SirNibbles Posted May 26, 2019 Author Posted May 26, 2019 20 minutes ago, 27X said: So what prompted the change in style? How do you mean exactly? I've always had a bigger preference towards the caring kind of animations, or did you mean something else? 21 minutes ago, aravis7 said: Hi nibbles, thanks for the update : ) In the future, is it possible to envision an alternative version of the mimic animation with something more "organic" than a chest (like a flesh pod, furo tub or something like that)? I did want to do something more with tentacles, but the mimic one was already kind of a big project (at least for me). So more stuff with individually moving AnimObjects will take a while.
GameLover Posted May 26, 2019 Posted May 26, 2019 Hey Nibbles, There are 2 other files that both packages have with the same names. The two FNIS files as listed on the previous post when I updated it. Wondering if that is problematic as well. Seems they would, at least the txt one for FNIS naming the animations within. Not sure about the hkx file though at all. Just in case the last updated post was missed (I don't go back myself and re-read posts I already read through, so I feel it is easy to overlook an Updated post). That's the only reason I am pointing it out again myself on this new page.... not trying to drive you nuts I promise bud Thanks again.
modball Posted May 26, 2019 Posted May 26, 2019 39 minutes ago, SirNibbles said: I plan on at least making some replacements for the stuff I've deleted. For example I've removed all of my old "Standing Fuck" animations, but a newer, better one is there to replace it. I will do so too with the kissing/lesbian/cunnilingus/tribbing one eventually. Awesome, thank you!
SirNibbles Posted May 26, 2019 Author Posted May 26, 2019 24 minutes ago, GameLover said: Hey Nibbles, There are 2 other files that both packages have with the same names. The two FNIS files as listed on the previous post when I updated it. Wondering if that is problematic as well. Seems they would, at least the txt one for FNIS naming the animations within. Not sure about the hkx file though at all. Just in case the last updated post was missed (I don't go back myself and re-read posts I already read through, so I feel it is easy to overlook an Updated post). That's the only reason I am pointing it out again myself on this new page.... not trying to drive you nuts I promise bud Thanks again. They have the same name yeah, but I didn't really bother to change it since they're not "only creature" files but the main package with stuff excluded. It's gotta be either one of those two, so didn't see any reason to change the names in here.
GameLover Posted May 26, 2019 Posted May 26, 2019 20 minutes ago, SirNibbles said: They have the same name yeah, but I didn't really bother to change it since they're not "only creature" files but the main package with stuff excluded. It's gotta be either one of those two, so didn't see any reason to change the names in here. Okay then mate. Just loaded them all and they are in game. I got concerned when the SL Loader said there were errors within the package, but all seems in order in-game. Thanks and take care.
aravis7 Posted May 26, 2019 Posted May 26, 2019 1 hour ago, SirNibbles said: I did want to do something more with tentacles, but the mimic one was already kind of a big project (at least for me). So more stuff with individually moving AnimObjects will take a while. Good to know : ) I'm not asking for completely new animations though, a simple static object replacement for the chest would be enough
SirNibbles Posted May 26, 2019 Author Posted May 26, 2019 12 minutes ago, aravis7 said: Good to know : ) I'm not asking for completely new animations though, a simple static object replacement for the chest would be enough Well I did want to work out an animation with an idea I've got from another mod I have. Glev's sexy skyrim has an sexy texture replacer where the winterhold shield texture gets replaced by a succubus getting penetrated by a tentacle that's coming out of a magic book. Some day I want to make that idea into an animation, although like I said before, no idea when because the mimic was a huge pain in the ass to create/allign and everything, was about triple the amount of time it costs compared to a regular human x human animation. 1
Camila Posted May 26, 2019 Posted May 26, 2019 Hey, thanks for the update Nibbles! I have your animations ever since you started here on LLs, and wow, with each updates we could clearly see your skills with animating going up. I'm not gonna lie, at first they were quite stick, but so was most of the animations available anyway. But when we take a look at these and then the past few animations you released the improvement on them is really good. You know, people don't usually stop and take their time to thank you properly but they should. So once again, thanks for the update, but not only that, thanks for staying so long on this community creating animations and publishing them for free, so people like me, which can't do shit about real modding, can enjoy them as well!
27X Posted May 26, 2019 Posted May 26, 2019 1 hour ago, SirNibbles said: How do you mean exactly? I've always had a bigger preference towards the caring kind of animations, or did you mean something else? I did want to do something more with tentacles, but the mimic one was already kind of a big project (at least for me). So more stuff with individually moving AnimObjects will take a while. I mean the style of the 'new' animation versus the 'old' ones, not consensual versus snusnu von angryfuck.
SirNibbles Posted May 26, 2019 Author Posted May 26, 2019 10 minutes ago, 27X said: I mean the style of the 'new' animation versus the 'old' ones, not consensual versus snusnu von angryfuck. Nothing out of the ordinary, I just picked a point where I could actually see my animation quality improved. After that I just removed anything before that. And well, I always strive to improve and try out different stuff, though lately I kinda feel I haven't been improving anymore. Guess that just means I gotta try harder. 3
Reesewow Posted May 26, 2019 Posted May 26, 2019 5 hours ago, SirNibbles said: New version is up, Version 5.4 I've added 3 new animations, Lap Fuck 2, Standing Fuck 4, Face Sitting. I've also removed quite a few animations from my pack, these can be found in a different file in the download section from my mod. And I renamed my older spanking animation from "Spanking" to "Spanking (Paddle)". Thanks for doing this - while I still like your older work, I'm having a hard time keeping my animation load below the crash point with all the great updates that keep getting pumped out by animators despite Skyrim's age. Now I have the option of sacrificing the animations you are least in love with to make room for the ones you've just added.
sophiextime Posted May 26, 2019 Posted May 26, 2019 I am excited about the new changes. Hopefully it will get its usual SE port update soon as i play skyrim SE. Looking foward to seeing them in my game soon.
