Verstort Posted April 23, 2019 Author Posted April 23, 2019 On 4/23/2019 at 3:20 PM, Clockwinding said: Hello, I've been struggling with that system for a while, could you confirm the fact that only the highest vulnerability level is checked against the sex/slave thresholds? I quite liked the original where wearing multiple low vulnerability items accounted for a higher level, and i had it configured that way until now. If it really is a 0/1 check it changes everything for me (it's not bad though!). Also, how does "confidence" work? Is it a vanilla value attributed to NPCS like morality, or is it calculated somehow? Thank you for continuing your work on this mod ❤️ Yes I forgot, but if you have (2x lvl3 + 1 lvl2) vulnerable items, or (1x lvl3 + 3x lvl2) then you get boosted to a vulnerability of lvl 4. Every NPC in the game has the confidence stat. DEC's confidence requirement is inverse to the vulnerability system, such that the required confidence to be approached shrinks (if player is not vulnerable (0) then full confidence is req (4), if player is lvl 3 vulnerable, then confidence of 1 or higher is confident enough to approach). If it's nighttime, there is a further drop in confidence required. reqConfidence = 4 - PlayerVulnerability - isNightReduction if NPCConfidence >= reqConfidence approach() The only downside is not all mod authors that make modded NPCs care enough to make the confidence stat make sense for that character.
Clockwinding Posted April 24, 2019 Posted April 24, 2019 Thank you for the explanations! It's clear to me now.
MaikCG Posted May 2, 2019 Posted May 2, 2019 I like option DEC to interception dialogues when player is gaged, but at the same time dialogue DeviousFollowers (about payment and deals) becomes inaccessible for some time, is it possible to leave it to the follower? So as not to turn off the setting in MCM for this. And there may be additional dialogue asking about food and water?
Verstort Posted May 2, 2019 Author Posted May 2, 2019 I can set it so that dialogue doesn't show while the player is gagged and has a Devious Follower, but not sure which dialogue is blocking. The item finding dialogue is rare, goes off once and then silent. The Aroused approach is the same, only goes off when the follower is really horny and once sex has finished, their arousal should drop and not approach for awhile. I guess the player->follower gagged dialogue? I thought that dialogue had a cooldown too... I'll check again tonight. DEC has no food/water dialogue, I don't see a reason to add one either. Unless the dialogue above is overbearing, which I can fix, DEC shouldn't be the standard gag dialogue and other mod dialogue exists for that already. With a clean save and the latest DF, I can talk to the follower with regular DD gag dialogue, DEC doesn't get in the way. Make sure you have your mods detection updated in DEC, and/or specify what dialogue was the problem.
MaikCG Posted May 3, 2019 Posted May 3, 2019 I mean When MCM "Intimidation Defense" -> "Gag dialogue Toggle" turn on and player has gag all dialogs are hidden Follower speaks dialog topic хх0972AE "What is it?" And two answer options crdePlayerMonitorFollowerPlayerStartUntieme "Can you untie me now?" [DIAL:xx0972AF] (so far the day does not want to untie me ?) crdePlayerMonitorFollowerPlayerStartLetsFuck "Lets fuck!" [DIAL:xx096D3F] Because of the gag they are replaced by mooing, but they trigger corresponding actions So that To pay "devious follower" - temporarily need to disable "Gag dialogue Toggle" in MCM or wait with the prospect of becoming slave DF Or when you die of hunger (any mods for food) and wear gag, then you can ask for food from any NPC (using gaged dialogue from cursed loot), but at the same time you cannot ask same from your follower, he mocks back or rapes ? Do not need to call cursed loot functions, just equip a player with random food and drink (and skooma of course too ?) or refuse depending on the mood of the follower In general, not particularly important, it is not even a error. Of Course, I can turn off this MCM option and get access to all the dialogue when tied, but the funny element game with my follower will be missed.
Verstort Posted May 3, 2019 Author Posted May 3, 2019 Oh that's the time-me-up game, which shouldn't be showing unless you have unfinished dialogue turned on... Having both Devious followers and that game running at the same time wasn't something I expected... The only solution I see right now is to block that game from being startable if devious followers is active. Adding a food/drink dialogue to that game is probably necessary since that game can last >2 ingamehours...
