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Posted
2 hours ago, NoJoker said:

Hi, Nibble, aside from the optimization I pointed out. I found another bug, the AnimObjects mesh records in the esp are pointing to the incorrect folder, since I noticed you may have changed the AnimObjects folder structure, so the animObjects are not showing up in game.

I can imagine I forgot the first thing (should've fixed it now, apparently I forgot to remove the old tag for the FaceSitting animation)

But I can't believe I overlooked the .esp thingie.

Rewrote the esp to reflect the changes.

 

Both should be fixed now and I've added the changes into the newly uploaded package, version 5.51 (Wanted to wait a bit longer with adding more fixes, but the .esp problem should get fixed immediately).

 

*As for the people where the AnimObjects were still working, that's probably because you didn't uninstall the old package and just overwrote it. Please uninstall any previous versions you got from my animation package and grab the new one to avoid hogging up unneccesary space in your Skyrim folder.

 

Thanks for pointing out these bugs btw, for anyone else, please report any bugs you can find. As stated before, a lot of renaming and changes I needed to do manually. So I high likely forgot some more things here and there.

Posted

Just out of curiosity is anyone else getting an infinite loading screen with 5.51? I am getting it (yes I re-ran FNIS after updating) when I try to load a save or do "coc qasmoke" from the main menu, but going back to 5.4 works fine. I do have a bunch of other mods so maybe 5.51 just finally put me over the limit, but I figured it wouldn't hurt to ask. If it is just me I will stick with 5.4 for now and try and figure out what is wrong with my game later.

Posted

Thanks for the update.

 

Two problems I think; Troll missionary and Pillory aren't animating correctly. Troll missionary seems to be the same stage all the way through and pillory has the female take the male role from the second stage onwards.

Posted
7 hours ago, jamesmand said:

Just out of curiosity is anyone else getting an infinite loading screen with 5.51? I am getting it (yes I re-ran FNIS after updating) when I try to load a save or do "coc qasmoke" from the main menu, but going back to 5.4 works fine. I do have a bunch of other mods so maybe 5.51 just finally put me over the limit, but I figured it wouldn't hurt to ask. If it is just me I will stick with 5.4 for now and try and figure out what is wrong with my game later.

I've had this problem occuring to me several times over the course of several different mod installations.

Though I do not the know the exact purpose can you try either this one: https://www.nexusmods.com/skyrim/mods/85443 (preferrably) Or this one: https://www.nexusmods.com/skyrim/mods/46465/

 

2 hours ago, Rachel said:

Thanks for the update.

 

Two problems I think; Troll missionary and Pillory aren't animating correctly. Troll missionary seems to be the same stage all the way through and pillory has the female take the male role from the second stage onwards.

Hmm kind of strange the Pillory one acts up weird. Just to make sure I've re-exported the animations and they do appear to correspond with the opposite sex's XML files size. I do remember seeing the previews within 3ds Max whilst exporting and they appeared to be fine. I'll double check it later in game.

 

As for the Troll missionary one, the bug there is that it shouldn't have been enabled. It was just a test file and it's nothing more then 1 stage copied over for 5 stages. Wanted to test ABC's moving dick using the loose dick rig in combination with the troll rig but as you can see it's at an entirely different location. Disabled it again and will get removed at next fix. And maybe if I can find out what's causing that I will finish that animation.

Posted
3 hours ago, SirNibbles said:

I've had this problem occuring to me several times over the course of several different mod installations.

Though I do not the know the exact purpose can you try either this one: https://www.nexusmods.com/skyrim/mods/85443 (preferrably) Or this one: https://www.nexusmods.com/skyrim/mods/46465/

I already have Load Game CTD Fix which definitely helped fix crashing on load, but this is different since it is simply infinite loading screen and not crashing. Sounds like just the typical Skyrim bugginess though since you mentioned having it happen as well. Guess I'll stick with 5.4 right now and do some tinkering with 5.51 when I have some time.

Posted
1 hour ago, jamesmand said:

I already have Load Game CTD Fix which definitely helped fix crashing on load, but this is different since it is simply infinite loading screen and not crashing. Sounds like just the typical Skyrim bugginess though since you mentioned having it happen as well. Guess I'll stick with 5.4 right now and do some tinkering with 5.51 when I have some time.

The second one adresses the "hanging on load bug" but I believe it was integrated into the Load game CTD fix (or integrated into something else, which I can't recall).

Posted
On 8/21/2019 at 12:11 AM, SirNibbles said:

I've also switched over to Windows 10, so I haven't been able to animate for a little while either. (god I hate this OS)

I recently made the switch myself and fully agree with your opinion of Win 10.

 

Thanks for the new anims and the fomod sounds like a great idea.

 

On 8/21/2019 at 12:11 AM, SirNibbles said:

This fix will make it so that the animation count in FNIS will be lowered.

This may well make you the most popular person on LL. ?

