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Posted

 

 

I have merged MTTraining and Riften Brothel

I would appreciate if you manage to merge and repair FoxClub too (there the connection to outer world is broken).

In next release whoring is location based and no longer cell based - that means we can have brothels with multiple cells.

 

One brothel is not enough

 

First, check if the the other brothels are working, i still have to play your mod :D as all the other sexlab ones but for some reason i prefer just to fix things lol, at least i try to. I will look at the fox if u comfirm that the house of burden, the trainer and the brothel are working, i dont like half finished things, i am also doing an "overhaul" of hydra slave girls, it's so nice to see these slaves all around skyrim :) And about the lighting, it depends on the enb and other lighting mods used, i use vividian enb, relighting skyrim and ELE and i tried to uniform the brothels to what the rest of skyrim looks like. I left the riften brothel as much dark as possible anyway because it should be a nightclub not just a brothel, if you thing you need more light i can modify it. bb

 

 

First feedback:

House Of Burden : OK

AuctionHouse in Riften : NOK - one ground mesh is misplaced (see screenshots)

Brothel: NOK - two chambers are much to dark, I would like to have some light spots over the beds so we can see better what is going on there

Bannered Mares: NOK - bed on second level needs a light spot either

 

When you replace objects you have to keep attention: everything that is relevant for ME has LocationRefTypes or LinkedRefs. If they are missing, the objects and NPCs are no longer recognized. Some objects are referred by the initialization quest (that creates the json files). I have attached the documentation that explains everything.

 

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MariaEventSDK.7z

Posted

These images are so different, are you sure your esp are not overriden by something else? It is just the enb? i will modify the lights in either cases. The floor misplacement was a misclick, damn :) and i did not even considered the top of bannered mare lol :)

 

PS i added a screenshot from the creation kit, no enb, vanilla assets.

PPS i will wait before editing the riften brothel, fixed the pavement on the trainer, now doing the top of bannered mare. After that i will start with fox while you check if there is something on your side that cause the lights to disappear. I think a third tester would be the best to check the ligths. Can someone else download the addons, start a new game, write in the console "coc riftenbordell" and screenshot every bed? Thank you :)

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Posted

These images are so different, are you sure your esp are not overriden by something else? It is just the enb? i will modify the lights in either cases. The floor misplacement was a misclick, damn :) and i did not even considered the top of bannered mare lol :)

 

PS i added a screenshot from the creation kit, no enb, vanilla assets.

PPS i will wait before editing the riften brothel, fixed the pavement on the trainer, now doing the top of bannered mare. After that i will start with fox while you check if there is something on your side that cause the lights to disappear. I think a third tester would be the best to check the ligths. Can someone else download the addons, start a new game, write in the console "coc riftenbordell" and screenshot every bed? Thank you :)

 

I was going to help you out on that, but then i saw that you have the Unofficial Legendary patch.. I have the Legendary edition, but I use the unofficial single patches, as sometimes i turn off some of the DLC's, and I just like the individual patches better, any way that forced a dependency that I do not have or want. 

 

  SoRrY !

 

  EDIT>>>  I was actually surprised that it made a difference, but some how it did, you must have ticked it when you were setting up everything.

Posted

These images are so different, are you sure your esp are not overriden by something else? It is just the enb? i will modify the lights in either cases. The floor misplacement was a misclick, damn :) and i did not even considered the top of bannered mare lol :)

 

PS i added a screenshot from the creation kit, no enb, vanilla assets.

PPS i will wait before editing the riften brothel, fixed the pavement on the trainer, now doing the top of bannered mare. After that i will start with fox while you check if there is something on your side that cause the lights to disappear. I think a third tester would be the best to check the ligths. Can someone else download the addons, start a new game, write in the console "coc riftenbordell" and screenshot every bed? Thank you :)

Even without ENB the beds should have a spotlight as we want to see anything (at least I do)...

 

I have increased contrast very much in order to see something

Posted

 

These images are so different, are you sure your esp are not overriden by something else? It is just the enb? i will modify the lights in either cases. The floor misplacement was a misclick, damn :) and i did not even considered the top of bannered mare lol :)

 

PS i added a screenshot from the creation kit, no enb, vanilla assets.

PPS i will wait before editing the riften brothel, fixed the pavement on the trainer, now doing the top of bannered mare. After that i will start with fox while you check if there is something on your side that cause the lights to disappear. I think a third tester would be the best to check the ligths. Can someone else download the addons, start a new game, write in the console "coc riftenbordell" and screenshot every bed? Thank you :)

Even without ENB the beds should have a spotlight as we want to see anything (at least I do)...

