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Posted
I have no idea what would cause this. I don't think I've ever seen a bug where the cell assets fail to load in a way that lets you fall through the world, only one bug where 85% of textures were all black.

 

Can't think of a reason for DEC to be the cause from just that description.

Yeah, it was really weird.  I hadn't seen it before either, but it started with the new version, and stopped when I removed it.  That said, I'm pretty sure there's something terminally broken with that particular play-through anyway, so I'm definitely not blaming the mod, especially as I'm the only one who had the issue. :P

 

Hey, one bug that's been annoying me for a bit.  I'm NOT using Prison Overhaul, and when I choose "I'm not a slave!" on an approach, and the response is, "Then why are you naked?  Maybe I should call the guards and report you as a prostitute.  Bitch."

I haven't checked recently, but on earlier 13.x versions I used to get this response even when I wasn't naked.

Posted

 

I haven't checked recently, but on earlier 13.x versions I used to get this response even when I wasn't naked.

 

Still happened with .2.

Posted

Just a little idea considering your mods is all about enslaving people I would think that Bounty hunters would be ideal addition or at least a tacked on framework, some of the other mods out there need it or better systems than they currently have.

The concept would be to have the Dovakin as a Trophy slave, the collectors piece to any Stable/Harem or pawn to their agendas. While this would add random attacks to the game that may for some be annoying if your intent is to be enslaved in an immersive  manner then a band of hunters seems more likely than some random citizen.

Of course there could also the blackmail plot, or its a trap scenario's when the player either submits kinda willingly or if they opt for the hero approach enters a dungeon to face down a horde of  people looking to subdue her/him.

You could then have these bounty hunters take the player to any number of scenarios that as long as there was people willing to create dungeons and dialog you could tack onto the framework separately for their different styles of enslavement or story.

I mentioned Trophy slave mainly due to my own disappointment in how the Master in captured dreams never really took ownership of the player in fact most mods treat the player as disposable and not a someone who is unique and would then be considered highly valuable to keep.

 

Not sure what would happen if I summoned SD+ bandits or CD bandits outside of their respective quests, would they even attack you? would they enslave/bind you?

 

Making my own system is... sound hairy, trying to compete with all the other defeat style mods, maybe I can borrow some CD code to see how Vel got around it.

 

Honestly sounds like you need to start writing this as a new mod instead.

 

I wouldn't bother summoning another persons mod bandits the idea I imagine would to simply have your own do the dirty work but what do I know. If I knew how or perhaps had the patients to mod I would give it a try alas my skills fall into lame category when it comes to modding. Storyline's and dialog are easy enough but they don't give mods the mechanics as you know, thus we turn to you talented few.

 

Shouldn't be that hard of a mod to make. New esp, silent quest with script, overwrite OnCellChange event in that script and run your code from there to summon enemies on whatever cell change you want.

 

Catching the defeat would be a lot harder, but you have lots of reference material to choose from. Defeat, Cursed loot, Devious surrender, and Captured Dreams all have defeat situations and they are all open source, and the mod authors are friendly enough to answer questions

 

Not sure how to do anything after the defeat though, personally. You could probably grab the code from old Maria eden and SD+ about the capturers dragging the player to their hideout (SD+ thugs and ME khajit selling the player in 1.19). Sexlab is well documented and there are dozens of mods you can scrounge code from.

 

Hey, one bug that's been annoying me for a bit.  I'm NOT using Prison Overhaul, and when I choose "I'm not a slave!" on an approach, and the response is, "Then why are you naked?  Maybe I should call the guards and report you as a prostitute.  Bitch.", I get a popup debug dialog box that says something like, "No PO patches detected, so adding devices instead", and then no devices get added to me.  The dialog box definitely needs to go away (and just be a console/log message).

 

Also, the "call the guards she's a naked ho!" option shouldn't happen in cells marked as a player's home.

 

Done, tied both a naked requirement condition and a in city or hold condition.

 

Request: An MCM option that lets you choose whether you will be 'active' or 'passive' in sex scenes. When a woman approaches me, demanding sex, and says "My pussy needs attention, service me, Slave", it does not make sense that she then begins giving ME cunnilingus, with me as a male, or to then start fucking me with a strapon.

 

Male player, female aggressors makes said MCM checkbox important.

 

This is a bit trickier. I can force the player to be the "victim" through sexlab for F+F, but what the victim does in each animation is up to the animator, so it might not do what you think fits the situation.

