monsta88 Posted April 21, 2025 Posted April 21, 2025 (edited) 1 hour ago, sbvb1290 said: Check page 169 the post by Hannojojo for the MCM to add keyword during game. Thanks, I checked it, it lead me to QAR, which I used ingame to add the keyword. Still not equipping the Gauntlet though. I will try it once more, this time I will make a little patch to the mod with this Gauntlet to add the keyword, just to make sure that the keyword is indeed there. Edit: Same result. I also saw that QAR made a new .ini with the keyword, so it is persistent. So is seems the problem is not with the keyword. Edited April 21, 2025 by monsta88
DarklordSeibah Posted April 22, 2025 Posted April 22, 2025 Not sure if anyone else had this problem, but whenever I go from normal nails to long nails the hands on my character model become invisible. Ive tried reinstalling the mod and the issue persisted, are there some added hand files I should have installed somewhere?
DarklordSeibah Posted April 22, 2025 Posted April 22, 2025 Nvm I had the sound texture pack missing, can see my hands again.
Hgpb Posted April 22, 2025 Posted April 22, 2025 22 hours ago, monsta88 said: Thanks, I checked it, it lead me to QAR, which I used ingame to add the keyword. Still not equipping the Gauntlet though. I will try it once more, this time I will make a little patch to the mod with this Gauntlet to add the keyword, just to make sure that the keyword is indeed there. Edit: Same result. I also saw that QAR made a new .ini with the keyword, so it is persistent. So is seems the problem is not with the keyword. I did not need QAR. I just used the YPS nail kywd 2.7 file (install as separate mod) and it found my gloves in the game and I checked the box in the MCM and it worked. I might have already had the proper entry in the KID file by then but that did not work on its own I needed the extra mod installed.
DEMLERag Posted April 22, 2025 Posted April 22, 2025 On 21.04.2025 at 06:30, Wiwilotta said: Время от времени или после прически меняю и думаю во время квеста тоже. Вы можете установить частоту в МСМ меню мода. И еще, английский мазафакер, ты это спик?) Thank you very much but they still don't appear for me
monsta88 Posted April 22, 2025 Posted April 22, 2025 2 hours ago, sbvb1290 said: I just used the YPS nail kywd 2.7 file (install as separate mod) and it found my gloves in the game and I checked the box in the MCM and it worked. I tried both files, the MCM never showed. I even installed Jaxonz MCM Kicker and tried the console command setstage ski_configmanagerinstance 1 to make the MCM appear. Neither worked. I tried it with 2 different versions of MCM Helper.
Wiwilotta Posted April 23, 2025 Posted April 23, 2025 3 hours ago, DEMLERag said: Thank you very much but they still don't appear for me You set thought frequency on high percentage? Do thoughts appear after haircut in salon? If not then maybe you have some mod that removes mcm messages /top left corner of your screen/ If not then I don't know, sorry, try re-installing mod maybe.
DEMLERag Posted April 24, 2025 Posted April 24, 2025 Sorry for the stupid question, in what order is it better to install YPS mods and all those related to it?
KentuckyExpat Posted April 24, 2025 Posted April 24, 2025 3 hours ago, DEMLERag said: Sorry for the stupid question, in what order is it better to install YPS mods and all those related to it? Are you planning to play the Dibella Quest? If so, you will need the mods listed below. If not, you can just download the LITE version... well you might also need the hair mods and maybe one or more of the nail mods. Not sure, I haven't played the LITE version myself. Devious Devices & ZaZ Animation Pack first - they are masters for YPS yps - Immersive Fashion 6.9.1 (or latest version, if Emily releases one before you read this 😋) yps - Sound Texture Package Slave Tats SE The ones above are the ones needed for the base functions yps - Immersive Hair Growth and Styling SSE Voice - optional Sha's Equipable Hand Nails - Version YPS (SE only) 2024-08-06 yps Thought Sounds parts 1-4 NOTE: Thought Sounds and Sha's can be loaded in either order - nails then thoughts of vice versa In addition, you will need to install one or more hair mods You should know also that there are several other mods you might want to install. They are not necessary for yps to function, but they do provide specific items for the PC. Check the mod's description for the lists. To the best of my knowledge, there is no particular load order constraints for these mods, i.e. they can be loaded anywhere in your load order so long as that doesn't create a conflict with other non-yps related mods.
