Balgin Posted September 28 Posted September 28 3 hours ago, shuur said: Thanks. I forgot about that dependency as well. That said, there is a working DD patch for the last version, yet YPS still doesn't appear. I guess I'll wait for everything to be properly updated, but I just wonder if there is some need for a specific load order. YPS should be near the bottom of your load order, after any alternate start mods, after all its requirements and before Bimbos of Skyrim (if you're using that).
KentuckyExpat Posted September 28 Posted September 28 6 hours ago, shuur said: Thanks. I forgot about that dependency as well. That said, there is a working DD patch for the last version, yet YPS still doesn't appear. I guess I'll wait for everything to be properly updated, but I just wonder if there is some need for a specific load order. Well, other than the normal "master before dependent" I'm not aware of any.
Balgin Posted September 28 Posted September 28 If you're using Submissive Lola, Devious Followers or Sexy Bandit Captives then YPS absolutely needs to be loaded after those.
shuur Posted September 29 Posted September 29 (edited) On 9/28/2026 at 4:30 PM, Balgin said: If you're using Submissive Lola, Devious Followers or Sexy Bandit Captives then YPS absolutely needs to be loaded after those. Thanks a lot. It was that indeed. Sorry to bother again but I also have a issue with makeup and Slave Tats. When I load a save, makeup has disapeared, even when it is permanent makeup from the quest. I refresh Slave Tats pack through MMC but it doesn't do anything. Any idea ? Edited September 30 by shuur
Kingslayer101 Posted October 9 Posted October 9 (edited) So for some reason the YPS piercings dont show up as Slavetats. Its says piercings are worn but there's nothing there. Does leaving these entries empty affect that? I also forget to ask... is there a list of piercings or jewelry that doesnt bug out or turn invisible? I am using some of the recommended ones but they seem to behave differently in AE. Edited October 9 by Kingslayer101
Kingslayer101 Posted October 9 Posted October 9 I also forgot to ask, does anyone use PASH? Does it work with YPS? https://www.nexusmods.com/skyrimspecialedition/mods/102515?tab=description
Kingslayer101 Posted October 10 Posted October 10 I have the Sharkish piercings equipped for both Nipples and Belly, problem is Nipple piercings work like normal but the belly piercing just heals automatically after getting it pierced and equipped. Is there some way to stop that?
Kingslayer101 Posted October 10 Posted October 10 (edited) So another problem popped up. After equipping the studs purchased from the vendors, they mark as equipped on SlaveTats but they're invisible. Has anyone experienced this issue before? SlaveTatsNG is the issue. After uninstalling it, it works like normal and are visible. Update: Nope its something inside YPS that's causing it but I cant seem to find out what the heck is wrong with it. Edited October 10 by Kingslayer101
Balgin Posted October 10 Posted October 10 3 hours ago, Kingslayer101 said: So another problem popped up. After equipping the studs purchased from the vendors, they mark as equipped on SlaveTats but they're invisible. Has anyone experienced this issue before? SlaveTatsNG is the issue. After uninstalling it, it works like normal and are visible. Update: Nope its something inside YPS that's causing it but I cant seem to find out what the heck is wrong with it. Are you using the custom patch in this thread which removes the constant annoying creak sound that plays every time the hair growth/piercing script runs its checks? That's the only thing I know of that 100% blocks this mod from applying the Slavetats in the first place. They don't even get applied in Slavetats. Uninstalling that custom patch resolves the issue. It sounds like you've got something different. I'd suggest checking you installed the custom sound and texture package correctly but, since Slavetats thinks the textures are being applied, it's another issue. Did you configure the Nioverride file correctly? There is a bug where the stud textures are not visible at certain camera distances (usually up really close). Experiment with the camera a bit to see if you can view them. Sexlab has ahotkey for unlocking and relocking the camera so you can fly it about freely a bit to check.
