Laethas456 Posted March 9, 2025 Posted March 9, 2025 On 3/7/2025 at 9:42 AM, joe_yawiki said: Is it working correctly on your side? I haven't test it thoroughly on my side yet Seems okay. Haven't tested all of the hair styles yet.
Atsuman1 Posted March 9, 2025 Posted March 9, 2025 Hi I have a bug I think maybe it's a feature but idk, I changed nail polish, I couldn't equip gloves at all I waited for the duration to end still couldn't tried nail polish remover, changing nail colour and timing out the duration regardless of what I tried my nails stayed previous colour and still I cannot equip gloves any help?
Balgin Posted March 9, 2025 Posted March 9, 2025 28 minutes ago, Atsuman1 said: Hi I have a bug I think maybe it's a feature but idk, I changed nail polish, I couldn't equip gloves at all I waited for the duration to end still couldn't tried nail polish remover, changing nail colour and timing out the duration regardless of what I tried my nails stayed previous colour and still I cannot equip gloves any help? That's more of a feature. Nails beyond a certain length prevent the wearing of gloves. There's a fingerless gloves keyword that items can have but it takes some toolkit fiddling to make it work.
joe_yawiki Posted March 9, 2025 Posted March 9, 2025 10 hours ago, Laethas456 said: Seems okay. Haven't tested all of the hair styles yet. Hi there, I've found that some of the hair like apprelia have 7 version of them so I fix it. Please check back at the original comment 1
adecoy42 Posted March 10, 2025 Posted March 10, 2025 I love this mod so much! It adds so many role-playing options. I have an alternative death mod too and give myself a random haircut after dying, as if the bandits cut off my hair. It doesn't happen often, but the consequences can be severe
AlyssaAwoo Posted March 10, 2025 Posted March 10, 2025 Any chance there's gonna be a fix for Werewolves getting the high heels slow down effect applied? Maybe the effect could temporarily turn off as a werewolf? From what I read it's been an issue for ages.
cocim Posted March 10, 2025 Posted March 10, 2025 (edited) I am currently facing 2 problems with the mod. I have installed all pre reqs. But in game when i get to the quest for MTF and removing lipstick before talking to the Orc librarian, it doesnt let me. I can remove eye shadow fine but not lipstick. Also any save I load into (i made a new character for this mod) i load in dead, sometimes ill see what i think is an ice spell and my HP/MP/stamina quickly drains I am missing slave tats though, would that cause these issues? Edited March 10, 2025 by cocim
KentuckyExpat Posted March 17, 2025 Posted March 17, 2025 (edited) On 3/10/2025 at 12:19 PM, cocim said: I am currently facing 2 problems with the mod. I have installed all pre reqs. But in game when i get to the quest for MTF and removing lipstick before talking to the Orc librarian, it doesnt let me. I can remove eye shadow fine but not lipstick. Also any save I load into (i made a new character for this mod) i load in dead, sometimes ill see what i think is an ice spell and my HP/MP/stamina quickly drains I am missing slave tats though, would that cause these issues? First, I have a question about removing the eyeshadow. Just how did you do that? Neither lipstick nor the eyeshadow is supposed to be removable until nearly the end of the Dibella Quest. Removing them when first meeting Urag would end the quest right then and there. If I remember correctly, SlaveTats is used to supply the first and second levels of armpit and pubic hair for your female PC. It may provide other elements to the quest, I'm not sure. When you say that your PC loads dead when you load a save, at what point? From your description, I would suspect another mod is interfering. Edited March 17, 2025 by KentuckyExpat
paullusifer Posted March 18, 2025 Posted March 18, 2025 uninstalled n removed this mod to make a bit of space. changed my mind downloaded/installed again now mcm won't load and devious d's is playing up. both wont register, wont install/initialise.. ingame... yet items and stuff do showup. i can equip every single DD device all at once. no mesages when equipped + all invisible or ?.. fashion items + npc's are ingame, items dont do anything npc dont start anything ran bodyslide.. nemesis.. uninstalled pretty much everything including skyrim, vortex, all mods but whats needed to troubleshoot 2 day a fucking around with it and nothing kind of a pointless post but just in case some1 has had the same/ish problem and might be able to point me in right direction..
Snook001 Posted March 20, 2025 Posted March 20, 2025 Hi, At some point in time I lost the Shas nails, don't know when it happened. Is there a console command that can be use to force them back? I tried having them re-installed with one of the NPC, but I use BOS and it keeps saying I can't change my makeup. Thanks for your help.
Random Citizen Posted March 21, 2025 Posted March 21, 2025 Hello. So, I'm having this problem where the default hairstyles aren't working. As in, whenever I disable the "Use Random Default Style", it won't change to any hair, even the fall-back one. If, for example, I'm using braids and remove them, I'll continue using the braid hair. This happens in every hair length (may have skipped some), and I also customized it with my own hairstyles.
