miracula Posted October 3, 2016 Posted October 3, 2016  Hi, pinco, that´s nice what you did, anyway... pay Attention to this: the "Lighting and FX" mod is not working on the whole skyrim and not in your cell(check that out by TES5). You mean ELFX? I didnt not understood what you meant. If you are refering to ELFX i unistalled it because i was tired of disappearing lights, now i am using just Relighting Skyrim (a realistic room rental compatible version) that fix light bugs around skyrim, ELE that optimize the image spaces for ENBs, vividian weathers and vividian enb performance to always have 60fps on screen (GTX970). i cannot bare 50 fps. And ELFX required one ton of patches for everything, absolutely not worth the pain  Hi, yes I meant the "Enheanced Lightning and FX" (ELFX) mod...that was so highly rated...and I also used a lot (without ENB) also. I also want to warn about "More Nasty Critters 9.x" : That mod causes immense Load Errors (it´s often you Need to load a safed-game twice or 3 times to get finally ingame (and that has NOTHING to do with LoadOrders. I put MEProst in the past anywere in the loadorder and it was a juggling to get it run. Now I can place most of my mods how I like and I get no issures. There are more unwanted interferences effects between mods as we can imagine. If you work on a mod the best is to use the vanilla game only with your edited mod (imo), or with a Long proofed mod-list what is seriously working together.  I also worked on an Interieur for the Maria Eden Prostitute-Mod, a "Whiterun-Brothel" - but suddenly I wanted also to begin coding and Scripting for some interesting dialogues and so I ran into new creation-kit stuff I have to learn about. So it will cost more and more time to get it ready...It Begins with the voicing-stuff... I wanted same voice like zaira used in MEP...half day I was in the internet to find that TextToVoice stuff - lol...that things costing MANY time - so you have to wait...but it will be amazing, I promise. At the Moment I learn how to create Questing-"Scenes", it´s unbelievable "creative", but also a time killer. Also the Script-coding is difficult, but otherwise very interesting within BD-(SM) - zaz - stuff (I´m more on BD only!). I hope I can offer a simple "passive" Version of that mod before Christmas, I give you a Little Impression (but not ready yet)....
zaira Posted October 3, 2016 Author Posted October 3, 2016 A mod like ME costs more than 3000h coding in CreationKit. You have to be a real coding monkey to realize something complex with CK, you probably need to be much more interested in coding than in BDSM. At the beginning I wanted to be a puppet master but at time being I had to realize that CK is a beast and most time I need to work around engine bugs an stupid limitations and poor documentationÂ
miracula Posted October 3, 2016 Posted October 3, 2016 A mod like ME costs more than 3000h coding in CreationKit. You have to be a real coding monkey to realize something complex with CK, you probably need to be much more interested in coding than in BDSM. At the beginning I wanted to be a puppet master but at time being I had to realize that CK is a beast and most time I need to work around engine bugs an stupid limitations and poor documentation  Hi, I feel what u r talking about...lol...maybe I´ll give up after a while...anyway I found "Mar(ia)lene" - that helps a lot !:-))) I only want to program some "nice"Girls who will help u out of bondage if u got catched...but the quest shall beginn if u get bound or get trapped/catched as part of (zaz-devices) or on a special place (marker) inside and outside (force-greet-courier-function) the "BROthel"-lol...I have no idea how to use the "sexlab-anim.-engine" ...I get a huge error listing as soon i enter a variable (property) for the sexlab mod into scriping - seems to me that i have no Imagination about how to use sexlab-animations really. But One day I will get that also..lol. W-BROthel (has 10npc-girlies in between): They have a working tavern/inn (btw: hulda also visited that Location...because of a marker mismatch-lol), a "multi-jail" (u can be picked in jail by different factions inside the brothel therewith into different places) and what is most important: They have a nice barde-girly against boring pool-partys: If you do a shit, she (Laura) runs at once to the Weapon-Container and then you get massively attacked....Don´t steal anything!!!I ..I swear! I will offer the WB-stuff "passive"(quest-less) and also as "player´s home" and later as full Version with few interaction that helps you out of the toys in a small add-on for using with your master-mind mod M..(lene)..EdenPROST- so far I can do that... BTW...Zaira: how did you master the voices/audio-files? simple "normalizing"?..which level did you use? thx for reading...I go on to work...