 

For instance, the pillory animations has the slave in pillory as victim, but that's more humiliation than 'please my pussy'. There's at least one F+F animation where the strapon switches parties and you could interpret that animation as slave first attacker fucked second, but that's not what happens if the player gets marked as victim.

 

Cowgirl animations with a strapon puts the reciever in the victim role, but in that situation you would think the attacker was the one receiving and the 'victim' could be in either spot, but most are animated in the context that the cowgirl is taking charge, so possibly not victim.

 

So for now, I'm making it player victim unless cowgirl animation, then switching. If you have any other oddball animations let me know and I'll add them as exceptions directly to the code.

 

Edit: Er, maybe not since detecting which animation sexlab will use is kinda hard because of animation filters.

 

Posted

Well every animation was coming out sideways. You could just have a checkbox that let the player switch who was defaultly where... I'm not saying make it ONLY the other way. Switch it so the player is in the active role when the person wants to use their cock to service females.

 

I suppose I can always hit the += button, but then Sexlab Aroused seems to give the wrong person an orgasm. Oh well. It's a nice mod regardless, I don't know what to do about it, it just doesn't work very well for males with dominant femmes.

 

Edit: Pet collar does this. There is a check box that says "Force female role", that reads "Put the pet in the female role in the animation regardless of gender"

Posted

Looks like petcollar would do the samething, just through a different function.

 

Try this then, should do what you want.

 

Edit: the option to change it for male characters seems unnecessary. I can detect if the player is male or female and act accordingly. The only issue here would be oddball cases like futa mods and such.

Deviously Enslaved Continued(v13.3.8 Testing).7z

Guest Long John
Posted

@Verstort - Have you considered adding PAHE to the list (by including support)? This has a full blown slavery system as well is getting more content.

Posted

@Verstort - Have you considered adding PAHE to the list (by including support)? This has a full blown slavery system as well is getting more content.

 

Does pahe enslave the player?

 

Posted

PAHE is already detected and used, by that I mean we detect if a slave is respectful to the player in determining if they would attack the player if they player becomes vulnerable, and they can be detected as slaves/followers to the player, considering they aren't in the follower faction.

 

One bug I need to fix is that they shouldn't be considered valid for finding items as followers if they aren't following, need to distinguish that.

 

But PAHE doesn't have a player-becomes-slave option so far as I know, so I'm not sure what other functionality you want DEC to have with it. PAHE collars are detected as vulnerable items and for marking NPCs as cannot-attack-player as well.

 

Maybe I didn't add it to the list on the second post, that list hasn't been updated in a long time...

Posted

13.38 says something about "block generic" which isn't something I really noticed before, but anyway nude and with chains on, and suddenly peaches isn't wanted anymore.

 

I added some mods and got the NPC not-speaking bug, and 13.38 doesn't acknowledge the NPC's existence, so I uninstalled a mod (because who the F knows) "Sexlab Stories".

I'm going to reinstall 13.37 and hope it gets Ysolda out of her funk.

Your mod and Ysolda are my only real concerns anyway.

I tried stories hormones and SD+

But they haven't changed much (Sanguine was a man, then she was a woman, a flame-retard wants to kill everyone, etc)

-----

changing back to 13.37 (I had already restarted but wasn't getting anywhere)

Fixed everything.

uninstalled 13.38, did one of those PDTwrapper-things, reinstalled 13.37.

 

The not-speaking bug is a way different thing I still don't know about, how it's triggered, etc.

I can guess but it would only be a guess.

Any mod that changes vanilla forcegreets to something else might accidentally forget to put stuff back the way it was.

Well anyway, Ysolda was fine until I went to SD+ dreamworld, and then she became a non-person in whiterun after that.

When this happens you can speak to people but they will not speak unless spoken to, and CRDE thinks they're not there.

Posted

"block generic" should mean the player is wearing a DD item that isn't meant to be removed via the regular scripts, like quest items. I don't think I changed anything that would have caused it to show up if you aren't wearing one, but maybe bugged DD item in your inventory that you think removed but is still being worn as a script object.

 

You could try to fix by moving all of your gear except quest items to a container, then typing "player.RemoveAllItems" in console, which will remove all DD objects whether script or visual, and even remove the DD watcher object that always sits in your inventory and keeps track of objects. It comes back on it's own though, this fixes broken DD items.

