the next stuff...

 

So both of your mods are still alive because working in a different way...I must not have at any place the confrontation with the mod/being tied and in bindings...but if I like so, I go to my "area", that is "secure" and prepared with all that stuff...that´s enough...that´s why I wanted all the stuff inside a cell, quite intensive from the one Point of view, but on the other Hand it´s really enough work to get all the things USE-ABLE for animations..and that´s my favorite skyrim-sport at the Moment...

okay..back to work...;-))

 

I agree if I catch the jest of what you are saying.

 

 Resources should free modders to do most anything they want, let there imaginations run free.

 

    Not pigeonhole them into conforming with the masses, but allowing them to be or rather create most anything they want, in any way they want.  I love both ME, and Defeat, and many mods made without DDI or SLA, and I love the mods made with DDI, and SLA.

 

    I think they are both ways are fantastic, but I do not totally disagree that there is some forced compliance that is sometimes placed in resources, and once you allow that dependency to become part of your mod, there is normally in a complex-ed mod of any size, no easy way to return to before you allowed that dependency.

 

  Also once a resource includes a dependency, it also has no easy way to return to before this event happened, as many mod will have become dependent on what is included in the resource, and a good resource must keep backward compatibility.

 

  I think Modders have to think very wisely as to what if any dependency's they place on, or attach to there mods.

 

In the case of SLA, had some one not picked up the old SLA, and created SLA-Redux, in many instances we would all be screwed, as great, and useful as the original was, it had some major draw backs.  So in this case change is not a bad thing, but good, but could things be changed further?, and for the better ?

 

   However That change could in the future totally wreck some one Else's plan for a great mod.. It is all in the modders hand, and each must hopefully make the best Choice. 

 

   I personally think if a modder can have less dependency's it is always a good thing, but they should not be afraid to take risk's either way, sometimes at the price of Making others upset.   Take the path every one else has, or be different, this is a choice that the modder must make.

 

    Main thing to remember is, it is there mod, they are free, and I am glad to have all o them :D, please, please I want great updates what ever you all decides  :shy:

Posted

 

Just to add information to this discussion of SLA Redux, the "cell scan" it uses is the Quest Aliases and will find a maximum of 24 actors in any one scan which as the scan is only done once every two minutes helps keep the load light.

 

The scan selects NPCs and creatures, excluding the dead, disabled, chickens, mannequins and of course children out to a maximum distance of 1024. Cells are 1024 in size so that means you are actually scanning up to four cells worth of area but only if the maximum of 24 actors or creatures is not filled. Once all the aliases are filled the scan will cease no matter how many additional actors are within range.

 

There are three "cell scan" methods, the Quest Aliases scan, the SKSE cell scan and the Cloaking Spell scan.

 

The defects of the SKSE cell scan is that scans only the cell the actor is presently in, actors standing right next to you but in a different cell are missed by that scan. Also the SKSE cell scans are for one type of item at a time so scanning for creatures and for people would take two scans.

 

The defects of the Cloak Spell is that it invokes a new script for every item selected by the scan, you get the overhead of setting up a new script instance, running that script and then the shutdown and cleanup of that script after it has finished. This is by far, the worst possible scanning method and yet if your selection criteria are tight enough to never return too many items at once it can still be a fairly effective scan and has the singular advantage of moving with you so as you move and new items that can be selected come in range they are picked up instantly. That is a huge disadvantage of course when you go through a loading door and end up in a new zone with large numbers of selectable items. An instant selection of a large number of items is a primary cause of the Stack Dumps problem where the entire stack for every actively running script is written to the Papyrus log because the Papyrus Stack got filled leaving no room for an additional script to be added so some Papyrus script failed to run (and the script could be from any mod, not just the mod with the cloak spell) and of course a full dump is written for every script instance that fails to start and that tremendous additional overhead at an already strained moment greatly increases the likelihood that additional scripts don't get started and that mods other than the offending mod will get affected.

