About This File
13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
Description/summary:
Overview of changes since Chase's last 1.04 release:
- Better control over when the player is attack-able through MCM options
- More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes
- Follower interaction beyond the regular outcomes
- Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption
- Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs
- Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
Frequently Asked Questions:
There are options in my menu for mods that are greyed out, what mod am I missing?
What do I need to do when updating from a previous version?
Why should I use this instead of Cursed loot?
Do I need the original mod (Deviously enslaved)?
Is this mod lighter than the original Deviously Enslaved?
Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
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Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
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Increase the cooldown between attacks
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Turning off Slavetats detection
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Turning off Alternate Chest slot detection
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Leaving arousal detection on faction instead of function
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Limiting how many items you wear and carry with you in your inventory
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Turn off follower finds items in chest feature, heavier than it looks
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Reduce the number of mods DEC looks for, but that's silly
How do I save clean?
OR:
What is "Armbinder conversation" and why does it never seem to activate?
Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
What is Morality?
Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?
Lazy.
DEC doesn't work, what's wrong?
Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
Common reasons DEC is working but you aren't being approached:
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NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
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NPCs have too high of morality, lower the threshold in the options or change the character morality through console
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NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
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You have a quest active that DEC uses to check if the player is busy, finish the quest
Those weren't the issue! AND/OR you cannot see debug info in the console
Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
Mods that DEC connects with (slavery):
- SD+
- Maria Eden (1.19 and 1.24 mostly work)
- Cursed loot
- Simple slavery
- Devious Cidhna
- Wolfclub
- (old) Slaverun and Slaverun Reloaded
- S_L_U_T_S
- Isle of Mara Tweaked
The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
Incompatible mods:
As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings
TODO: Find a good image to use for mod icon
TODO: Find someone who wants to write dialogue
TODO: Figure out minimum requirements for mod versions
TODO: Find out why every time I edit this page paragraphs get extra new lines
Permissions:
DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.
Thanks to:
Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/
Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
What's New in Version 13.25.0
Released
- 13.25.0
- Added: DEC stopping sex approaches while in jail is now disable-able in MCM
- Changed: The Zaz furniture toggle is now a modifier slider, allowing you to turn of approaches while in furniture(0) allow(1) or change the rate of approach (0.1-15)
- Fixed: If you turned off all filters, DEC would still search for animation compatibility with an NPC
- Fixed: If turned off, DEC would still post a debug message every X seconds
- Fixed: If an attacker starts approaching the player while they are not in dialogue, but are waiting for sexlab to start, their approach will interupt sexlab
- 13.24.0
- Added: Bondage mittens detection for follower and player vulnerability
- Added: Followers now have a item to sex preference, default 50/50
- Fixed: DEC detects when the player was released from SSR by the guards
- Fixed: the previous value for follower values is now correctly loaded as the default when you want to change them
- Fixed: One dialogue wouldn't ever show
- Changes: Minor changes to rape approach dialogue
- 13.23.2
- Fixed: Devious Helpers detection
- Fixed: Some combinations of player vulnerability would never have animations
- 13.23.1
- Fixed: DD item key detection for belt and gag removal was broken
- 13.23.0
- Fixed: NPCs will no longer approach the player for sex when they cannot unlock items on the player and no sexlab animations are available
- 13.22.4
- Fixed: DEC would not correctly detect if the player should have their vulnerability increased from exhibitionist fame
- 13.22.2
- Added: Devious lore fetch quest detection
- Added: Devious helpers restraints game detection
- Changed: Slave followers won't approach the player has an equal unless the player is vulnerable
- Fixed: Enslave Dialogue -> Intimidate -> Strip was completely broken
- Fixed: Players attacked with sex dialogue while having a follower, would get enslaved after sex
- 13.22.1
- Fixed: followers that found plugs would sometimes be empty handed
- Fixed: Unique collars would not always remove the previous collar before adding the new one, meaning no new collar
- Changed: the moth priest in Dawnguard is now considered a slave and should not approach the player
- Changed: Alt body slot search is on by default (minor papyrus load, keyword search on all armor instead of just chest) you can turn it off in the MCM
- Changed: One addition to SD Distant masters: a bandit in Orothiem
- 13.22.0
- Added: attackers can rarely find generic DD keys to unlock the player if they are locked down
- Added: DDx Big ball gag
- Fixed: PAHE slaves were approaching the player while posing
- Fixed: player chastity detection before approach is more robust
- Fixed: followers were enslaving the player after follower sex
- Fixed: attackers and followers could unlock restraints with a chastity key
- Fixed: DEC preDD sex filter was ignoring belt
- Fixed: DEC preDD sex filter was blocking blowjob for some F->M combos
- Fixed: Slaverun opening sequence was not blocked completely, leading to sex+enslavement at a bad time
- Changed: Some SD+ NPCs removed and one added: Felglow Keep
- Changed: attackers can now find unique keys for unique gag/belt on the player or themselves to remove
- this requires bypassing zad_blockGeneric for most unique items, which is not recommended, default off
- 13.21.1
- Fixed: DEC was overriding some NPCs in the world, making them headless and broken.
