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Devious Devices - Equip (LE)


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Posted
8 hours ago, shadows9999 said:

I'm having a bit of a problem.  In the past when I started a new game, I could select my character as an actor (actor selection screen), but now after the update for some reason, my character doesn't show up in the selection screen so I can't mess with a lot of the settings.

See my message above, I have the same problem.

Resetting the mod via its mcm menu works and you can use it after, but it needs to be done every game session (at least for me).

Posted

I got a problem please help

 

The arbinders and shackles dont work.

 

When using the armbinders half of the arm is cut of  but you just walk normally

and  when i use shackles you walk normally too

 

the yokes work tho please help

Posted
18 hours ago, iHX said:

I got a problem please help

 

The arbinders and shackles dont work.

 

When using the armbinders half of the arm is cut of  but you just walk normally

and  when i use shackles you walk normally too

 

the yokes work tho please help

page 47, you can see how to modify DDe in TESVEdit to make it compatible with newer DDi versions

Posted

for custom outfit/mcm outfits, set the plug to magically sensitive.. .. and i equipped them, if i when i case spells.. nothing happens, the same goes for stagger shouts..

did i install the mod incorrectly? 

Posted
1 hour ago, leddmirage said:

for custom outfit/mcm outfits, set the plug to magically sensitive.. .. and i equipped them, if i when i case spells.. nothing happens, the same goes for stagger shouts..

did i install the mod incorrectly? 

I'm not sure, maybe if DDe plugs use the same event chances of DDi to determine when to trigger, you could rise the event chances in DDi and see how it goes

Posted
7 hours ago, donttouchmethere said:

I'm not sure, maybe if DDe plugs use the same event chances of DDi to determine when to trigger, you could rise the event chances in DDi and see how it goes

event chances in DDi? i cant find MCM DDi..all i hv are DDa n DDe options..i hv DDa, DDi nDDe installed for sure..? i did something wrong again..? 

Posted
5 hours ago, leddmirage said:

event chances in DDi? i cant find MCM DDi..all i hv are DDa n DDe options..i hv DDa, DDi nDDe installed for sure..? i did something wrong again..? 

how I understand it:

DDi = the brain of the DD series, animation, escape mechanics, MCM, device hider, sounds

DDa,x = the shiny assets and bodyslide

DDe = more shiny assets dependent on the meshes of DDa,x, and more options for the DDe added assets, link to SUM and POP

 

DDi provides the MCM for the DD series

DDe comes with it's own MCM

 

the MCM ingame for DD series is called "Devious Devices", in there you find the tab with "events" and a chance slider how likely a certain effect/event will trigger

for example:

Chaos plug

= if used with event chance of 60 there is a high chance it will trigger very time you cast a spell and starts an aroused animation while stopping you from casting

= if set lower you might get away with casting while wearing a Chaos plug, most of the time

 

because I'm not sure how DDe manages the DDe plug events - there are no settings with what chance they would trigger in the DDe MCM - I guess they are related to the DDi event chances.

Ergo, if you rise the event chance in Devious Devices MCM you will see more effects of the DDe plug events

See Intes post below, DDi events not related to DDe events

DDe plugs needed to trigger DDe events

 

(now @Inte is going to kill me or something ?)

(survived ?)

Posted
14 hours ago, leddmirage said:

for custom outfit/mcm outfits, set the plug to magically sensitive.. .. and i equipped them, if i when i case spells.. nothing happens, the same goes for stagger shouts..

did i install the mod incorrectly? 

The plug has to be a DDe plug, e.g. Inox, Crimson etc. It will not work with DDa or DDx plugs.  

Posted
3 hours ago, chevalierx said:

News DD cover ZAZ so way it still need ZAZ

Equip is for DD 3.x series. It has not been updated for DD 4.x.

 

While DD 4.x removed ZAP as dependency, I don't see ZAP disappearing from LL mod lists. DD and ZAP are just now doing their own things, in their own ways.

Posted

"Added .::. @MaikCG’s Dwemer Mecha (DDC) from here, Dwarven Devious Cuirass. You do not need to have it’s .esp checked. Do not forget to run BodySlide for all items starting with ‘mcg’. DDe includes the base files from DDC. Should @MaikCG decide to update DDC, override the old DDe files with the new ones from DDC. 

Added .::. MCM options to control the Mech Suit operation, e.g. no inventory, no sprint, no fight, no activate, etc. "

 

but that's... that's... amazing ??

Posted
6 minutes ago, naaitsab said:

Could it be that an old ESP has been uploaded in the 404 version? The are no records of the mech suit. E.g. the missing "iDDe_MechEqpMsg" message.

Let me check. 

Posted
10 minutes ago, naaitsab said:

Could it be that an old ESP has been uploaded in the 404 version? The are no records of the mech suit. E.g. the missing "iDDe_MechEqpMsg" message.

Yes, you are correct. :classic_blush:

Fixed. 

Everyone please re-download DDe 4.04. 

Posted
16 minutes ago, YourFriendlyDragonborn said:

For some reasons, Mech devices are not being equipped. Also, bodyslide for ddc is from dwarvenDD, not mcg, atleast for uunp

Re-download DDe 4.04 :classic_blush:

Also, fixed the BodySlide description. 

Posted
11 minutes ago, Inte said:

Re-download DDe 4.04 :classic_blush:

Also, fixed the BodySlide description. 

you still forgot to add DDC to the optional requirements.
 

Posted
1 minute ago, timking said:

you still forgot to add DDC to the optional requirements.
 

Everything DDe needs from DDC is already included in DDe. So technically DDC is not required at all.

If you do have DDC, I've kept the same file paths and names so the files will not be duplicated. So on installation, the DDC files should always override the same ones from DDe. 

The reason I did it this way is in case DDC gets updated. The new DDC should be installed over DDe. 

Posted
6 minutes ago, YourFriendlyDragonborn said:

Oh and retex looks better than original. Love it!

:classic_happy:

I like shiny things. 

Posted
8 minutes ago, YourFriendlyDragonborn said:

Working now, though there were hip seams in UUNP body. Will chack later in my CBBE setup.

CBBE seems OK. 

 

 

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