monsta88 Posted April 18, 2025 Posted April 18, 2025 (edited) I just noticed that I'm supposed to post SE related things here too. This is an edited (removed a solved issue) copy from that thread: Skyrim SE (not AE), yps v6.9.1, new game. Hi there, I started a new game recently and as usual, this mod is in the LO. I have found some issues in v6.9.1, SE. 1) A small MCM issue: NPC Interaction menu, Max Breakupdebuff Time option. If you change it, the Lovesick Base Duration will change. 2) While talking about Nail polish with the yps NPCs, there is a typo, "expansive" (instead of expensive) 3) Are all Nails supposed to block Hand Armor? IMO only Long Nails should. I tried both length Professional ones and the self applied ones, all blocked Hand Armor. Update: @Miss Sophia said in the SE thread that there is a fix for this in the SE thread, but I couldn't find it. 4) Even though the Quick Nail Polish Application option is checked in MCM, the mod still makes you wait a long time for the nail polish to dry when applying it manually. The Professional one finishes at once. Peace, M Edited April 18, 2025 by monsta88
Miss Sophia Posted April 18, 2025 Posted April 18, 2025 2 hours ago, monsta88 said: I just noticed that I'm supposed to post SE related things here too. This is an edited (removed a solved issue) copy from that thread: Skyrim SE (not AE), yps v6.9.1, new game. Hi there, I started a new game recently and as usual, this mod is in the LO. I have found some issues in v6.9.1, SE. 1) A small MCM issue: NPC Interaction menu, Max Breakupdebuff Time option. If you change it, the Lovesick Base Duration will change. 2) While talking about Nail polish with the yps NPCs, there is a typo, "expansive" (instead of expensive) 3) Are all Nails supposed to block Hand Armor? IMO only Long Nails should. I tried both length Professional ones and the self applied ones, all blocked Hand Armor. Update: @Miss Sophia said in the SE thread that there is a fix for this in the SE thread, but I couldn't find it. 4) Even though the Quick Nail Polish Application option is checked in MCM, the mod still makes you wait a long time for the nail polish to dry when applying it manually. The Professional one finishes at once. Peace, M search for gloves iirc
Miss Sophia Posted April 18, 2025 Posted April 18, 2025 2 hours ago, monsta88 said: I just noticed that I'm supposed to post SE related things here too. This is an edited (removed a solved issue) copy from that thread: Skyrim SE (not AE), yps v6.9.1, new game. Hi there, I started a new game recently and as usual, this mod is in the LO. I have found some issues in v6.9.1, SE. 1) A small MCM issue: NPC Interaction menu, Max Breakupdebuff Time option. If you change it, the Lovesick Base Duration will change. 2) While talking about Nail polish with the yps NPCs, there is a typo, "expansive" (instead of expensive) 3) Are all Nails supposed to block Hand Armor? IMO only Long Nails should. I tried both length Professional ones and the self applied ones, all blocked Hand Armor. Update: @Miss Sophia said in the SE thread that there is a fix for this in the SE thread, but I couldn't find it. 4) Even though the Quick Nail Polish Application option is checked in MCM, the mod still makes you wait a long time for the nail polish to dry when applying it manually. The Professional one finishes at once. Peace, M might be on SSE thread
Wiwilotta Posted April 18, 2025 Posted April 18, 2025 So, it seems development of the mod is at least on pause sadly...
KentuckyExpat Posted April 18, 2025 Posted April 18, 2025 3 hours ago, Wiwilotta said: So, it seems development of the mod is at least on pause sadly... Not sure about that. Emily has, in the past, advised her followers when there would be a significant delay in an update. From previous posts, I have an idea that she is working on a significant update which could explain why nothing in four months. Plus of course the minor detail that, like other mod authors, she has a life. And yeah, I too am anxiously awaiting the next update.
KentuckyExpat Posted April 18, 2025 Posted April 18, 2025 6 hours ago, monsta88 said: I just noticed that I'm supposed to post SE related things here too. This is an edited (removed a solved issue) copy from that thread: Skyrim SE (not AE), yps v6.9.1, new game. Hi there, I started a new game recently and as usual, this mod is in the LO. I have found some issues in v6.9.1, SE. 1) A small MCM issue: NPC Interaction menu, Max Breakupdebuff Time option. If you change it, the Lovesick Base Duration will change. 2) While talking about Nail polish with the yps NPCs, there is a typo, "expansive" (instead of expensive) 3) Are all Nails supposed to block Hand Armor? IMO only Long Nails should. I tried both length Professional ones and the self applied ones, all blocked Hand Armor. Update: @Miss Sophia said in the SE thread that there is a fix for this in the SE thread, but I couldn't find it. 4) Even though the Quick Nail Polish Application option is checked in MCM, the mod still makes you wait a long time for the nail polish to dry when applying it manually. The Professional one finishes at once. Peace, M With regard to your item 3 - about midway down the page on page 204 there's a brief discussion about this exact question and how to resolve it.