- 13.21.0
- Fixed: DCUR Leon/Leah is working again
- Fixed: Male players with female followers no longer always have sex from receiving position
- Fixed: Same sex followers should no longer always have sex from giving position
- Fixed: Players lacking DCUR would get constant nagging error messages if they wore DD quest items.
- Changed: removed one bad SD master and added two Jarls as potential SD masters
- Changed: Chastity modifier was swapped from a Divider to a real Modifier (for easier understanding), update your config or it'll be reversed
- Minor bugfixes
- 13.20.0
- Added: You can now set unique armors with specific vulnerability in the Vulnerability tab of the MCM (player must wear it for the menu to find it)
- Fixed: Chastity detection wouldn't stop NPCs from attacking the player, leading to both masturbating alone
- Fixed: DEC would believe some sex was valid for DEC after affects when it wasn't started by DEC
- Fixed: Some DEC follower sex wouldn't remove belt/gag from player for sex
- Fixed: Followers frustration wouldn't lower with certain sex combinations
- Fixed: If an NPC wanted to put a punishment belt on the player, regular belts wouldn't be possible
- Changed: NPCs that have keys, to remove chastity items from player during attack, might put them back after
- 13.19.4
- Fixed a bug where the whole mod wouldn't start if you didn't have DFW installed.
- 13.19.0
- Fixed a case where a follower would be ignored for sex attack, not offering a dialogue option
- Fixed DEC not detecting DFW leash game
- Fixed (maybe) DEC would allow Cursed loot gangbang attackers to enslave the player, before they vanish
- Followers that demand sex will now remove a belt from the player if they have the key to do so.
- Fixed sex between player and their slaves putting items on the player as after effect
- Added: option to disable DEC's non-follower gag dialogue, the option is in the dialogue submenu at the bottom
- Fixed: some MCM options were being incorrectly loaded from the MCM save file
- Fixed: a missing script would lead to awkward non-script behavior
- 13.18.4
- Nighttime arousal modifier was backwards, would raise the arousal requirement instead of lowering it
- Stopped the player's follower from interrupting part of the laura's bondage shop "What she deserves" quest
- 13.18.3
- Protection from attack with wizard robes should no longer ignore vulnerability
- "Invisible" NPC's should no longer approach the player
- "Ghost" NPC's should no longer approach the player, but you can turn this back on in the MCM
- 13.18.1
- DD 4.0 leg cuffs were added, in addition the the old DCUR and Zap cuffs
- ZAP should now only show up if you don't have DD4.0 OR DCUR installed
- Unfinished dialogue pertaining to the follower add item game, that was always available, allowing followers to remove items, now requires the game to start first before being available.
- Several "Not now/Now is not the time" responses to follower approaches now have goodbye flags, allowing you to get back into combat.
- The player should no longer be approached by the follower if they find items when crouched. (not canceled though)
- 13.18.0
- Laura and her body guard, in Luara's bondage shop, will no longer attack the player
- 13.17.6
- Fixed: If DEC and SLS were installed, but Cursed loot was not, one of the two installed mods wouldn't start
- 13.17.3
- Fixed: Devious follower enslavement slider was greyed out unless you had an irrelevant mod
- Fixed: Brawl would auto-cancel too early
- 13.17.1
- Fixed: Error spam in the log if the player is standing in some areas of the overworld
- 13.17
- Added: Bypass for morality based on arousal in dialogue settings
- Added: failed approaches due to intimidation or followers now have per-attacker cooldowns
- Added: DEC now stops attacks if the player is in jail (vanilla jails)
- Fixed: Some dialogues were looking for a variable that no longer existed, and would never show up because of it
- Fixed: Collars were often broken, and would not equip
- 13.16
- Added: Options to control Animation filtering through DEC around DD
- Fixed: Sexlab Fame Framework ratings were backwards for "increases vulnerability" and "makes vulnerable"
- Fixed: DEC could get stuck thinking all sex started by DEC was specified "no after-effects"
- Fixed: DEC would consider lvl 2 vulnerability items higher than lvl 3 for lvl 4 calculations (backwards)
- 13.15.1
- Fixed: Sexlab Erotic keyword was broken
- 13.15
- Added: can now save and load settings from a separate file, file saved to (skyrim OR ModOrganizer/overwrite)\SKSE\Plugins\DEC after successful save
- Added: Devious followers enslavement added, counts as a "sold" event
- Fixes to Sexlab erotic armor MCM option saving the wrong value
- Fixed to Devious Followers lockout MCM option not being changable
- Older: Moved to Extended Change log section, on second post of support thread