Aros73 Posted October 6, 2016 Posted October 6, 2016 I could add Devious Expansion as master and make an horse training center, a big room with slaves dressed with the horse boots, tails, gags etc, lots of horses etc Light coming from a window on the ceiling. I could ask just for the boots, i can integrate them without the need of DD expansion. Maybe an undeground farm lol with cows too A modified npc from hydra slave girl The idea with the Horse Training Center is really Nice. Much better then the Stable room i thought. It was irritating that the Guests lying on the Floor but if they are drunken its immersive The Slave Trainer in the Basement fits but is not triggered at the moment for the Slave Training from Hulda (ask fo a Job Quest). Is the Dog automatically inserted when a Quest starts of do i have to Insert him with jaxson?
pincopallino Posted October 6, 2016 Posted October 6, 2016 I could add Devious Expansion as master and make an horse training center, a big room with slaves dressed with the horse boots, tails, gags etc, lots of horses etc Light coming from a window on the ceiling. I could ask just for the boots, i can integrate them without the need of DD expansion. Maybe an undeground farm lol with cows too A modified npc from hydra slave girl The idea with the Horse Training Center is really Nice. Much better then the Stable room i thought. It was irritating that the Guests lying on the Floor but if they are drunken its immersive The Slave Trainer in the Basement fits but is not triggered at the moment for the Slave Training from Hulda (ask fo a Job Quest). Is the Dog automatically inserted when a Quest starts of do i have to Insert him with jaxson? Well, we need Zaira to fix these things, i did what i could. From what Zaira said and i understood a customer\guest should come and start an event. But before going ahead i would like to close the Bannered for what it is now, than complete to fix the MTTraining and the Fox Club. After that i could continue on the banneredmare
zaira Posted October 6, 2016 Author Posted October 6, 2016 Please no DDe dependency: it adds a DDi dependency. I could open the ME outfit system for public access - then everyone could define his own fetish outfit.
pincopallino Posted October 6, 2016 Posted October 6, 2016 Please no DDe dependency: it adds a DDi dependency. I could open the ME outfit system for public access - then everyone could define his own fetish outfit. They should have added the slave boots and pony boots inside assets. Maybe i can make a DD Expansion version without the DDi dependancy
zaira Posted October 6, 2016 Author Posted October 6, 2016 Next ME release will get a new dependency to Heretical Resources - maybe we can persuade the authors of DDe and Fetish Grabbag and Heretical Resources to allow merging their assets into a new asset mod - a DDa2
pincopallino Posted October 6, 2016 Posted October 6, 2016 Next ME release will get a new dependency to Heretical Resources - maybe we can persuade the authors of DDe and Fetish Grabbag and Heretical Resources to allow merging their assets into a new asset mod - a DDa2 DD Expansion has not even 1 reference to DDi, the author just added DDi as master without reason. Same thing Sexlab Aroused
nameless701 Posted October 6, 2016 Posted October 6, 2016 @ pincopallino i have an old project for you (MarkathBrothel,not finished) Location Markarth Sleggwartmine esp only MarkarthBrothel.7z
pincopallino Posted October 6, 2016 Posted October 6, 2016 @ pincopallino i have an old project for you (MarkathBrothel,not finished) Location Markarth Sleggwartmine esp only MarkarthBrothel.7z Thank you Nameless but i started editing the addons because i had some issues, dirty edits and navmeshes causing conflicts with other mods and ligths disappearing. In the end it became something more than that. I would like first to update the actual addons, the reason i started. I will check this but i will do nothing on it for now, as i said i would like to first end what i started. I dont like to have multiple things open. Hoping that Zaira assists me. Thank you again
shiagwen Posted October 6, 2016 Posted October 6, 2016 my last polite question was ignored. i ask again : why do the brothel innkeepers not react on the nice innkeepers mcm ? they shout at the pc even if she is at another floor. the tavern innkeepers do work. what keyword or condition must be changed ?
pincopallino Posted October 6, 2016 Posted October 6, 2016 my last polite question was ignored. i ask again : why do the brothel innkeepers not react on the nice innkeepers mcm ? they shout at the pc even if she is at another floor. the tavern innkeepers do work. what keyword or condition must be changed ? My fault, i am spamming too much i guess Hope zaira will help you
zaira Posted October 6, 2016 Author Posted October 6, 2016 I don't use Nice Innkeepers and I don't create cells. But it sounds like Nice Innkeepers is doing periodical cell scans : that is a no-go for me.