dragongodmod117 Posted April 24, 2025 Posted April 24, 2025 (edited) When editing the ypsProfessionalNailsDatabase.json file, what does the number refer to here? Spoiler "int": { " aqua": 1104595, " black": 0, " blue": 665748, }, And here? Spoiler "form": { "[shas] short black": "2048|Shas' Equipable Handnails_VersionYps.esp", "[shas] short red": "2108|Shas' Equipable Handnails_VersionYps.esp", "[shas] short blue": "2110|Shas' Equipable Handnails_VersionYps.esp", Edited April 24, 2025 by dragongodmod117
KentuckyExpat Posted April 25, 2025 Posted April 25, 2025 8 hours ago, dragongodmod117 said: When editing the ypsProfessionalNailsDatabase.json file, what does the number refer to here? Hide contents "int": { " aqua": 1104595, " black": 0, " blue": 665748, }, And here? Hide contents "form": { "[shas] short black": "2048|Shas' Equipable Handnails_VersionYps.esp", "[shas] short red": "2108|Shas' Equipable Handnails_VersionYps.esp", "[shas] short blue": "2110|Shas' Equipable Handnails_VersionYps.esp", If I remember correctly, the numbers in the first group are the hexadecimal RGB numbers. Black, for example is 000000, shortened here to just 0. The numbers in the second group - if you were to open "Shas' Equipable Handnails_VersionYps.esp" in SSEEdit, then look at the 'Armor' category, you would see all of the various nails options listed, along with an eight digit hexadecimal ID number on their left. The four digit number "[shas] short black": "2048|Shas' Equipable Handnails_VersionYps.esp" underlined here is the decimal equivalent of that number, minus the two letter prefix and the leading zeroes.
dragongodmod117 Posted April 25, 2025 Posted April 25, 2025 6 hours ago, KentuckyExpat said: If I remember correctly, the numbers in the first group are the hexadecimal RGB numbers. Black, for example is 000000, shortened here to just 0. The numbers in the second group - if you were to open "Shas' Equipable Handnails_VersionYps.esp" in SSEEdit, then look at the 'Armor' category, you would see all of the various nails options listed, along with an eight digit hexadecimal ID number on their left. The four digit number "[shas] short black": "2048|Shas' Equipable Handnails_VersionYps.esp" underlined here is the decimal equivalent of that number, minus the two letter prefix and the leading zeroes. So it should be the last 4 digits of the formID?
KentuckyExpat Posted April 25, 2025 Posted April 25, 2025 1 hour ago, dragongodmod117 said: So it should be the last 4 digits of the formID? 1 hour ago, dragongodmod117 said: So it should be the last 4 digits of the formID? Yes. Converted to decimal. There is a similar file, ypsItemsSE.json, that contains similar information for all of the other items that the PC receives, or might receive, during the course of the quest. The esp associated with any particular item will need to be in tour load order for it to appear. So, for example, if you wanted to change the "dressmodest": "661915|Skyrim.esm", which is the tavern dress found in the base Skyrim mod, you would find a mod that has the particular dress you like and add it to your load order. Then open the mod's esp in SSEEdit, find the dress there, get the FormID, convert it to decimal, and replace the original number and esp name with your new one. Then save the json.
KentuckyExpat Posted April 26, 2025 Posted April 26, 2025 Anyone know what mod the 'Pretty Princess Dress' is located in? I bought and tried to put it on my PC but there's no dress... and no body, just her head, hands and feet. I looked at the ypsItemsSE.json to see if it was there but no luck. Just the revealing dress and the modest dress. Or is the revealing dress the Pretty Princess Dress?
Fredfish Posted April 26, 2025 Posted April 26, 2025 5 hours ago, KentuckyExpat said: Anyone know what mod the 'Pretty Princess Dress' is located in? I bought and tried to put it on my PC but there's no dress... and no body, just her head, hands and feet. I looked at the ypsItemsSE.json to see if it was there but no luck. Just the revealing dress and the modest dress. Or is the revealing dress the Pretty Princess Dress? I think it's from Bimbos of Skyrim Did you run the dress though BodySlide?
A_guy_with_the_plan Posted April 26, 2025 Posted April 26, 2025 (edited) ive ran into an error ive never seen before yps MCM and start up game setting are not showing up and all the shops amd misc item are present any suggestions? im running 6.9 ive have all requirements installed. ive uninstall all mods and skyrim to reinstall it Edited April 27, 2025 by A_guy_with_the_plan
dragongodmod117 Posted April 28, 2025 Posted April 28, 2025 On 4/25/2025 at 10:28 AM, KentuckyExpat said: Yes. Converted to decimal. There is a similar file, ypsItemsSE.json, that contains similar information for all of the other items that the PC receives, or might receive, during the course of the quest. The esp associated with any particular item will need to be in tour load order for it to appear. So, for example, if you wanted to change the "dressmodest": "661915|Skyrim.esm", which is the tavern dress found in the base Skyrim mod, you would find a mod that has the particular dress you like and add it to your load order. Then open the mod's esp in SSEEdit, find the dress there, get the FormID, convert it to decimal, and replace the original number and esp name with your new one. Then save the json. So I think I'm getting lost. How do you get decimal from a formID?