zaira Posted October 3, 2016 Author Posted October 3, 2016  A mod like ME costs more than 3000h coding in CreationKit. You have to be a real coding monkey to realize something complex with CK, you probably need to be much more interested in coding than in BDSM. At the beginning I wanted to be a puppet master but at time being I had to realize that CK is a beast and most time I need to work around engine bugs an stupid limitations and poor documentation  Hi, I feel what u r talking about...lol...maybe I´ll give up after a while...anyway I found "Marlene" - that helps a lot !:-))) BTW...how did you master the voices?   The apps http://www.nexusmods.com/skyrim/mods/70749/? http://www.nexusmods.com/skyrim/mods/19242/? http://www.audacityteam.org/  The voices http://harposoftware.com/en/ Â
miracula Posted October 3, 2016 Posted October 3, 2016 Thank you very much !!!!... I have worked so far with magix Sequoia and the "skyrim Audio converter" to add the xwm files...(audio Engineering is my favoured Hobby too) - i´ll reduce my normalizing to 120%, then it should fit) Anyway -  I´ll download the stuff too and will have it checked out. Danke-Danke-Danke !!!
pincopallino Posted October 3, 2016 Posted October 3, 2016 Gentlemen, i have a tedious problem, i copied some walls around and they disappear in game, it is not a portal or marker problem. I have redone them, then deleted them (the markers), i am going mad. Any suggestion? I googled about it but did not find a solution that works for me, i have already broken 3 fingers while brutally hitting the wall
miracula Posted October 3, 2016 Posted October 3, 2016 hi pinco-what walls u used? and where? Interieur/or outside area(l)? markers and walls are different stuff - what is it now? If you copy walls and markers u get a new ID on the stuff...we have over 8200 xmarkerheaders ingame...with different ID´s. Walls are meshes that can also be copied and they will get new ID´s automatically. (as far my experiences go) Activators Need a new NAME and we Need to make a new ID (by duplicating them didnot work...they dont appear ingame if you pull them from the object-window(CK) into your RENDER-WINDOW(CK)) if u want them to be personalized (for an own script and so on). I simply edit the stuff and give it a new Name if it is relevant...and most of time it´s relevant...SAVE YOUR MOD IN FOLDER WITH HISTORY...if something runs wrong you can begin on an older mod-history-save-stage without anyTroubles...
pincopallino Posted October 3, 2016 Posted October 3, 2016 hi pinco-what walls u used? and where? Interieur/or outside area(l)? i will screenshot, right now i just tried to renumber the forms id in tes5edit, just to try
zaira Posted October 3, 2016 Author Posted October 3, 2016 Thank you very much !!!!... I have worked so far with magix Sequoia and the "skyrim Audio converter" to add the xwm files...(audio Engineering is my favoured Hobby too) - i´ll reduce my normalizing to 120%, then it should fit) Anyway -  I´ll download the stuff too and will have it checked out. Danke-Danke-Danke !!!  With the first app you need no more audio engineering. Everything you create there are stored in the proper format. The second app is needed to compress big chunks of voice files. The 4th app is not yet mentioned - CreationKit is needed to create the lip files.
miracula Posted October 3, 2016 Posted October 3, 2016 Zaira,?...""To get a Girl to the player to execute the "reset controls""..... there´s no script command for "let an NPC go/walk/run to the actor??? I only found the stupidly "Transfer"(including Speed "bool"- script -really ugly and without any realism...is that really only possible by Scene Scripting via AI-Package?  And: is it possible to Switch a quest-stage back to Zero (0) to get a quest / ai-package to be run again? (this would make it so easy without programming a Scene, and maybe more randomly human-like)...
