TomTheCline Posted March 20, 2019 Posted March 20, 2019 I'm also having an addition problem. with 13.19.4 (not sure about 13.20.0 since that doesn't work at all). This is another thing that worked back in December. Frankly, I'm inclined to believe there is something seriously wrong with something that I haven't thought of yet. For example, even with an ultra minimalistic load list I get crashes with RaceMenu's UUNP Morph menu. Load lists which were reduced versions of ones that worked well-ish are now unstable. When I go to install mods I'm asked to overwrite mods that aren't even installed (note I've been making clean Skyrim installs).
Verstort Posted March 20, 2019 Author Posted March 20, 2019 3 hours ago, TomTheCline said: DEC 13.20.0 not showing in MCM Active Mod Files: 13.19.4 and 13.18.4 both do however. 13.20.0 was working yesterday (with a different load list that failed in different ways) so I'm guessing there is some incompatibility somewhere. I tested this with new games, by the way, not just reloading games in progress. Not sure why 19 and 18 are working for you, that load order is missing UIExtensions, a interface mod that gives extra UI elements for mods to use, unfortunately it's required for DEC to work link here: https://www.nexusmods.com/skyrim/mods/57046 If that doesn't fix it, pass me a complete log as a file, or better yet a new save file, with DEC failing to start, after a few minutes of sitting. You can pass it in private message if that concerns you. 1 hour ago, TomTheCline said: I'm also having an addition problem. with 13.19.4 (not sure about 13.20.0 since that doesn't work at all). This is another thing that worked back in December. Frankly, I'm inclined to believe there is something seriously wrong with something that I haven't thought of yet. For example, even with an ultra minimalistic load list I get crashes with RaceMenu's UUNP Morph menu. Load lists which were reduced versions of ones that worked well-ish are now unstable. When I go to install mods I'm asked to overwrite mods that aren't even installed (note I've been making clean Skyrim installs). I know nothing about the morph menu, but you might be missing a dependency. Edit: Or try moving the UUNP morphs esp lower in the load order than the actual race menu, one might be dependent on the other and order might be necessary Not sure if the memory patch is still required, but did you remember to set the memory load allotment in the ini?
TomTheCline Posted March 20, 2019 Posted March 20, 2019 15 minutes ago, Verstort said: Not sure why 19 and 18 are working for you, that load order is missing UIExtensions, a interface mod that gives extra UI elements for mods to use, unfortunately it's required for DEC to work link here: https://www.nexusmods.com/skyrim/mods/57046 See, this is why you don't mod when you're tired and pissed off. I thought EFF was the only thing using that. Normally I go through page by page checking dependencies (like I'm doing right now). However, last night (when I made that load list) I was both those things and just wanted to get it done so I could read a good book. 15 minutes ago, Verstort said: I know nothing about the morph menu, but you might be missing a dependency. Edit: Or try moving the UUNP morphs esp lower in the load order than the actual race menu, one might be dependent on the other and order might be necessary I'm pretty sure the problem is with NMM. I merely brought up that issue to illustrate that something is very wrong with my set up. I switched to Vortex and its working again. Another problem I was having was NMM asking to overwrite mods which weren't installed. That's just weird when I was starting from a clean install. 15 minutes ago, Verstort said: Not sure if the memory patch is still required, but did you remember to set the memory load allotment in the ini? Yes. Interestingly, in this new set up (another clean install) I chose to eschew DontTouchMeThere's wonderful blog post. Aside from the suggestion to Bash, that stuff seems to mostly help later (after several hours or if loading tons of stuff). Therefore I'm going to do that last.
TomTheCline Posted March 20, 2019 Posted March 20, 2019 Regardless of what was causing the issues with DEC (The lack UIE certainly didn't help, but I'm thinking it was more than that), both issues I brought up (MCM menu not getting added and the followers not working right) has been resolved. Below is what I would consider the minimal load list to test this, save for the follower and HDT heels. HDT Heels is a dependency of the Nekomimi follower which was choosen since she will find the player very quickly at the start of the game. Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.13a] 06 SexLab.esm [Version 1.62] 07 Devious Devices - Assets.esm [Version 2.8.3] 08 SexLabAroused.esm [Version 2.8] 09 Devious Devices - Integration.esm 0A Devious Devices - Expansion.esm 0B hdtHighHeel.esm 0C ZaZAnimationPack.esm 0D HighResTexturePack01.esp 0E HighResTexturePack02.esp 0F HighResTexturePack03.esp 10 Deviously Enslaved.esp 11 FNIS.esp 12 FNISSexyMove.esp 13 FNISspells.esp 14 RaceMenu.esp 15 RaceMenuMorphsUUNP.esp 16 RaceMenuPlugin.esp 17 SkyUI.esp 18 SOSRaceMenu.esp 19 UIExtensions.esp 1A XPMSE.esp 1B Nekomimi Follower 7 Base Mega Oily.esp 1C Alternate Start - Live Another Life.esp [Version 3.1.7]