 

The defects of the Quest Aliases scan method is that you have to define an alias for every item you select in each scan though by limiting the number of aliases you also limit the overhead since the scan ends once all aliases are filled. You also have to trigger the scan by starting a quest to fill the aliases (SKSE provides a good API for loading all the filled aliases into an array you can iterate through) and then you have to end that quest so the quest can be used for the next scan.

 

There are also now new scan methods available via the Sexlab Framework (MiscUtil.psc), no data yet exists for the overhead levels of those scans and what their advantages or disadvantages might be. There are two scans in the Sexlab Framework and both appear to be variations of the SKSE scan with the addition of a center point for the scan (doesn't have to be the player), a radius (doesn't have to be full cell) and an optional keyword.

Posted

Hello guys,

 

I just got back to skyrim and wanted to try ME.

 

I installed the English version but MCM for Maria eden never comes up, and I don't get any enslavement option either. Its seems that even when i have ME checked, it is not being run in the game.

 

 

 

 

Posted

Hello guys,

 

I just got back to skyrim and wanted to try ME.

 

I installed the English version but MCM for Maria eden never comes up, and I don't get any enslavement option either. Its seems that even when i have ME checked, it is not being run in the game.

 

you say you just got back, were you running ME slavery before ?

 

this is Maria Prostitution, and it will not run where ME slavery was.

 

okay with that said did you read requirements

 

 

Also this does not run well with DDI, and zaira expresses that SLA is a bad thing to have running.

 

bare minimum needed should be these two

 

1.ME_METrainingAndAuctions-v1-00-20160407-194046

2.ME_Maria-v2-01-20160813-205012_ENG

 

 

quick start is optional, and riften brothel is okay, but If I were you, and just starting make sure is clean save.

 

No DDI, no SLA.

 

then install just these two

 

1.ME_METrainingAndAuctions-v1-00-20160407-194046

2.ME_Maria-v2-01-20160813-205012_ENG

 

get it up an running, then after you feel all is okay, then start looking at riften brothel, and check this link out.

 

  I mean that would be the safe way to get up and running. I think

 

   Also some thing not pointed out to well, is that you will need to be sure you have the latest FNIS Version 6.3 at this time, I believe.

 

   Jaxon positioner is not a hard requirement, but you would be well to get it, it is a wonderful tool, and mod.

Posted

The "Quest" cell scan is done by me when starting a quest, where I need actors. For "scans" that shall start a quest I use hello events. Those are for free because they are triggered anyway.

 

When DDxyz supports UUNP I'll re-evaluate it. Maybe I take a look into SLAR code and provide a hello event patch for it.

Posted

The only mod I really could feel that SLA is used, was curset loot...(finally if your arousal gets 100 the character began to tie up herself)...but on other stuff...SLA was too much "in Background" or...maybe it was not needed?!...you could not see any effects i mean...or maybe I was too dump to not Play the mods how they must have been played...and I would not have installed SLA if the some mods i played with, did not be dependent from that...another "strange" mod was "sexual fame" (i remember that i used it because of the "resetting Papyrus" - function....but actually not needed anymore

 

You both must work together and share your knowlege, Keep both of your master work alive and put new ideas into new stuff...arousal was a good idea but ... I don´t Need it here...

Curset loot does...so...Curset loot has much more stuff to come with...anyway...a Story is the key to a good mod...have a view on the old titles like "MIAS LAIR"....(oooh...master...are u there???....I...want you...ooohhhh...LOL)  and "CAPTURED DREAMS" ...they had an interesting Story (side quest), but also they were not clean running....and this may come because of too many dependies...I can imagine

 

Dialogue is the most important key, imo...it gets the characters individual "alive" and can let the gamer feel and react much more intensive what´s going on around...

But Story quest - mods are very hard to produce and after playing, the gamer loses interest and aparts , looking for the next stuff...

 

So both of your mods are still alive because working in a different way...I must not have at any place the confrontation with the mod/being tied and in bindings...but if I like so, I go to my "area", that is "secure" and prepared with all that stuff...that´s enough...that´s why I wanted all the stuff inside a cell, quite intensive from the one Point of view, but on the other Hand it´s really enough work to get all the things USE-ABLE for animations..and that´s my favorite skyrim-sport at the Moment...

okay..back to work...;-))

 

I agree if I catch the jest of what you are saying.