pincopallino Posted October 6, 2016 Posted October 6, 2016 @ pincopallino i have an old project for you (MarkathBrothel,not finished) Location Markarth Sleggwartmine esp only MarkarthBrothel.7z 20161006144830_1.jpg20161006144855_1.jpg20161006144903_1.jpg20161006144922_1.jpg20161006144950_1.jpg20161006144957_1.jpg20161006145008_1.jpg20161006145040_1.jpg I was thinking that a similar npc could be a nice trainer into a dwemer location
cecik Posted October 6, 2016 Posted October 6, 2016 Next ME release will get a new dependency to Heretical Resources - maybe we can persuade the authors of DDe and Fetish Grabbag and Heretical Resources to allow merging their assets into a new asset mod - a DDa2 DD Expansion has not even 1 reference to DDi, the author just added DDi as master without reason. Same thing Sexlab Aroused I tend to believe that this statement is incorrect. If I understand that framework correctly, the dependency of DDe to DDi is coming from the 'zad'-keywords and the 'scriptinstance' armor-items. These allow DDI to do all it's 'funny' things. However there is allready a mod available for the DDe items without DDI dependency. Take a look here: http://www.loverslab.com/files/file/2524-non-devious-devices/
pincopallino Posted October 6, 2016 Posted October 6, 2016 Next ME release will get a new dependency to Heretical Resources - maybe we can persuade the authors of DDe and Fetish Grabbag and Heretical Resources to allow merging their assets into a new asset mod - a DDa2 DD Expansion has not even 1 reference to DDi, the author just added DDi as master without reason. Same thing Sexlab Aroused I tend to believe that this statement is incorrect. If I understand that framework correctly, the dependency of DDe to DDi is coming from the 'zad'-keywords and the 'scriptinstance' armor-items. These allow DDI to do all it's 'funny' things. However there is allready a mod available for the DDe items without DDI dependency. Take a look here: http://www.loverslab.com/files/file/2524-non-devious-devices/ yes i was wrong, i asked directly to the author. I have just checked the mod in tes5edit and i could not see references inside DDx but there was more than that. I asked for assets permission, denied. To use one tons of other mods for just some boots is silly. I will make them from scratch with blender\maya\zbrush\photoshop if i will need to
galgat Posted October 6, 2016 Posted October 6, 2016 Next ME release will get a new dependency to Heretical Resources - maybe we can persuade the authors of DDe and Fetish Grabbag and Heretical Resources to allow merging their assets into a new asset mod - a DDa2 DD Expansion has not even 1 reference to DDi, the author just added DDi as master without reason. Same thing Sexlab Aroused I kind of mentioned to the DDI team that freeing up some of the forced dependency's of DDI might help the modder's that attempt to do there own bondage routine's. It did not seem to go over to well. I actually think they may, ( I might have miss understood ) be going to merge DDA with DDI. I hope I misunderstood that. anyway there are changes afoot with DDI that might need to be watched.
zaira Posted October 6, 2016 Author Posted October 6, 2016 The day when DDi and DDa gets merged is the day when I remove DDa from ME
Teddar Posted October 6, 2016 Posted October 6, 2016 Next ME release will get a new dependency to Heretical Resources - maybe we can persuade the authors of DDe and Fetish Grabbag and Heretical Resources to allow merging their assets into a new asset mod - a DDa2 DD Expansion has not even 1 reference to DDi, the author just added DDi as master without reason. Same thing Sexlab Aroused I kind of mentioned to the DDI team that freeing up some of the forced dependency's of DDI might help the modder's that attempt to do there own bondage routine's. It did not seem to go over to well. I actually think they may, ( I might have miss understood ) be going to merge DDA with DDI. I hope I misunderstood that. anyway there are changes afoot with DDI that might need to be watched. EDIT >>> Also did anyone try the English Voice's i put together, Not sure if was worth the trouble or not. EDIT >>> about the pony boots they were originally made totally separate from DDI. DDI, acquired them, and placed them in there DDE, anyway i have, and use the original mod "DC_Pack1" which has not dependency's to anything. However dcpack1-3 Was tied to DDI. I do not believe that the Original pack can be easy got anymore, but if you kept itt or have it, you can use that. As I use Mod Organizer I just turn on which ever I am using according to the Mod's, and Profile I am running. and I tried the voices out and they arent bad at all. The accent of the voices doesnt really fit with what is being said as they are a bit "posh" for the content at hand. The German voices sound more BDSM to me even though i dont understand a word of German. Oh and the software doesnt understand things like "Hmmm". When a client said that, the voice actually spelled it out "Haych..emm...emm.emm" I almost died laughing. Good job Sir
Teddar Posted October 6, 2016 Posted October 6, 2016 indeed. Having voices does add some nice flavor. I noticed that other whores had spoken dialogue. Would it be possible for the player to use that? My PC remains sadly mute.