donttouchmethere Posted March 21, 2019 Posted March 21, 2019 11 hours ago, TomTheCline said: Regardless of what was causing the issues with DEC (The lack UIE certainly didn't help, but I'm thinking it was more than that), both issues I brought up (MCM menu not getting added and the followers not working right) has been resolved. Below is what I would consider the minimal load list to test this, save for the follower and HDT heels. HDT Heels is a dependency of the Nekomimi follower which was choosen since she will find the player very quickly at the start of the game. Active Mod Files: Reveal hidden contents 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.13a] 06 SexLab.esm [Version 1.62] 07 Devious Devices - Assets.esm [Version 2.8.3] 08 SexLabAroused.esm [Version 2.8] 09 Devious Devices - Integration.esm 0A Devious Devices - Expansion.esm 0B hdtHighHeel.esm 0C ZaZAnimationPack.esm 0D HighResTexturePack01.esp 0E HighResTexturePack02.esp 0F HighResTexturePack03.esp 10 Deviously Enslaved.esp 11 FNIS.esp 12 FNISSexyMove.esp 13 FNISspells.esp 14 RaceMenu.esp 15 RaceMenuMorphsUUNP.esp 16 RaceMenuPlugin.esp 17 SkyUI.esp 18 SOSRaceMenu.esp 19 UIExtensions.esp 1A XPMSE.esp 1B Nekomimi Follower 7 Base Mega Oily.esp 1C Alternate Start - Live Another Life.esp [Version 3.1.7] I saw you made a already a new LO, but maybe this helps: - DEC needs UIextensions, i would move it right below skyui - you installed sos racemenu plugin without the sos mod - move zaz above DDa,i,x - move hdthighheels above sexlab - move DEC below all your devious and follower related mods - if you use standalone followers, don't let them overwrite xpmse and move them high in your LO so they don't overwrite other NPCs and followers this suggestions may change depending on your LO and modversions
TomTheCline Posted March 21, 2019 Posted March 21, 2019 5 hours ago, donttouchmethere said: I saw you made a already a new LO, but maybe this helps: - DEC needs UIextensions, i would move it right below skyui - you installed sos racemenu plugin without the sos mod - move zaz above DDa,i,x - move hdthighheels above sexlab - move DEC below all your devious and follower related mods - if you use standalone followers, don't let them overwrite xpmse and move them high in your LO so they don't overwrite other NPCs and followers this suggestions may change depending on your LO and modversions Ugh! Aside from testing purposes I'm done with followers! By the end of my attempts in December I came to realize much of my troubles stemmed from those follower mods. So I can make better dicisions in the future, why would you rearrange the ESMs? None of them should overwrite anything else. Also, yes, I noticed the thing with SOS as well. ?♀️ I fixed it in the new load list. RaceMenu installs that by default and I was in a hurry so just kept pressing next. Since I was going for a minimalist LL SOS wasn't going in there. Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.13a] 06 SexLab.esm [Version 1.62] 07 Devious Devices - Assets.esm [Version 2.8.3] 08 SexLabAroused.esm [Version 2.8] 09 Devious Devices - Integration.esm 0A Devious Devices - Expansion.esm 0B hdtHighHeel.esm 0C ZaZAnimationPack.esm 0D Schlongs of Skyrim - Core.esm 0E ApachiiHair.esm 0F HighResTexturePack01.esp 10 HighResTexturePack02.esp 11 HighResTexturePack03.esp 12 Weapons & Armor Fixes_Remade.esp 13 Clothing & Clutter Fixes.esp ++ Weapons & Armor_TrueWeaponsLvlLists.esp 14 UUNP Vanilla Outfits.esp 15 Deviously Cursed Loot.esp 16 SOS - Smurf Average Addon.esp 17 FNIS.esp 18 FNISSexyMove.esp 19 FNISspells.esp 1A RaceMenu.esp 1B RaceMenuMorphsUUNP.esp 1C RaceMenuPlugin.esp 1D SkyUI.esp 1E SOSRaceMenu.esp 1F UIExtensions.esp 20 XPMSE.esp 21 Schlongs of Skyrim.esp 22 NibblesAnimObjects.esp 23 SLAnimLoader.esp 24 KS Hairdos - HDT.esp 25 DeviousFollowers.esp [Version 1.710] 26 Deviously Enslaved.esp 27 Alternate Start - Live Another Life.esp [Version 3.1.7] 28 Deviously Cursed Loot LAL AddOn.esp 29 Bashed Patch, 0.esp 2A Botox.esp 2B Botox_CharGen.esp Note that everything below this was added a little bit at a time after I started a new game. The ordering is not going to be good, but I don't like rearranging already installed mods once a game is in progress. I'm just seeing how far I can push things at this point before it starts crashing. At that time I'll sort them, rebuild the bash, and start a new game. 2C DW.esp 2D SlaveTats.esp 2E J42_ArmorRatingRedux.esp 2F MagicResistanceRescaled.esp 30 PetCollar.esp 31 mcgSpeedChange.esp 32 S_L_U_T_S.esp 33 nwsFollowerFramework.esp 34 PathOfSorcery.esp (yes, probably a bad idea, but I really like this mod) So far, so good. I'm hoping to get a stable load list by the time my vacation is over.
Jappa123 Posted March 24, 2019 Posted March 24, 2019 Something weird started to happening with local enslavement basically instead of sd enslavement there is sex event and that's it, enslavement by npc that enslavement completly stopped working. Distance enslavement and sold works fine.
Verstort Posted March 25, 2019 Author Posted March 25, 2019 On 3/24/2019 at 3:47 AM, Jappa123 said: Something weird started to happening with local enslavement basically instead of sd enslavement there is sex event and that's it, enslavement by npc that enslavement completly stopped working. Distance enslavement and sold works fine. I'll check tonight, but can you post a papyrus log of local enslavement failing? Edit: Working fine on my end..
