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Posted
17 minutes ago, TheTraveler said:

as if to say Leito's animations are shit?

obviously age has made a difference..., skyrim is much older and there are more players than fallout..., hence animations are more polished, but if u had followed the history from start the old skyrim animations u'll know what i am talking abt.

 

stop making baseless comments like this FFS...

Posted
On 6/11/2019 at 4:04 AM, markyy0902 said:

too many animations.

Given that two specific animators put out around literally 200 anims that are basically variations of each other BUT MORE FASTER BECAUSE BAD DIRTY SLUT, maybe try quality over quantity, because you're gonna have to look pretty hard for better quality.

Posted
7 hours ago, Inte said:

Any chance to change your existing pillory types used in your animations to type 2? 

As seen here? 

72850_20190510150007_1.png

That should be no problem.

Is this "type 2" part of the ZaZ animation pack?

Because otherwise I'd have no idea where to find it.

Posted
15 hours ago, SirNibbles said:

That should be no problem.

Is this "type 2" part of the ZaZ animation pack?

Because otherwise I'd have no idea where to find it.

Yes it is part of ZAP. The keyword for it marks it as 'zbfFurniturePillory02' but the actual name for it is 'zbfPillorySingle'. 

Posted
22 minutes ago, Antaufein said:

I have noticed that some older animations are missing. Is this normal? I am using the latest version.

Download the pack labeled "Old", it isn't old as in replaced by a newer version it's old as in it contains the animations that were removed from the pack as being "lesser" efforts from early works as a new animator.

 

Niblbles,

 

That's information which you should add to the original post the next time you update it.

Posted
33 minutes ago, WaxenFigure said:

Download the pack labeled "Old", it isn't old as in replaced by a newer version it's old as in it contains the animations that were removed from the pack as being "lesser" efforts from early works as a new animator.

 

Niblbles,

 

That's information which you should add to the original post the next time you update it.

Ah! There they are! A shame, those animations are very good. The animation names in the old pack have no space between the animator's name and animation name. So for example "Nibbles Rough Doggy Style" is "NibblesRough Doggy Style".

Posted
2 minutes ago, Antaufein said:

Ah! There they are! A shame, those animations are very good. The animation names in the old pack have no space between the animator's name and animation name. So for example "Nibbles Rough Doggy Style" is "NibblesRough Doggy Style".

You can find the text file that describes them and add the missing space to the names.

Posted
20 minutes ago, WaxenFigure said:

You can find the text file that describes them and add the missing space to the names.

And run the python script to regenerate the json file. It is pretty easy to fix. Reuploading the file with this simple fix would save other peoples the time to fix it themselves though.

Posted

So with all the info gathered from previous posts, I believe this will be the final version of the "old" version.

I've also added a description on the main page that describes this.

 

No new stuff for now, I've been extremely busy with exams for college lately (which are done now) where I wanted to focus on.

 

Posted
42 minutes ago, Shubal said:

I may have missed something but there is no file listed as 5.42, is it listed as 5.4?

Version 5.41 and 5.42 only make changes to the "SLAL NibblesAnims (Old)" file.

Posted

Thank you so much for pruning some of the older animations out ( I trust your judgement on there quality ), it truly helped me with my installation..  The animation limit is a terrible thing, and all the help I can get to reduce the top end of that is very, very helpful.

 

  I have hit the CTD at as little as one to many LOL.  It can be frustrating at times... ?

 

Thank you so much! ?‍♀️

 

  • 1 month later...
Posted

Versions 5.5 is up.

 

The "Little" Big update.

I've completely changed how everything works technically now and written it into a fomod. No more requests for different packs and a lot less managing from my side (minus the time spend on learning fomods, and creating one) Just get the main package, install and choose which packages you want.

 

Added 1 new animation, Blowjob2, 5 stages.

 

Some technical changes for the footIK off tag in the source code, seems like my (and a lot of animators) way of writing it into the code was not the correct method. This fix will make it so that the animation count in FNIS will be lowered.

 

Also changed the Pillory in my pillory animation into the other (more commonly) used pillory, and re-alligned the corresponding animation.

 

I've also switched over to Windows 10, so I haven't been able to animate for a little while either. (god I hate this OS)

 

Unfortunately my vacation I should've have gotten some while ago was delayed and I will finally get it after 1.5 weeks, so not much time spend on animating stuff so far.

 

 

***Warning***

 

Everything needed renaming for the fomod to work properly, the packages will appear as different menu's in SL Anim loader in game.

As before with a lot of renaming, I'm pretty sure I've overlooked something; please report any bugs that you can find and report them here.

Posted

BIG little updates ftw!

Thx for the update and optimizing your animation madness ?

 

YEHAAA!

Your little update made my game exactly 1% more stable according to FNIS XXL beta6 ? ?

(that's a lot, even if it looks like a small amount, especially on a crowded LO)

Posted

Thanks for the animation optimization.

 

But I am still seeing Human Pack has some optimization to do, other packs are fine:

 

Reading NibblesAnims_Human V1.0 ...     ChAnims:259     CTD:1.7%     pOpt:0.5%
        NOTE: NibblesAnims_Human has at least one identical -AV defined in both 's' and '+' line

Posted
20 hours ago, SirNibbles said:

Versions 5.5 is up.

 

The "Little" Big update.

I've completely changed how everything works technically now and written it into a fomod. No more requests for different packs and a lot less managing from my side (minus the time spend on learning fomods, and creating one) Just get the main package, install and choose which packages you want.

 

Added 1 new animation, Blowjob2, 5 stages.

 

Some technical changes for the footIK off tag in the source code, seems like my (and a lot of animators) way of writing it into the code was not the correct method. This fix will make it so that the animation count in FNIS will be lowered.

 

Also changed the Pillory in my pillory animation into the other (more commonly) used pillory, and re-alligned the corresponding animation.

 

I've also switched over to Windows 10, so I haven't been able to animate for a little while either. (god I hate this OS)

 

Unfortunately my vacation I should've have gotten some while ago was delayed and I will finally get it after 1.5 weeks, so not much time spend on animating stuff so far.

 

 

***Warning***

 

Everything needed renaming for the fomod to work properly, the packages will appear as different menu's in SL Anim loader in game.

As before with a lot of renaming, I'm pretty sure I've overlooked something; please report any bugs that you can find and report them here.

Hi, Nibble, aside from the optimization I pointed out. I found another bug, the AnimObjects mesh records in the esp are pointing to the incorrect folder, since I noticed you may have changed the AnimObjects folder structure, so the animObjects are not showing up in game.

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