 

block generic blocks DEC enslave, because I can't guarentee those enslavement mods won't be smart enough not to try and remove those special items, which might break your game. Regular sex appraoch should still work with that error message.

 

Yeah not sure why SD+ still has that flame dremora ruining everyone's day, I just disable it when I get moved to that world.

Posted
The not-speaking bug is a way different thing I still don't know about, how it's triggered, etc.

I can guess but it would only be a guess.

Any mod that changes vanilla forcegreets to something else might accidentally forget to put stuff back the way it was.

Well anyway, Ysolda was fine until I went to SD+ dreamworld, and then she became a non-person in whiterun after that.

When this happens you can speak to people but they will not speak unless spoken to, and CRDE thinks they're not there.

 

Dunno, all I've got that is similar is a bug where they won't talk to you, and DEC won't find them. I've got that bug once and I attributed it to PAHE since that was that last mod interaction I had with them, and the papyrus log I have says nothing.

 

Posted

"block generic" should mean the player is wearing a DD item that isn't meant to be removed via the regular scripts, like quest items. I don't think I changed anything that would have caused it to show up if you aren't wearing one, but maybe bugged DD item in your inventory that you think removed but is still being worn as a script object.

 

You could try to fix by moving all of your gear except quest items to a container, then typing "player.RemoveAllItems" in console, which will remove all DD objects whether script or visual, and even remove the DD watcher object that always sits in your inventory and keeps track of objects. It comes back on it's own though, this fixes broken DD items.

 

block generic blocks DEC enslave, because I can't guarentee those enslavement mods won't be smart enough not to try and remove those special items, which might break your game. Regular sex appraoch should still work with that error message.

 

Yeah not sure why SD+ still has that flame dremora ruining everyone's day, I just disable it when I get moved to that world.

 

I only mentioned "Block generic" in case it was some clue. In my particular case a device I modified has the keywords "block generic"

and "zbf_disablekick" (I *think* that's the right spelling).

But the player-Peaches Being nude should have set off Ysolda, but she didn't notice and prattled on about women being empowered.

  In 13.37 she cannot keep her hands off of peaches, which is absolutely great but I still do not know what is different about 13.38 that causes it to make Peaches into a celibate.

  If it really *is* the keyword "block-generic" I can remove that keyword easily, it's one of the perks of only wearing a modified object to trigger your mod.

But another mod seems to want it the keyword, at least I think it does. Otherwise Peaches doesn't get recognized as a slave (or is that another keyword, I can't remember).

Posted

Block generic shouldn't affect sex attack, so it's unlikely.

 

If you still had 13.3.8 I would ask you if the fix DDi debug option would show ysolda or not, that's something odd that I've noticed with this one bugged NPC I have, they won't show up for the reset option.

Posted

Block generic shouldn't affect sex attack, so it's unlikely.

 

If you still had 13.3.8 I would ask you if the fix DDi debug option would show ysolda or not, that's something odd that I've noticed with this one bugged NPC I have, they won't show up for the reset option.

 

I'm glad you noticed, it's the bug that made me restart.

I just assumed restarting would fix Ysolda (make her visible) and it did.

 But when it did not activate sex, that's when I went back to 13.37.

 

 

Posted

Okay, I have no idea how it happens, and have no idea why or how DEC could cause it to happen, but the reason an NPC stops responding seems to be because their name gets erased.

 

If you hit the NPC with an attack spell, the name and health bar should show up in the interface, but no name shows up for me, just the health bar with nearly no gap for a name.

 

If they are a PAH slave, and I check their stats in the menu, I see that they have no name there either. If I change their name from the PAH interface to anything that isn't empty, then you can talk to them again.

 

I might be able to make a debug interface that keeps track of the last 15 DEC partners you had, follower or not, searching all of them for empty names and giving you an option to rename them, but again, I have no clue how this could happen in the first place. DEC doesn't change the name of any NPC, I didn't even know there was a way to do so.

 

If you can find a console command to rename them, then you can do it manually which should be faster.

 

Edit: on the other hand, so far this bug only shows up on one NPC, haven't found a pattern yet with such a limited scope.

Posted

I've got a question you already answered (sort of), and I know that because I did a search of the posts, but

long story short, I cannot quote or paste.

So I took a freaking picture!!!

 

You seem to say that the question I am about to ask was fixed.

But I'm still wondering if I need "Prison Overhaul",

And what the Patch is that I am supposed to have??

Role playing with Ysolda is very fun but she has random responses, and calling the guard is one of them.