Jappa123 Posted March 26, 2019 Posted March 26, 2019 18 hours ago, Verstort said: I'll check tonight, but can you post a papyrus log of local enslavement failing? Edit: Working fine on my end.. Yep it's working now, i just play around sliders and everything seems to be fine right now.
MikeCobalt Posted April 6, 2019 Posted April 6, 2019 Hey Everybody DEC 13.20 simply doesn't load at all. My other mods typically load and are present in the MCM right off or after the first "Save>Load" process however this mod simply doesn't, at all. I have the "Jaxsons MCM Kicker" and I've read "setstage ski_configmanagerinstance 1" works to force scan loaded mods but DEC 13.20 simply never comes up. Is this a DEC Issue with this mod and is there anything Else I can do to boost the MCM to recognize new or not so new Mods? Absolutely frustrating.
Verstort Posted April 6, 2019 Author Posted April 6, 2019 38 minutes ago, MikeCobalt said: Hey Everybody DEC 13.20 simply doesn't load at all. My other mods typically load and are present in the MCM right off or after the first "Save>Load" process however this mod simply doesn't, at all. I have the "Jaxsons MCM Kicker" and I've read "setstage ski_configmanagerinstance 1" works to force scan loaded mods but DEC 13.20 simply never comes up. Is this a DEC Issue with this mod and is there anything Else I can do to boost the MCM to recognize new or not so new Mods? Absolutely frustrating. Double check that you have all the requirements, that includes DDx and UIExtensions (https://www.nexusmods.com/skyrim/mods/57046) Without all the hard requirements the mod doesn't start, and DEC intentionally stops the MCM from loading until the mod has gotten far enough to run a 3rd party mod detection first. A missing hard requirement will stop the mod early enough and the MCM will wait forever before it can start. If you've double checked that you have all the hard requirements, try starting a new game, wait 5 minutes for all the mods to load, save, then pass me the papyrus log for those 5 minutes and that save file. In the past there were a few bugs that would cause the MCM to not show up like a missing dependency would, although I haven't run into one in a bit it's not impossible.
Sutsiua Posted April 9, 2019 Posted April 9, 2019 CTD near the outside of whiterun, I thought it was mnc but someone there said the log has the prefix of this mod Papyrus.0.log
Verstort Posted April 9, 2019 Author Posted April 9, 2019 1 hour ago, Sutsiua said: CTD near the outside of whiterun, I thought it was mnc but someone there said the log has the prefix of this mod Papyrus.0.log 3.01 MB · 0 downloads DEC is broken in this log, you never got past 3rd party mod detection. Also there are two stack dumps: Quote ================== [huge stack dump.log] 53114 lines dump count: 2 Dump 1 @ line #1647 Time of dump: [04/08/2019 - 07:11:38PM] --------------------------------------- 220 (72007A3E) _mwa_combatweapon.OnAnimationEvent() 214 (720012CA) _mwa_combatarmor.WeaponHit() - (720012CA) _mwa_combatarmor.OnHit() 81 (72000D63) _mwa_destructiontypes.IsDestructible() - (7201825D) _mwa_playerinventorytrackadded.OnItemAdded() 68 (7201825D) _mwa_playerinventorytrackadded.OnItemRemoved() 59 (72000D63) _mwa_destructiontypes.IsDestructible() - (7200B585) _MWA_NpcDegradationAlias.OnInit() 54 (72000D67) _mwa_mcm.OnConfigManagerReady() 47 (72000D63) _mwa_destructiontypes.IsDestructible() - (72015CAC) _mwa_objectequipmonitor.OnObjectEquipped() 44 (72000D63) _mwa_destructiontypes.IsDestructible() - (72015CAC) _mwa_objectequipmonitor.OnObjectUnequipped() 10 (72000D63) _mwa_destructiontypes.IsDestructible() - (720136F5) _MWA_NpcDegradationAlias.OnInit() 3 (72000D63) _mwa_main.OnPlayerLoadGame() 3 (7202397E) _MWA_CellChangeObjectDetach.OnCellDetach() 2 (72007A3E) _mwa_combatweapon.OnPlayerLoadGame() 2 (72000D67) SKI_PlayerLoadGameAlias.OnPlayerLoadGame() 2 (7200CB17) _MWA_GameTimeUpdateKicker.OnInit() --------------------------------------- Dump 2 @ line #27447 Time of dump: [04/08/2019 - 07:12:38PM] --------------------------------------- 220 (72007A3E) _mwa_combatweapon.OnAnimationEvent() 214 (720012CA) _mwa_combatarmor.WeaponHit() - (720012CA) _mwa_combatarmor.OnHit() 81 (72000D63) _mwa_destructiontypes.IsDestructible() - (7201825D) _mwa_playerinventorytrackadded.OnItemAdded() 68 (7201825D) _mwa_playerinventorytrackadded.OnItemRemoved() 62 (72000D63) _mwa_destructiontypes.IsDestructible() - (7200B585) _MWA_NpcDegradationAlias.OnInit() 54 (72000D67) _mwa_mcm.OnConfigManagerReady() 47 (72000D63) _mwa_destructiontypes.IsDestructible() - (72015CAC) _mwa_objectequipmonitor.OnObjectEquipped() 44 (72000D63) _mwa_destructiontypes.IsDestructible() - (72015CAC) _mwa_objectequipmonitor.OnObjectUnequipped() 10 (72000D63) _mwa_destructiontypes.IsDestructible() - (720136F5) _MWA_NpcDegradationAlias.OnInit() 3 (72000D63) _mwa_main.OnPlayerLoadGame() 3 (7202397E) _MWA_CellChangeObjectDetach.OnCellDetach() 2 (72007A3E) _mwa_combatweapon.OnPlayerLoadGame() 2 (72000D67) SKI_PlayerLoadGameAlias.OnPlayerLoadGame() 2 (7200CB17) _MWA_GameTimeUpdateKicker.OnInit() --------------------------------------- No idea what _MWA_ mod is but it's going crazy with the scripts. Too many scripts on the stack can crash your game, but not sure what caused this. Not sure what broke your game.