MaikCG Posted May 3, 2019 Posted May 3, 2019 My game lasted much more than in-game day, in the end I was unleashed by another NPC by chance. Thinking a moment I made a small patch for myself by adding a dialog from DF and it works fine Spoiler Similar can be offered as an option to players using DEC and DF. 1
PenBoozerX Posted May 10, 2019 Posted May 10, 2019 Just a little feature edit/add idea. It would be cool if instead of "follower locks sex attempt" it would be a slider of how big of a chance there is that follower will stop approach: - Follower would visibly help player during approach if chance hits [like: npc: "Free fuck, service me!", pc: "I'm not a slave!", follower: "I'm afraid she isn't available (blocked approach)", npc: "Ah, didn't realize she was taken.. (leaves)"] - Follower would get owned if chance misses [like: npc: "Free fuck, service me!", pc: "I'm not a slave!" follower: "I dont think so buddy (miss)", npc: "Oh you wan't some too huh? (group scene triggers?)"] - Or follower sells out player [like: npc: "Free fuck, service me!", pc: "I'm not a slave!", follower: "For a price she is (betray)", npc: "That can be arranged! (pc gets banged)"] Could have a tied system with [follower detail] if follower sees PC as dominant/sub or if follower him/herself enjoys being sub or dom. - Block chance hits with dom follower: "That booty is mine, hands to yourself!" (blocked approach) - Block chance misses with dom follower: "She has been begging for a threesome, haven't you?" (groupie triggers with follower joining) - Dom follower sells out: "You know what... Go ahead. I'll watch the show." (npc assaults pc) or - Block chance hits with sub follower: "Oh, you really don't want to mess with her. Trust me." (blocked approach) - Block chance misses with sub follower: "I-... please dont..." (group scene trigger with npc assaulting both, or pc gets assaulted as follower watches helplessly) - Sub follower sells out: "No! ...take me instead..." (npc has scene with follower instead) Just food for thought. Love the mod! 2
Verstort Posted May 13, 2019 Author Posted May 13, 2019 On 5/10/2019 at 12:53 PM, kiesu said: Just a little feature edit/add idea. It would be cool if instead of "follower locks sex attempt" it would be a slider of how big of a chance there is that follower will stop approach: - Follower would visibly help player during approach if chance hits [like: npc: "Free fuck, service me!", pc: "I'm not a slave!", follower: "I'm afraid she isn't available (blocked approach)", npc: "Ah, didn't realize she was taken.. (leaves)"] - Follower would get owned if chance misses [like: npc: "Free fuck, service me!", pc: "I'm not a slave!" follower: "I dont think so buddy (miss)", npc: "Oh you wan't some too huh? (group scene triggers?)"] - Or follower sells out player [like: npc: "Free fuck, service me!", pc: "I'm not a slave!", follower: "For a price she is (betray)", npc: "That can be arranged! (pc gets banged)"] Could have a tied system with [follower detail] if follower sees PC as dominant/sub or if follower him/herself enjoys being sub or dom. - Block chance hits with dom follower: "That booty is mine, hands to yourself!" (blocked approach) - Block chance misses with dom follower: "She has been begging for a threesome, haven't you?" (groupie triggers with follower joining) - Dom follower sells out: "You know what... Go ahead. I'll watch the show." (npc assaults pc) or - Block chance hits with sub follower: "Oh, you really don't want to mess with her. Trust me." (blocked approach) - Block chance misses with sub follower: "I-... please dont..." (group scene trigger with npc assaulting both, or pc gets assaulted as follower watches helplessly) - Sub follower sells out: "No! ...take me instead..." (npc has scene with follower instead) Just food for thought. Love the mod! Most of this sounds good, but I don't really play a lot of skyrim anymore and probably wont be in a modding mood for a long time.