Kingslayer101 Posted October 10 Posted October 10 (edited) 34 minutes ago, Balgin said: Are you using the custom patch in this thread which removes the constant annoying creak sound that plays every time the hair growth/piercing script runs its checks? That's the only thing I know of that 100% blocks this mod from applying the Slavetats in the first place. They don't even get applied in Slavetats. Uninstalling that custom patch resolves the issue. It sounds like you've got something different. I'd suggest checking you installed the custom sound and texture package correctly but, since Slavetats thinks the textures are being applied, it's another issue. Did you configure the Nioverride file correctly? There is a bug where the stud textures are not visible at certain camera distances (usually up really close). Experiment with the camera a bit to see if you can view them. Sexlab has ahotkey for unlocking and relocking the camera so you can fly it about freely a bit to check. I've been trying to get this to work for hours. What happens is if I equip a mesh, it works but it heals as soon as the item gets pierced, lets say the nostril piercing. I re-equip it for it to show up but its pointless. Then I tried leaving the nostril section empty and I get an empty piercing item from the procedure. Slavetats shows nothing but after I go back to the empty piercing item and remove it. I use the Gold piercing box from the vendor and it shows up on the face slot. It seems that YPS is unable to tell Slavetats that this item is a texture? I've tried it with SlavetatsSE only and SlavetatsNG both but in the end its the same problem. In the past YPS would work normally without me having to do anything but that was years ago before my long hiatus. What custom patch are you talking about btw? Also YPS is installed like this here: Nioverride settings? Which ones? The Racemenu one? I have extra slots added before I started a new game. Edited October 10 by Kingslayer101
Balgin Posted October 11 Posted October 11 (edited) 1 hour ago, Kingslayer101 said: I've been trying to get this to work for hours. What happens is if I equip a mesh, it works but it heals as soon as the item gets pierced, lets say the nostril piercing. I re-equip it for it to show up but its pointless. Then I tried leaving the nostril section empty and I get an empty piercing item from the procedure. Slavetats shows nothing but after I go back to the empty piercing item and remove it. I use the Gold piercing box from the vendor and it shows up on the face slot. It seems that YPS is unable to tell Slavetats that this item is a texture? I've tried it with SlavetatsSE only and SlavetatsNG both but in the end its the same problem. In the past YPS would work normally without me having to do anything but that was years ago before my long hiatus. What custom patch are you talking about btw? Also YPS is installed like this here: Nioverride settings? Which ones? The Racemenu one? I have extra slots added before I started a new game. From the first post in the thread. Quote NIOVERRIDE LAYERS (very important and required changes to your SKSE ini files) If you are using SlaveTats: To be on the safe side for this mod, open the file Data\SKSE\Plugins\nioverride.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods. (For SE version it is the file Data\SKSE\Plugins\skee64.ini ) Furthermore, you need to set bEnableFaceOverlays=1 It's probably not this but it's an important step for a correct installation and fairly easy to miss. That last point about enabling face overlays is probably the most important. Quote What happens is if I equip a mesh, it works but it heals as soon as the item gets pierced Now, for this one it's quite simple. Some piercings from some mods aren't being detected by YPS's scripts. For example, the ones from Sharkish Body Piercings won't be detected but if you open the mod in the toolset and change their names to include the word Piercing (so Blessed Weights becomes Blessed Weights Nipple Piercing etc) you can fix them a bit. Some piercings from certain mods just don't work at all. For example the ones from Cosmetic Facial Piercing won't be recognised (but you can trick the game by equipping dummy starter piercings in the slots then turning off the slavetats but you'd need ot turn off lock slavetats in the yps mcm before equiping those starter piercings then turn it back on again after removing the slavetats otherwise you wouldn't be able to apply makeup at all). The easiest way to check this is to use a mod like AdditemMenu to spawn in a mirror (from yps) or go to a fashion vendor, equip the piercing that you want then ask them to look at your piercings and see if they can see one in the slot or not. That will help you to test individual piercings. Also, and this is a real dummy question but it is a case of something so simple it's worth checking. Make sure you have the correct slots turned on in the piercings page of the mcm if you want to monitor them. You could also turn off a slot if yps won't recognise the item you want to wear in it. Hope this helps. The trick to wearing unrecognised piercings in empty slots with dummy starter studs turned invisible is more complicated than I hinted at so let me know if you want a step by step set of instructions to it. There's something like 6 or 7 steps to it (but it's fairly straightforward and it actually takes a lot longer to write than to actually do). Edited October 11 by Balgin
