Verstort Posted July 12, 2016 Author Posted July 12, 2016 There is a second reason Items may be greyed out: I haven't implemented them yet. There's at least one follower option still greyed out, lots of item options, ect. These items can not be un-greyed by user action or by installing a required mod yet.
NotYourMother Posted July 12, 2016 Posted July 12, 2016 I have greyed out the friendly fire remember option, the force greet option, the dungeons option, and cant change vulnerability for sex. Are all of this options not implemented yet?
Verstort Posted July 12, 2016 Author Posted July 12, 2016 I have greyed out the friendly fire remember option, the force greet option, the dungeons option, and cant change vulnerability for sex. Are all of this options not implemented yet? Dungeons should be grey, friendly fire should be grey, force greet should not, vulnerability should not but looks like I didn't change it, not sure if it's working either honestly (forgot about that feature) Are you on 13.1? Forcegreet being grey was normal for 13.0.X
NotYourMother Posted July 12, 2016 Posted July 12, 2016 That is it. I am using 13.0.6 because the testing behind 13.1 scares me a bit
deviant51 Posted July 12, 2016 Posted July 12, 2016 installed for the first time. but the mcm menu does not show. what is wrong?
Verstort Posted July 12, 2016 Author Posted July 12, 2016 If you missed it on the front page, you need to install UIExtensions http://www.nexusmods.com/skyrim/mods/57046/? If that wasn't it, give me a papyrus log, it might tell me more.
deviant51 Posted July 12, 2016 Posted July 12, 2016 If you missed it on the front page, you need to install UIExtensions http://www.nexusmods.com/skyrim/mods/57046/? If that wasn't it, give me a papyrus log, it might tell me more. I have uiExtensions (reinstalled it and it still doesn't work) this papyrus is me running around in whiterun for 1 minute. (opening some barrals and switching betweet 1st and 3rd person) Papyrus.0.log
Verstort Posted July 13, 2016 Author Posted July 13, 2016 Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least.
Guest Posted July 13, 2016 Posted July 13, 2016 did you add new dialogue in 13.1? I'm playing that version. Ysolda the NPC normally has sex with Player-Peaches and leaves (or sleeps, whatever) in her house. But now she keeps saying "are you my birthday present?" and starting sex. That's great but she keeps saying that, and because of a slight delay, she might actually leave just as sexlab gets going. I can't tell if my random-errors are having their revenge or if this is some new feature. I really don't think the log will help, but I am adding it
Verstort Posted July 13, 2016 Author Posted July 13, 2016 Yeah that's a bug, the part where they say it more than once as they leave and stand there next to you saying it again. Need to find a way to fix that. But yes I added dialogue, although that specific part was in 13.0.X
Guest Posted July 13, 2016 Posted July 13, 2016 Yeah that's a bug, the part where they say it more than once as they leave and stand there next to you saying it again. Need to find a way to fix that. But yes I added dialogue, although that specific part was in 13.0.X I love the dialogue change, thank you. I had to break out of the game just now because there was this endless continuous loop of sexlab scenes that were not waiting to finish. Well imagine some kid were playing with a cassette and all you kept hearing was "I think it's" over and over and over.
Verstort Posted July 13, 2016 Author Posted July 13, 2016 [07/12/2016 - 06:51:47PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (32001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (32001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 That faction is CurrentFollowerFaction, a vanilla faction. No idea how it would break, but Restart crdePlayerMonitor or save clean to fix. [07/12/2016 - 06:51:36PM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [crdePlayerMonitor (32001827)].crdeplayermonitorscript.CheckDevices() - "crdeplayermonitorscript.psc" Line 414 [crdePlayerMonitor (32001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 707 [crdePlayerMonitor (32001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 Too many keywords are checked on that one line, DD keywords, Maria eden, and paradisehalls. If you uninstalled ME or PAH please refresh mods, if not save clean is probably needed to fix. I don't actually see any reason in this log for DEC to cause sex over and over again, so can I assume it's just the sexlab arousal F + F= No orgasm arousal drop bug? Or if you meant game crashing, I don't see anything at hte tail end of hte log to be concerned about. Probably just a memory crash? Edit: Actually, that PAH keyword didn't have a modloaded safety check, so it could thow that error normally. I've never seen that before, but I suppose it's possible. I've added a check to fix it on the next release.