shadowwolf2k7 Posted May 20, 2019 Posted May 20, 2019 @Verstort i have a suggestion for a female master, that can be added. Jarl elisif and the jarl of riften. both would be good choices. 1
Verstort Posted May 20, 2019 Author Posted May 20, 2019 11 hours ago, shadowwolf2k7 said: @Verstort i have a suggestion for a female master, that can be added. Jarl elisif and the jarl of riften. both would be good choices. Hmm... elisif might work because I think her bedroom and castle are areas where the player can be at night without triggering a trespass warning, but I can't remember what the jarl of rifte's castle is like. I'll see about adding them. 1
shadowwolf2k7 Posted May 20, 2019 Posted May 20, 2019 1 hour ago, Verstort said: Hmm... elisif might work because I think her bedroom and castle are areas where the player can be at night without triggering a trespass warning, but I can't remember what the jarl of rifte's castle is like. I'll see about adding them. thanks for the response. i know that in the blue pallace, the kitchen has extra beds. i know in an earlier version of DEC that my toon was enslaved by elisif, and she ended up sleeping in the kitchen beds lol.
Verstort Posted May 21, 2019 Author Posted May 21, 2019 This version has the two jarls included in the list, you can set them manually in the debug menu. Not sure I can test this tonight, so posting here for now. Deviously Enslaved Continued(v13.20.2 Testing).7z
Zor2k13 Posted May 26, 2019 Posted May 26, 2019 I think in riften you can't go beyond a certain point behind the throne where the jarl sits without getting in trouble until a certain part of the main quest happens I can't be certain about this though as I have not bothered with the main quest that far in many years now. One problem with baning elsif is that after her affinity goes up she wants to have that convo about putting a horn at a shrine for her near whiterun and that can't be done if the player is her slave.
Zaflis Posted May 29, 2019 Posted May 29, 2019 On 5/26/2019 at 8:51 PM, Zor2k13 said: ... she wants to have that convo about putting a horn at a shrine for her near whiterun and that can't be done if the player is her slave. I think you are confusing this mod with SD+ slavery feature? DEC itself doesn't do that sorts, it may start the SD+ one but not deal with how it actually works then.
Verstort Posted May 29, 2019 Author Posted May 29, 2019 35 minutes ago, Zaflis said: I think you are confusing this mod with SD+ slavery feature? DEC itself doesn't do that sorts, it may start the SD+ one but not deal with how it actually works then. No they mean the vanilla skyrim quest. Jarl Elisif, the woman who lost her husband when Ulfric killed him at the start of the civil war before the game starts, wants her husband's horn to be left at a Talos shrine, but can't do that herself because she's aligned with the empire, which has outlawed Talos worship. https://elderscrolls.fandom.com/wiki/Elisif's_Tribute
Zaflis Posted May 30, 2019 Posted May 30, 2019 9 minutes ago, Verstort said: No they mean the vanilla skyrim quest. Jarl Elisif, the woman who lost her husband when Ulfric killed him at the start of the civil war before the game starts, wants her husband's horn to be left at a Talos shrine, but can't do that herself because she's aligned with the empire, which has outlawed Talos worship. I know the vanilla quest, but "being Elisif's slave" part is not.
Verstort Posted May 30, 2019 Author Posted May 30, 2019 52 minutes ago, Zaflis said: I know the vanilla quest, but "being Elisif's slave" part is not. Ah you're right, I misread your post. But at the same time, his point is a bit valid: DEC is the mod that decided player should be an SD+ slave to the Jarl, not SD. If SD+ doesn't work with an actor, and SD+ wouldn't naturally find itself using that actor, and DEC automatically forces that actor, then either SD+ or DEC can fix it, but DEC is what raised the issue to begin with. Not sure if its a real big issue though, haven't tested that part far enough yet.
Zaflis Posted May 30, 2019 Posted May 30, 2019 There are some things in this mod too about follower being a dom, but very little of it is documented or tooltipped in MCM. I have these for follower: - Enjoys being dom: -17 - Enjoys being sub: 0.0 - Thinks player dom: 1.0 - Thinks player sub: 25.0 How do you make her enjoy being dom, and will it affect anything? I have tried in couple sex requests to respond with "yes mistress" but she tells not to call her that. I don't know what else, when others approach for enslavement i glance at follower. I mean even without SD+ active (i don't have it), this whole stat system is unique and with potential. Maybe some timed restraint events could be used when she is dom enough? DDi or DDx should have templates for that sort of items, but it's propably easier than making whole scripted events with equipping and unequipping, dialogs and whatnot.