Rettas Posted May 27, 2019 Posted May 27, 2019 Kinda boring animations actually. Pretty standard. No new creature animations was a bummer. Also, less consensual stuff please.
MadMansGun Posted May 27, 2019 Posted May 27, 2019 21 minutes ago, Rettas said: Kinda boring animations actually. Pretty standard. No new creature animations was a bummer. Also, less consensual stuff please. if you don't like it then make your own. 5
modball Posted May 27, 2019 Posted May 27, 2019 4 hours ago, SirNibbles said: I will do so too with the kissing/lesbian/cunnilingus/tribbing one eventually. I tried adding a few of these back. Copied the hkx files, edited both FNIS_NibblesAnims_List.txt and NibblesAnims.json (copy/paste from earlier version), ran FNIS without errors. Animations are present in SLAL and selected, rebuilt SL registry, registered, reloaded json data but when the older animations are activated the participants just return to their idles, (no T-pose), the rest of the animations are working. esp doesn't seem to reference animations directly, just objects. This usually works. What did I miss?
zupra Posted May 27, 2019 Posted May 27, 2019 I went through the old removed animations and yeah removing them was a not a bad choise. They were kinda outdated. Keep up the good work and thanks for the new animations.
ilythiir Posted May 27, 2019 Posted May 27, 2019 I'm having trouble making the old animations work together with the new. Using Mod Organizer, whichever has lower priority in MO does not work correctly in game (so if old anims have higher priority, the new ones will not work and vice versa). For clarity's sake, animations from 5.4 and the old pack both appear in game but whichever is overwritten in MO does not animate correctly. I have run FNIS after install, rebuilt registry and registered new animations. Is there something else I've missed that I have to do? Or is this related to the few files from the old pack that 5.4 overwrites? Thanks
27X Posted May 27, 2019 Posted May 27, 2019 32 minutes ago, Rettas said: If only i had the know-how and the time... i would make awesome animations with incredible ideas for all of you... But nah, i will simply not use these animations. I just wish there were more stuff that i love. Btw, i didn't say that i didn't like these (the quality is incredible), i was just saying it was a bit underwhelming, you know, you wait for months and you get something that makes you just think "meh, i guess it's ok". It was simply below my huge expectations, and to think that now we have to wait at least another month to get another shot at these... Literally every other animator but one makes essentially rape animations as their main focus. Assuming your fetish is universal is amateur hour. 3
Rettas Posted May 27, 2019 Posted May 27, 2019 30 minutes ago, 27X said: Literally every other animator but one makes essentially rape animations as their main focus. Assuming your fetish is universal is amateur hour. Not with creatures though, that's what i meant.
GameLover Posted May 27, 2019 Posted May 27, 2019 2 hours ago, ilythiir said: I'm having trouble making the old animations work together with the new. Using Mod Organizer, whichever has lower priority in MO does not work correctly in game (so if old anims have higher priority, the new ones will not work and vice versa). For clarity's sake, animations from 5.4 and the old pack both appear in game but whichever is overwritten in MO does not animate correctly. I have run FNIS after install, rebuilt registry and registered new animations. Is there something else I've missed that I have to do? Or is this related to the few files from the old pack that 5.4 overwrites? Thanks You are not alone mate. I am reverting back to my 5.2 no creature one as I write this actually. Like you, they all load and appear in the MCM Menu for selection. But none of nibbles animations actually work... as in animate. Characters just stand on each other. I reloaded the JSON etc etc... all to no avail. I use many other packs and all others function properly... except nibbles ones. As I've said previously, I know very little about the animation stuff... I just follow instructions to the letter from modders with them and I've never had a problem. Saying that, from my limited understanding, all I can see is what I've pointed out already... files with the same name and such. Oh well, I'm sure it will all work out down the road like any other similar issue over the years. Just a matter of time.
SirNibbles Posted May 27, 2019 Author Posted May 27, 2019 So I forgot stuff again with the old file. (simple things I just oversaw...for the people who still want to use my extremely crappy old animations please re-download the old file) Also don't forgot to reload the .json stuff within Sexlab Animation Loader since some stuff has changed. Please let me know if I forgot stuff again, seems like my brains are working on energy saving mode or something.
SirNibbles Posted May 27, 2019 Author Posted May 27, 2019 1 hour ago, Rettas said: Not with creatures though, that's what i meant. My own focus is mainly on consensual animations, sorry but that won't change. I do allow people to brainstorm and vote on stuff on my patreon to have some more "say" in what I create, so depending on what they want to see you will see some more variations from me. As it stands now the current ideas are mostly for some more non-consensual stuff, so you'll probably see some in the next update. And you can always create your own attempt at animating, once you get the hang of it it's not that hard in my opinion. It's just time consuming with everything that comes with it. On average 1 animation stage takes me about 4+/- hours with animating, exporting, coding, re-alligning, creating gifs. If you're willing to learn there are more then enough people willing to help you and more then enough guides to find on the internet.
King-Crimson Posted May 27, 2019 Posted May 27, 2019 Hoi Nibbles, Do you plan to create a new BJ animation since you "removed" the old one from your pack? I really liked that one (the others i can mostly understand that you dropped them). Sooo, if I can make a request ? - Please make a new one ? Until then I'll keep the old pack in my setup even if its just for one animation^^ If you don't take requests or only on Patreon, thats 100% ok Cheers!
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