Kingslayer101 Posted May 2, 2025 Posted May 2, 2025 (edited) So I wanna change a few items in the YPSitems SE JSON, how do you find these numbers from the ESP? "form": { " left nostril stud": "14662|KS Jewelry.esp", " septum stud": "10324|RegnPiercings.esp", Edited May 2, 2025 by Kingslayer101
KentuckyExpat Posted May 2, 2025 Posted May 2, 2025 31 minutes ago, Kingslayer101 said: So I wanna change a few items in the YPSitems SE JSON, how do you find these numbers from the ESP? "form": { " left nostril stud": "14662|KS Jewelry.esp", " septum stud": "10324|RegnPiercings.esp", Are you planning to use the same mods? Then you only need to change the numbers. If you want to use items from another mod, you will need to change both the numbers and the esp. That said, install the mod you want to use if you haven't already done so. Open SSEEdit. Right click anywhere in the 'Module Section'. This opens a small text box. Choose 'Select None'. This clears all of the checked mods. Now find the esp of the mod you want the new jewelry from and check it. This will give you a new list of esps. Find your esp and click the + sign. This opens the list topics. Click on 'Armor'. You will see a vertical list of all the jewelry in your mod. Find the specific item you want to add/substitute. Look to the far left. The character string you see is the FormID for that piece of jewelry. Write it down somewhere. Now go online and find a hex to decimal converter. Take the character string you wrote down, erase the two character prefix and enter all of the remaining letters/ non-zero numbers into the 'Hex' box. Run the converter. In the 'Decimal' box will be a number that represents the decimal equivalent of the hex number. This is the number that goes to the left of the vertical bar. Change the esp name as necessary. 1
KentuckyExpat Posted May 2, 2025 Posted May 2, 2025 On 4/26/2025 at 3:37 AM, Fredfish said: I think it's from Bimbos of Skyrim Did you run the dress though BodySlide? Sorry, meant to reply sooner but life and old age got in the way. You were right, it's in Bimbos of Skyrim. My problem was that I forgot to run FNIS after adding BoS to my load order. Duh
Kingslayer101 Posted May 2, 2025 Posted May 2, 2025 38 minutes ago, KentuckyExpat said: Are you planning to use the same mods? Then you only need to change the numbers. If you want to use items from another mod, you will need to change both the numbers and the esp. That said, install the mod you want to use if you haven't already done so. Open SSEEdit. Right click anywhere in the 'Module Section'. This opens a small text box. Choose 'Select None'. This clears all of the checked mods. Now find the esp of the mod you want the new jewelry from and check it. This will give you a new list of esps. Find your esp and click the + sign. This opens the list topics. Click on 'Armor'. You will see a vertical list of all the jewelry in your mod. Find the specific item you want to add/substitute. Look to the far left. The character string you see is the FormID for that piece of jewelry. Write it down somewhere. Now go online and find a hex to decimal converter. Take the character string you wrote down, erase the two character prefix and enter all of the remaining letters/ non-zero numbers into the 'Hex' box. Run the converter. In the 'Decimal' box will be a number that represents the decimal equivalent of the hex number. This is the number that goes to the left of the vertical bar. Change the esp name as necessary. No Im replacing them since they are not on SE/Dont have em installed. Replacing a few around with and also caught your explanation before so doing the changes and checking before I do a bigger change. Thanks for the info Also one of the piercings Im trying to change has a form ID of 00000001, so the conversion used would be 1?
KentuckyExpat Posted May 3, 2025 Posted May 3, 2025 18 hours ago, Kingslayer101 said: No Im replacing them since they are not on SE/Dont have em installed. Replacing a few around with and also caught your explanation before so doing the changes and checking before I do a bigger change. Thanks for the info Also one of the piercings Im trying to change has a form ID of 00000001, so the conversion used would be 1? Yes. Decimal and Hexadecimal are the same from 0 to 9.
alternateaccounts Posted May 3, 2025 Posted May 3, 2025 I'm getting a purple face bug after the hairdos cycle. It says that it's missing a head texutre, but the one in my data folder refers to botox and that's been fine up until I installed the mod. Can anyone help me figure out this purple face bug? It's bad enough for me not to use the mod.
Hgpb Posted May 4, 2025 Posted May 4, 2025 On 4/22/2025 at 5:44 PM, monsta88 said: I tried both files, the MCM never showed. I even installed Jaxonz MCM Kicker and tried the console command setstage ski_configmanagerinstance 1 to make the MCM appear. Neither worked. I tried it with 2 different versions of MCM Helper. I'm using Parapets MCM helper and Keyword Item Distributor by Powerofthree. I can't make it work for LE though no matter what I try.
dragongodmod117 Posted May 5, 2025 Posted May 5, 2025 @KentuckyExpatHope you haven't forgotten about me. Any new ideas for me?