nux581 Posted July 13, 2016 Posted July 13, 2016 Sounds like defeat is stuck, DEC detects if post combat defeat is still busy to prevent itself from getting in the way. Not getting attacked by anything would suggest the defeat calm spell. "Player is busy: defeat" goes off if DEC detects that the player is in the defeat faction, or has either the defeat calm effect or the defeat alt calm effect. Those are the only cases where that message should show up. Don't know how defeat got stuck, maybe ask in the defeat thread? I don't play with it all that heavily anymore to be honest, and I haven't seen it get stuck like that in a long time. I would assume DEC didn't cause it to get stuck, DEC should detect it's active and stop working. That was it! Thanks so much. A reset in the Defeat MCM "General" menu cleared up the problem.
Guest Posted July 13, 2016 Posted July 13, 2016 I'm going to restart. Maybe I'll conjure up an NPC in prison, If it happens again I don't know O. Maybe, Player has no followers????? So the thing said it wouldn't work on "None"? The file I am including is Before any major errors, as far as I know. What I mean is, if it has errors, they aren't apparent yet and are extremely close to the beginning. ------------------ I wonder if the PSQ rape option in the MCM menu has any effect upon your mod.
deviant51 Posted July 13, 2016 Posted July 13, 2016 Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything.
Triarie Posted July 13, 2016 Posted July 13, 2016 First, thanks for the mod, especially the interaction with the follower. I hope that this part of the mod will continue expand! Secondly, the problem of spam is constantly in the papyrus, what it might be, and it is dangerous? 07/13/2016 - 08:11:36PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Warning: Assigning None to a non-object variable named "::temp100" stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Warning: Assigning None to a non-object variable named "::temp100" stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Warning: Assigning None to a non-object variable named "::temp100" Whops, i look for wrong column, is another mod sorry xD
Siudhne Posted July 13, 2016 Posted July 13, 2016 Random request unrelated to the past updates (which were rad as always): Option to remove player control when approached. Currently even with 100% sex approach and a 5 second check I get only approached rarely because I dash in - do what I have to do - and dash out. Not even on purpose, often I forget I'm vulnerable due to fame and just when randomly checking the console I notice that someone tried to approach me. It's not a big issue though, I'd just wish DEC would trigger more often for me. Edit: Maybe only when vulnerability is high enough? Or maybe teleporting approach-npc (not immersive, but their pathfinding often isn't either ) instead of player-lockdown?
Verstort Posted July 14, 2016 Author Posted July 14, 2016 Sounds like defeat is stuck, DEC detects if post combat defeat is still busy to prevent itself from getting in the way. Not getting attacked by anything would suggest the defeat calm spell. "Player is busy: defeat" goes off if DEC detects that the player is in the defeat faction, or has either the defeat calm effect or the defeat alt calm effect. Those are the only cases where that message should show up. Don't know how defeat got stuck, maybe ask in the defeat thread? I don't play with it all that heavily anymore to be honest, and I haven't seen it get stuck like that in a long time. I would assume DEC didn't cause it to get stuck, DEC should detect it's active and stop working. That was it! Thanks so much. A reset in the Defeat MCM "General" menu cleared up the problem. Fixable is good, even if we don't know how it got stuck in the first place. I'm going to restart. Maybe I'll conjure up an NPC in prison, If it happens again I don't know O, Maybe, Player has no followers????? So the thing said it wouldn't work on "None"? The file I am including is Before any major errors, as far as I know. What I mean is, if it has errors, they aren't apparent yet and are extremely close to the beginning. ------------------ I wonder if the PSQ rape option in the MCM menu has any effect upon your mod. That might be the case, can't remember if papyrus distingushes between the two. I don't play with PSQ (never got it to work) but I doubt their MCM option has any influence on DEC unless it manipulates Sexlab, aroused, or DD in some way as well. Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything. Yeah I checked by uninstalling xaz myself and it didn't seem to be a dependency. I'm not sure why your game is complaining about a unknown type in that function, the only other type than the one from xaz prison is WorldSpace which is a vanilla type from skyrim itself, that can't be what it's complaining about...? You can see the function directly at line 434 in crdePlayerMonitorScript.psc: ; assume other locations can call ; guard chat also checks vulnerability, but that_s handled separately because we only need to check when the equipment changes function CheckGuardApproachable() if Mods.modLoadedPrisonOverhaul && MCM.bGuardDialogueToggle ; get user hold location, bounty ;Faction localFac = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction() ;localBounty = localFac.GetInfamy() localBounty = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction().GetInfamy() isLocallyWanted = (localBounty > 0 && vulnerability > 0) || localBounty > 99 ;if (localBounty > 0 && vulnerability > 0) || localBounty > 99 ; isLocallyWanted = true ; ;return true ;else ; isLocallyWanted = false ;endif ; if user is nude in big city (moral city with stick up their butt) WorldSpace curSpace = player.GetWorldSpace() isIndecent = isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ;if isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ; isIndecent = true ;else ; isIndecent = false ;endif ; faction.GetCrimeGold() or faction.GetInfamy() ; if bounty is > else isLocallyWanted = false ; for now, we do nothing, but we need to reset these so that they don_t stick to false isIndecent = false endif endFunction To be honest, I haven't touched this in ages because I sorta lost interest in guard interaction. The function is a mess of commented out code, everything with a ";" is ignored by the game, the only two types defined in this code are when we get the player's infamy from xaz's xazpEscortToPrison quest type, and the worldspace below. No other types are mentioned in the function unless I'm just that blind tonight, but none of this code should get executed anyway since you don't have the mod installed we should skip to the else clause anyway. First, thanks for the mod, especially the interaction with the follower. I hope that this part of the mod will continue expand! Secondly, the problem of spam is constantly in the papyrus, what it might be, and it is dangerous? 07/13/2016 - 08:11:36PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Warning: Assigning None to a non-object variable named "::temp100" stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Warning: Assigning None to a non-object variable named "::temp100" stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [crdePlayerMonitor (94001827)].crdeplayermonitorscript.attemptApproach() - "crdeplayermonitorscript.psc" Line 847 [crdePlayerMonitor (94001827)].crdeplayermonitorscript.OnUpdate() - "crdeplayermonitorscript.psc" Line 208 [07/13/2016 - 08:11:36PM] Warning: Assigning None to a non-object variable named "::temp100" Whops, i look for wrong column, is another mod sorry xD Might be fixed if billi is right Random request unrelated to the past updates (which were rad as always): Option to remove player control when approached. Currently even with 100% sex approach and a 5 second check I get only approached rarely because I dash in - do what I have to do - and dash out. Not even on purpose, often I forget I'm vulnerable due to fame and just when randomly checking the console I notice that someone tried to approach me. It's not a big issue though, I'd just wish DEC would trigger more often for me. Edit: Maybe only when vulnerability is high enough? Or maybe teleporting approach-npc (not immersive, but their pathfinding often isn't either ) instead of player-lockdown? You could decrease the interval meaning they are sent for you earlier, but I can see the desire to get around skyrim's generic pathing nature. Hmm... Maybe I can think of a way to warp NPCs to you in such a way that they always warp behind the camera or something, need to look at my options here.
