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Posted

just wondering what mod would i need that makes npc's become your master when they see you walking around? at the moment i just have simple slavery installed :P

Posted

Local NPCs taking you as their own slave is limited to SD+ and Maria eden (Maria might not be working anymore, I haven't played with it in a long time)

 

Simple slavery should be enough to get hte enslave dialogue, but you'll be sold to the auction, which will then find a master in the world based on what other mods you have.

 

If you want to know which mods Simple slavery can use check out the description page, or look up the mod names based on the simple slavery MCM optional mods listed there.

Posted

Hey what is the setting about slavers in this mod for? does that link to slavers in maria eden or does this mod just designate random npcs as slavers?

Posted

Some mods have slavers, DEC detects slavers from ZAP (Zaz has a slaver faction, not sure if anyone uses it though), Hydra slaves, Slavrun, and Maria eden. Those are the only mods with slavers in the regular world without quest/scene that I know of.

 

Slavers have some slightly different characteristics, I can't remember them all, but I think their actor's confidence is ignored and maybe a higher risk of enslavement, higher chance to approach the player (modifier in the options menu lets you change that as you like), slavers can detect that the player is wearing hidden bondage under their armor, and a few other things.

Posted

Oh that sounds good then I have some custom npcs in the world that I want to set as slavers with maria eden mod so I was hoping it hooked into that somehow.

Posted

Thank you for working on this mod.  I love it.  Can you make it so we have the option to get rid of belts completely?  I never liked them and never will.  I have disallowed them yet when I'm approached the odds are pretty good one will be put on me.  When this happens, I go quickly to Cursed Loot and hit the "free me" button.  This is very immersion breaking especially when I have other devious devises equipped.

Posted

You can simply set them to zero in cursed loot and in this mod.

 

Curiously, without using cursed loot and having zeroed out belts in dec, I still managed to get one last night. Occasionally I get the dialogue suggesting that one will be added without anything happening, but yesterday the belt showed up and stated the escape from the chastity belt quest.

 

Posted

If you had cursed loot you could go under the mcm for it and go to the debug section there is a "free me!!!!" option which can remove all restraints from your character.

Posted

If you had cursed loot you could go under the mcm for it and go to the debug section there is a "free me!!!!" option which can remove all restraints from your character.

 

Yup, but didn't have CL. Not a serious problem; just a surprise.

Posted

If you had cursed loot you could go under the mcm for it and go to the debug section there is a "free me!!!!" option which can remove all restraints from your character.

 

Did that.  There are greyed out instances in Deviously Enslaved That I cannot change.  I believe I found all other instances of belt options and set them to 0 or unchecked them.  The Imperial belt, Storm cloak belt and CD belt are greyed out and have values higher than 0.  I figure that I cannot change them since I do not believe I have the mod they are available in.  Is Deviously Enslaved seeing values for them and using a generic belt?  That's the only thing I can figure unless I am missing something hidden somewhere.  Possibly hidden in plain sight.

 

If you had cursed loot you could go under the mcm for it and go to the debug section there is a "free me!!!!" option which can remove all restraints from your character.

 

Did that.  There are greyed out instances in Deviously Enslaved That I cannot change.  I believe I found all other instances of belt options and set them to 0 or unchecked them.  The Imperial belt, Storm cloak belt and CD belt are greyed out and have values higher than 0.  I figure that I cannot change them since I do not believe I have the mod they are available in.  Is Deviously Enslaved seeing values for them and using a generic belt?  That's the only thing I can figure unless I am missing something hidden somewhere.  Possibly hidden in plain sight.

 

And I quoted the wrong reply.  "You can simply set them to zero in cursed loot and in this mod."  Is the post I was wanting to reply too.

Posted

I can check if there are any dialogues that lead to belting that bypass the weight in the DEC MCM menu, right now I can think of one that is fairly rare so I doubt it was the one you got.

 

 

Posted

I can check if there are any dialogues that lead to belting that bypass the weight in the DEC MCM menu, right now I can think of one that is fairly rare so I doubt it was the one you got.

 

Thanks.  But this isn't rare.  It happens alot.  I'm approached, I say I'm not a slave or my master wouldn't approve, they use the line about see how you like not being able to have sex.  I'd say it happens about 30% of the time.