KentuckyExpat Posted May 5, 2025 Posted May 5, 2025 17 hours ago, dragongodmod117 said: @KentuckyExpatHope you haven't forgotten about me. Any new ideas for me? ? What new ideas were you looking for?
dragongodmod117 Posted May 5, 2025 Posted May 5, 2025 (edited) 9 minutes ago, KentuckyExpat said: ? What new ideas were you looking for? You asked me previously to show you parts of my .json files that I edited to try to get my nail meshes to integrate into YPS. I just didn't know if you happened to look at them yet. Or if you didn't have any more ideas that I could try. Spoiler ypsItems.json: Spoiler "ypsnailpolishitems": [ ... "207099|DragongodmodsClothesPack.esp", "207093|DragongodmodsClothesPack.esp", "207097|DragongodmodsClothesPack.esp", ... ypsProfessionalNailsDatabase.json: Spoiler "string": { ... "[DCP] fingerNails": "DragongodmodsClothesPack.esp", "[DCP] fingerNailsL": "DragongodmodsClothesPack.esp", ... "float": { ... "[DCP] fingerNails": 7.0, "[DCP] fingerNailsL": 14.0, ... "stringlist": { ... "[DCP] fingerNails": ["red", "orange", "yellow", "green", "blue", "ice", "purple", "pink", "brown", "white", "black"], ... "form": { ... "[DCP] fingerNails black": "207099|DragongodmodsClothesPack.esp", "[DCP] fingerNails blue": "207093|DragongodmodsClothesPack.esp", "[DCP] fingerNails brown": "207097|DragongodmodsClothesPack.esp", ... I could also just attach the .json files themselves if needed. EDIT. I made sure the .json files were correct, and I'm still not seeing them available in the menu in game. EDIT2. I noticed that the yps NPCs are equipping my nail meshes, but I still can't get the option. Edited May 5, 2025 by dragongodmod117
KentuckyExpat Posted May 6, 2025 Posted May 6, 2025 17 hours ago, dragongodmod117 said: You asked me previously to show you parts of my .json files that I edited to try to get my nail meshes to integrate into YPS. I just didn't know if you happened to look at them yet. Or if you didn't have any more ideas that I could try. Hide contents ypsItems.json: Reveal hidden contents "ypsnailpolishitems": [ ... "207099|DragongodmodsClothesPack.esp", "207093|DragongodmodsClothesPack.esp", "207097|DragongodmodsClothesPack.esp", ... ypsProfessionalNailsDatabase.json: Reveal hidden contents "string": { ... "[DCP] fingerNails": "DragongodmodsClothesPack.esp", "[DCP] fingerNailsL": "DragongodmodsClothesPack.esp", ... "float": { ... "[DCP] fingerNails": 7.0, "[DCP] fingerNailsL": 14.0, ... "stringlist": { ... "[DCP] fingerNails": ["red", "orange", "yellow", "green", "blue", "ice", "purple", "pink", "brown", "white", "black"], ... "form": { ... "[DCP] fingerNails black": "207099|DragongodmodsClothesPack.esp", "[DCP] fingerNails blue": "207093|DragongodmodsClothesPack.esp", "[DCP] fingerNails brown": "207097|DragongodmodsClothesPack.esp", ... I could also just attach the .json files themselves if needed. EDIT. I made sure the .json files were correct, and I'm still not seeing them available in the menu in game. EDIT2. I noticed that the yps NPCs are equipping my nail meshes, but I still can't get the option. Sorry about not replying. Frankly, if you see the changes on your NPCs but not on your PC then I'm afraid I'm as clueless as you are as to why.
dragongodmod117 Posted May 6, 2025 Posted May 6, 2025 (edited) 6 hours ago, KentuckyExpat said: Sorry about not replying. Frankly, if you see the changes on your NPCs but not on your PC then I'm afraid I'm as clueless as you are as to why. Oh ok then. Thanks for trying. EDIT. I'm an idiot. I missed one capital letter on each line, which was preventing that whole line from being read. Thanks again. Edited May 6, 2025 by dragongodmod117
Kingslayer101 Posted May 6, 2025 Posted May 6, 2025 So now that I have added items into the YPSItemsSE json, whenever I get the piercing it suddenly heals, like it was never pierced. But I can still equip it. Is that normal?
MoTc Posted May 7, 2025 Posted May 7, 2025 An incompatibility to report. YPS seems to be incompatible with devious devices NG versions 0.3 and 0.4. The game loads, but the initial YPS initialization message does not display, and the MCM does not load. This does not occur when using 0.2 of DD NG. I understand this is not a problem unique to YPS, as the later versions of DD NG make some changes to base DD scripting.