Posted
20 minutes ago, Grey Cloud said:

I recently made the switch myself and fully agree with your opinion of Win 10.

 

Thanks for the new anims and the fomod sounds like a great idea.

 

This may well make you the most popular person on LL. ?

Windows 10 just bugs out for me a lot, exporting within 3ds Max became a huge pain in the ass now. My audio driver randomly starts making crackling noises (disabling and enabling it manually fixes it for a while). A lot of performance issues in games, 3ds Max and using the computer in general (even though I switched over to a SSD compared to my old HDD). Heating up issues (had to underclock stuff to prevent this).

 

I'm not the first person who integrated the fix, nor did I found it myself though. I just applied the "change/fix" to reflect what people who actually know about the background of animations have discovered.

Posted
On 8/21/2019 at 12:11 AM, SirNibbles said:

This fix will make it so that the animation count in FNIS will be lowered.

Swings and roundabouts. I've just updated.

 

Old

8718 animations for 34 mods successfully included (character).
 2768 animations for 11 mods and 41 creatures successfully included..

 

New

8731 animations for 35 mods successfully included (character).
 2720 animations for 11 mods and 39 creatures successfully included..

 

? ?

Character =+13

Creature = - 48

Net gain = 35 :thumbsup:

 

EDIT: Except that it is the character total which is responsible for the CTDs. ?

Posted

NIBBLES animation is a fantastic work of art.
All of his animations are detailed, smooth and natural.
I hope he will be picked up from a famous game company.
Many Korean Skyrim users also appreciate NIBBLES's animation

Posted

i get heavy problems with your new mod. i thought it was the new version of more nasty crittrers, but after deinstall all animations, mnc worked well. then i installed one animation afeter the other , so it was yours.

but only the creatures packs. the humans are ok. what happend, the screen multiplies everything during horse fast riding, even on slow riding across rocks and rough terrain.

i install it manually too, and i use windows 7

 

edit . and now that you made a new blowjob we could use a new boobjob too.

Posted
8 hours ago, shiagwen said:

i get heavy problems with your new mod. i thought it was the new version of more nasty crittrers, but after deinstall all animations, mnc worked well. then i installed one animation afeter the other , so it was yours.

but only the creatures packs. the humans are ok. what happend, the screen multiplies everything during horse fast riding, even on slow riding across rocks and rough terrain.

i install it manually too, and i use windows 7

 

edit . and now that you made a new blowjob we could use a new boobjob too.

That's oddly specific, and...kind of strange?

I haven't touched the horses at all this update, and aside from organizing the files I have not made weird changes to the behaviour files.

 

I'll test it out soon myself, but doubt it will happen; because that sounds like a bug that can't be caused by my animations. I'll post here with the results though.

Posted
On 8/22/2019 at 8:33 AM, SirNibbles said:

The second one adresses the "hanging on load bug" but I believe it was integrated into the Load game CTD fix (or integrated into something else, which I can't recall).

I had some time to play around and sure enough, it was simply I matter of 5.51 pushing me over the limit. I removed a couple poser mods that I barely used anyway and the infinite loading screen went away.

 

One thing I did notice how that I could load with 5.51 is that you broke out the menus into different groups like "NibblesAnim_Human", but it looks like you left in the old "NibblesAnim" from earlier versions that lists all the animations. I am using MO2 and made sure to replace to old version and not merge so it looks like you accidentally left that in. Nothing appears broken I think because of it, but it is kinda redundant.

Posted
11 hours ago, shiagwen said:

i get heavy problems with your new mod. i thought it was the new version of more nasty crittrers, but after deinstall all animations, mnc worked well. then i installed one animation afeter the other , so it was yours.

but only the creatures packs. the humans are ok. what happend, the screen multiplies everything during horse fast riding, even on slow riding across rocks and rough terrain.

i install it manually too, and i use windows 7

 

edit . and now that you made a new blowjob we could use a new boobjob too.

Well I tested it out, and my screen did appear to be shaking a little when riding on rocks, that shaking did dissapear after uninstalling my stuff. So just to make sure I've rebuild the behaviour files for the creature folder. Now it doesn't shake anymore for me strangely enough (maybe something wrong with the generateFNIS tool I'm using....) But the symptons you're describing aren't happening for me. Maybe somehow a conflict somewhere. 

Even having said that, the shaking did get removed after rebuilding the behaviour files. Could you test my newly uploaded version?

 

2 hours ago, jamesmand said:

I had some time to play around and sure enough, it was simply I matter of 5.51 pushing me over the limit. I removed a couple poser mods that I barely used anyway and the infinite loading screen went away.

 

One thing I did notice how that I could load with 5.51 is that you broke out the menus into different groups like "NibblesAnim_Human", but it looks like you left in the old "NibblesAnim" from earlier versions that lists all the animations. I am using MO2 and made sure to replace to old version and not merge so it looks like you accidentally left that in. Nothing appears broken I think because of it, but it is kinda redundant.