zaira Posted October 3, 2016 Author Posted October 3, 2016 Zaira,?...""To get a Girl to the player to execute the "reset controls""..... there´s no script command for "let an NPC go/walk/run to the actor??? I only found the stupidly "Transfer"(including Speed "bool"- script -really ugly and without any realism...is that really only possible by Scene Scripting via AI-Package?  And: is it possible to Switch a quest-stage back to Zero (0) to get a quest / ai-package to be run again? (this would make it so easy without programming a Scene, and maybe more randomly human-like)... Let's switch to personal communication - german or english if you like...  Â
pincopallino Posted October 3, 2016 Posted October 3, 2016 So who i have to kill to solve this problem? As already said, i have redone the room markers, relative portal markers and the problem persisted, even after deleting them. I want blood
miracula Posted October 3, 2016 Posted October 3, 2016 I got "balabolka"  (for free) to let the voice sound run by text ( tts )...then I Transfer the *.wav into the specific Folder, ten I master the *.wav by magix Sequoia and ...back in CK (Dialoge/quest) i get a filename within creation kit and rename the wave.file, then i create the xwm and then CK makes the lip file...hope that way is okay and cute...OKAY-is not cute!!!-lol   A mod like ME costs more than 3000h coding in CreationKit. You have to be a real coding monkey to realize something complex with CK, you probably need to be much more interested in coding than in BDSM. At the beginning I wanted to be a puppet master but at time being I had to realize that CK is a beast and most time I need to work around engine bugs an stupid limitations and poor documentation  Hi, I feel what u r talking about...lol...maybe I´ll give up after a while...anyway I found "Marlene" - that helps a lot !:-))) BTW...how did you master the voices?   The apps http://www.nexusmods.com/skyrim/mods/70749/? http://www.nexusmods.com/skyrim/mods/19242/? http://www.audacityteam.org/  The voices http://harposoftware.com/en/  Â
nameless701 Posted October 3, 2016 Posted October 3, 2016 So who i have to kill to solve this problem? As already said, i have redone the room markers, relative portal markers and the problem persisted, even after deleting them. I want blood  Can you enter Saadias room? Is there a invissible Wall? This was the issue with my first BanneredMare Extension.
pincopallino Posted October 3, 2016 Posted October 3, 2016  So who i have to kill to solve this problem? As already said, i have redone the room markers, relative portal markers and the problem persisted, even after deleting them. I want blood  Can you enter Saadias room? Is there a invissible Wall? This was the issue with my first BanneredMare Extension.  right now i have deleted all the portal and room markers so no culling, yes everywhere is fine, the saadia room too. It is so strange damn. One thing i have not tried is to set the "use full LOD" flag but in interior cells i think it is kinda useless. LODs are not used inside or am i wrong?  PS Nameless you are the author of the files i am editing, great work, you are a realy inspired one
zaira Posted October 3, 2016 Author Posted October 3, 2016  I got "balabolka"  (for free) to let the voice sound run by text ( tts )...then I Transfer the *.wav into the specific Folder, ten I master the *.wav by magix Sequoia and ...back in CK (Dialoge/quest) i get a filename within creation kit and rename the wave.file, then i create the xwm and then CK makes the lip file...hope that way is okay and cute...    PapyrusVoiceRecorder most of this with one mouse click: Export dialogues in CK Load export into PapyrusVoiceRecorder Click on "Create robot voice files for each entry" (every dialoge is send to TTS, formatted into correct audio format, renamed to the correct name and stored to the correct place. Especially there is a distinct handling of VoiceTypes and workaround for speech problems.) Go back into CK and create lip files Â
miracula Posted October 3, 2016 Posted October 3, 2016 Okay pinco, I know that issure...I had the same nonsence with that Whiterun-Brothel. I was Standing in one part of the building and only if you walked over to the next room, the parts of building appeared, but therefor the other room (where u have been before) disappeared and the sky get visible... From the beginning I COPIED the whole DRAGONREACH Interieur and then I copied parts of the building, turned it around and put it again together...I had a cell with twice the dragonreach Interieur but then suddenly I got that mistake too, standin in one part let the other one disappear and vice versa....I thought, the engine can´t match the huge Long room area but that was nonsence...2nd idea I had, was ...that I maybe had killed Special "Room-Bounds" to have an area with such size working proper...WRONG... 