KentuckyExpat Posted May 7, 2025 Posted May 7, 2025 3 hours ago, MoTc said: An incompatibility to report. YPS seems to be incompatible with devious devices NG versions 0.3 and 0.4. The game loads, but the initial YPS initialization message does not display, and the MCM does not load. This does not occur when using 0.2 of DD NG. I understand this is not a problem unique to YPS, as the later versions of DD NG make some changes to base DD scripting. Not sure what your message means. I have DD NG 3.7 on my system and it seems to be working fine. At least, the problems you mention don't occur on my system. Are you using the LE version or the SE version of yps?
ebbluminous Posted May 7, 2025 Posted May 7, 2025 3 hours ago, KentuckyExpat said: Not sure what your message means. I have DD NG 3.7 on my system and it seems to be working fine. At least, the problems you mention don't occur on my system. Are you using the LE version or the SE version of yps? Never had an issue with YPS and any version of DDNG...
IvaInn Posted May 7, 2025 Posted May 7, 2025 (edited) Hi. Can anyone give me a hint? I wanted to get rid of the hairstyles with alt in dint hairpack02, but when I open the corresponding json, I see after the double closing bracket }} another list that is not in the other json files. What is it? Should I edit it too? upd - answer found Edited May 10, 2025 by IvaInn
MoTc Posted May 8, 2025 Posted May 8, 2025 22 hours ago, KentuckyExpat said: Not sure what your message means. I have DD NG 3.7 on my system and it seems to be working fine. At least, the problems you mention don't occur on my system. Are you using the LE version or the SE version of yps? SE version 19 hours ago, ebbluminous said: Never had an issue with YPS and any version of DDNG... Sounds like the issue is on my end then. Honestly good to hear. I'll debug my shambling mess of a load order when some time arises.
KentuckyExpat Posted May 8, 2025 Posted May 8, 2025 15 hours ago, MoTc said: SE version Sounds like the issue is on my end then. Honestly good to hear. I'll debug my shambling mess of a load order when some time arises. "devious devices NG versions 0.3 and 0.4" Still curious as to the DD NG versions you mentioned.
vic081 Posted May 9, 2025 Posted May 9, 2025 14 hours ago, KentuckyExpat said: "devious devices NG versions 0.3 and 0.4" Still curious as to the DD NG versions you mentioned. It is a reference to this
KentuckyExpat Posted May 9, 2025 Posted May 9, 2025 5 hours ago, vic081 said: It is a reference to this Curious. I see that it's on LL... which is where I got my copy, which is version 3.7. Weird
KentuckyExpat Posted May 10, 2025 Posted May 10, 2025 22 hours ago, KentuckyExpat said: Curious. I see that it's on LL... which is where I got my copy, which is version 3.7. Weird OK. I'm a doofus. What I have is actually version 0.3.7. I must have dropped the leading zero when I edited the mod title in Vortex.
Plant Based Posted May 13, 2025 Posted May 13, 2025 I installed SlaveTats 1.3.9, BOS, and Immersive Hair Growth. I got to the point where makeup should start applying to my character, but it isn't. I tried going into the MCM menu and using the slavetat again. None of the makeup is applying at all. Is there something that I'm missing here? My nail polish is applied also to my hands, but not my toes. What am I doing wrong here? Could it be due to having a custom foot? Thanks. :3
Balgin Posted May 13, 2025 Posted May 13, 2025 57 minutes ago, Plant Based said: I installed SlaveTats 1.3.9, BOS, and Immersive Hair Growth. I got to the point where makeup should start applying to my character, but it isn't. I tried going into the MCM menu and using the slavetat again. None of the makeup is applying at all. Is there something that I'm missing here? My nail polish is applied also to my hands, but not my toes. What am I doing wrong here? Could it be due to having a custom foot? Thanks. :3 Did you follow the instructions to configure Nioverride.ini for yps?
HannoJojo Posted May 16, 2025 Posted May 16, 2025 Does anyone else have some "issues" with the Hairstyle Catalog item? In my case, it works mostly fine, but the hairstyle never gets reset. I can basically use it to get a free (well after the initial cost price was paid) haircut and I'm not sure this is intended. I do get the notification that it should revert after 8 seconds and I can see the "[YPS] Hairstyle set to []" message on the console after its supposed to be reset. The current hairstyle is set by BoS, so maybe thats an issue here? However it also looks like the selection is done twice according to the console log, once when I click on "finish selection" in the hairstyle list and once when I click on "OK" on the messagebox telling me to select a hairstyle and color. So what I could think of is, the following: -> I select the hairstyle and select "finish selection" -> Preview gets applied and Selection is now the Current Hairstyle, previous one is saved temporary to return to after 8 secs. -> I click on the messagebox ok button -> another preview is applied, the duplicated hairstyle is set again as current hairstyle and the so the "previous" (first applied preview) hairstyle is saved temporary to return to. This assumption might be completely off, but is my best guess for now. It also doesn't look like a delay caused by scriptload / the VM being overloaded here.
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