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Posted

I'm pasting your quote, you're a busy person and I will answer part of the multipart post:

I normally consider limited walking speed to be more restrictive than gagging, in part because I can still run away (see above) if gagged, but that's just me.
 
As for the chains, I might not have put in vulnerable detection for them, they came later. I'll check.
 
Edit: Yeah, wasn't detected. Not sure what lvl to set it to though, lvl 2 minimum because at least as blocking as blindfold, lvl 3 because as combat reducing as armbinder (worse yet, If I recall leg chains stop DD kicking from working, so it makes armbinder even more vulnerable)
 
Right now I'm thinking legchains = 2, arm+chains = 4, maybe chains + blindfold = 3 (can't see and stumbles really easily?)
 
I removed the walk-slow and some other restrictive keyword, and would have removed All the keywords except I need one that triggers both your mod,and the Captured Dreams mod,
but still permits the item to be removed easily.
The guru at CD told me to add some Zad (Instead of ZBF) keywords, 
and I will, as soon as I'm done here, I just am fearful of the ones I am adding, that start out by saying
"Zad_Devious".
Especially one I am adding that looks like "Zad_DeviousHeavyBondage".
So in other words, they are supposed to be mostly decorative except for use as mod triggers.
No one uses Leg Chains (Do they?) and I hope you make the Vulnerablity extra-extra vulnerable.
I never understood the levels, I still don't, but if it had the same level as a gag, that is what I was hoping for.
 
Posted

I'm pasting your quote, you're a busy person and I will answer part of the multipart post:

I normally consider limited walking speed to be more restrictive than gagging, in part because I can still run away (see above) if gagged, but that's just me.
 
As for the chains, I might not have put in vulnerable detection for them, they came later. I'll check.
 
Edit: Yeah, wasn't detected. Not sure what lvl to set it to though, lvl 2 minimum because at least as blocking as blindfold, lvl 3 because as combat reducing as armbinder (worse yet, If I recall leg chains stop DD kicking from working, so it makes armbinder even more vulnerable)
 
Right now I'm thinking legchains = 2, arm+chains = 4, maybe chains + blindfold = 3 (can't see and stumbles really easily?)
 
I removed the walk-slow and some other restrictive keyword, and would have removed All the keywords except I need one that triggers both your mod,and the Captured Dreams mod,
but still permits the item to be removed easily.
The guru at CD told me to add some Zad (Instead of ZBF) keywords, 
and I will, as soon as I'm done here, I just am fearful of the ones I am adding, that start out by saying "Zad_Devious".
Especially one I am adding that looks like "Zad_DeviousHeavyBondage".
So in other words, they are supposed to be mostly decorative except for use as mod triggers.
No one uses Leg Chains (Do they?) and I hope you make the Vulnerablity extra-extra vulnerable.
I never understood the levels, I still don't, but if it had the same level as a gag, that is what I was hoping for.

 

zad_deviousheavybondage is normally used for yokes and armbinders I think, I don't remember removing it from DEC but I don't see it being checked currently so there's probably a reason (since now I have to check for 3 keywords instead).

 

Both ZAP and Cursed loot have functioning leg chains, DEC uses both and can put both on the player.

 

Pretty sure DD has a keyword for leg cuffs specifically, you can just use that to tell DEC that your item is a leg cuff. At least, there should be one, would load up tes5edit and check out the above two sources to see what they use.

 

"Extra-extra vulnerable" and "same level as a gag" don't mix, but I'll use gag as a reference for now until someone else offers an argument for change.

Posted

 

 

 
 

Pretty sure DD has a keyword for leg cuffs specifically, you can just use that to tell DEC that your item is a leg cuff. At least, there should be one, would load up tes5edit and check out the above two sources to see what they use.

 

"Extra-extra vulnerable" and "same level as a gag" don't mix, but I'll use gag as a reference for now until someone else offers an argument for change.

 

I put a picture of the keywords I messed with:

 

Posted

I would remove those permit keywords.

 

Some authors probably don't check for chasitty keywords first, you're going to get bad sexlab animations from authors calling anal if you have a belt that blocks anal but your leg cuffs will give the player permit anal keyword, confusing people.