3:) I let a so called "SETSTAGEMARKER" get back into my cell (choose one from dragonsreach Interieur) and copy...go back to your cell and paste that MARKER into your cell and pull that marker over your building area)...after you have stored that, please tell me, if you now can walk into your complete cell without missing the other part of your building(ingame)... IF NOW YOU HAVE THE COMPLETE CELL WORKING...you should be alble to Change some things(Change Little of the Interieur) in both rooms and then pull the marker aside from the rooms(CK)...then go ingame again and have a check....then if that works you should be able to delete the marker and have the cell fully working???!!!! (hope that will work for you)..huh! P.S. YOU MUST and you WILL FIND A WAY TO FORCE THE CK TO PUT THE STUFF TOGETHER , it´s a graphical issure produced by creation kit (everything is there but not be shown together) 4:) another idea...the added room has to be "visible" by the game, therefor maybe a renaming of the cell could help  I´´ll have a try next time I Need "Maria"...thank you so much!!!!   I got "balabolka"  (for free) to let the voice sound run by text ( tts )...then I Transfer the *.wav into the specific Folder, ten I master the *.wav by magix Sequoia and ...back in CK (Dialoge/quest) i get a filename within creation kit and rename the wave.file, then i create the xwm and then CK makes the lip file...hope that way is okay and cute...    PapyrusVoiceRecorder most of this with one mouse click: Export dialogues in CK Load export into PapyrusVoiceRecorder Click on "Create robot voice files for each entry" (every dialoge is send to TTS, formatted into correct audio format, renamed to the correct name and stored to the correct place. Especially there is a distinct handling of VoiceTypes and workaround for speech problems.) Go back into CK and create lip files   Â
pincopallino Posted October 3, 2016 Posted October 3, 2016 It was this mod Skyrim Project Optimization http://www.nexusmods.com/skyrim/mods/32505/? causing the problem lol, i have lost so many hours, fuck. It was adding rooms markers. I will make a patch, again, fuck. Thx to both Romantiker and Nameless for the suggestions. I had to think about it without losing time, i am so stupid
miracula Posted October 3, 2016 Posted October 3, 2016 Fine- you and your LIGHTS.....;-)) But Keep in mind, I did not use that mods, so next time that issure could be also there caused by another stuff.-lol It was this mod Skyrim Project Optimization http://www.nexusmods.com/skyrim/mods/32505/? causing the problem lol, i have lost so many hours, fuck. It was adding rooms markers. I will make a patch, again, fuck. Thx to both Romantiker and Nameless for the suggestions. I had to think about it without losing time, i am so stupid Â
missymaster Posted October 3, 2016 Posted October 3, 2016 how do i not have the sexlab autostart feature
miracula Posted October 3, 2016 Posted October 3, 2016 Hello, you can "uncheck" that function inside the MCM menu of this mod (MEP) how do i not have the sexlab autostart feature Â
Jappa123 Posted October 3, 2016 Posted October 3, 2016 Wait... which files should i download ? 1.Maria-v2-01-20160813-205012_ENG.7z then: 1.BanneredMareExtension.7z 2.HouseOfBurden-v1-00-20160207-010728.7z 3.METrainingAndAuctions-v1-00-20160407-194046.7z 4.PonytailClub-v1-01-20160207-010718.7z 5.RiftenBrothel-v1-00-20160713-221300.7z right?  @nvm nameless407 spends so much time in testing and creating playgrounds for Maria Eden. Version 2.1 comes with two new locations RiftenBrothel METrainingAndAuctions (this contains HouseOfBurden plus a new training area in Riften) You shall not use these plugins with Maria Eden < 2.1 and you shall not use the other plugins with Maria Eden > 2.0
galgat Posted October 3, 2016 Posted October 3, 2016 Right now I am only running these, in this Load order from top to bottom, using MO   1.ME_RiftenBrothel-v1-00-20160713-221300 2.ME_METrainingAndAuctions-v1-00-20160407-194046 3.ME_Maria-v2-01-20160813-205012_ENG 4.ME_Maria-v2-01-20160713-222049_QUICKSTART   As these are the only ones I seem to have confirmation from zaira that they are basically ready to work, and mostly complete in all functions.   I do sometimes also run The banneredmareExtention, but not always, and when I do, I place it above Riften Brothel.   This order right now has served me well, and have had very few problems.   I don't know if it is best, but it has been the safest for me.   EDIT >>> I do not run DDI in this profile, however I do run [ and do not want too SLA Redux ] I seem to be unable to get More nasty critters to run right with out it, something I guess I have screwed up or tweak that is odd about it, and my installation, [ anyway if i do not have SLA installed I get Missing API error from More nasty critters ].    I set the cloak to the maximum time between firing, and turn off everything in SLA I can, and so far it has not hurt me, but it serves no function with this mod, and I wish I could turn it off. Â
pincopallino Posted October 3, 2016 Posted October 3, 2016 The new bannered mare is almost ready, placing npcs and markers for events, than zaira needs to check it
swmas Posted October 3, 2016 Posted October 3, 2016 What does "ME_Maria-v2-01-20160713-222049_QUICKSTART" do exactly?
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