monsta88 Posted April 18, 2025 Posted April 18, 2025 (edited) 44 minutes ago, KentuckyExpat said: With regard to your item 3 - about midway down the page on page 204 there's a brief discussion about this exact question and how to resolve it. Thank you. I never used KID before, but after reading the Desc page of it, I added these 2 lines to the YPS_gloves_KID.ini file: Keyword = ypsFingerlessGloves~yps-ImmersivePiercing.esp|Armor|*Gauntlets Keyword = ypsFingerlessGloves~yps-ImmersivePiercing.esp|Armor|*Gloves Do I assume correctly that this will add the ypsFingerlessGloves keyword to all armor pieces with either Gauntlets or Gloves in their name? Of course it is a quick hack, but at the moment I don't want to go over all my armor packs and add all the gloves individually, there are hundreds of them. Edit: Actually a few questions. If I would use *Glove and *Gauntlet, would that find the items which name is plural? (Gloves/Gauntlets) Also, will the above line find items, which name does not start with the *Gauntlets? For example "Dwarven Gauntlets I." is a typical name from Bikini arrmors. I also saw in SSEEdit that TAWOBA has the WAF_FingerlessGauntletsBracers keyword on the gauntlets already. Edited April 18, 2025 by monsta88
chaimhewast Posted April 19, 2025 Posted April 19, 2025 20 hours ago, monsta88 said: If I would use *Glove and *Gauntlet, would that find the items which name is plural? (Gloves/Gauntlets) Also, will the above line find items, which name does not start with the *Gauntlets? For example "Dwarven Gauntlets I." is a typical name from Bikini arrmors. Looking through the documentation on the KID page, the asterisk is to set the string matching to require the armor to have "Glove" in its name, rather than requiring its name to end in "Glove". 20 hours ago, monsta88 said: I also saw in SSEEdit that TAWOBA has the WAF_FingerlessGauntletsBracers keyword on the gauntlets already. It looks like YPS doesn't recognize that keyword, but looking at KID's page, the following should add the YPS fingerless keyword to any armor using that: Keyword = 0x270382~yps-ImmersivePiercing.esp|Armor|WAF_FingerlessGauntletsBracers
Wiwilotta Posted April 19, 2025 Posted April 19, 2025 On 4/18/2025 at 7:24 PM, KentuckyExpat said: Not sure about that. Emily has, in the past, advised her followers when there would be a significant delay in an update. From previous posts, I have an idea that she is working on a significant update which could explain why nothing in four months. Plus of course the minor detail that, like other mod authors, she has a life. And yeah, I too am anxiously awaiting the next update. I guess you right. I see people love the quest part of the mod, but really hope that the hairstyling part will get significant update too Adding existing system to work wih followers would be beyond any expectations, but not likley to be...
KentuckyExpat Posted April 20, 2025 Posted April 20, 2025 3 hours ago, Wiwilotta said: I guess you right. I see people love the quest part of the mod, but really hope that the hairstyling part will get significant update too Adding existing system to work wih followers would be beyond any expectations, but not likley to be... What do you think is missing from the hairstyling part? There are already several hair mods that can be used in the base mod. The total number of unique hairstyles is somewhere in the 100's, if not higher. If you are playing the Dibella Quest, you can set the specific hairstyle and color you want Yorga(?) to give you in Riften. Curious as to why you think adding followers would add something to the quest. You already can have a follower, just like in vanilla. They don't do anything special since they are not part of the quest. Were you thinking of having your followers integrated into the quest? Not sure that's practical, given how many follower mods are out there, everyone of which would need to be integrated.
Balgin Posted April 20, 2025 Posted April 20, 2025 4 hours ago, KentuckyExpat said: If you are playing the Dibella Quest, you can set the specific hairstyle and color you want Yorga(?) to give you in Riften. Yes but it has to be permed or a buzzed nape. Other options will randomise when you use the hairbrush. They shouldn't, but something buggy happens. Of course you can choose a different style and tell the mcm that it's permed anyway when really it's a nice plait or ponytail - the game won't check because you set it independantly in the mcm instead of using the default configurations.