Verstort Posted May 30, 2019 Author Posted May 30, 2019 8 minutes ago, Zaflis said: There are some things in this mod too about follower being a dom, but very little of it is documented or tooltipped in MCM. I have these for follower: - Enjoys being dom: -17 - Enjoys being sub: 0.0 - Thinks player dom: 1.0 - Thinks player sub: 25.0 How do you make her enjoy being dom, and will it affect anything? I have tried in couple sex requests to respond with "yes mistress" but she tells not to call her that. I don't know what else, when others approach for enslavement i glance at follower. I mean even without SD+ active (i don't have it), this whole stat system is unique and with potential. Maybe some timed restraint events could be used when she is dom enough? DDi or DDx should have templates for that sort of items, but it's propably easier than making whole scripted events with equipping and unequipping, dialogs and whatnot. Enjoys being dom is backwards there; negative values are inversion, positive values are interest. -17 means they hate it. Set Enjoys being dom to 15 instead and they should change their mind. I agree the stat system could have gone places, but I ran out of steam making follower dialogue before I got very far. I could imagine, but not write, the next level after playing around with items and low-risk sex that the current system has. If you turn on unfinished dialogue in the MCM there is a dialogue prompt to ask them to tie you up, not really timed though, the release requires you to approach them again and its a random dice roll to get released or have more items added, as its not finished.
shadowwolf2k7 Posted June 6, 2019 Posted June 6, 2019 On 5/20/2019 at 5:49 PM, Verstort said: This version has the two jarls included in the list, you can set them manually in the debug menu. Not sure I can test this tonight, so posting here for now. Deviously Enslaved Continued(v13.20.2 Testing).7z 368.56 kB · 34 downloads sorry it took so long to get back to you, just saw that you uploaded a test version about 2 hours ago. i did test it but neither elisif or layla law giver showed up in the list of female masters that can be used. also the debug notification of who the master isnt saying who the master will be. i have clicked on for example hert and gotten gisli or anise.
Verstort Posted June 6, 2019 Author Posted June 6, 2019 15 minutes ago, shadowwolf2k7 said: sorry it took so long to get back to you, just saw that you uploaded a test version about 2 hours ago. i did test it but neither elisif or layla law giver showed up in the list of female masters that can be used. also the debug notification of who the master isnt saying who the master will be. i have clicked on for example hert and gotten gisli or anise. Yeah I got the same bug first time I tested, every selection attempt in the debug would get re-selected as Random. The code on item selection is set to select random if you input a wrong number is what I think is causing it, although not sure why it's a bad input. Thought it was just me since nobody else complained about it, and haven't actually looked into it. Guess it's something I should take a shot at fixing, if it's not just my buggy save.
Verstort Posted June 6, 2019 Author Posted June 6, 2019 Nevermind, found the bug. Also, the jarls are at the TOP of the SD master list, if they aren't there it might be that you need to run a new save or a clean save for that list to re-populate with updated values. Deviously Enslaved Continued(v13.20.3 Testing).7z
donttouchmethere Posted June 6, 2019 Posted June 6, 2019 Pet Project 1.5.2+ (PP) and DEC 13.20.0: DCL is not installed PP quest is running PC wears a PP chastity belt that can't be removed Pet Project comes with it's own PP flagged quest chastity belt DEC can't recognize it as PP device and tries to identify it as DCL device Result is that DEC throws out a warning in console and on screen Spoiler Any workaround or do you have to change something to make PP DEC compatible?
shadowwolf2k7 Posted June 6, 2019 Posted June 6, 2019 @Verstort not sure if you are aware. since kimy redid the leon quest to become XDFF after the inital quest, DEC is unable to send the player to be leon/leahs slave. not sure if you can get DEC to proc the XDFF part or not.
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