PB2014 Posted March 21, 2025 Posted March 21, 2025 Hi, I'm having an issue where for some reason the MCM for the mod won't load. I am running and modding for the first time. Skyrim AE. And I'm using mod organizer which is indicating that this mod, along with a few others, are running an older style plug-in form called form 43 and is expecting form 44. Is this the issue and if so, how do I resolve this issue? If this isn't the issue, does anyone have any other ideas.
KentuckyExpat Posted March 21, 2025 Posted March 21, 2025 9 minutes ago, PB2014 said: Hi, I'm having an issue where for some reason the MCM for the mod won't load. I am running and modding for the first time. Skyrim AE. And I'm using mod organizer which is indicating that this mod, along with a few others, are running an older style plug-in form called form 43 and is expecting form 44. Is this the issue and if so, how do I resolve this issue? If this isn't the issue, does anyone have any other ideas. Form 43 is the plug-in form used in the original Skyrim. When Skyrim Special Edition (SSE) came along, Bethesda changed the Form number to 44 for good reasons we don't need to get into. As a general rule, this is nothing to worry about, SSE can read Form 43 files without any issues. Can't help you with MO2. I use Vortex, which, so far, seems to get the job done.
chaimhewast Posted March 21, 2025 Posted March 21, 2025 50 minutes ago, PB2014 said: I'm using mod organizer which is indicating that this mod, along with a few others, are running an older style plug-in form called form 43 If you want to turn this off, go to MO2's settings, plugin tab, then disable the "Form 43 Plugin Load Checker".
PB2014 Posted March 22, 2025 Posted March 22, 2025 (edited) Thank you for the information but I am still wondering why the MCM is not loading dose anyone know of a way to debug that? I want to add the all the items the mod adds are in game but the MCM is not loading. I need to to check some integrations and settings. Edited March 22, 2025 by PB2014 Clarification
KentuckyExpat Posted March 22, 2025 Posted March 22, 2025 4 hours ago, PB2014 said: Thank you for the information but I am still wondering why the MCM is not loading dose anyone know of a way to debug that? I want to add the all the items the mod adds are in game but the MCM is not loading. I need to to check some integrations and settings. Not to suggest that you goofed but you might, if you already haven't, check that you have the correct files. Emily puts the files for both the Oldrim version as well as the SSE version of her mods on the same download page. Just confirm that the Sound Texture file you have is the right one for SSE. That could possibly cause the problem. Not sure if it would since I have been just barely clever enough not to make that particular mistake myself.
PB2014 Posted March 22, 2025 Posted March 22, 2025 10 hours ago, KentuckyExpat said: Not to suggest that you goofed but you might, if you already haven't, check that you have the correct files. Emily puts the files for both the Oldrim version as well as the SSE version of her mods on the same download page. Just confirm that the Sound Texture file you have is the right one for SSE. That could possibly cause the problem. Not sure if it would since I have been just barely clever enough not to make that particular mistake myself. I did double check this. Thank you for pointing out that it could have been the wrong file. However, I don't think it's file related because I have a few other mods that are supposed to have MCMs that are not loading. At one point, I was able to get a message from the MCM to indicate that there were 40 mcm registered mods, but only 20 something showed up in the list.
SwissxPiplup Posted March 22, 2025 Posted March 22, 2025 2 hours ago, PB2014 said: I did double check this. Thank you for pointing out that it could have been the wrong file. However, I don't think it's file related because I have a few other mods that are supposed to have MCMs that are not loading. At one point, I was able to get a message from the MCM to indicate that there were 40 mcm registered mods, but only 20 something showed up in the list. I've been experiencing this as well, but only for this mod. 63 menus loaded, only 62 visible. It also didn't ask me about my preferences in the beginning either, where one selects body, hair, or body+hair, nor the colouration of said hair. This was strange to me because it was working earlier while I was adding new mods and testing, but I only just realised something was off recently. I first thought I must have added another mod that overwrote it in some way, but I had also just recently updated this mod, so before troubleshooting with all of my other mods, I just reverted this one, and now it's working just fine. So, for me at least, version 6.9.1 doesn't display an MCM menu, even though it registers, but version 6.8.4.1 works as it should.
KentuckyExpat Posted March 22, 2025 Posted March 22, 2025 3 hours ago, PB2014 said: I did double check this. Thank you for pointing out that it could have been the wrong file. However, I don't think it's file related because I have a few other mods that are supposed to have MCMs that are not loading. At one point, I was able to get a message from the MCM to indicate that there were 40 mcm registered mods, but only 20 something showed up in the list. Was just on another forum where user was experiencing issues with the MCM. Someone else there suggested that he open the Console nd issue the following command which rebuilds the MCM - setStage SKI_ConfigManagerInstance 1 I have no idea if this will help but you might give it a try. Can't hurt and might help.