Posted

 

I can check if there are any dialogues that lead to belting that bypass the weight in the DEC MCM menu, right now I can think of one that is fairly rare so I doubt it was the one you got.

 

Thanks.  But this isn't rare.  It happens alot.  I'm approached, I say I'm not a slave or my master wouldn't approve, they use the line about see how you like not being able to have sex.  I'd say it happens about 30% of the time.

 

 

Same here, but I don't get the belt very often. That's rare in my game.

Posted

Request: An MCM option that lets you choose whether you will be 'active' or 'passive' in sex scenes. When a woman approaches me, demanding sex, and says "My pussy needs attention, service me, Slave", it does not make sense that she then begins giving ME cunnilingus, with me as a male, or to then start fucking me with a strapon.

 

Male player, female aggressors makes said MCM checkbox important.

Posted

Just a little idea considering your mods is all about enslaving people I would think that Bounty hunters would be ideal addition or at least a tacked on framework, some of the other mods out there need it or better systems than they currently have.

The concept would be to have the Dovakin as a Trophy slave, the collectors piece to any Stable/Harem or pawn to their agendas. While this would add random attacks to the game that may for some be annoying if your intent is to be enslaved in an immersive  manner then a band of hunters seems more likely than some random citizen.

Of course there could also the blackmail plot, or its a trap scenario's when the player either submits kinda willingly or if they opt for the hero approach enters a dungeon to face down a horde of  people looking to subdue her/him.

You could then have these bounty hunters take the player to any number of scenarios that as long as there was people willing to create dungeons and dialog you could tack onto the framework separately for their different styles of enslavement or story.

I mentioned Trophy slave mainly due to my own disappointment in how the Master in captured dreams never really took ownership of the player in fact most mods treat the player as disposable and not a someone who is unique and would then be considered highly valuable to keep.

Posted

With 13.3.6, my characters all get dialogue relating to runaway slaves regardless of whom they speak to. I've tried it with clean and unclean saves, with players who have escaped from sd+ slavery, with players who have never been enslaved and with players who have never worn any devious equipment. We get the same dialogue threatening to enslave from strangers, friends and followers. I wondered If I am all alone in this.

Posted

I wondered If I am all alone in this.

Nope, I got it as well, so I reverted to the older version.

 

I also had a weird error when moving from an indoor location to an outdoor one, where the location wouldn't load (as if you'd noclipped outside a location).

Posted

I get trash-talk from the statue of Mara.

I tried intimidating her and got a chastity-belt as a punishment.

Yeah, reading above, you can add me too.

although....

You might want to blame some other mods I've added recently, one of them being "sexlab Dialogues".

if the mod was released it must be working, so it must be me somehow...just not sure how.

Posted

Christ, bethesda.

 

I set a flag on one of the dialogue branches and it throws away all conditions for the dialogue of all responses that that dialogue branch... Seriously?

 

Give me a half our to fix.

 

Edit: actually, this old esp is missing all conditions too, what the hell, I KNOW I've played with this one.

 

Edit2: Put in the bare bones of conditions to make the dialogue work, just tested no enslave dialogue without the roll, enslave dialogue showed up on it's own through the system just fine.

 

There might have been conditions in the dialogue that got erased that were important, but can't remember what they were, and opening a new creation kit window to look at the old esp is going to take long enough I'll leave this version in what looks like working order for now.

Posted
I also had a weird error when moving from an indoor location to an outdoor one, where the location wouldn't load (as if you'd noclipped outside a location).

 

I have no idea what would cause this. I don't think I've ever seen a bug where the cell assets fail to load in a way that lets you fall through the world, only one bug where 85% of textures were all black.

 

Can't think of a reason for DEC to be the cause from just that description.

 

Just a little idea considering your mods is all about enslaving people I would think that Bounty hunters would be ideal addition or at least a tacked on framework, some of the other mods out there need it or better systems than they currently have.

The concept would be to have the Dovakin as a Trophy slave, the collectors piece to any Stable/Harem or pawn to their agendas. While this would add random attacks to the game that may for some be annoying if your intent is to be enslaved in an immersive  manner then a band of hunters seems more likely than some random citizen.

Of course there could also the blackmail plot, or its a trap scenario's when the player either submits kinda willingly or if they opt for the hero approach enters a dungeon to face down a horde of  people looking to subdue her/him.