Wiwilotta Posted April 20, 2025 Posted April 20, 2025 8 hours ago, KentuckyExpat said: What do you think is missing from the hairstyling part? There are already several hair mods that can be used in the base mod. The total number of unique hairstyles is somewhere in the 100's, if not higher. If you are playing the Dibella Quest, you can set the specific hairstyle and color you want Yorga(?) to give you in Riften. Curious as to why you think adding followers would add something to the quest. You already can have a follower, just like in vanilla. They don't do anything special since they are not part of the quest. Were you thinking of having your followers integrated into the quest? Not sure that's practical, given how many follower mods are out there, everyone of which would need to be integrated. I'm not playing quest, I use the hairstyling system for immersion Missing, well, nothing really missing there, but I can easily name few features that would boost the overall experience significantly: To make and add animations for haircutting at salons, so barbers really take shears or clippers in hands and move it around character's head Add ability to cut / perm etc hair yourself like with debug shears, but using all the tools that usually scattered around at salons in cities, with custom animations too Add animations for existing features like brushing or tying up your hair As for the hairstyles, there really is A LOT of them, I even made custom .jason that includes only smp and short styles And here comes what I would add if I knew how to 3d model for skyrim: More SHORT styles, there is really few in comparison to long, buzzed styles, side shaves, undercuts, I found under 5 mods that add specifficaly that. You not really understood me about followers, I meant that making hairstyling system work with followers would be great Like if you had an option in dialog to send your follower get a haircut in city salon, to make follower's hair grow with time passing like player's So it has nothing to do with quest, as I said I don't play that part of mod.
KentuckyExpat Posted April 20, 2025 Posted April 20, 2025 1 hour ago, Wiwilotta said: I'm not playing quest, I use the hairstyling system for immersion Missing, well, nothing really missing there, but I can easily name few features that would boost the overall experience significantly: To make and add animations for haircutting at salons, so barbers really take shears or clippers in hands and move it around character's head Add ability to cut / perm etc hair yourself like with debug shears, but using all the tools that usually scattered around at salons in cities, with custom animations too Add animations for existing features like brushing or tying up your hair As for the hairstyles, there really is A LOT of them, I even made custom .jason that includes only smp and short styles And here comes what I would add if I knew how to 3d model for skyrim: More SHORT styles, there is really few in comparison to long, buzzed styles, side shaves, undercuts, I found under 5 mods that add specifficaly that. You not really understood me about followers, I meant that making hairstyling system work with followers would be great Like if you had an option in dialog to send your follower get a haircut in city salon, to make follower's hair grow with time passing like player's So it has nothing to do with quest, as I said I don't play that part of mod. I don't think you will get the sort of animations you would like. It's my understanding that Emily doesn't have the skill to make animations, she uses ones that are already available from others. So, unless you, or someone you know, is capable of creating the animations you want - barber, hairstylist actually wielding scissors and cutting/styling hair; brushing your hair, etc. - I don't think you will see them in yps. What do you consider "really few in comparison to long, buzzed styles, side shaves, undercuts" with respect to short hairstyles? When I look at KS Hairdos or Apachii Skyhair there are literally dozens, if not more, of short hair styles in each mod. With respect to followers, it might be possible to send your follower(s) to get a haircut. Certainly I have seen mods where the follower's hair undergoes either a haircut or styling change. Of course in those mods, the mod author has created the conditions for that action to take place on that specific NPC. Don't know if that's possible/practical when you are dealing with random NPCs, particularly custom ones.
KentuckyExpat Posted April 20, 2025 Posted April 20, 2025 6 hours ago, Balgin said: Yes but it has to be permed or a buzzed nape. Other options will randomise when you use the hairbrush. They shouldn't, but something buggy happens. Of course you can choose a different style and tell the mcm that it's permed anyway when really it's a nice plait or ponytail - the game won't check because you set it independantly in the mcm instead of using the default configurations. Interesting. Never ran across that oddity before. Of course, when I go to Riften for a haircut, I generally only change the color and length on the Dibella Quest page in the MCM. Those seem to work out well. Have to try doing a ponytail the next playthrough.