 

 Resources should free modders to do most anything they want, let there imaginations run free.

 

    Not pigeonhole them into conforming with the masses, but allowing them to be or rather create most anything they want, in any way they want.  I love both ME, and Defeat, and many mods made without DDI or SLA, and I love the mods made with DDI, and SLA.

 

    I think they are both ways are fantastic, but I do not totally disagree that there is some forced compliance that is sometimes placed in resources, and once you allow that dependency to become part of your mod, there is normally in a complex-ed mod of any size, no easy way to return to before you allowed that dependency.

 

  Also once a resource includes a dependency, it also has no easy way to return to before this event happened, as many mod will have become dependent on what is included in the resource, and a good resource must keep backward compatibility.

 

  I think Modders have to think very wisely as to what if any dependency's they place on, or attach to there mods.

 

In the case of SLA, had some one not picked up the old SLA, and created SLA-Redux, in many instances we would all be screwed, as great, and useful as the original was, it had some major draw backs.  So in this case change is not a bad thing, but good, but could things be changed further?, and for the better ?

 

   However That change could in the future totally wreck some one Else's plan for a great mod.. It is all in the modders hand, and each must hopefully make the best Choice. 

 

   I personally think if a modder can have less dependency's it is always a good thing, but they should not be afraid to take risk's either way, sometimes at the price of Making others upset.   Take the path every one else has, or be different, this is a choice that the modder must make.

 

    Main thing to remember is, it is there mod, they are free, and I am glad to have all o them :D, please, please I want great updates what ever you all decides  :shy:

 

 

Posted

Good day fellow scientists, can someone help me out with whore outfit item's ID? When I get into brothel via selling through auction to any pimp (like Vanessa or Kira) they stand in the room ordering me to equip some working clothes from the wardrobe, but its empty.

Posted

Good day fellow scientists, can someone help me out with whore outfit item's ID? When I get into brothel via selling through auction to any pimp (like Vanessa or Kira) they stand in the room ordering me to equip some working clothes from the wardrobe, but its empty.

You have to define all the outfits yourself. Put some clothes on (anything you like including modded stuff) then go into the MCM find outfits in the Maria menu...save outfit and give it a name like Whore outfit, then repeat for the other outfits. You can define multiple outfits within a heading...whore 1, whore 2 etc.  :)

Posted

 

Good day fellow scientists, can someone help me out with whore outfit item's ID? When I get into brothel via selling through auction to any pimp (like Vanessa or Kira) they stand in the room ordering me to equip some working clothes from the wardrobe, but its empty.

You have to define all the outfits yourself. Put some clothes on (anything you like including modded stuff) then go into the MCM find outfits in the Maria menu...save outfit and give it a name like Whore outfit, then repeat for the other outfits. You can define multiple outfits within a heading...whore 1, whore 2 etc.  :)

 

thanks a lot ;)

Posted

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

Posted

Hi, curset loot and MEP isn´t ideal to have together for use. Play the one mod, and later or sooner, the other one...or have two partitions to Play different mods - they don´t work artefact-free together

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

 

Posted

 

Hi, curset loot and MEP isn´t ideal to have together for use. Play the one mod, and later or sooner, the other one...or have two partitions to Play different mods - they don´t work artefact-free together

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

 

 

Maria is about being a whore, other mods (DCL, CD) are about being restrained. As Romantiker said, you play one or the others, not both. There are other evident 'incompatibilities', for example don't play DCL with a succubus character.

 

Posted

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

 

Truly I am not trying to be mean here, but the last 3 or four pages have been about how this mod does not work well with SLA or DDI, so if you have them installed your going to probably have some troubles.

 

   anyway DDI is the mod that incorporated  zenet_GagQuest in to it's self, and that is where your MMMPHT!, MMMUPHSIT!, MMMMFFT, MMMMPHHHSIT stuf came from, that is not in Maria Eden, unless you made the mistake of installing DDI ( which will cause you problems ) along with it, which like I said is probably not going to function well with this mod.