You could then have these bounty hunters take the player to any number of scenarios that as long as there was people willing to create dungeons and dialog you could tack onto the framework separately for their different styles of enslavement or story.

I mentioned Trophy slave mainly due to my own disappointment in how the Master in captured dreams never really took ownership of the player in fact most mods treat the player as disposable and not a someone who is unique and would then be considered highly valuable to keep.

 

Not sure what would happen if I summoned SD+ bandits or CD bandits outside of their respective quests, would they even attack you? would they enslave/bind you?

 

Making my own system is... sound hairy, trying to compete with all the other defeat style mods, maybe I can borrow some CD code to see how Vel got around it.

 

Honestly sounds like you need to start writing this as a new mod instead.

 

Request: An MCM option that lets you choose whether you will be 'active' or 'passive' in sex scenes. When a woman approaches me, demanding sex, and says "My pussy needs attention, service me, Slave", it does not make sense that she then begins giving ME cunnilingus, with me as a male, or to then start fucking me with a strapon.

 

Male player, female aggressors makes said MCM checkbox important.

 

I'll see about adding it, I need to see how to force sexlab to designate which actor is the "attacker", not sure how to do this right now.

 

Posted

Hey, one bug that's been annoying me for a bit.  I'm NOT using Prison Overhaul, and when I choose "I'm not a slave!" on an approach, and the response is, "Then why are you naked?  Maybe I should call the guards and report you as a prostitute.  Bitch.", I get a popup debug dialog box that says something like, "No PO patches detected, so adding devices instead", and then no devices get added to me.  The dialog box definitely needs to go away (and just be a console/log message).

 

Also, the "call the guards she's a naked ho!" option shouldn't happen in cells marked as a player's home.

 

 

Posted

Huh, didn't think it would trigger normally in the player's house. I didn't make it an exception for anything, I just don't anticipate non-friendly people there.

 

I thought that dialogue required POX to be installed, but I'll see about fixing it. Will probably add a at-home check for all public dialogue too.

Posted

Huh, didn't think it would trigger normally in the player's house. I didn't make it an exception for anything, I just don't anticipate non-friendly people there.

 

I thought that dialogue required POX to be installed, but I'll see about fixing it. Will probably add a at-home check for all public dialogue too.

 

My housecarl has been attacking me because I have relationship vuln set to level 3.  Were housecarls not supposed to ever attack the player?  Actually maybe that should be that way, it was a bit annoying...

 

Actually even at that, I remember one time that someone followed me into my house off the street to attack me as well.  I guess attackers in pursuit also need to disengage if you enter your house.

Posted

 

Just a little idea considering your mods is all about enslaving people I would think that Bounty hunters would be ideal addition or at least a tacked on framework, some of the other mods out there need it or better systems than they currently have.

The concept would be to have the Dovakin as a Trophy slave, the collectors piece to any Stable/Harem or pawn to their agendas. While this would add random attacks to the game that may for some be annoying if your intent is to be enslaved in an immersive  manner then a band of hunters seems more likely than some random citizen.

Of course there could also the blackmail plot, or its a trap scenario's when the player either submits kinda willingly or if they opt for the hero approach enters a dungeon to face down a horde of  people looking to subdue her/him.

You could then have these bounty hunters take the player to any number of scenarios that as long as there was people willing to create dungeons and dialog you could tack onto the framework separately for their different styles of enslavement or story.

I mentioned Trophy slave mainly due to my own disappointment in how the Master in captured dreams never really took ownership of the player in fact most mods treat the player as disposable and not a someone who is unique and would then be considered highly valuable to keep.

 

Not sure what would happen if I summoned SD+ bandits or CD bandits outside of their respective quests, would they even attack you? would they enslave/bind you?

 

Making my own system is... sound hairy, trying to compete with all the other defeat style mods, maybe I can borrow some CD code to see how Vel got around it.

 

Honestly sounds like you need to start writing this as a new mod instead.

 

 

I wouldn't bother summoning another persons mod bandits the idea I imagine would to simply have your own do the dirty work but what do I know. If I knew how or perhaps had the patients to mod I would give it a try alas my skills fall into lame category when it comes to modding. Storyline's and dialog are easy enough but they don't give mods the mechanics as you know, thus we turn to you talented few.

 

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