deviant51 Posted July 14, 2016 Posted July 14, 2016 Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything. Yeah I checked by uninstalling xaz myself and it didn't seem to be a dependency. I'm not sure why your game is complaining about a unknown type in that function, the only other type than the one from xaz prison is WorldSpace which is a vanilla type from skyrim itself, that can't be what it's complaining about...? You can see the function directly at line 434 in crdePlayerMonitorScript.psc: ; assume other locations can call ; guard chat also checks vulnerability, but that_s handled separately because we only need to check when the equipment changes function CheckGuardApproachable() if Mods.modLoadedPrisonOverhaul && MCM.bGuardDialogueToggle ; get user hold location, bounty ;Faction localFac = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction() ;localBounty = localFac.GetInfamy() localBounty = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction().GetInfamy() isLocallyWanted = (localBounty > 0 && vulnerability > 0) || localBounty > 99 ;if (localBounty > 0 && vulnerability > 0) || localBounty > 99 ; isLocallyWanted = true ; ;return true ;else ; isLocallyWanted = false ;endif ; if user is nude in big city (moral city with stick up their butt) WorldSpace curSpace = player.GetWorldSpace() isIndecent = isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ;if isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ; isIndecent = true ;else ; isIndecent = false ;endif ; faction.GetCrimeGold() or faction.GetInfamy() ; if bounty is > else isLocallyWanted = false ; for now, we do nothing, but we need to reset these so that they don_t stick to false isIndecent = false endif endFunction To be honest, I haven't touched this in ages because I sorta lost interest in guard interaction. The function is a mess of commented out code, everything with a ";" is ignored by the game, the only two types defined in this code are when we get the player's infamy from xaz's xazpEscortToPrison quest type, and the worldspace below. No other types are mentioned in the function unless I'm just that blind tonight, but none of this code should get executed anyway since you don't have the mod installed we should skip to the else clause anyway. I tried making a new game too. Mcm doesn't appear. :/ I found to have the same problem with the original devious enslaved. There the mod works (npc's demand sex), but mo mcm.
Siudhne Posted July 14, 2016 Posted July 14, 2016 You could decrease the interval meaning they are sent for you earlier, but I can see the desire to get around skyrim's generic pathing nature. Hmm... Maybe I can think of a way to warp NPCs to you in such a way that they always warp behind the camera or something, need to look at my options here. Mostly I was afraid that short intervals would cause too much stress for my poor, old papyrus engine. But maybe I should have tried it before assuming the worst - I will certainly try it next. Edit: Oh, and regarding the force greet: When they try to forcegreet me from behind they never seem to be able to catch me unless I stand still - even slow walking is fast enough to "outrun" them. Not sure if that's only on my end or in general.
Guest Posted July 14, 2016 Posted July 14, 2016 Are ankle chains considered a vulnerable item? I wanted to convert ZBFAnkleGoldHDT to another piece of powerful light Armor, Trying to include all the appropriate keywords while removing things like no-sprint and move-slowly. Npc's in your mod don't seem to notice the chains, and I do not know if that's me or something your mod chooses to ignore? Please tell me which keyword or enchantment to add to make them as vulnerable as a gag, (but more attractive & less restrictive) thank you. ----------- A couple hours later, On a hunch I added the keyword ZBFWornCollar. It already has ZBFWornAnkles but I don't think that counts. It did not help, I think the slot is ignored. I did not want to fool with slots, it might mess up another device. So if it is not too much trouble, please add ankle chains, thanks.