 

   I try very hard myself to do what each modders says is best for there mod, even if I don't like it. { I admit I do not always succeed though }

 

   If I do not do as they ask, I personally think my problems are pretty much self inflicted.

 

   as to how to get loose you have probably become to use to the key system,just ask someone for help, they may want sex for the exchange, but you should be able to get help that way.

 

 

   Edit >>> if you have become a fuck toy, and are in and area with door's, and you can not open them because your hands are tied, you may have some trouble getting free, as the bandits are not so good to free there fuck toy's :s

Posted

Excuse me folks for interrupting, but I came across an issue that I couldn't solve and need your help with please.

 

The dialogues added by ME has disappeared (May I ask you something?)(Inn keepers dialogues)(Follower dialogues) except for "Would you like to enjoy doing something with me?" which then the NPC reply with "Hey, slave I want you!" even though my PC is not a slave. Going back with the save files I believe that this started after equipping the "trial run devices" from Captured Dreams mod and it persisted after removing them.

 

Any ideas? :)

Posted

Excuse me folks for interrupting, but I came across an issue that I couldn't solve and need your help with please.

 

The dialogues added by ME has disappeared (May I ask you something?)(Inn keepers dialogues)(Follower dialogues) except for "Would you like to enjoy doing something with me?" which then the NPC reply with "Hey, slave I want you!" even though my PC is not a slave. Going back with the save files I believe that this started after equipping the "trial run devices" from Captured Dreams mod and it persisted after removing them.

 

Any ideas? :)

 

1.   I have had this happen, I am not sure I understand why, you are I think meaning that you no longer have the dialogue to prostitute your self.

 

2.  I have fixed it some times by using the fix clothes in the MCM, and also by just placing on Whoring outfit.

 

3.  but sometimes I have not been able to get the prostitution back up, and only an earlier save has helped me. I am sure there is something else I could of done, but I did not think of it.

 

4. Also you could have been placed in the "Special purpose" quest from your or owner or pimp, or by a previous owner. This will place you in a "fuck toy" stat, and you just have to except what ever people want to do to you.  

 

   This is sort of what it seems like may have happened, 

 

5. Biggest thing I see is you have captured dreams running, which tells me that you have DDI running, so your sort of screwed I think anyway.

Posted

 

 

Hi, curset loot and MEP isn´t ideal to have together for use. Play the one mod, and later or sooner, the other one...or have two partitions to Play different mods - they don´t work artefact-free together

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

 

 

Maria is about being a whore, other mods (DCL, CD) are about being restrained. As Romantiker said, you play one or the others, not both. There are other evident 'incompatibilities', for example don't play DCL with a succubus character.

 

 

 

Personally, I don't see a "natural conflict" between ME and DCL or CD. ME is mainly about forced prostitution. Its theme actually complements the other mods mentioned just nicely (why can't a whore get tied up or become the property slave of the CD Master?). The incompatibilities are more of a technical nature (we discussed some of them on the last few pages of this thread). Same goes for your other example - I am not sure why being a succubus would be mutually exclusive with DCL per se. Again, the issues are technical - if your character kills everyone she has sex with, and another mod makes you have sex with an important quest giver...that's bad.

 

 

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

 

Truly I am not trying to be mean here, but the last 3 or four pages have been about how this mod does not work well with SLA or DDI, so if you have them installed your going to probably have some troubles.

 

   anyway DDI is the mod that incorporated  zenet_GagQuest in to it's self, and that is where your MMMPHT!, MMMUPHSIT!, MMMMFFT, MMMMPHHHSIT stuf came from, that is not in Maria Eden, unless you made the mistake of installing DDI ( which will cause you problems ) along with it, which like I said is probably not going to function well with this mod.

 

Actually ME force-overrides the DDI gag-dialogue with its own. DDI doesn't make speaking through a gag totally impossible, but it is a feature of ME. This -will- turn gags into a total showstopper, but Zaria said a few times, that's exactly the intention.