Sutsiua Posted April 9, 2019 Posted April 9, 2019 mwa is mortal weapons and armor i think. If dec is broken how would I go about fixing it?
Verstort Posted April 9, 2019 Author Posted April 9, 2019 44 minutes ago, Sutsiua said: mwa is mortal weapons and armor i think. If dec is broken how would I go about fixing it? On second look in the papyrus log, is this an older version of DEC? Looks like DEC broke because devious framework is absent, but that was a bug I fixed in a recent update. You shouldn't be getting that error with 13.20. If you used a previous version but updated, you need to save clean DEC from your old save with the guide on the main mod description page: https://www.loverslab.com/files/file/2414-deviously-enslaved-continued-2019-02-12/#How do I save clean
Sutsiua Posted April 9, 2019 Posted April 9, 2019 I def updated recently so I'll try the save clean ty!
Sutsiua Posted April 10, 2019 Posted April 10, 2019 I save cleaned and the script is showing up and working in the console again but I'm still crashing. The log doesnt say anything about this mod if I'm reading it right anymore Papyrus.0.log
Sutsiua Posted April 10, 2019 Posted April 10, 2019 This is from a completely new game with mwa and dec turned off; I don't understand the bottom Papyrus.0.log
Verstort Posted April 10, 2019 Author Posted April 10, 2019 9 minutes ago, Sutsiua said: This is from a completely new game with mwa and dec turned off; I don't understand the bottom Papyrus.0.log 326.23 kB · 0 downloads It takes time for DEC to start up, usually at least 5 minutes. The bottom of a papyrus log doesn't always indicate the cause of a crash, only in the event that the crash is caused by papyrus, as compared to other parts of the game engine. That said, the bottom of this script I don't see anything I recognize as a problem: Quote [04/09/2019 - 08:39:33PM] TargetActor as objectreference = [Actor < (000C97D2)>] [04/09/2019 - 08:39:33PM] akAggressor = [TrainerGoldScript < (0001A697)>] I'm guessing this is debug output from a mod, but which mod I do not know, and don't know what it's trying to do. The two actors are part of the vanilla game though, TrainerGoldScript sounds familiar but don't recall exactly what it does. Quote [04/09/2019 - 08:39:32PM] warning: Property FrostEnchantmentEffect on script DM_CutHuman attached to Active effect 3 on (0002C928) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:32PM] warning: Property luck on script DM_CutHuman attached to Active effect 3 on (0002C928) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:32PM] warning: Property FrostEnchantmentEffect on script DM_FreezeHuman attached to Active effect 3 on (0002C928) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:32PM] warning: Property FrostEnchantmentEffect on script DM_CrushHuman attached to Active effect 3 on (0002C928) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:32PM] warning: Property luck on script DM_CrushHuman attached to Active effect 3 on (0002C928) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:33PM] warning: Property FrostEnchantmentEffect on script DM_CutHuman attached to Active effect 3 on (0002C927) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:33PM] warning: Property luck on script DM_CutHuman attached to Active effect 3 on (0002C927) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:33PM] warning: Property FrostEnchantmentEffect on script DM_FreezeHuman attached to Active effect 3 on (0002C927) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:33PM] warning: Property FrostEnchantmentEffect on script DM_CrushHuman attached to Active effect 3 on (0002C927) cannot be initialized because the script no longer contains that property [04/09/2019 - 08:39:33PM] warning: Property luck on script DM_CrushHuman attached to Active effect 3 on (0002C927) cannot be initialized because the script no longer contains that property These are common errors when a mod maker forgets to refresh the script parameter settings in Creation kit after making changes to a script. IE: they probably removed those properties (FrostEnchantmentEffect, luck) from the script completely, and forgot that the esp was tasked with setting the default values of those properties. This error doesn't actually do anything that I've seen, it's ignorable, only spamming the log. Quote [04/09/2019 - 08:39:22PM] Error: (1C07FA3D): Actor has no AI process, cannot start combat. stack: [ (1C07FA3D)].sot_vampattack.StartCombat() - "<native>" Line ? [ (1C07FA3D)].sot_vampattack.OnUpdate() - "sot_vampattack.psc" Line ? [04/09/2019 - 08:39:22PM] Error: (1C07FA3C): Actor has no AI process, cannot start combat. stack: [ (1C07FA3C)].sot_vampattack.StartCombat() - "<native>" Line ? [ (1C07FA3C)].sot_vampattack.OnUpdate() - "sot_vampattack.psc" Line ? [04/09/2019 - 08:39:22PM] Error: (1C07FA36): Actor has no AI process, cannot start combat. stack: [ (1C07FA36)].sot_vampattack.StartCombat() - "<native>" Line ? [ (1C07FA36)].sot_vampattack.OnUpdate() - "sot_vampattack.psc" Line ? [04/09/2019 - 08:39:22PM] Error: (1C07FA35): Actor has no AI process, cannot start combat. ... I have never seen this error before, but sounds like the NPC wasn't given a default AI package, so they spawned standing still, and then a mod tried to put them in combat manually by sot_vampattack Doubt it would cause a crash, but the mod that started combat (SOT_vampattack) could be removed to test that theory. Quote [04/09/2019 - 08:39:11PM] [Zad]: adding tag ebonite for Black Ebonite Elbowbinder [04/09/2019 - 08:39:11PM] [Zad]: adding tag Elbowbinder for Black Ebonite Elbowbinder [04/09/2019 - 08:39:11PM] [Zad]: adding tag ddx for Red Ebonite Elbowbinder [04/09/2019 - 08:39:11PM] [Zad]: adding tag red for Red Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [Zad]: adding tag ebonite for Red Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [Zad]: adding tag Elbowbinder for Red Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [Zad]: adding tag ddx for White Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [Zad]: adding tag WHITE for White Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [Zad]: adding tag ebonite for White Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [CF][Creature Apply] Not activating ["chicken" [Actor < (00106693)>]]; creature isn't registered; race=["chicken" [Race <ChickenRace (000A919D)>]] skin=["chicken" [Armor < (000A919C)>]] [04/09/2019 - 08:39:12PM] [Zad]: adding tag Elbowbinder for White Ebonite Elbowbinder [04/09/2019 - 08:39:12PM] [zadx]: Finished registering items. [04/09/2019 - 08:39:12PM] [zadx]: Updated to 7.000000 from 0.000000. [04/09/2019 - 08:39:12PM] [CF][Creature Apply] Not activating ["Cow" [Actor < (000414F6)>]]; creature isn't registered; race=["highlandcow" [Race <CowRace (0004E785)>]] skin=["highlandcow" [Armor < (0004E784)>]] [04/09/2019 - 08:39:12PM] [CF][Creature Apply] Not activating ["chicken" [Actor < (00106694)>]]; creature isn't registered; race=["chicken" [Race <ChickenRace (000A919D)>]] skin=["chicken" [Armor < (000A919C)>]] [04/09/2019 - 08:39:15PM] SAM - UpdateActor - Porter's Bodyguard [Actor < (FF000B96)>] - 100101 [04/09/2019 - 08:39:16PM] SAM - UpdateActor - Black-Briar Meadery Porter [Actor < (FF000B94)>] - 100101 [04/09/2019 - 08:39:16PM] SAM - UpdateActor - Whiterun Guard [Actor < (0001B5BE)>] - 111111 [04/09/2019 - 08:39:17PM] [sslv_configscr <SSLV_Config (4C02FF82)>]: Registered Simple Slavery at MCM. [04/09/2019 - 08:39:20PM] [Zad]: RepopulateNpcs() [04/09/2019 - 08:39:20PM] Player is in a new location [04/09/2019 - 08:39:22PM] SAM - UpdateActor - Farkas [TrainerGoldScript < (0001A693)>] - 111111 Nothing here looks like an error, this is just trace debug for various mods. Nothing in this log is from DEC, or it would have [crde] in front of it. Don't know what is causing the crash from this log.
Verstort Posted April 10, 2019 Author Posted April 10, 2019 1 hour ago, Sutsiua said: I save cleaned and the script is showing up and working in the console again but I'm still crashing. The log doesnt say anything about this mod if I'm reading it right anymore Papyrus.0.log 714.28 kB · 1 download In this log, DEC started fine and seems to be working without any real errors. you can search a log for all "[crde]" and you'll find DEC's debug output Before you ask about them: Quote [04/09/2019 - 07:56:58PM] [CRDE] ******** ignore any errors between these two messages START ******** [04/09/2019 - 07:56:58PM] [CRDE] Cursed loot is not installed [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [04/09/2019 - 07:56:59PM] [CRDE] startquest, PlayerMon startup: True [04/09/2019 - 07:56:59PM] CRDE: Defeat registered [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.updateForms() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.Maintenance() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [crdeModsMonitor (64000D62)].crdemodsmonitorscript.remoteResetCalled() - "crdemodsmonitorscript.psc" Line ? [04/09/2019 - 07:56:59PM] [CRDE] ******** ignore any errors between these two messages FINISH ******** [04/09/2019 - 07:56:59PM] [CRDE]Mods:checkStatuses() start ... These errors are ignorable, this is the result of DEC trying to load third party mods on your machine and failing to find them. This is normal, and the errors have no real consequence except spamming the log a bit. Quote [04/09/2019 - 07:55:54PM] warning: Property mods on script crdedeviousframeworkscript attached to crdeDistanceEnslave (64010564) cannot be initialized because the script no longer contains that property [04/09/2019 - 07:55:54PM] warning: Property mods on script crdedeviousframeworkscript attached to crdeDistanceEnslave (64010564) cannot be initialized because the script no longer contains that property [04/09/2019 - 07:56:01PM] warning: Property mods on script crdedeviousframeworkscript attached to crdeDistanceEnslave (64010564) cannot be initialized because the script no longer contains that property [04/09/2019 - 07:56:01PM] warning: Property mods on script crdedeviousframeworkscript attached to crdeDistanceEnslave (64010564) cannot be initialized because the script no longer contains that property These are ignorable, like the post above, these are the result of me forgetting to modify the esp after I fixed a previous bug. This does not hurt your game. Quote [04/09/2019 - 07:55:44PM] Error: Unable to link type of variable "::FrameworkQuest_var" on object "crdedeviousframeworkscript" [04/09/2019 - 07:55:44PM] Error: Unable to link type of property "FrameworkQuest" on object "crdedeviousframeworkscript" [04/09/2019 - 07:55:44PM] Error: Unable to link types associated with function "RefreshQuest" in state "" on object "crdedeviousframeworkscript". These are sacrificial quest objects. They broke because you do not have devious framework quest installed on your machine, and the quest failed to load as a result. This is fine. Those quests were separate from the rest of the mod specifically because there is no other way to load those resources as "soft-dependency" into the mod without making them hard dependency. If they break, they do not break the rest of the mod, and since they contain nothing else, the mod continues to work without them if the framework is missing. ------------------------- as for non-dec stuff in the log: Quote [04/09/2019 - 08:00:37PM] warning: (000DC8DF): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (5301F222)].SPELL.Cast() - "<native>" Line ? [Active effect 4 on (000DC8DF)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ? I have never seen this error before. Looks like a bleeding mod tried to make an NPC bleed but they are in a different cell? did that NPC start fighting in another cell? maybe follower is fighting in another location? Quote [04/09/2019 - 07:59:58PM] Error: Cannot call HasKeyword() on a None object, aborting function call stack: [alias Player on quest aTrap_CurseMonitor (4D00B9E3)].aTrap_CurseChestMonitorScript.OnLocationChange() - "aTrap_CurseChestMonitorScript.psc" Line ? [04/09/2019 - 07:59:58PM] warning: Assigning None to a non-object variable named "::temp3" stack: [alias Player on quest aTrap_CurseMonitor (4D00B9E3)].aTrap_CurseChestMonitorScript.OnLocationChange() - "aTrap_CurseChestMonitorScript.psc" Line ? [04/09/2019 - 07:59:58PM] Error: Cannot call HasKeyword() on a None object, aborting function call [04/09/2019 - 07:59:31PM] Error: Cannot call IsHostile() on a None object, aborting function call stack: [alias Player on quest aTrap_Battle_Monitor (4D00A458)].aNovel_Fight.OnHit() - "aNovel_Fight.psc" Line ? [04/09/2019 - 07:59:31PM] warning: Assigning None to a non-object variable named "::temp4" A basic error that can be checked against, but it shouldn't cause a crash. You can ignore this. Quote [04/09/2019 - 08:01:13PM] TargetActor as objectreference = [Actor < (000C97D2)>] [04/09/2019 - 08:01:13PM] akAggressor = [TrainerGoldScript < (0001A697)>] [04/09/2019 - 08:01:13PM] Found 0 arousedActors Again with this mod, no idea what mod it is either, would need to search all PSC files on your machine for a vague hope of figuring it what it is if it could cause a crash.
getfreebeef Posted April 10, 2019 Posted April 10, 2019 So i've had real trouble getting DEC to appear in the MCM. I've tried brand new saves, cleaning old saves, cleaning brand new saves, uninstalling, testing multiple versions, and the whole 9 yards, as recommended in FAQ. I can't figure out what on earth is causing it, and strangely enough small functions do work, such as your follower tying you up when you ask them, but no enslavement functions or MCM. Any help much appreciated. Load order and papyrus log: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization.esm 7 7 hdtHighHeel.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 SexLab.esm 10 a CreatureFramework.esm 11 b ApachiiHair.esm 12 c ApachiiHairFemales.esm 13 d Devious Devices - Assets.esm 14 e SexLabAroused.