PB2014 Posted March 22, 2025 Posted March 22, 2025 2 hours ago, SwissxPiplup said: I've been experiencing this as well, but only for this mod. 63 menus loaded, only 62 visible. It also didn't ask me about my preferences in the beginning either, where one selects body, hair, or body+hair, nor the colouration of said hair. This was strange to me because it was working earlier while I was adding new mods and testing, but I only just realised something was off recently. I first thought I must have added another mod that overwrote it in some way, but I had also just recently updated this mod, so before troubleshooting with all of my other mods, I just reverted this one, and now it's working just fine. So, for me at least, version 6.9.1 doesn't display an MCM menu, even though it registers, but version 6.8.4.1 works as it should. Thank you! I'll have to give a shot and see if that resolves the issue. The way you describe the issue is exactly the same issue I'm having. I'm also not getting the window to set default hair lengths on start. 1 hour ago, KentuckyExpat said: Was just on another forum where user was experiencing issues with the MCM. Someone else there suggested that he open the Console nd issue the following command which rebuilds the MCM - setStage SKI_ConfigManagerInstance 1 I have no idea if this will help but you might give it a try. Can't hurt and might help. Using the code you listed was exactly what I did to get the list of 40 MCM menus but they still didn't populate. Though I might have still been doing something else wrong. I have a few other mods that are not showing up in the MCM like cursed loot.
chaussure69 Posted March 23, 2025 Posted March 23, 2025 hello, i hab a bug with the debt system. i pay all my debt but after a few hours (doing vanilla quest and buying nothing) a new debt appear from nowhere. i give myself some mony because its not fair , the debt was paid but after some time a new one appear. what should i do and why is it happening?
wareware Posted March 23, 2025 Posted March 23, 2025 Spent a while trying to wrap my head around the FindPiercing function in ypsPiercingTicker Wouldn't it be better to use keywords for the checks instead of these long heuristic checks? You could offload the heuristics to something like KID to add the relevant keywords to equipment that matches. I wanted to make it so that some new piercings would get detected by the mod but the only way I can see to do that is to rename the piercings.
ultimatepacmaniac Posted March 24, 2025 Posted March 24, 2025 On 3/22/2025 at 2:42 PM, SwissxPiplup said: I've been experiencing this as well, but only for this mod. 63 menus loaded, only 62 visible. It also didn't ask me about my preferences in the beginning either, where one selects body, hair, or body+hair, nor the colouration of said hair. This was strange to me because it was working earlier while I was adding new mods and testing, but I only just realised something was off recently. I first thought I must have added another mod that overwrote it in some way, but I had also just recently updated this mod, so before troubleshooting with all of my other mods, I just reverted this one, and now it's working just fine. So, for me at least, version 6.9.1 doesn't display an MCM menu, even though it registers, but version 6.8.4.1 works as it should. Does anyone have version 6.8.4.1? I'm running into this issue as well and want to see if that works. Everything had been working and I had 6.9.1 running, but I tried to install SLS and it broke everything. I removed SLS, it didn't fix it, and I reinstalled everything back to how it was before the issue (both trying to just reinstall mods and doing a complete reinstall of Skyrim) but still no dice. Not sure what has broken or changed.
Piiska Posted March 25, 2025 Posted March 25, 2025 On 5/4/2024 at 8:09 PM, nilead said: Great mod, had some issues with it - visually. Hands had a seam for BHUNP body, and makeup was not exactly to my liking. So, ive made a Bodyslide for hands and cobbled together a more subtle makeup. Mostly out of KML makeup, Lovely makeup and i believe smudged parts for eyeshadows comes from Alpia slavetats pack . Full eyeshadows come with eye liner, halfs are left subtle. Since none of textures are actually made from scratch, props to guys who made them in a first place. This is just a mashup of their work. Ill leave it here in case someone find it to their liking. (i havent tested packaging, just replaced files in my MO directly, but i think this should work) YPS BHUNP pack.zip 3.01 MB · 46 downloads On 5/4/2024 at 9:28 PM, emily1673 said: My memory is really bad, sorry. But big thanks for the offer! Thanks for posting this. YPS is officially meant for CBBE, but it is good to have alternatives. If you don't mind, I will upload the patch to the download section of this mod. Sorry if this is a stupid question, a bit out of the loop with all the different bodies, so I wonder if I'm using UUNP, would this patch do anything for me or should I just take "UNP patch for YPS Immersive Fashion.7z" from the downloads and that would be enough?
nilead Posted March 25, 2025 Posted March 25, 2025 2 hours ago, Piiska said: from the downloads and that would be enough? Honestly, UNP hands should work just fine. BHUNP is essentially UUNP with higher polycount, a few added bones and some usefull bells and whistles. Id suggest you go with UNP ones and try BHUNP if something goes wrong. Or other way around, at least BHUNP pack is just mesh replacer, 100% safe to add and remove. There were several versions of YPS released after i made that pack, not sure if its still covers everything.
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