Posted

My comment  : Maria Eden is not even working with itself, so no wonder that other mods will malfunction with ME. 

example : you have the prostitution opening dialogue on every npc in the game, but in 90 % of skyrim world it does not work (works only in some city buildings, not even all buildings) . a lot of quest scenes get problems with these dialogues, for example sanguine in the drinking competition.  The domina dialogue the whore is going on the cross to be whipped and after the whipping the client goes on the cross for the last part, wrong in itself - the client should get on the cross as he does in the first version-  no wonder that prison overhaul  patched gets problems with whipping.  maria eden guards are always looking for whore licence no matter that it is disabled in mcm. no dialogue will happen with guards ever  these are just 3 examples,  there are dozens, if not a hundred such cases.

Posted

One quick question - will the mod work with Vilja companion ( I mean marriage - since Vilja has entire arc leading to marriage - and her beeing domme options work properly?)

Posted

 

 

 

Hi, curset loot and MEP isn´t ideal to have together for use. Play the one mod, and later or sooner, the other one...or have two partitions to Play different mods - they don´t work artefact-free together

Why do my gag dialogues stop working after installing maria eden? My character just says something like mmhhh!! and dialogue terminates. Used to be lots of options while I played through cursed loot/SD+/captured dreams.

 

How to unlock restraints used in this mod? Carrying lockpick I can undo slave collars but not iron cuffs.

 

 

Maria is about being a whore, other mods (DCL, CD) are about being restrained. As Romantiker said, you play one or the others, not both. There are other evident 'incompatibilities', for example don't play DCL with a succubus character.

 

 

 

Personally, I don't see a "natural conflict" between ME and DCL or CD. ME is mainly about forced prostitution. Its theme actually complements the other mods mentioned just nicely (why can't a whore get tied up or become the property slave of the CD Master?). The incompatibilities are more of a technical nature (we discussed some of them on the last few pages of this thread). Same goes for your other example - I am not sure why being a succubus would be mutually exclusive with DCL per se. Again, the issues are technical - if your character kills everyone she has sex with, and another mod makes you have sex with an important quest giver...that's bad.

 

 

My point was about technical limitations : If you play a succubus and may die if you have no sex, then having chastity devices for a long time force you to use the console or die.

 

Same thing for a whore, if a mod puts you in restraint for a long time, you will not be abIe to play most of ME scenes, and you will have problems when your CD belted girl will be ordered to fuck by her ME mistress.

 

 

Posted

My point was about technical limitations : If you play a succubus and may die if you have no sex, then having chastity devices for a long time force you to use the console or die.

 

Same thing for a whore, if a mod puts you in restraint for a long time, you will not be abIe to play most of ME scenes, and you will have problems when your CD belted girl will be ordered to fuck by her ME mistress.

 

 

Oh right, we agree then. :)

 

And yes, while ideally all these mods would be perfectly compatible with each other, in reality that's very difficult to achieve. DCL has a few "partner mods" it tries very hard to be compatible with (e.g. Captured Dreams or Prison Overhaul, even the old Maria Eden (Slavery)), but even in these cases there will remain a few aspects that will clash with each other (e.g. PO doesn't like DD restraints being present when it runs pillory scenes etc.).

My personal approach is that I try to talk to the authors of mods thematically similar enough to mine that people might be tempted to use them in the same load order, to see what can be done to improve compatibility. But this approach doesn't scale well (the workload increases exponentially with the number of mods in the group), and the sheer number of mods around doing different things in different ways makes it a mission impossible to try to be compatible to them all.

Maria Eden is a mod I'd love to be compatible with both DD and DCL, but it's hard to do, as it's set on a different code base (e.g. implementing restraints without using the DDI framework) - and for the reason you mentioned as well. The latter would be solvable, but would require work on both ends (ME and DD).