 

Edit:  zad_deviouslegcuffs will trigger for regular non-limiting leg cuffs too, add zad_BoundCombatDisableKick since there doesn't seem to be legchains keyword.

 

Edit2: This version uses zad_BoundCombatDisableKick to detect leg chains, seems like the best solution at the moment

DEC 13.1.1 with leg chains test.7z

Posted

I would remove those permit keywords.

 

Some authors probably don't check for chasitty keywords first, you're going to get bad sexlab animations from authors calling anal if you have a belt that blocks anal but your leg cuffs will give the player permit anal keyword, confusing people.

 

Edit:  zad_deviouslegcuffs will trigger for regular non-limiting leg cuffs too, add zad_BoundCombatDisableKick since there doesn't seem to be legchains keyword.

 

Edit2: This version uses zad_BoundCombatDisableKick to detect leg chains, seems like the best solution at the moment

Thanks.

I could not find zad_boundcombatdisablekick, I had DDI 2.92 instead of 3.0 Beta 1.

This was corrected ten seconds ago, so I will try the new ESP now, Thank you again

Posted

Hey two issues I'm noticing with 13.1:

 

  • My follower now sometimes finds "really expensive" Captured Dreams items in the found items conversation, however I never get CD items equipped, instead I get ordinary belts and plugs.  Does this require CD 4.0 beta to work correctly?  My CD version is 3.84.
  • If I choose the "I wonder what we could sell this for..." option and the follower declines to equip the items on me or her, the items never show up in my inventory.
Posted

Hey two issues I'm noticing with 13.1:

 

  • My follower now sometimes finds "really expensive" Captured Dreams items in the found items conversation, however I never get CD items equipped, instead I get ordinary belts and plugs.  Does this require CD 4.0 beta to work correctly?  My CD version is 3.84.
  • If I choose the "I wonder what we could sell this for..." option and the follower declines to equip the items on me or her, the items never show up in my inventory

Huh, I haven't even seen the dialogue show up yet.

 

Because it's random, and I'm too lazy to add forcing measure for debugging, I often don't see some of the dialogue for a long time, and therefor miss bugs like this.

 

CD items aren't locked to 4.0, they just aren't working by the looks of it, I need to fix it.

 

I haven't added give-items-to-player outcomes, or even follower-holds-onto-items outcomes, to maybe-we-can-sell-this dialogues yet.

 

Thanks for reminding me though, my todo list gets jumbled.

Posted

Hi. I'm using 12.3.3, and after few hours of playing, MCM menu stoped working. Like after choose "Deviously enslaved" in MCM, there is only empty tabs.

 

If i start new game or load some old save, Deviously enslaved's MCM works fine.

 

Its a usual bug for this version?

 

 

Posted

I can't remember, which probably means no it wasn't a common bug.

 

Post a log or try 13.1, or you could try resetting the mcm with "stopquest crdemcm" "startquest crdemcm". Save cleaning would also probably fix, although it sounds like it comes and goes by the sound of it.

Posted

Change of plans, releasing this now since I might be gone next week starting monday. If I am gone next week and miss the CDx 4.0 release I want to remind everyone that you can pause DEC by turning it off for the duration of quests and events in his mod and I'll see about fixing any issues when I get back.

 

You'll need to reset mods in the debug menu if you want CD items to work, or you'll get a bunch of ghost items that you can't do anything with. Right now the chances to get items in RandomCD are locked at 2/5 chance to get a sub-item (plug, belt, collar, cuffs) and the plugs are all equal chance, along with the style (silver/bronze).

 

 

Posted

Hey thanks for the follower fixes!  Downloading now (If LL will ever let me, grr...).

 

When you get back, I had some additional thoughts on the unfinished follower dialog you have marked as todo:

 

  • "Not now, <whatever your name is>!" if adding in the follower name is a PITA I'd suggest dropping it, and change the wording to, "Not now, let's talk about the things you found later."  I'd also suggest then this changes the next follower approach opening line to, "So, about that stuff I found earlier, my pussy's getting wet thinking about them in my pack..."