AlyssaAwoo Posted April 28, 2025 Posted April 28, 2025 13 minutes ago, dragongodmod117 said: So I think I'm getting lost. How do you get decimal from a formID? I used this website when I configured my stuff
KentuckyExpat Posted April 29, 2025 Posted April 29, 2025 (edited) 5 hours ago, dragongodmod117 said: So I think I'm getting lost. How do you get decimal from a formID? Go online, find a hex to decimal converter app. Take the FormID, strip out the first two characters - those are identifier characters, nothing to do what you need - drop all of the leading zeroes and enter the remaining non-zero numbers in your converter. So, for example, FE000849 becomes 849 which converts to 2121 decimal, and FE00084A becomes 84A which converts to 2122. These two FormIDs are from a mod called 'Nezzar's Ultimate Lingerie Collection 2, https://www.nexusmods.com/skyrimspecialedition/mods/45107. They represent a bra and panties set from that mod that I use in place of the ones in yps. Have you looked at the ypsItemsSE.json? That's where many of the items your PC receives are drawn from. Edited April 29, 2025 by KentuckyExpat Additional info
dragongodmod117 Posted April 29, 2025 Posted April 29, 2025 (edited) 23 hours ago, AlyssaAwoo said: I used this website when I configured my stuff 18 hours ago, KentuckyExpat said: Go online, find a hex to decimal converter app. Take the FormID, strip out the first two characters - those are identifier characters, nothing to do what you need - drop all of the leading zeroes and enter the remaining non-zero numbers in your converter. So, for example, FE000849 becomes 849 which converts to 2121 decimal, and FE00084A becomes 84A which converts to 2122. These two FormIDs are from a mod called 'Nezzar's Ultimate Lingerie Collection 2, https://www.nexusmods.com/skyrimspecialedition/mods/45107. They represent a bra and panties set from that mod that I use in place of the ones in yps. Have you looked at the ypsItemsSE.json? That's where many of the items your PC receives are drawn from. Thank you both for the help. No I haven't looked specifically at ypsItems.json but I was trying to replicate what I saw in ypsProfessionalNailsDatabase.json. I just couldn't quite understand the full process. EDIT. After converting hex to decimal and placing new entries into both ypsItems.json and ypsProfessionalNailsDatabase.json, I still don't have the option to get the new nails applied professionally. Edited April 29, 2025 by dragongodmod117
AlyssaAwoo Posted April 30, 2025 Posted April 30, 2025 Custom color for hairstyles seems to be broken on SE, at least for me. Tried both RGB and Hex values and the hair just ended up black.
KentuckyExpat Posted April 30, 2025 Posted April 30, 2025 6 hours ago, dragongodmod117 said: Thank you both for the help. No I haven't looked specifically at ypsItems.json but I was trying to replicate what I saw in ypsProfessionalNailsDatabase.json. I just couldn't quite understand the full process. EDIT. After converting hex to decimal and placing new entries into both ypsItems.json and ypsProfessionalNailsDatabase.json, I still don't have the option to get the new nails applied professionally. Could you provide a sample of your entries? Just one or two from both jsons. Also, there is a program that will test your json to make sure you have entered ti correctly. Not sure what the name is, you might try reviewing the last three or four pages here. My recollection is that someone had a similar problem with a json and someone else provided the name of the checking program.
dragongodmod117 Posted April 30, 2025 Posted April 30, 2025 (edited) On 4/30/2025 at 12:42 AM, KentuckyExpat said: Could you provide a sample of your entries? Just one or two from both jsons. Also, there is a program that will test your json to make sure you have entered ti correctly. Not sure what the name is, you might try reviewing the last three or four pages here. My recollection is that someone had a similar problem with a json and someone else provided the name of the checking program. Ok. ypsItems.json: Spoiler "ypsnailpolishitems": [ ... "207099|DragongodmodsClothesPack.esp", "207093|DragongodmodsClothesPack.esp", "207097|DragongodmodsClothesPack.esp", ... ypsProfessionalNailsDatabase.json: Spoiler "string": { ... "[DCP] fingerNails": "DragongodmodsClothesPack.esp", "[DCP] fingerNailsL": "DragongodmodsClothesPack.esp", ... "float": { ... "[DCP] fingerNails": 7.0, "[DCP] fingerNailsL": 14.0, ... "stringlist": { ... "[DCP] fingerNails": ["red", "orange", "yellow", "green", "blue", "ice", "purple", "pink", "brown", "white", "black"], ... "form": { ... "[DCP] fingerNails black": "207099|DragongodmodsClothesPack.esp", "[DCP] fingerNails blue": "207093|DragongodmodsClothesPack.esp", "[DCP] fingerNails brown": "207097|DragongodmodsClothesPack.esp", ... I could also just attach the .json files themselves if needed. EDIT. I made sure the .json files were correct, and I'm still not seeing them available in the menu in game. EDIT2. I noticed that the yps NPCs are equipping my nail meshes, but I still can't get the option. Edited May 2, 2025 by dragongodmod117
Kashirinzan Posted April 30, 2025 Posted April 30, 2025 (edited) I had a quick question about the relationship function of the mod. My PC's thoughts keeps commenting on how they're "drifting apart", "the spark being gone", "she doesn't love me anymore", and general depressing stuff like that, even though I see her (gf) every day. It's been about 2 ingame months of this now. Is there something specific we have to do to have a "happy relationship" or is there just one set of thoughts about relationships and this is it? Edited May 1, 2025 by Kashirinzan
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