Kingslayer101 Posted October 11 Posted October 11 (edited) 9 hours ago, Balgin said: From the first post in the thread. It's probably not this but it's an important step for a correct installation and fairly easy to miss. That last point about enabling face overlays is probably the most important. Now, for this one it's quite simple. Some piercings from some mods aren't being detected by YPS's scripts. For example, the ones from Sharkish Body Piercings won't be detected but if you open the mod in the toolset and change their names to include the word Piercing (so Blessed Weights becomes Blessed Weights Nipple Piercing etc) you can fix them a bit. Some piercings from certain mods just don't work at all. For example the ones from Cosmetic Facial Piercing won't be recognised (but you can trick the game by equipping dummy starter piercings in the slots then turning off the slavetats but you'd need ot turn off lock slavetats in the yps mcm before equiping those starter piercings then turn it back on again after removing the slavetats otherwise you wouldn't be able to apply makeup at all). The easiest way to check this is to use a mod like AdditemMenu to spawn in a mirror (from yps) or go to a fashion vendor, equip the piercing that you want then ask them to look at your piercings and see if they can see one in the slot or not. That will help you to test individual piercings. Also, and this is a real dummy question but it is a case of something so simple it's worth checking. Make sure you have the correct slots turned on in the piercings page of the mcm if you want to monitor them. You could also turn off a slot if yps won't recognise the item you want to wear in it. Hope this helps. The trick to wearing unrecognised piercings in empty slots with dummy starter studs turned invisible is more complicated than I hinted at so let me know if you want a step by step set of instructions to it. There's something like 6 or 7 steps to it (but it's fairly straightforward and it actually takes a lot longer to write than to actually do). Thanks for that. What Im doing right now is let it do its thing then use the console to buy the Gold studs and equiping them myself xD A little annoying but alteast its working that way. Then I'll wait for them heal and equip the mesh ones later. I've been playing around with slots to make it work with DD and they work fine in most cases. Btw in XEdit, the 2 piercings I used show up like this. One is Piercings and the other is labelled Piercing. Nipple Piercing is detected by YPS but the Belly Piercing automatically heals when its equipped. Is it possible to make edits here so that it can be detected like the nipple piercing? Edited October 11 by Kingslayer101
Balgin Posted October 11 Posted October 11 I'm not sure YPs recognised Belly. You might need to change it to Navel in the item display name and see if it gets recognised then.
RedTelephone8 Posted October 11 Posted October 11 Trying to uninstall YPS Lite and I'm getting infinite load screens on one of my saves I have 3 characters that I play on and off Of them, 2 were able to uninstall YPS without a hitch, and the third is getting infinite loading screens no matter what I seem to try. Anyone know what would cause this or have dealt with this before? This was the process I used for uninstalling on all 3 saves: 1. Make a save with YPS installed and running 2. Go into MCM, disable every feature, remove tattoos, save 3. Close the game, disable YPS Lite 4. Launch the game, load the save made at the end of step 2 This worked for 2 of the saves, but is running into trouble on the 3rd save, which get's infinite load screens. Re-Enabling YPS allows me to load the save just fine so the saves themselves are not corrupted.
Kingslayer101 Posted October 11 Posted October 11 9 hours ago, Balgin said: I'm not sure YPs recognised Belly. You might need to change it to Navel in the item display name and see if it gets recognised then. The FULL - Name or which section?
Balgin Posted October 11 Posted October 11 1 hour ago, Kingslayer101 said: The FULL - Name or which section? Yes. Full name. The one you see in game. Not any of the other sections. You want to leave them alone. 1
TheBearDrew Posted Saturday at 01:18 PM Posted Saturday at 01:18 PM On 8/14/2026 at 1:29 PM, Balgin said: Alright. I'll get to work on a config file for you. I'll probably also blatantly backport it to LE for personal use. Might take a few days but it shouldn't take too long. I don't agree with some of the hair lengths ion the existing config file but I'll prioritise adding the new ones over correcting existing ones to make the job quicker. Did you ever get the config file finished?
Balgin Posted Saturday at 05:48 PM Posted Saturday at 05:48 PM (edited) 4 hours ago, TheBearDrew said: Did you ever get the config file finished? Looks like I last touched it on the 15th August (And it might be done). This may or may not include the new styles. It might just be my length corrections before chasing down the new styles to add them. Please give it a try and let me know if there's anything obviously missing. If it's not finished then let me know and I'll find the time to work on it again. [Dint999] BDOr_Hairstyles.esp.json Edited Saturday at 05:56 PM by Balgin
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