Posted

Maria Eden Prost. does only work fine if you carefully prepare all the needed things:

1.) You only should install what the author was given to install...no other sexlab stuff (no PO, no SCL, no SLaroused) and no .....! ()

2.) The House or places  you choose to Play in,  can have been build with NAVMESH-Errors, or they have to less  place to move with NPC´s (Bannered Mare the Ladder to upstairs, upstairs-right-hand-door and that highly frequented bedroom IS NOT WORKING WITHOUT PROBLEMS..the LADDER doen´t stand ideal-(the ladder must normally be placed more higher over the edge, then it workes)(but mods with escort-functions dont work most of the time) or with too many People inside who can block the way of the acctors, - this stupidly is causing mailfunction and Interrupt the small quests (therefor you can use the arrow-menue and stop the quest) ...´also because of that I made a huge area with free places to use - the pillory for example is needed in a free place, not at walls and narrow Areas, because it has multifunctionally Tasks given by MEP. (anyway-I´m astonished how far and secure the "escorting" is working in my cell, and that´s a HUGE place, but on Corners and stairs, MariaEden is Waiting, and deciding for the way to go - quite realistic imo....

Don´t use the furniture in standard-buildings ABOVE each other: base floor: pillory and exactly on the first floor again: pillory...Try to let the multi-floor use of furniture not be congruent !!! MEP has some mismatches (in escort) with upper floors - I mean, Keep the stuff clean as possible and check out the mod functions with your positioned furniture by using some slave-quests/whipping and bed-sex  and check out jail-functions - After that - and if that workes - you can go into the deep!

 

3.) All (and that is important so far) , all the clothing has to be defined, if not, you wont see the whole instanced of the mod (the mod wont go further so far I checked it)

4.) You Need to use the Jaxonz Positioner for the stuff that is needed: furniture (but dont put that too much into the ways (the navmesh is not changed on that places, MEP is scanning all the positioner-stuff and the zaz-(furniture) stuff, but all NPC´s could collidate on positioned new items), roles for the npc (spells, that tell the npc´s what role they will have)

4.) Only use animations, that MEP askes you to do-YOU HAVE TO FEEL THE MOD and learn the functions...if you use kneeling during the wrong time, the mod can cause Errors or stop to work....can happen, that suddenly more MEP-quests run and then the mod dies, because papyros/FNIS gets in stress or hangs up....you can watch that, if the animations are done not in place or by Scenes, when your actor isn´t properly together during sexlab-sex-Scenes/animations. This error is keeping as Long you don´t REstart the mod...because papyros has something like a Memory-effect for animations, but after a restart you will be fine...

5.) Also this Mod don´t work artefact-free...but that doesn´t matter and all of you, who are using this stuff, should know it by reading the note of the author...you get free stuff and you are responsible for the gameplay yourself...

6.) Since I Play MEP I didn´t have seen the armbinder of ZAZ-toys (ZAD) and the harnish is mismatched with a simple collar...this could be caused by other mods I use parallel or maybe because of MEP itself...IT DOESNT MATTER ME !!-:-)))- if I want to see armbinders without ending I Play DCL....:-)))

7:) I want to say: Use it and enjoy it, so far it runs on your Computer and don´t worry, if some things don´t work for sure...the most of us have DIFFERENT SET-UPS of mods and so we get different results within MEP.......................... :blush:

"Kimi" has a nice Profile pic-i like it!!!

 

My comment  : Maria Eden is not even working with itself, so no wonder that other mods will malfunction with ME. 

example : you have the prostitution opening dialogue on every npc in the game, but in 90 % of skyrim world it does not work (works only in some city buildings, not even all buildings) . a lot of quest scenes get problems with these dialogues, for example sanguine in the drinking competition.  The domina dialogue the whore is going on the cross to be whipped and after the whipping the client goes on the cross for the last part, wrong in itself - the client should get on the cross as he does in the first version-  no wonder that prison overhaul  patched gets problems with whipping.  maria eden guards are always looking for whore licence no matter that it is disabled in mcm. no dialogue will happen with guards ever  these are just 3 examples,  there are dozens, if not a hundred such cases.

 

Posted

Hi,

best for you is read what I wrote latest...and: Save all your STORES inside the path: OWN DOC´s-MYGAMES-SKYRIM-SAVES...

Back them up on Desktop or where-ever you like...