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 ZaZAnimationPack.esm 18 12 SkyrimChainBeasts.esm 19 13 SexLab - Sexual Fame [SLSF].esm 20 14 DeviousFramework.esm 21 15 Brows.esp 22 16 EnhancedLightsandFX.esp 23 17 Realistic Lighting Overhaul - Major City Interiors.esp 24 18 ELFX - Exteriors.esp 25 19 Realistic Lighting Overhaul - Dungeons.esp 26 1a Realistic Lighting Overhaul - Dawnguard Interiors.esp 27 1b Book Covers Skyrim.esp 28 1c SD Cages.esp 29 1d Realistic Lighting Overhaul - Major City Exteriors.esp 30 1e SkyUI.esp 31 1f Serana.esp 32 20 SkyrimConfigMenu.esp 33 21 Devious Loading Screens.esp 34 22 dD - Realistic Ragdoll Force - Realistic.esp 35 23 StrapOnbyaeonv1.1.esp 36 24 XPMSE.esp 37 25 DeviouslyHelpless.esp 38 26 hydra_slavegirls.esp 39 27 SexLab Submit.esp 40 28 SOS - Smurf Average Addon.esp 41 29 SOS - VectorPlexus Regular Addon.esp 42 2a RaceMenu.esp 43 2b RaceMenuPlugin.esp 44 2c FNIS.esp 45 2d Captured Dreams.esp 46 2e CD - Female Embassy Guards.esp 47 2f SexLabNudeCreatures.esp 48 30 SexLabNudeCreaturesDB.esp 49 31 SexLabNudeCreaturesDG.esp 50 32 Devious Devices - Equip.esp 51 33 ELFX - Weathers.esp 52 34 Guard Dialogue Overhaul.esp 53 35 Schlongs of Skyrim.esp 54 36 HentaiCreatures.esp 55 37 SexLabSkoomaWhore.esp 56 38 DfwSupport.esp 57 39 Bondage Furniture World.esp 58 3a Slaverun_Reloaded.esp 59 3b DeviousTraps.esp 60 3c SFO - Dragonborn.esp 61 3d Devious Lore.esp 62 3e GetStripped.esp 63 3f SexLab_Dialogues.esp 64 40 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 65 41 Skyrim Flora Overhaul.esp 66 42 DeviousMagic.esp 67 43 Immersive Music Temples.esp 68 44 Immersive Music.esp 69 45 GreenWaterFix_Compatible.esp 70 46 GagSFX.esp 71 47 Hydra Devious Devices Patch.esp 72 48 Slaverun_Reloaded_Comments.esp 73 49 SlaveTatsEventsBridge.esp 74 4a SlaveTats.esp 75 4b ELFXEnhancer.esp 76 4c sanguinesDebauchery.esp 77 4d SD Addons.esp 78 4e SD Patches.esp 79 4f SexLab - Devious Butt.esp 80 50 yps-ImmersivePiercing.esp 81 51 SOS - Pubic Hair for Females Addon.esp 82 52 SLAnimLoader.esp 83 53 SexLabDefeat.esp 84 54 mslDeviousCaptures.esp 85 55 SGS.esp 86 56 DD_Helpers.esp 87 57 submissivelola.esp 88 58 SkyrimChainBeastsDB.esp 89 59 Laura's Bondage Shop.esp 90 5a dD Enchanted Chests.esp 91 5b EstrusChaurus.esp 92 5c FMEA Skyrim.esp 93 5d S_L_U_T_S.esp 94 5e TreasureHunterWhore.esp 95 5f SexLab Inflation Framework.esp 96 60 JaxonzMCMKicker.esp 97 61 Devious Masque of Clavicus Vile.esp 98 62 SexistGuards.esp 99 63 Kinky Kitties - Nokou.esp 100 64 DeviousRegulations.esp 101 65 Deviously Cursed Loot.esp 102 66 Alternate Start - Live Another Life.esp 103 67 ImmerSlave.esp 104 68 Deviously Cursed Loot LAL AddOn.esp 105 69 ccas_starts.esp 106 6a RoadInspections.esp 107 6b SimpleSlavery.esp 108 6c SexLabHorribleHarassment.esp 109 6d zzEstrus.esp 110 6e DragonbornInDistress.esp 111 6f SLAdv_GoldWeight.esp 112 70 SLAdventures.esp 113 71 MilkModNEW.esp 114 72 MilkMod_MilkPumpsFancyB.esp 115 73 MilkModNEW HF.esp 116 74 MilkModNEW Sanbox.esp 117 75 MilkModNEW ZaZ Sanbox.esp 118 76 DeviousFollowers.esp 119 77 Deviously Enslaved.esp Papyrus.1.log
Verstort Posted April 10, 2019 Author Posted April 10, 2019 Well in this one log 7 hours ago, getfreebeef said: So i've had real trouble getting DEC to appear in the MCM. I've tried brand new saves, cleaning old saves, cleaning brand new saves, uninstalling, testing multiple versions, and the whole 9 yards, as recommended in FAQ. I can't figure out what on earth is causing it, and strangely enough small functions do work, such as your follower tying you up when you ask them, but no enslavement functions or MCM. Any help much appreciated. Load order and papyrus log: Reveal hidden contents 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization.esm 7 7 hdtHighHeel.esm 8 8 Schlongs of Skyrim - Core.esm 9 9 SexLab.esm 10 a CreatureFramework.esm 11 b ApachiiHair.esm 12 c ApachiiHairFemales.esm 13 d Devious Devices - Assets.esm 14 e SexLabAroused.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 ZaZAnimationPack.esm 18 12 SkyrimChainBeasts.esm 19 13 SexLab - Sexual Fame [SLSF].esm 20 14 DeviousFramework.esm 21 15 Brows.esp 22 16 EnhancedLightsandFX.esp 23 17 Realistic Lighting Overhaul - Major City Interiors.esp 24 18 ELFX - Exteriors.esp 25 19 Realistic Lighting Overhaul - Dungeons.esp 26 1a Realistic Lighting Overhaul - Dawnguard Interiors.esp 27 1b Book Covers Skyrim.esp 28 1c SD Cages.esp 29 1d Realistic Lighting Overhaul - Major City Exteriors.esp 30 1e SkyUI.esp 31 1f Serana.esp 32 20 SkyrimConfigMenu.esp 33 21 Devious Loading Screens.esp 34 22 dD - Realistic Ragdoll Force - Realistic.esp 35 23 StrapOnbyaeonv1.1.esp 36 24 XPMSE.esp 37 25 DeviouslyHelpless.esp 38 26 hydra_slavegirls.esp 39 27 SexLab Submit.esp 40 28 SOS - Smurf Average Addon.esp 41 29 SOS - VectorPlexus Regular Addon.esp 42 2a RaceMenu.esp 