 

I have increased contrast very much in order to see something

 

i understand but you totally missed lights in your screenshots, vanilla was better. You can activate\deactivate ENB ingame with SHIFT+F12, you can check if it is the ENB or something else causing the problem. Without ENB you should have a result very similar to the images i posted, if you still miss lights there is another problem, caused by other esps (ergo mods that maybe change the default vanilla settings of lights). Realvision should be brigther than Vividian ENB. Spotlights cast shadows, if there is an actor under another one the first will have shadow upon him\her, spotlights are nice to create dramatic scenes but they dont light as much as omni shadowless lights. And you cannot have more than 4 shadow bulbs on the screen (engine limit) or you will start to see disappearing lights. And an object cannot have more than 4 lights on it or lights will disappear in the same way. If the floor has two lights under it that you cannot see from above and 3 upon it you will experience just the same problem. So lights on second floors are a pain in the ass :)

You should check your mods anyway or we will keep watching different things.

 

These images are so different, are you sure your esp are not overriden by something else? It is just the enb? i will modify the lights in either cases. The floor misplacement was a misclick, damn :) and i did not even considered the top of bannered mare lol :)

 

PS i added a screenshot from the creation kit, no enb, vanilla assets.

PPS i will wait before editing the riften brothel, fixed the pavement on the trainer, now doing the top of bannered mare. After that i will start with fox while you check if there is something on your side that cause the lights to disappear. I think a third tester would be the best to check the ligths. Can someone else download the addons, start a new game, write in the console "coc riftenbordell" and screenshot every bed? Thank you :)

 

I was going to help you out on that, but then i saw that you have the Unofficial Legendary patch.. I have the Legendary edition, but I use the unofficial single patches, as sometimes i turn off some of the DLC's, and I just like the individual patches better, any way that forced a dependency that I do not have or want. 

 

  SoRrY !

 

  EDIT>>>  I was actually surprised that it made a difference, but some how it did, you must have ticked it when you were setting up everything.

 

i will remove USLEEP as master while i keep the changes when i finish. Time for big coffee

Posted

    Something I have seen. in skyrim mods where i have been a help tester is, that setting things up to look right in and ENB, can quite often cause really ugly things to happen in a standard game.

 

   I remember one slyrim mod I am still helping to test, that the modder had great looking screen's that were totally blue { Literally } in my game, so this is something to keep in mind.

 

   I have tried some of the ENB, but most just blur the image to give the appearance of a finer detail, and to me it just seems like they blurred everything.. It is of course a personal taste thing, we all have our like's, and dislike's.

 

  A lot of people liked Zelda wind waker,  but I like totally hated it, I enjoyed the game, but the cartoon effect shader was just to alien to me, after having played Ocarina of Time.

 

   I think it is more what you get use to.  I do use a lot of different shaders for my PS1, and PS2 emulation's.

 

  

Posted

For me the Bannered Mare is done, i made it compatible with Realistic Room Rental, you have to override the ME- Bannered with Rental, you will get both the improvements. 

PS i will add zaz objects in the top bed room.e

PPS i will also add some fancy lights near the platform in the added hall

PPPS the main difficulty is to avoid lights bugs caused by the engine limitations, it's easy and cool to add spotlights and fancy things but they have to work

PPPPS RRR override the navmesh damn, i have to implements some modifications of RRR and let ME-Bannered overwrite RRR

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Posted

These images are so different, are you sure your esp are not overriden by something else? It is just the enb? i will modify the lights in either cases. The floor misplacement was a misclick, damn :) and i did not even considered the top of bannered mare lol :)

 

Ok - the darkness is caused by Realistic Lighting Overhaul - most locations looks far better with this mod.

Posted

For me the Bannered Mare is done, i made it compatible with Realistic Room Rental, you have to override the ME- Bannered with Rental, you will get both the improvements. 

PS i will add zaz objects in the top bed room.e

PPS i will also add some fancy lights near the platform in the added hall

PPPS the main difficulty is to avoid lights bugs caused by the engine limitations, it's easy and cool to add spotlights and fancy things but they have to work

PPPPS RRR override the navmesh damn, i have to implements some modifications of RRR and let ME-Bannered overwrite RRR

 

By the way: Please add the big cage - the follower tavern quest uses the big cage for dog visits. The small cage is too small for sex scenes.

Posted

 

For me the Bannered Mare is done, i made it compatible with Realistic Room Rental, you have to override the ME- Bannered with Rental, you will get both the improvements. 

PS i will add zaz objects in the top bed room.e

PPS i will also add some fancy lights near the platform in the added hall

PPPS the main difficulty is to avoid lights bugs caused by the engine limitations, it's easy and cool to add spotlights and fancy things but they have to work

PPPPS RRR override the navmesh damn, i have to implements some modifications of RRR and let ME-Bannered overwrite RRR

 

By the way: Please add the big cage - the follower tavern quest uses the big cage for dog visits. The small cage is too small for sex scenes.