pihwht Posted July 14, 2016 Posted July 14, 2016 Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything. Yeah I checked by uninstalling xaz myself and it didn't seem to be a dependency. I'm not sure why your game is complaining about a unknown type in that function, the only other type than the one from xaz prison is WorldSpace which is a vanilla type from skyrim itself, that can't be what it's complaining about...? You can see the function directly at line 434 in crdePlayerMonitorScript.psc: ; assume other locations can call ; guard chat also checks vulnerability, but that_s handled separately because we only need to check when the equipment changes function CheckGuardApproachable() if Mods.modLoadedPrisonOverhaul && MCM.bGuardDialogueToggle ; get user hold location, bounty ;Faction localFac = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction() ;localBounty = localFac.GetInfamy() localBounty = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction().GetInfamy() isLocallyWanted = (localBounty > 0 && vulnerability > 0) || localBounty > 99 ;if (localBounty > 0 && vulnerability > 0) || localBounty > 99 ; isLocallyWanted = true ; ;return true ;else ; isLocallyWanted = false ;endif ; if user is nude in big city (moral city with stick up their butt) WorldSpace curSpace = player.GetWorldSpace() isIndecent = isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ;if isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ; isIndecent = true ;else ; isIndecent = false ;endif ; faction.GetCrimeGold() or faction.GetInfamy() ; if bounty is > else isLocallyWanted = false ; for now, we do nothing, but we need to reset these so that they don_t stick to false isIndecent = false endif endFunction To be honest, I haven't touched this in ages because I sorta lost interest in guard interaction. The function is a mess of commented out code, everything with a ";" is ignored by the game, the only two types defined in this code are when we get the player's infamy from xaz's xazpEscortToPrison quest type, and the worldspace below. No other types are mentioned in the function unless I'm just that blind tonight, but none of this code should get executed anyway since you don't have the mod installed we should skip to the else clause anyway. I tried making a new game too. Mcm doesn't appear. :/ I found to have the same problem with the original devious enslaved. There the mod works (npc's demand sex), but mo mcm. I had this with mcm not appearing yesterday after I updated to a clean save and added Fame. I got the memu back after another clean save. I intend to remember this next time it happens. Remove dec. Clean save. Install dec. If it doesn't show up within in a few hours, do another clean save.
deviant51 Posted July 14, 2016 Posted July 14, 2016 Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything. Yeah I checked by uninstalling xaz myself and it didn't seem to be a dependency. I'm not sure why your game is complaining about a unknown type in that function, the only other type than the one from xaz prison is WorldSpace which is a vanilla type from skyrim itself, that can't be what it's complaining about...? You can see the function directly at line 434 in crdePlayerMonitorScript.psc: ; assume other locations can call ; guard chat also checks vulnerability, but that_s handled separately because we only need to check when the equipment changes function CheckGuardApproachable() if Mods.modLoadedPrisonOverhaul && MCM.bGuardDialogueToggle ; get user hold location, bounty ;Faction localFac = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction() ;localBounty = localFac.GetInfamy() localBounty = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction().GetInfamy() isLocallyWanted = (localBounty > 0 && vulnerability > 0) || localBounty > 99 ;if (localBounty > 0 && vulnerability > 0) || localBounty > 99 ; isLocallyWanted = true ; ;return true ;else ; isLocallyWanted = false ;endif ; if user is nude in big city (moral city with stick up their butt) WorldSpace curSpace = player.GetWorldSpace() isIndecent = isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ;if isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ; isIndecent = true ;else ; isIndecent = false ;endif ; faction.GetCrimeGold() or faction.GetInfamy() ; if bounty is > else isLocallyWanted = false ; for now, we do nothing, but we need to reset these so that they don_t stick to false isIndecent = false endif endFunction To be honest, I haven't touched this in ages because I sorta lost interest in guard interaction. The function is a mess of commented out code, everything with a ";" is ignored by the game, the only two types defined in this code are when we get the player's infamy from xaz's xazpEscortToPrison quest type, and the worldspace below. No other types are mentioned in the function unless I'm just that blind tonight, but none of this code should get executed anyway since you don't have the mod installed we should skip to the else clause anyway. I tried making a new game too. Mcm doesn't appear. :/ I found to have the same problem with the original devious enslaved. There the mod works (npc's demand sex), but mo mcm. I had this with mcm not appearing yesterday after I updated to a clean save and added Fame. I got the memu back after another clean save. I intend to remember this next time it happens. Remove dec. Clean save. Install dec. If it doesn't show up within in a few hours, do another clean save. I have already done this. but I wil try again