In addition, I realize the not now option is supposed to be a failsafe of sorts for inconvenient timing on the follower's part, but part of the DD fun can be getting locked up at the most inconvenient moment!  So I'd also suggest a submissive override check on the player, and if she is sub the follower says, "Oh, no, don't ignore me!  I was going to suggest putting them on me, but now I think they would look better on you!" and then getting them locked on you.  You could make this submissive override an option if the MCM menu if you really think there should always be a way out.

  • "Let's have sex in these!" -- This should be changed into four different options:
  1. If the item found includes a belt:
    • (Dominant) "I want to lock your pussy away for my exclusive use!  Put that on, and then service me with your tongue!"
      • (follower agrees) "Yes my mistress, my pussy is for your use only!" (Initiate follower to player oral sex)
      • (follower refuses, player is sub) "What?  No, I think I need to keep YOUR pussy locked up for my personal use!  Wear this now, slut, and lick my cunt!" (lock device on player, player to follower oral sex)
    • (Submissive) "Oh, good, I need to keep my pussy safe from all those mean bandits!  Quick, lock it on me, and I'll reward you with my tongue!"
      • (follower agrees) "Yeah, that's right, fuck those horny bandits, your pussy is mine, and mine alone to play with!" (Initiate player to follower oral sex)
      • (follower refuses, player is dom) "Oh, no mistress, it's my pussy that needs to be kept safe and sound from bandits, I only want your fingers inside me!" (locks belt on herself, initiate follower to player oral sex)
  2. If the item does not include a belt:
    • (Dominant) "I'd like to mark you as my property, so no one else courts you!  Put it on, then I'm going to fuck you so you know you're my personal sex toy!"
      • (follower agrees) "Oh, thank you mistress, I'm so happy to be your little sex pet!" (Initiate player rapes follower)
      • (follower refuses, player is sub) "Eh, don't you remember that you're MY property??  These belong on you!  Now make me cum, pet!" (follower rapes player)
    • (Submissive) "I think those would look so hot on me, and it would keep others from unwanted advances on me, knowing that I'm yours!  Put them on me, then fuck me hard!"
      • (follower agrees) "Oh yeah!  No suitors for you, I'm pleased that you know your place with me!" (follower rapes player)
      • (follower refuses, player is dom) "But, my lady!  Surely you jest! I wanted everyone to know that I'm yours, and will always be so!  I must wear these, for I'll never love anyone else!" (player rapes follower)
Posted

Hey verstort, how does your mod recognise your current enslaved status? I got enslaved for slaverun via simple slavery, then decided I didn't want to be slaverunned and wanted other slavery mods to take advantage, so used the Slaverun testmode to end the quest for it. However, DEC still logged something like "[CRDE] vulnerability slaverun 2", which indicated that DEC still saw my characyer as being a slave, and therefore couldn't be considered for the slavery roll, and made it so that my character was vulnerable despite not wearing devices.

 

Is there a way to update the value it reads from or is it an issue with slaverun's debug force end dialogue that doesn't reset that value properly? Thanks.

Posted

I didn't find "slaverun 2" when searching, but are you sure the debug said "vulnerability?"

 

There are too many debugs for slaverun reloaded, but only two that end with "2" but none that are vulnerability, only enslaved:

 

"enslaved: slaverun reloaded quest 2" The slaverun training quest has started and the stage is >= 200 ; player is still actively being trained

 

"enslaved: slaverun reloaded slave lock-out 2" Both training quest and main quest are running, training is = 1500 (complete) and the main quest stage is >= 1200 and you have the slaverun lockout option on.

 

Sounds like the training quest needs to be turned off with stopquest in the first case, maybe it doesn't turn off with the reset I don't know. In the second case you need to reset the main quest to refresh the stages.

 

If that doesn't work it might be easier to call kenjoka's attention here for better understanding of how you got the error and since I don't know how/what the reset does. If Kenjoka needs to look at the code in question it's at line 1477 in crdeModsMonitorScript.psc

 

@ centuximab I'll read your suggestions when I get back

Posted

i am currently running the latest version and i have come across and interesting bug. occasionally my follower will either gift me or have in their inventory a infinitely re spawning chastity belt that quickly jumps into the thousands and no matter how many you choose to discard the number keeps increasing. it also happens to try and spawn all 3000 odd chastity belts which caused a funny scene before crashing out.