Wiwilotta Posted April 20, 2025 Posted April 20, 2025 3 hours ago, KentuckyExpat said: I don't think you will get the sort of animations you would like. It's my understanding that doesn't have the skill to make animations, she uses ones that are already available from others. So, unless you, or someone you know, is capable of creating the animations you want - barber, hairstylist actually wielding scissors and cutting/styling hair; brushing your hair, etc. - I don't think you will see them in yps. What do you consider "really few in comparison to long, buzzed styles, side shaves, undercuts" with respect to short hairstyles? When I look at KS Hairdos or Apachii Skyhair there are literally dozens, if not more, of short hair styles in each mod. With respect to followers, it might be possible to send your follower(s) to get a haircut. Certainly I have seen mods where the follower's hair undergoes either a haircut or styling change. Of course in those mods, the mod author has created the conditions for that action to take place on that specific NPC. Don't know if that's possible/practical when you are dealing with random NPCs, particularly custom ones. "When I look at KS Hairdos or Apachii Skyhair there are literally dozens, if not more, of short hair styles in each mod." Depends on your definition of short, I can remember like 10-15 styles that are close to something like "Black Bullet" from KS Hairdos, maybe there is really more but I messed up .jason, who knows. "Certainly I have seen mods where the follower's hair undergoes either a haircut or styling change." Very interesting, do you remember mods names by any chance? And yeah, I know Emily can't make completely new animations, and it's not something that should be in mod here and now, but as a concept of a distant future sound good I think. Also I don't know how hard or even if it's possible to force styling system on followers, this one idea is just my personal OP feature to make the mod perfect for myself
Wiwilotta Posted April 20, 2025 Posted April 20, 2025 By the way, maybe anyone knows how to enable all male styles for female character? This basically would solve my problem with lack of really short styles, and I'll update my .jason settings pack
DEMLERag Posted April 20, 2025 Posted April 20, 2025 подскажите когда появляются мысли YPS Immersive Fashion
Balgin Posted April 20, 2025 Posted April 20, 2025 1 hour ago, Wiwilotta said: "Certainly I have seen mods where the follower's hair undergoes either a haircut or styling change." Very interesting, do you remember mods names by any chance? The only one I could think of is Rigmor who's shaved hair grows (although it grows unrealistically quickly). Usually it involves making multiple different copies of the same npc or utilising wigs. Oh, wait, Morella in Bimbos of Skyrim takes her wig off to simulate changing hair colour (and it's suddenly shorter as well). I literally can't think of any others 'though.
Wiwilotta Posted April 20, 2025 Posted April 20, 2025 1 hour ago, DEMLERag said: подскажите когда появляются мысли YPS Immersive Fashion From time to time or after hairstyle change and I think during the quest too. You can set frequency in MCM menu of mod. Also, инглиш мазафакер, ду ю спик ит?)
Wiwilotta Posted April 20, 2025 Posted April 20, 2025 48 minutes ago, Balgin said: The only one I could think of is Rigmor who's shaved hair grows (although it grows unrealistically quickly). Usually it involves making multiple different copies of the same npc or utilising wigs. Oh, wait, Morella in Bimbos of Skyrim takes her wig off to simulate changing hair colour (and it's suddenly shorter as well). I literally can't think of any others 'though. Will check them out, ty
Balgin Posted April 21, 2025 Posted April 21, 2025 4 hours ago, Wiwilotta said: Will check them out, ty If you check out Rigmor I voiced an npc for that mod, Jonte Malesam.
monsta88 Posted April 21, 2025 Posted April 21, 2025 (edited) On 4/18/2025 at 7:14 PM, monsta88 said: Keyword = ypsFingerlessGloves~yps-ImmersivePiercing.esp|Armor|*Gauntlets I added the above line to the Gloves KID ini and tried a professional nail polish. Now I can't equip my Mercenary Gauntlets (Fine). I don't have to do anything else, right? I have the KID in the load order, it should simply just read all relevant inis and distribute the keywords, right? Any idea why is it not working? Edit: Now I also added a line with *Mercenary Gauntlets at the end, still can't equip the gloves. Edited April 21, 2025 by monsta88
DEMLERag Posted April 21, 2025 Posted April 21, 2025 tell me when thoughts appear YPS Immersive Fashion
KentuckyExpat Posted April 21, 2025 Posted April 21, 2025 3 hours ago, monsta88 said: I added the above line to the Gloves KID ini and tried a professional nail polish. Now I can't equip my Mercenary Gauntlets (Fine). I don't have to do anything else, right? I have the KID in the load order, it should simply just read all relevant inis and distribute the keywords, right? Any idea why is it not working? Edit: Now I also added a line with *Mercenary Gauntlets at the end, still can't equip the gloves. Are the Mercenary Gloves in yps-ImmersivePiercing.esp? If I'm understanding the KID syntax correctly, the esp referenced is the one where the gloves are located. So unless they are in yps you need to change the esp to the esp where the gloves are located.
Hgpb Posted April 21, 2025 Posted April 21, 2025 5 hours ago, monsta88 said: I added the above line to the Gloves KID ini and tried a professional nail polish. Now I can't equip my Mercenary Gauntlets (Fine). I don't have to do anything else, right? I have the KID in the load order, it should simply just read all relevant inis and distribute the keywords, right? Any idea why is it not working? Edit: Now I also added a line with *Mercenary Gauntlets at the end, still can't equip the gloves. Check page 169 the post by Hannojojo for the MCM to add keyword during game.
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