I would not use Captured-Dreams(-shop) with this mod together, captures dreams shop is not working properly itself (under bad conditions)...the bad condition is Dcursed loot in this case...more exactly: if you get a quest by Catured-Dream, your character won´t be able to spawn outside the captured dream shop anymore, instead you get CTD´s-the quest get´s stuck and that´s permanently:-))

I recommend to use only one mod with it´s suggested dependencies given by the author...if not, you get in Troubles without ending...and this example is one of them, because "we want to use all the stuff together" doesn´t work...

Dialogues can easily break and that is (imo) because quests are stucking - in that case u only can press the computer´s invisible RED BUTTON and Switch back (load the last) WORKING GAMEPLAY that u have stored.

And: Show the Computer that you are DOM (ALPHA), and DON´T BE SLAVE(or servant) OF YOUR COMPUTER....ggg

 

 

And then: Start a new Game: You can use for best: "Quick-Start..., by Tsuser (on Nexus)

Define the stuff like the author has given;-)))

........

(......there...äh!!!   ....seem to be some "condition-dependies" missing in the quests (you don´t imagine how difficult it is, to create a quest...working) :s

Excuse me folks for interrupting, but I came across an issue that I couldn't solve and need your help with please.

 

The dialogues added by ME has disappeared (May I ask you something?)(Inn keepers dialogues)(Follower dialogues) except for "Would you like to enjoy doing something with me?" which then the NPC reply with "Hey, slave I want you!" even though my PC is not a slave. Going back with the save files I believe that this started after equipping the "trial run devices" from Captured Dreams mod and it persisted after removing them.

 

Any ideas? :)

 

Posted

 

My point was about technical limitations : If you play a succubus and may die if you have no sex, then having chastity devices for a long time force you to use the console or die.

 

Same thing for a whore, if a mod puts you in restraint for a long time, you will not be abIe to play most of ME scenes, and you will have problems when your CD belted girl will be ordered to fuck by her ME mistress.

 

 

Oh right, we agree then. :)

 

And yes, while ideally all these mods would be perfectly compatible with each other, in reality that's very difficult to achieve. DCL has a few "partner mods" it tries very hard to be compatible with (e.g. Captured Dreams or Prison Overhaul, even the old Maria Eden (Slavery)), but even in these cases there will remain a few aspects that will clash with each other (e.g. PO doesn't like DD restraints being present when it runs pillory scenes etc.).

My personal approach is that I try to talk to the authors of mods thematically similar enough to mine that people might be tempted to use them in the same load order, to see what can be done to improve compatibility. But this approach doesn't scale well (the workload increases exponentially with the number of mods in the group), and the sheer number of mods around doing different things in different ways makes it a mission impossible to try to be compatible to them all.

Maria Eden is a mod I'd love to be compatible with both DD and DCL, but it's hard to do, as it's set on a different code base (e.g. implementing restraints without using the DDI framework) - and for the reason you mentioned as well. The latter would be solvable, but would require work on both ends (ME and DD).

 

 

When I started with ME there was only one player slavery mod - a freshly adapted SD+ that was unstable and not build for mod collaboration.

Then in the past there where discussions between several mod authors - one result was the Zaz Slavery Framework.

Maria Eden was the only mod that has used it (and is still using it) - I think SD+ was adapted now too.

Additionally ME comes with a documentation of all Mod events (internally much stuff is handled via events) and several other stuff that is needed for collaboration - a kind of API.

I think I made my home work...

 

However - I consider using DDi after a code / API review. Does DCL provide an API?

 

Posted

This whole compatibility dialogue going on is really great to hear... anything that allows a more option-filled mod list is a good thing.

 

The only two hard compatibility problems I see at the moment between ME and DD/DCL are the fact that one removal option over-rides the other... and also, Any quest which expects you to be wearing a gag while opening dialogue to progress.... Several of which are in DCL, Shout Like a Virgin too (though there is a work around).... SLUTS (Kinda a moot point until its updated), Slaverun Reloaded.... so on so forth.... is incompleteable with ME installed due to the punitive measures that gags have through ME... which are, by the way, a very understandable feature to have Zaria.

 

If you guys want to look into making these mods more compatible.... some consideration or workarounds to how the gags fight with each other might be necessary.

 

All in all though, its really really good to see this conversation happening now.

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