galgat Posted October 6, 2016 Posted October 6, 2016 I would think in scene's the player might be able to speak some, but I have never really tried to get that to happen. I have not actually until now ever dabbled with the voice in skyrim much, I made one of actually I think the first Companion in Oblivion that had voice ( I got lucky it was before Bethesda removed ability to do voices in OB CK, they did this quickly, Copy right infringement or something ) I just pushed her out before they did the OB CK changes. She was just a some what improved version of my Taglady from Morrowind. EDIT >>> I did not continue with her because of a buggy way that every AI in Oblivion became the prize water mellon for all the mob's, and they would just run past the player to get the Companion. was stupid, and hard to script around. Anyway i am not sure if the Player character can actually use voices or not. I don't think the dialogue Choices will pop up, but the AI driven voices should work, I just have not checked. I have started about 5 different mods for Skyrim ( some almost ready for Proof of concept ), and I keep hanging up, or getting pissed off at Papyrus, and putting them on back burner. maybe zaira will answer this one for us.
vonwraith Posted October 7, 2016 Posted October 7, 2016 OK, i Installed this once, and it worked well for a day or two, but some dungeons and taverns caused CTD. Eventually I had severe FPS loss, etc. Now I'm not sure what caused it, and it truly might not have been this mod. It could have been a conflict with another mod I have, or i didn't get one of the files or had and old one overwrite a new one, I dunno. I am NOT very knowledgeable, probably 40%. I use FNIS, Loot, TES5Edit, etc. But my modding knowledge-base stops there. So I don't expect the help but I would appreciate it. Could someone Message me, or Reply with the correct order to install these files. Which I need and don't need? (what files might be redundant?). Sorry, Maybe it's just all the numbers after the names confusing me, not that that is hard to do, heh.
galgat Posted October 7, 2016 Posted October 7, 2016 OK, i Installed this once, and it worked well for a day or two, but some dungeons and taverns caused CTD. Eventually I had severe FPS loss, etc. Now I'm not sure what caused it, and it truly might not have been this mod. It could have been a conflict with another mod I have, or i didn't get one of the files or had and old one overwrite a new one, I dunno. I am NOT very knowledgeable, probably 40%. I use FNIS, Loot, TES5Edit, etc. But my modding knowledge-base stops there. So I don't expect the help but I would appreciate it. Could someone Message me, or Reply with the correct order to install these files. Which I need and don't need? (what files might be redundant?). Sorry, Maybe it's just all the numbers after the names confusing me, not that that is hard to do, heh. Some one asked that a few pages back, and here is what I posted, I believe it to be still pretty spot on. http://www.loverslab.com/topic/57586-maria-eden/page-112?do=findComment&comment=1696310 And By the way, you don't have to or need to install the quick start, it is only if you plan to start a new character. and wish to be a slave at the start of the game. It works like live another life LAL
zaira Posted October 7, 2016 Author Posted October 7, 2016 ME quick start is an optional, pretty simple, pretty straight forward quick start solution. You can define a default spawn point (with builder spell) and you can choose to start free, as whore or as slave. I made this especially for mod development, to be able to jump right into action.
shiagwen Posted October 8, 2016 Posted October 8, 2016 ring of bandit does work on vampires, but not on vampire servants. why that?
Teddar Posted October 8, 2016 Posted October 8, 2016 ring of bandit does work on vampires, but not on vampire servants. why that? Perhaps just a design choice given that Bandits are more likely to be after your money than your life whereas Vampires just see you as food. If you want to be friendly with (non-Volkihar Vampires for roleplay purposes but dont want to be one " player.addfac 0002eb13 4 " will solve your problem and can be reversed later.
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