Verstort Posted July 14, 2016 Author Posted July 14, 2016 You could decrease the interval meaning they are sent for you earlier, but I can see the desire to get around skyrim's generic pathing nature. Hmm... Maybe I can think of a way to warp NPCs to you in such a way that they always warp behind the camera or something, need to look at my options here. Mostly I was afraid that short intervals would cause too much stress for my poor, old papyrus engine. But maybe I should have tried it before assuming the worst - I will certainly try it next. Edit: Oh, and regarding the force greet: When they try to forcegreet me from behind they never seem to be able to catch me unless I stand still - even slow walking is fast enough to "outrun" them. Not sure if that's only on my end or in general. Is that not a vanilla skyrim issue? The player can outrun NPCs without using sprint if I remember correctly, allowing you to catch running slaves in PAH and outrun enemies. That said, I don't trust my memory but I think the force greet was set to running already, but I should check to make sure there isn't a faster run speed they could use. Are ankle chains considered a vulnerable item? I wanted to convert ZBFAnkleGoldHDT to another piece of powerful light Armor, Trying to include all the appropriate keywords while removing things like no-sprint and move-slowly. Npc's in your mod don't seem to notice the chains, and I do not know if that's me or something your mod chooses to ignore? Please tell me which keyword or enchantment to add to make them as vulnerable as a gag, (but more attractive & less restrictive) thank you. ----------- A couple hours later, On a hunch I added the keyword ZBFWornCollar. It already has ZBFWornAnkles but I don't think that counts. It did not help, I think the slot is ignored. I did not want to fool with slots, it might mess up another device. So if it is not too much trouble, please add ankle chains, thanks. I normally consider limited walking speed to be more restrictive than gagging, in part because I can still run away (see above) if gagged, but that's just me. As for the chains, I might not have put in vulnerable detection for them, they came later. I'll check. Edit: Yeah, wasn't detected. Not sure what lvl to set it to though, lvl 2 minimum because at least as blocking as blindfold, lvl 3 because as combat reducing as armbinder (worse yet, If I recall leg chains stop DD kicking from working, so it makes armbinder even more vulnerable) Right now I'm thinking legchains = 2, arm+chains = 4, maybe chains + blindfold = 3 (can't see and stumbles really easily?) Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying: [07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything. Yeah I checked by uninstalling xaz myself and it didn't seem to be a dependency. I'm not sure why your game is complaining about a unknown type in that function, the only other type than the one from xaz prison is WorldSpace which is a vanilla type from skyrim itself, that can't be what it's complaining about...? You can see the function directly at line 434 in crdePlayerMonitorScript.psc: ; assume other locations can call ; guard chat also checks vulnerability, but that_s handled separately because we only need to check when the equipment changes function CheckGuardApproachable() if Mods.modLoadedPrisonOverhaul && MCM.bGuardDialogueToggle ; get user hold location, bounty ;Faction localFac = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction() ;localBounty = localFac.GetInfamy() localBounty = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction().GetInfamy() isLocallyWanted = (localBounty > 0 && vulnerability > 0) || localBounty > 99 ;if (localBounty > 0 && vulnerability > 0) || localBounty > 99 ; isLocallyWanted = true ; ;return true ;else ; isLocallyWanted = false ;endif ; if user is nude in big city (moral city with stick up their butt) WorldSpace curSpace = player.GetWorldSpace() isIndecent = isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ;if isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ; isIndecent = true ;else ; isIndecent = false ;endif ; faction.GetCrimeGold() or faction.GetInfamy() ; if bounty is > else isLocallyWanted = false ; for now, we do nothing, but we need to reset these so that they don_t stick to false isIndecent = false endif endFunction To be honest, I haven't touched this in ages because I sorta lost interest in guard interaction. The function is a mess of commented out code, everything with a ";" is ignored by the game, the only two types defined in this code are when we get the player's infamy from xaz's xazpEscortToPrison quest type, and the worldspace below. No other types are mentioned in the