Jump to content

Recommended Posts

Posted

Hey, I know what it feels like to be doing a job that kills your soul. Good on your for making the change you need and good luck finding a better one. If you are collage educated you won't have issues finding one where they appreciate you, just don't take any offer and try to gauge the disposition of the manager. 

  • 2 weeks later...
Posted

I have not been keeping up to date of late I just wanted to say the tentacle animation looks great. That werewolf preview back in September looks quite fun as well.

 

I hope you can find a better work environment in the future.

Posted
13 minutes ago, arandomguyspain said:

Does the tentacle animation trigger with something?. I mean, estrus or defeat activate animations. Or do i have to use SL menu to use that. Ty

SL menu, or some other special mods to call upon (puppet maybe? or matchmaker)

I added some tags to it, but most mods won't pick it up because a lot of those mods are calling for a "masturbation" tag. A tag I didn't add on purpose, because it didn't make any sense.

I can't code nor script so I don't know how to let it get picked up by other mods, although writing a simple script shouldn't be that hard for it when harvesting specific mushrooms etc....but that "simple script" is too hard for me because I don't know how.

Posted
12 hours ago, maverick53 said:

Great Mod..I know you've responded to this question before, can you add a wolf version of the dog chair animation?

 

I can, but I won't.

I purposely didn't add that version for that animation because the dog/chair fit more with each other because of how they fit into the world (wolf's can't really be kept as pets).

Adding that animation also means I have to re-allign from scratch since the dog/wolf both share the same skeleton but have different sizes/penis positions etc.

 

I do have a alternative animation which I started once for a specific one for the wolf with a tree stump but I'm not that far yet with it.

Posted
2 hours ago, SirNibbles said:

Adding that animation also means I have to re-allign from scratch since the dog/wolf both share the same skeleton but have different sizes/penis positions etc.

what version of MNC are you running? that has not been a problem for a long time, dogs & wolves are the same now (apart from what ear nodes they use).

all you need to do is register the actor as "Canines" and make 2 copies of the fnis list file for behavior generation.

Posted
1 hour ago, MadMansGun said:

what version of MNC are you running? that has not been a problem for a long time, dogs & wolves are the same now (apart from what ear nodes they use).

all you need to do is register the actor as "Canines" and make 2 copies of the fnis list file for behavior generation.

Running a relatively recent release, although I'd have to update it again with your recent updates.

But the leg sizes, head size/position is also all differently then compared to the dogs. If the penis position is finally at the same place now it would make creating a compatible version a lot more easier now, but the alligning would still have to be done regardless. I'd rather focus that time on a new animation because in my opinion that dog/chair animation doesn't look that good either.

Posted

Hey guys. How do I get the nibbles spider animation? I only get Billys spider anims though there is a nibble spider anim in my SLAL-MCM.

If is meant for the "large" spider. But my game only has frostbite and giant frostbit spiders (and of course they are in two variants, white and red). No "large" spider, at least I cant find the console command to spawn them in.

Posted
35 minutes ago, btasqan said:

Hey guys. How do I get the nibbles spider animation? I only get Billys spider anims though there is a nibble spider anim in my SLAL-MCM.

If is meant for the "large" spider. But my game only has frostbite and giant frostbit spiders (and of course they are in two variants, white and red). No "large" spider, at least I cant find the console command to spawn them in.

It's a largespider yeah.

What I did was spawning in a large spider using the console to get a "hentai large spider" from MNC's hentai creature addon.

I was also able to find them in the wilds at a random playthrough so they should be there.

Posted
14 minutes ago, SirNibbles said:

It's a largespider yeah.

What I did was spawning in a large spider using the console to get a "hentai large spider" from MNC's hentai creature addon.

I was also able to find them in the wilds at a random playthrough so they should be there.

I have tried hel spider 4, no large spider in the list. Any other name appart from "large"?

 

I dont use HC.

Posted
8 minutes ago, btasqan said:

I have tried hel spider 4, no large spider in the list. Any other name appart from "large"?

they start showing up at level 6

formid's:

EncFrostbiteSpiderLarge "Frostbite Spider" [NPC_:00041FB4]

EncFrostbiteSpiderSnowLarge "Frostbite Spider" [NPC_:0004203F]

Posted
12 minutes ago, MadMansGun said:

they start showing up at level 6

formid's:

EncFrostbiteSpiderLarge "Frostbite Spider" [NPC_:00041FB4]

EncFrostbiteSpiderSnowLarge "Frostbite Spider" [NPC_:0004203F]

Ok got them. I was sure there were 3 types of spiders but got mislead by the console commands only extinguishing two by name.