I like her "delusional" quote by the way, it does nothing except it's a great thing to say.

 

--------

I found a patch from some author v.33 8G patch, I hope it helps.

 

In a way different mod (I am guessing)

a scene erupts occasionally where the NPC says "I must have you"

and you are either supposed to resist or submit.

This is actually fun (If slightly time consuming).

It (and two other mods, plus yours) are welcome additions.

slen

SD+

Your mod

Mostly your mod.

Thanks.

post-392535-0-24312200-1472785409_thumb.jpg

Posted

"Delusional cunt. Just look at yourself! Now, come here..." does nothing? Should start sexlab are you sure nothing happened? Need log.
 

If that post was writen after the 13.3.7 post, and before 13.3.8, then it should be in 13.3.8, and upcomming 13.4

 

That bug I mentioned earlier, I haven't reproduced it anywhere. All my folowers and NPC are keeping their name, so assuming it's a bug with a different mod until further evidence.

 

Edit: Er, looks like I added the in-house protection but not the check to see if the correct mod is available... That should be in the next release.

 

The patch you need is https://www.loverslab.com/files/file/1935-prison-overhaul-v033-patches/ which needs to be installed WITH Prison Overhaul.

 

But right now the dialogue still happens without the mod, which I need to fix.

 

Edit2: The submit/resist thing is part of SD+ I think, I get it once in awhile while walking past NPCs and dogs and other passive NPCs, not sure why.

Posted

"Delusional cunt. Just look at yourself! Now, come here..." does nothing? Should start sexlab are you sure nothing happened? Need log.

 

If that post was writen after the 13.3.7 post, and before 13.3.8, then it should be in 13.3.8, and upcomming 13.4

 

That bug I mentioned earlier, I haven't reproduced it anywhere. All my folowers and NPC are keeping their name, so assuming it's a bug with a different mod until further evidence.

 

Edit: Er, looks like I added the in-house protection but not the check to see if the correct mod is available... That should be in the next release.

 

No it doesn't call guards or add items. It just adds good stuff.

I edited my previous post.

By the way, vanilla forcegreets on ysolda

(" I pick flowers to become a florist one day")

don't seem to happen right this second, but your mod carries on!!!

This is the absolute best of both worlds, except I get all gushy when she says

"It's a fine day when you're around"

 

Posted

Question: How do I get my follower to actually APPROACH me for sex? I am naked, wearing harness, nipple piercings, arm cuffs, and leg cuffs, and he won't. All it says is "Kharjo looks aroused." During which there is a say, 10 second window where I can talk to him and he will ask me for sex. He won't actually demand it and approach me, even though I think my vulnerability is high enough, and the Console says it rolled low enough for a sex approach. I even set his 'follower enjoys being dom' to 50 in the menu.

Posted

There should be an option in the follower submenu to turn on force greeting for sex and items found, default off.

 

I just found it annoying after awhile and made it an option rather than the default behaviour.

 

 

Posted

There should be an option in the follower submenu to turn on force greeting for sex and items found, default off.

 

I just found it annoying after awhile and made it an option rather than the default behaviour.

 

There IS one... but it's only for devices. I turned device chance to zero because my male follower keeps putting girl items on himself, and I only want it to approach for sex. But even with "Follower Approaches Directly" checked, if item chance is zero, no sex approaches happen.

Posted

Huh, I'll see if I can replicate and/or fix it then.

 

Edit: If you put his likessub to a negative value, he shouldn't put any items on himself. Not sure how to tackle users that want a sub male follower, but don't want them putting certain or all items on themselves because they find it weird.

 

Edit: Got it, forgot I switched a variable. Will be fixed in 13.4

Posted

Thank you for tending to the problem. <3 When it is fixed, I will check it. Thank you for your hard work, Sugar.

Posted

Figured this version was good to go as is. Any new feature I was planning to add would take long enough to put off and bugs I'm aware of was running low.

 

But I forgot, if it isn't set to go off auto on your save, you should run a mods reset if you want some of these changes/fixes to work.

 

I would like to thank all users that come to me with their bugs. I don't play with every feature or play as often anymore, so if you see a bug that you want fixed it might not get fixed until you bring it up to me.

Posted

Do they show up if you have sex with them through some other mod, and/or give them a "thinks playe ris sub" rank of > 5?

 

I was just testing the mod last night and they were found just fine, your follower isn't some odd type from a third party mod by anychance...?

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