43 2b RaceMenuPlugin.esp 44 2c FNIS.esp 45 2d Captured Dreams.esp 46 2e CD - Female Embassy Guards.esp 47 2f SexLabNudeCreatures.esp 48 30 SexLabNudeCreaturesDB.esp 49 31 SexLabNudeCreaturesDG.esp 50 32 Devious Devices - Equip.esp 51 33 ELFX - Weathers.esp 52 34 Guard Dialogue Overhaul.esp 53 35 Schlongs of Skyrim.esp 54 36 HentaiCreatures.esp 55 37 SexLabSkoomaWhore.esp 56 38 DfwSupport.esp 57 39 Bondage Furniture World.esp 58 3a Slaverun_Reloaded.esp 59 3b DeviousTraps.esp 60 3c SFO - Dragonborn.esp 61 3d Devious Lore.esp 62 3e GetStripped.esp 63 3f SexLab_Dialogues.esp 64 40 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp 65 41 Skyrim Flora Overhaul.esp 66 42 DeviousMagic.esp 67 43 Immersive Music Temples.esp 68 44 Immersive Music.esp 69 45 GreenWaterFix_Compatible.esp 70 46 GagSFX.esp 71 47 Hydra Devious Devices Patch.esp 72 48 Slaverun_Reloaded_Comments.esp 73 49 SlaveTatsEventsBridge.esp 74 4a SlaveTats.esp 75 4b ELFXEnhancer.esp 76 4c sanguinesDebauchery.esp 77 4d SD Addons.esp 78 4e SD Patches.esp 79 4f SexLab - Devious Butt.esp 80 50 yps-ImmersivePiercing.esp 81 51 SOS - Pubic Hair for Females Addon.esp 82 52 SLAnimLoader.esp 83 53 SexLabDefeat.esp 84 54 mslDeviousCaptures.esp 85 55 SGS.esp 86 56 DD_Helpers.esp 87 57 submissivelola.esp 88 58 SkyrimChainBeastsDB.esp 89 59 Laura's Bondage Shop.esp 90 5a dD Enchanted Chests.esp 91 5b EstrusChaurus.esp 92 5c FMEA Skyrim.esp 93 5d S_L_U_T_S.esp 94 5e TreasureHunterWhore.esp 95 5f SexLab Inflation Framework.esp 96 60 JaxonzMCMKicker.esp 97 61 Devious Masque of Clavicus Vile.esp 98 62 SexistGuards.esp 99 63 Kinky Kitties - Nokou.esp 100 64 DeviousRegulations.esp 101 65 Deviously Cursed Loot.esp 102 66 Alternate Start - Live Another Life.esp 103 67 ImmerSlave.esp 104 68 Deviously Cursed Loot LAL AddOn.esp 105 69 ccas_starts.esp 106 6a RoadInspections.esp 107 6b SimpleSlavery.esp 108 6c SexLabHorribleHarassment.esp 109 6d zzEstrus.esp 110 6e DragonbornInDistress.esp 111 6f SLAdv_GoldWeight.esp 112 70 SLAdventures.esp 113 71 MilkModNEW.esp 114 72 MilkMod_MilkPumpsFancyB.esp 115 73 MilkModNEW HF.esp 116 74 MilkModNEW Sanbox.esp 117 75 MilkModNEW ZaZ Sanbox.esp 118 76 DeviousFollowers.esp 119 77 Deviously Enslaved.esp Papyrus.1.log 707.63 kB · 1 download Well in this one log, UIExtensions is missing. You might not have re-installed it in your testing.
getfreebeef Posted April 11, 2019 Posted April 11, 2019 14 hours ago, Verstort said: Well in this one log, UIExtensions is missing. You might not have re-installed it in your testing. Bloody hell, its always a simple thing that you miss when testing. UIextensions was indeed missing, and i've now fixed it and it's all working now. Thanks for the help!
MikeCobalt Posted April 11, 2019 Posted April 11, 2019 On 4/5/2019 at 11:54 PM, Verstort said: Double check that you have all the requirements, that includes DDx and UIExtensions (https://www.nexusmods.com/skyrim/mods/57046) Without all the hard requirements the mod doesn't start, and DEC intentionally stops the MCM from loading until the mod has gotten far enough to run a 3rd party mod detection first. A missing hard requirement will stop the mod early enough and the MCM will wait forever before it can start. If you've double checked that you have all the hard requirements, try starting a new game, wait 5 minutes for all the mods to load, save, then pass me the papyrus log for those 5 minutes and that save file. In the past there were a few bugs that would cause the MCM to not show up like a missing dependency would, although I haven't run into one in a bit it's not impossible. And now its Fixed, Thanks a lot
Roggvir Posted April 17, 2019 Posted April 17, 2019 What is meant by a "devisor"? is that supposed to be a divider or is it some special mathematical term i dont know? (the hints for "Chastity General" settings are refering to this word). If it is a divider, then if i set "Approach chance (partial) Modifier" to 2, it will divide something by two - but what does it mean? will that increase the chance when compared to setting it to 1, or will it lower the chance? And regarding all those "LEVEL #" settings... Are these things explained somewhere? (i skimmed through the pages here, but didn't find enough info). When i set "Vulnerable Item" level, what am i setting? a morality level that is required from the NPC? or does this "level" increase some number, and that number is then compared to ...what? I guess the higher the values set here, the more vulnerable that item makes the player? or is it the opposite (which would seem strange, but i am totally confused by all these settings). Is there some guide?
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