 

can you give me the id of the cage and i just have to place it or do something else?

Posted

 

 

 

By the way: Please add the big cage - the follower tavern quest uses the big cage for dog visits. The small cage is too small for sex scenes.

 

can you give me the id of the cage and i just have to place it or do something else?

 

MetalCageLongDouble01 + MetalCageLongGate01

 

The merged auction + brothel is broken for ME. Once you are finished with them, I have to do some modifications to make them working with ME again.

 

Posted

 

 

 

 

By the way: Please add the big cage - the follower tavern quest uses the big cage for dog visits. The small cage is too small for sex scenes.

 

can you give me the id of the cage and i just have to place it or do something else?

 

MetalCageLongDouble01 + MetalCageLongGate01

 

The merged auction + brothel is broken for ME. Once you are finished with them, I have to do some modifications to make them working with ME again.

 

 

I am doing a new room in the basement, the cage is too much big to be placed inside the inn. I am doing an high room 5x5. Do i need to place some benches or something else usefull for the event? Some bestiality stuff, i dont even know what are all the assets of zaz

Posted

I am doing a new room in the basement, the cage is too much big to be placed inside the inn. I am doing an high room 5x5. Do i need to place some benches or something else usefull for the event? Some bestiality stuff, i dont even know what are all the assets of zaz

 

No: You get locked in the cage - a guest with a dog meets the innkeeper, they go to the cage and let the dog into the cage and then they go back. You are alone with the dog for a couple of hours.

The way to the cage must be broad so several NPCs can pass it without obstacles.

 

Another useful furniture is the zaz pillory - this is also used for a special scene. You get locked, some guests will fuck you, some will play with toys, some stick a broom into you butt, some are simply whipping you.

The area around the pillory must be broad and without obstacles.

Posted

I changed location, the basement was too far away for the AI i guess. In image number 1 old location but pushed down, in number 2 the new location. Just left of the other hall. For the pillory i will change a bit the main hall always keeping compatibilty with Realistic Room Rental and Bathing in Skyrim, no dependency

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Posted

I changed location, the basement was too far away for the AI i guess. In image number 1 old location but pushed down, in number 2 the new location. Just left of the other hall.

 

By the way: I am currently changing the Spectator calm - so the Spectators prefers chairs or benches (max. 400 away from hotspot). This means you can define an audience where the spectators are sitting:

 

 

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Posted

 

I changed location, the basement was too far away for the AI i guess. In image number 1 old location but pushed down, in number 2 the new location. Just left of the other hall.

 

By the way: I am currently changing the Spectator calm - so the Spectators prefers chairs or benches (max. 400 away from hotspot). This means you can define an audience where the spectators are sitting:

 

 

73021-0-1454069799.jpg

 

 

 

i just need to add benches or chairs right? Anyway i am doing room markers and portal markers to make occlussion culling work. I will upload the file in max 2 hours

PPS. got busy fixing electricity wires and another mod

Posted

Hi,

pinco, that´s nice what you did, anyway...

pay Attention to this:

the "Lighting and FX" mod is not working on the whole skyrim and not correctly inside your cell (saturation and contrast are set too high, imo).

A quite well orientation for the right lightning is the creation kit itself and the vanilla gaming.

Posted

Hi,

pinco, that´s nice what you did, anyway...

pay Attention to this:

the "Lighting and FX" mod is not working on the whole skyrim and not in your cell(check that out by TES5).

You mean ELFX? I didnt not understood what you meant. If you are refering to ELFX i unistalled it because i was tired of disappearing lights, now i am using just Relighting Skyrim (a realistic room rental compatible version) that fix light bugs around skyrim, ELE that optimize the image spaces for ENBs, vividian weathers and vividian enb performance to always have 60fps on screen (GTX970). i cannot bare 50 fps. And ELFX required one ton of patches for everything, absolutely not worth the pain

Posted

If I copy the voice files from the German version will they work with the English version? I don't know why you didn't make the German voice an option, I mean German voices beats no voices right?

Posted

If I copy the voice files from the German version will they work with the English version? I don't know why you didn't make the German voice an option, I mean German voices beats no voices right?

 yes.  It's quite nice - like subtitles.

Posted

 

If I copy the voice files from the German version will they work with the English version? I don't know why you didn't make the German voice an option, I mean German voices beats no voices right?

 yes.  It's quite nice - like subtitles.

 

 

It works? Great, thanks!

Posted

If I copy the voice files from the German version will they work with the English version? I don't know why you didn't make the German voice an option, I mean German voices beats no voices right?

mdm.jpg

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