 

 

Posted

I didn't find "slaverun 2" when searching, but are you sure the debug said "vulnerability?"

 

There are too many debugs for slaverun reloaded, but only two that end with "2" but none that are vulnerability, only enslaved:

 

"enslaved: slaverun reloaded quest 2" The slaverun training quest has started and the stage is >= 200 ; player is still actively being trained

 

"enslaved: slaverun reloaded slave lock-out 2" Both training quest and main quest are running, training is = 1500 (complete) and the main quest stage is >= 1200 and you have the slaverun lockout option on.

 

Sounds like the training quest needs to be turned off with stopquest in the first case, maybe it doesn't turn off with the reset I don't know. In the second case you need to reset the main quest to refresh the stages.

 

If that doesn't work it might be easier to call kenjoka's attention here for better understanding of how you got the error and since I don't know how/what the reset does. If Kenjoka needs to look at the code in question it's at line 1477 in crdeModsMonitorScript.psc

 

@ centuximab I'll read your suggestions when I get back

 

Thanks Verstort, yeah it's definitely the first case, I just couldn't remember exactly what it said. I wasn't aware there were 2 stages for DEC detecting slaverun, I was still in the training phase when i tried the reset, which I guess force ends the main quest, and perhaps not the training quest properly. I'll try that and if it still shows then i'll bring it to Kenjoka's attention; he said already that the reset quest wasn't properly tested anyway.

 

Posted

I'm trying to figure out what I did to trigger this, since I didn't really do anything I can recall to my mod list. But when I get near an NPC that fits the criteria for rape, they approach me and say "Hey you, just who i was looking for", and the animation begins. Problem is that they KEEP saying it and the animations continue without end, sometimes overlapping 2-3 at a time, then others join in and its just a mess...

 

I've tried turning on and off a ton of options including starting enslaved stuff off of any sexlab sex events, seems almost no matter what i do i end up being a big train run for every NPC in town...and while that's fun for a few minutes, i kind of want to do other stuff hehe

Posted

I'm trying to figure out what I did to trigger this, since I didn't really do anything I can recall to my mod list. But when I get near an NPC that fits the criteria for rape, they approach me and say "Hey you, just who i was looking for", and the animation begins. Problem is that they KEEP saying it and the animations continue without end, sometimes overlapping 2-3 at a time, then others join in and its just a mess...

 

Had this happen last night with a follower while using 13.2.0 in a rather lengthy loop I finally escaped by running away during a lull.

Posted

Small issue I noticed: Followers of both genders will approach (at least for the "just the person I was looking for" prompt) even if you've set the approach to one gender.  They don't even have to be currently following you at the moment, just to be in your general vicinity.  Might be something to fiddle with, at some point. ;)

Posted

Is there a way to "unregister" followers? It seems Immersive Horses adds your horse(s) to the follower faction or something, and whenever I ride somewhere (I ride everywhere) I get regular messages that my follower looks horney because of the horse's arousal. It's registered seven NPCs so far; one actual follower (who is currently parked in Whiterun), two housecarls, two horses, Captain Lonely-Gale and Niruin. biggrin.png

Posted

Oh, that's what it is. I've been wondering why I had a follower horny while alone. I think it registered a jarl too, maybe it doesn't look at faction but at relationship?

Posted

Is there a way to "unregister" followers? It seems Immersive Horses adds your horse(s) to the follower faction or something, and whenever I ride somewhere (I ride everywhere) I get regular messages that my follower looks horney because of the horse's arousal. It's registered seven NPCs so far; one actual follower (who is currently parked in Whiterun), two housecarls, two horses, Captain Lonely-Gale and Niruin. biggrin.png

 

Oh, is that what that is?  I thought it was because I was using EFF and had a ton of followers "relaxing" in various locations, waiting for me to recall them as needed with leader's telepathy/teleportation.

 

FWIW, even after this bug is addressed, it would be nice if the line was changed to "Your follower <follower name> looks horny" to support multi-follower mods like EFF/AFT/UFO so I don't have to go around polling each active follower to see who's DTF. :lol:

Posted

The term follower is confusing because it is not just describing followers but any npcs nearby that the mod picks. Would be better if this was restricted to only npcs actively following the player at the time.

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