I made sure to remove the old "NibblesAnim".

If however you didn't fully uninstall my old version it will remain there as a remnant of it. I double checked just now to make sure again, but there's no single remnant that should install the "NibblesAnim" menu.

 

Can you fully remove all my files and install the newest version? (I just uploaded an update with a fix for the trollmissionary/pillory animations) Version 5.52 it is now

Posted
24 minutes ago, SirNibbles said:

I made sure to remove the old "NibblesAnim".

If however you didn't fully uninstall my old version it will remain there as a remnant of it. I double checked just now to make sure again, but there's no single remnant that should install the "NibblesAnim" menu.

 

Can you fully remove all my files and install the newest version? (I just uploaded an update with a fix for the trollmissionary/pillory animations) Version 5.52 it is now

My mistake, I took a closer look and there was another copy in a different folder name that was active in MO2. All is well now, thanks.

Posted
7 hours ago, SirNibbles said:

Well I tested it out, and my screen did appear to be shaking a little when riding on rocks, that shaking did dissapear after uninstalling my stuff. So just to make sure I've rebuild the behaviour files for the creature folder. Now it doesn't shake anymore for me strangely enough (maybe something wrong with the generateFNIS tool I'm using....) But the symptons you're describing aren't happening for me. Maybe somehow a conflict somewhere. 

Even having said that, the shaking did get removed after rebuilding the behaviour files. Could you test my newly uploaded version?

 

I made sure to remove the old "NibblesAnim".

If however you didn't fully uninstall my old version it will remain there as a remnant of it. I double checked just now to make sure again, but there's no single remnant that should install the "NibblesAnim" menu.

 

Can you fully remove all my files and install the newest version? (I just uploaded an update with a fix for the trollmissionary/pillory animations) Version 5.52 it is now

If you have FNIS, SKyrim or Steam in either Program files, you need to move them; admin access isn't a guarantee of working.

Posted
8 hours ago, Lynxin said:

A bit curious, what's the outfit of the character in the preview gif for spanking?

Honestly, no idea. I have so much mods installed that I can't give a sure answer to that. My guess would be either from the zzjay's wardrobe or Nini stuff 3.0 (made that preview months ago, and the amount of time I actually play Skyrim myself is minimally) Would have to go through my entire modded armor list to make sure. Just picked a random outfit I could find using AddItemMenu to find an outfit that complimented the spanking animation and showed some goods.

 

7 hours ago, 27X said:

If you have FNIS, SKyrim or Steam in either Program files, you need to move them; admin access isn't a guarantee of working.

You mean install to a different installation directory? I just looked and gave myself full controll of the entire directory of program files, I mean I did switch over to Windows 10 and apparently I didn't have permissions for my own stuff. At least I got full control over the folder now, that should also fix that problem

Posted

5.52" works ok, Sir.

Considering the fact, that i needed a full evening and the next morning to find the source of the evil and proclaimed morenastycritters wrongly, you may consider to make a new boobjob next time ?

Posted
23 minutes ago, shiagwen said:

5.52" works ok, Sir.

Considering the fact, that i needed a full evening and the next morning to find the source of the evil and proclaimed morenastycritters wrongly, you may consider to make a new boobjob next time ?

I'm not really that fond of boobjob animations unfortunately (not because I don't like them but because of the control of it) I do have a test in mind I could try sometimes that might work out, but I'll test that later. First I wanna finish some stuff that got voted on my patreon.

Posted
6 hours ago, SirNibbles said:

You mean install to a different installation directory? I just looked and gave myself full controll of the entire directory of program files, I mean I did switch over to Windows 10 and apparently I didn't have permissions for my own stuff. At least I got full control over the folder now, that should also fix that problem

It did not start with 10 and it isn't that you, the user in the administrator role, doesn't have permission to see and manipulate the files. Microsoft tried to prevent programs (that run under a different permission set than you personally trying to delete a file or make a new folder) from acting in virus/worm/trojan infectious ways. If a program cannot access the [Program Files] folder without requesting permission, it should not be able to modify things at the direction of an infectious add on or the like.

 

The other reason for program and data division is multiple users. Windows has been multi user for many versions but it wasn't handled well, especially by programs. Your "My Documents" folder was usually separate but program settings were not always handled correctly. Skyrim is a good example of this, in that if you and someone else using your computer wanted to mod Skyrim, how does it keep your mods separate from the other persons with everything in the Data directory? Mod should have been installed into a MOD folder in the User\AppData folder or in the User\Documents\MyGames folder with the rest of your saved game files.  Many games do something like this and is why many people suggest all games be installed either in the Public User folder or in another location like the root of C:\ or a separate drive entirely.

Posted
8 hours ago, SirNibbles said:

that should also fix that problem

You'd think so, you could also be wrong. Moving your game completely out of program files is still the safest bet, and that includes steam.

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