function unless I'm just that blind tonight, but none of this code should get executed anyway since you don't have the mod installed we should skip to the else clause anyway. I tried making a new game too. Mcm doesn't appear. :/ I found to have the same problem with the original devious enslaved. There the mod works (npc's demand sex), but mo mcm. I had this with mcm not appearing yesterday after I updated to a clean save and added Fame. I got the memu back after another clean save. I intend to remember this next time it happens. Remove dec. Clean save. Install dec. If it doesn't show up within in a few hours, do another clean save. Without log I'm speculating but not sure that was the same issue. I've never seen papyrus recover from an unknown type error, it's a cascading error it breaks the whole script and every script that relies on the broken script. DEC might take a long time to load for some users, think > 5 minutes, but that won't be the same issue (I don't think, anyway) Do you have xaz prison overhaul installed? I didn't think I made it a dependency but your log shows papyrus confused about missing types Is DD installed properly? this is worrying:[07/13/2016 - 12:39:13AM] Cannot open store for class "zadboundcombatscript", missing file? Does the mod start with a new save by any chance? If it did I would say the save is corrupted. Edit: I removed xaz prison overhaul completely from my game and it didn't break, so that's not it at least. I don't have prixon overhaul. I have not had any problem with DD. how can I fix the problem? reinstalling DD? Edit: installing prison overhaul doesn't fix anything. Yeah I checked by uninstalling xaz myself and it didn't seem to be a dependency. I'm not sure why your game is complaining about a unknown type in that function, the only other type than the one from xaz prison is WorldSpace which is a vanilla type from skyrim itself, that can't be what it's complaining about...? You can see the function directly at line 434 in crdePlayerMonitorScript.psc: ; assume other locations can call; guard chat also checks vulnerability, but that_s handled separately because we only need to check when the equipment changes function CheckGuardApproachable() if Mods.modLoadedPrisonOverhaul && MCM.bGuardDialogueToggle ; get user hold location, bounty ;Faction localFac = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction() ;localBounty = localFac.GetInfamy() localBounty = (Mods.xazMain as xazpEscortToPrison).FindCurrentHoldFaction().GetInfamy() isLocallyWanted = (localBounty > 0 && vulnerability > 0) || localBounty > 99 ;if (localBounty > 0 && vulnerability > 0) || localBounty > 99 ; isLocallyWanted = true ; ;return true ;else ; isLocallyWanted = false ;endif ; if user is nude in big city (moral city with stick up their butt) WorldSpace curSpace = player.GetWorldSpace() isIndecent = isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ;if isNude && ( curSpace == solitudeSpace || curSpace == windhelmSpace ); player is in certain cities ) ; isIndecent = true ;else ; isIndecent = false ;endif ; faction.GetCrimeGold() or faction.GetInfamy() ; if bounty is > else isLocallyWanted = false ; for now, we do nothing, but we need to reset these so that they don_t stick to false isIndecent = false endif endFunction To be honest, I haven't touched this in ages because I sorta lost interest in guard interaction. The function is a mess of commented out code, everything with a ";" is ignored by the game, the only two types defined in this code are when we get the player's infamy from xaz's xazpEscortToPrison quest type, and the worldspace below. No other types are mentioned in the function unless I'm just that blind tonight, but none of this code should get executed anyway since you don't have the mod installed we should skip to the else clause anyway. I tried making a new game too. Mcm doesn't appear. :/ I found to have the same problem with the original devious enslaved. There the mod works (npc's demand sex), but mo mcm. That would be odd, DE didn't even have guard interaction... A log from DE failing to start would probably tell me something completely different then, although not sure if it would be helpful since it doesn't seem to be a guard issue after all. Two issues with the exact same symptom seems unlikely. That said, DE had even fewer requirements and fewer mods it looked at, so are you sure DD, Sexlab, Sexlab aroused, ZAP are all working without issues?
deviant51 Posted July 14, 2016 Posted July 14, 2016 That would be odd, DE didn't even have guard interaction... A log from DE failing to start would probably tell me something completely different then, although not sure if it would be helpful since it doesn't seem to be a guard issue after all. Two issues with the exact same symptom seems unlikely. That said, DE had even fewer requirements and fewer mods it looked at, so are you sure DD, Sexlab, Sexlab aroused, ZAP are all working without issues? I'm sure. The DE didn't do anything with guards for me. people just came up to me and demanded sex.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now