Completed testing the spider animation stuck fix then. Works. Thanks again Madmans

Posted
1 hour ago, btasqan said:

I was sure there were 3 types of spiders

Normal:

EncFrostbiteSpider "Frostbite Spider" [NPC_:00023AAA]

EncFrostbiteSpiderSnow "Frostbite Spider" [NPC_:00023AAC]

 

Large:

EncFrostbiteSpiderLarge "Frostbite Spider" [NPC_:00041FB4]

EncFrostbiteSpiderSnowLarge "Frostbite Spider" [NPC_:0004203F]

 

Giant:

EncFrostbiteSpiderGiant "Giant Frostbite Spider" [NPC_:00023AAB]

EncFrostbiteSpiderSnowGiant "Giant Frostbite Spider" [NPC_:00023AAD]

 

+ the useless exploding bastards from the Dragonborn DLC.

(too many to list)

Posted
3 minutes ago, MadMansGun said:

Normal:

EncFrostbiteSpider "Frostbite Spider" [NPC_:00023AAA]

EncFrostbiteSpiderSnow "Frostbite Spider" [NPC_:00023AAC]

 

Large:

EncFrostbiteSpiderLarge "Frostbite Spider" [NPC_:00041FB4]

EncFrostbiteSpiderSnowLarge "Frostbite Spider" [NPC_:0004203F]

 

Giant:

EncFrostbiteSpiderGiant "Giant Frostbite Spider" [NPC_:00023AAB]

EncFrostbiteSpiderSnowGiant "Giant Frostbite Spider" [NPC_:00023AAD]

 

+ the useless exploding bastards from the Dragonborn DLC.

(too many to list)

Yeah, no one needs those.

Posted
1 hour ago, MadMansGun said:

 

+ the useless exploding bastards from the Dragonborn DLC.

(too many to list)

Btw. Can you exclude those from MNC, like you have with the mudcrabs? So that we get the message "you cant do this"

  • 1 month later...
Posted

Hey I want to thank you for three things and the first and most important one is of course you continuing working on the mod. Your animations are amazing. Secondly your file structure is now much easier for manual editing since the SexLab limit is still there anyway. I like to edit the slal packs a bit so it's a bit easier to manage the limit :) And thirdly I appreciate the fact that you keep previews of your animations. It's a big help too.

Posted
On 10/23/2019 at 3:58 AM, SirNibbles said:

Tags have always been a sensitive part.

I remember a specific romance mod that only picked up kissing animations as long as they had the "Leito" tag. No matter what kind of tags you added it wouldn't play any other animations unless it had Leito as a tag.

 

If people wanna suggest some tag changes to let it actually be picked up through other mods, be my guest and suggest some changes (as long as it fits the animation, so no "doggystyle" tag for a missionary e.g). I barely play Skyrim at all and as such have no idea what mod picks up what tags, plus some mods have been long overdue for an update in their tagging. I just add some tags that fits the animation but I don't know what tags all those thousands of mods here call upon. 

 

Just be aware, adding/changing/removing tags that let a specific mod call upon an animation might remove the animation from another mod's tagging pool.

Is this list out of date?
 

 

Posted
30 minutes ago, assassin394 said:

One part of the haybale in horse missionary animation is purple (missing texture). Just a minor problem but can you please fix it in next version

 

20200117053416_1.jpg

Already fixed for the next update, just need to allign some stuff and finish my current animation before I release it.

  • 3 weeks later...
Posted

I see you're doing creatures and the motions are very smooth. Would you do a troll BJ animation? Preferably aggressive with the troll grabbing the head of the girl.

 

Also, why aren't standing fucking 2 and 3 included?

Posted
4 hours ago, saltshade said:

I see you're doing creatures and the motions are very smooth. Would you do a troll BJ animation? Preferably aggressive with the troll grabbing the head of the girl.

 

Also, why aren't standing fucking 2 and 3 included?

I did try a troll BJ once, but the penis' size was just too big for the human mouth. That's why I changed it a bit to a handjob/licking animation.

 

And I removed several animations that were unworthy in my opinion, they can be found in the "obsolete" option for the people who are interested.

I'd rather work on new stuff then rework those again.

Posted
1 hour ago, SirNibbles said:

I did try a troll BJ once, but the penis' size was just too big for the human mouth. That's why I changed it a bit to a handjob/licking animation.

 

And I removed several animations that were unworthy in my opinion, they can be found in the "obsolete" option for the people who are interested.

I'd rather work on new stuff then rework those again.

I understand. I have a few troll bj animations from other packs(not the best quality) and they work with my edited trifile that opens the mouth more. The default open mouth animation has clipping with dick sizes above 5 so it's not really optimal, but I guess there has to be a middle ground for people with default schlong settings.

 

Regarding the obsolete anims, the bj one is just fine. A lot better than the AP ones, and Leito has 3 or 4 decent ones that most people should be tired of by now.

Posted
12 minutes ago, zer02 said:

SirNibbles,I hope you don't forget the tentacle theme

I won't, but they're a pain in the ass to work with, so I'm not gonna release a lot of them.

instead of the usual 3-6 times of re-alligning the tentacles usually take about 9-15 re-allignments. (Re-alligning is the worst part of animating in my opinion).

Just a bit distraced with Iceborne now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...